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General Forums => Aces High General Discussion => Topic started by: BotaBing on May 21, 2002, 10:45:23 AM

Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: BotaBing on May 21, 2002, 10:45:23 AM
In 4 days, I've heard nothing but negative comments about this map. Not one person has said that they actually like the map. (Of course, that means all the trolls and fanboys will immediately reply saying they love it, to stop whining, etc).

Common Complaints I hear about this map:

#1 Ground Vehicles almost zero offensive paths (which is true, this map has by far the fewest number of ground vehicle launch points) This is especially interesting considering the proximity of all the bases.

#2 Bases are too close together

#3 Physical layout of the map makes it hard for anyone to win it


I don't know about #3, but #1 and #2 seem pretty legitimate.

Other than the lack of ground vehicle spawns, the map seems decent to me. I like the hilly terrain. However, regardless of which map, I do think it gets boring to see the same one day after day after day. Maybe a 'stalemate' feature would help, where a map is changed after a certain period of time, or by vote, etc.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Apache on May 21, 2002, 10:47:36 AM
Best map in the set IMO.
Title: LOL
Post by: BotaBing on May 21, 2002, 10:49:09 AM
Hehehe yeah, figured that. Took all of about 1 minute.

I'm sure some people like it, but for the past few days I've heard nothing but people saying (in team chat and server chat) that it was their least favorite and that they didn't like it.

But noone is being specific. I'm curious, what do you like about it? What do people who don't like dislike about it, etc?
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Ouch on May 21, 2002, 10:58:12 AM
Not a troll.  Honest opinion here.

This is my personal favorite map.  It has the best flying of any of them.  I love the canyons and the low level flight paths, and the room for the carriers to actually do stuff.

However, yes, GV's are hosed in this map.  I tried to up an M3 at one field (I think it was attacking A5) and was on a slope.  Before I could start my engine I was doing 20 in reverse, eventually ended up doing 70+ backwards into a tree.  Was spectacular, but annoying.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: ccvi on May 21, 2002, 10:59:17 AM
Not many vehicle spawn points, but those that are there (to and from vehicle bases) are very close to the target fields.

I agree on bases to close together, but that's true for all maps. Would like to see 50 miles with 40 miles radar ;)

Bases at different altitudes make it interesting. Some of them even don't have hills on the climb out routes :) What's bad is that the country in the west can't be reset. Knights are lucky this time.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Tac on May 21, 2002, 11:01:53 AM
I love that map for the simple reason that its got high fields all over. The terrain is beautiful and all those hills and valley dogfights are exciting.


The map does have too much bases too close together, in that I agree. GV's could benefit from more spawn points too.

But all in all, its the best map so far. The other maps seem to be geared towards mindless furballing until someone sneaks 2 or 3 bases and turns the tide then its gangbang till one side wins. In mindanao, you CANT win by furballing. Thats why most people hate it. You either TAKE the damn base or you wont be able to furball for long... because almost all the fields are high. Furballer's bane... furballing on the deck and having the enemy you just shot down take off with alt advantage a mile away from where you are.

Its also the only map where I can find me 20k+ fights. Heck last night I chased a 262 at 34k, escorted 5 b17s and 2 lancs all the way to the NE country A54 at 27k and shot me down a n1kdweeb and a barbiefire.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Mathman on May 21, 2002, 11:02:21 AM
I like the fact that the bases are close together.  I also like that there is a good mix of terrain features in it (large areas of "ocean" for CV action, peaks and valleys for some great furball action).  Keep in mind that I up a GV about 5 times a tour, so I am not really concerned with the GV stuff.

There are only 2 things that I kind of don't like.  First, the country that gets the land furthest to the west seldom, if ever, gets reset (don't know if it the mindset of everyone in the game or a feature of the terrain).  Second, this map usually sticks around a long time, much longer than Lake Uterus or the Balkans (or whatever it is called).  Gets kind of boring seeing the same stuff over and over.

I like it much more than I hate it, and the gripes are usually easy to forget in the middle of a furball or while defending a base or CV.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: KG45 on May 21, 2002, 12:30:01 PM
the mindanao map is too cool. a nice change from your basic flat map.  

of course there are few GV spawns. it is a moutainous jungle, not conducive to armor tactics.

been having a blast using the valleys to escape after staying one pass too long at an nme AF.

bringing back my mossie on 1 engine, and finding i got to climb up to base to land was fun. kinda felt like Steve McQueen in the 'The War Lover", trying to get that B-24 over the white cliffs of Dover.

AH rocks.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: paintmaw on May 21, 2002, 12:36:03 PM
I could do without all the new AC in trade for new maps . I think we need new jets so the High perk point guys can fly around and pick off the newbies :)
Title: lol
Post by: pimpjoe on May 21, 2002, 12:38:46 PM
good thing you werent here for 1.08 botabing. we had mindinao for a weeks at a time
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: HFMudd on May 21, 2002, 12:39:43 PM
It's my favorite map too.  I love the close bases, the dog fights in the valleys and the altitude differences between bases.

I guess you will need to decide for yourself if I am a troll or a fanboy.

Oh, and stop whining. ;)
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: dtango on May 21, 2002, 12:45:13 PM
One of my favorite maps too.  Most of my squad mates like this map as well from what I can gather.  I love the views.  Great map to be flying around in.  Sure it isn't conducive for GV's but that really doesn't bother me.  The country that gets placed out in the west initially does have an advantage in not losing the war.  It get's really interesting where the three countries converge.  There's seems to be more room for that to occur here.  I've heard a few folks complain about it but they were never specific about exactly what they didn't like about this map.  Maybe they don't like the fact that it is harder to reset?

Tango, XO
412th FS Braunco Mustangs
Title: Re: Day 4 of the Mindanao Map ~ Surrender!
Post by: Flossy on May 21, 2002, 12:45:35 PM
Quote
Originally posted by BotaBing
#1 Ground Vehicles almost zero offensive paths (which is true, this map has by far the fewest number of ground vehicle launch points) This is especially interesting considering the proximity of all the bases.
Of course there are not many ground vehicle spawn points with it being such a mountainous terrain!  If it would be physically impossible for a vehicle to get from one particular field to another, then there won't (or shouldn't) be a spawn point - they only save time on routes that are possible.  However, I still use GVs extensively in Mindanao, for base defence, so don't notice much of a problem.  :)
Quote
#2 Bases are too close together
LOL, no matter what distance there is between bases, it will never please everybody.  If they are not "too close together" they are "too far apart"!  Impossible to please everyone!  :p
Quote
#3 Physical layout of the map makes it hard for anyone to win it
Well I know that on the last two days at least the Bishops have been down to 2 or 3 bases and have fought back through good team-work!  When I logged off last night, we were holding the most fields after being down to 3 earlier, and it was a similar story the night before after being down to 2!  :D
Quote
I like the hilly terrain. However, regardless of which map, I do think it gets boring to see the same one day after day after day. Maybe a 'stalemate' feature would help, where a map is changed after a certain period of time, or by vote, etc.
I think Mindanao is the best of the lot, and always love to see it up!  ;)
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: ET on May 21, 2002, 12:48:26 PM
I have 2 things against this map.

1. All the bases are placed on 40-45 % of the map.

2. The west seems to always have the advantage as most of their
bases are placed out of harms way.

It may have happened but I don't remember the western country ever being reset.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: DmdNexus on May 21, 2002, 01:01:20 PM
Sniff.. Sniff... what's that smell? Could it be troll?

I'm a FanBoy - I love this map - simply because it has a SQUID in a lake!

They can always add more VH spawns.

but hey you know - there's a terrain editor you can download - get to work.

"it's easier to criticise then it is to create"
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: DES on May 21, 2002, 01:07:34 PM
My favorite map of the set. Bases with alt so you don't have to waste time grabbin. I love fighting over the hills and down into the valleys.

DES
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Pongo on May 21, 2002, 01:24:53 PM
I love vally fighting. Thats what I love about this map.
As long as the weak non offensive minded country(us knights) is in the pan handle..else its a quick reset.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: SELECTOR on May 21, 2002, 01:29:43 PM
i like this map.. its a cool one... but bases are to close together, which means incourages furballing cos base are easyly defended from near by bases.. i would half the number of fields, make them all medium size..
when the new bombing tactics start i can see this map lasting at least a week..assuming the resupply method is not being changed..:D

upshot is, it needs a tweek..:)
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Fariz on May 21, 2002, 01:40:24 PM
Quote
Originally posted by ET
I have 2 things against this map.

1. All the bases are placed on 40-45 % of the map.

2. The west seems to always have the advantage as most of their
bases are placed out of harms way.

It may have happened but I don't remember the western country ever being reset.


It happened once, about 3 weeks ago.

Fariz
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: MrLars on May 21, 2002, 01:52:55 PM
I like it and hate it at the same time. Although there are few vehicle spawn points there are more PT Boat spawn points than any other map. I think that's a "push". The bad thing about this map is the invulnerability the country to the west has.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Nefarious on May 21, 2002, 01:53:50 PM
Quote
Originally posted by ET


2. The west seems to always have the advantage as most of their
bases are placed out of harms way.
.



I dont think I've ever seen the Western Country on Mindano be reset.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Innominate on May 21, 2002, 01:58:06 PM
Western country cant be reset, southern country cant win without some major luck.  The only practical direction for the south country to attack in(up the middle) leaves them getting gangbanged.  The eastern bases in the north are so close together that the north country can bring defenders in from other bases.  The eastern bases in the south are for the most part more than 25miles away from each other.

The map is a decent map as long as you dont get stuck in the south country spot.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Soulyss on May 21, 2002, 02:11:51 PM
My opinion of the map waxes and wanes with the #'s online at the time.  During peak hours it seems to me IMHO to be too small and cramped for 400+ people to all fit on that one little island.  ;)  Of course I say this because I tend to shy away from the huge furballs because at some point my poor computer and dial up modem can't handle all the action on the screen.  With the fields so packed in there it can be difficult to find what I'd define as a "nice medium sized furball" ;).  Other than that I love the terrain features the hills, and valleys makes dogfighting more interesting.  The open oceans make the cv's a more useful assest (how to deal with the providing enough room for the cv's while keeping the land based action suffcient I don't know) I guess like everything there's a tradeoff.  As for the gv's I don't know I don't drive 'em much except in base defense.   :D
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Virage on May 21, 2002, 02:15:12 PM
I agree with Innominate's points, and the gv issue.

The problem is as much the players as the design.  The habit attacking the closest base and walking the CV's up the shoreline lead to most of the problems.

The west country is vulnerable if the CV's r used to capture the islands on their flanks.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: lazs2 on May 21, 2002, 02:35:18 PM
best map of the bunch but the bases are still too far apart.

why is it that the UK guys all want bases 10 sectors apart so that there are no fights?  
lazs
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: zipity on May 21, 2002, 02:39:55 PM
I also like this map because of the terrain.  Valley fighting is great.  However, I do wish this (or any of the other maps) had roads for the GVs, mountain passes and most of all destroyable bridges.  How about a few new maps... Eastern Europe, Nothern Africa, Italy (would also be great for valley fighting)

This would also be a great map to have control of a 4 ship squadron of destroyers.  Sort of the way they're planning bombers in 1.10.  Then the ocean battles would be much more interesting.

It would be real nice to see a couple of vehicle spawn points for the eastern countries deep in the western part of the map.  That would keep the western counties on their toes.  Or how about an LCT (landing craft tank) which would allow you to deploy tanks on the beach.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Innominate on May 21, 2002, 02:57:47 PM
The problem with this map can be summed up looking at one field, A27.  South country starts with it, it's 10 miles from a north country base.  Problem is, the north base has three bases within walking distance from it, so there is no way to defend or re-take 27, without being able to flatten four bases at once.  Only way to get an attack on 27 to happen is via a mission, people will not fly out there on thier own, it's simply too far from any other south country base.  Without 27, it's impossible for the south country's "march up the coast" to succeed.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: ET on May 21, 2002, 03:03:19 PM
Thanks Fariz, I must have missed that reset.

Virage, I've been in on taking those islands a few times and it seems we split our forces and the western country's forces and the north country winds up with the benefit almost every time. It is fun though.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: palef on May 21, 2002, 04:00:28 PM
No troll, and no attempt to cause trouble or hurt, but I love the Mindanao Map! Canyon runs, evading fighters in bombers by always staying under a ridge line, one or two ridges out of sight, trying to shake off 4 or 5 attackers by dropping speed and turning back UP a hillside, so that they aurger at speed when you present an "easy" target - it is a hugely creative environment if you ask me. The only people I see complaining, are the known perk hounds and land grabbers. If something doesn't suit your "style" maybe try to change to a style that works in the environment you are in.

palef.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Innominate on May 21, 2002, 04:36:52 PM
I love the terrain.  But the layout's of the fields completely favor whoever is in the north.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: SOB on May 21, 2002, 05:00:38 PM
Mindanao is great, but naturally I'm just a cheerleader for having anything positive to say about it.  My apologies in advance.

-The mountainous terrain makes for some really interesting fights down low in the valleys, and I love flying NOE to contested bases just to bring fights down there.

-Squiddy; actually I like the whole terrain in general down near the south HQ.

-Fights off the coast are great and just seem to have a different feel to 'em than they do in the Isles or especially in the Uterus terrain.

-Limited use of vehicles...I like vehicles, but I don't think this is the map for them.  Uterus is a wonderful map for vehicles, I just wish it could hold up longer in the rotation.

Actually, I'd have to say that Mindanao and Uterus are my two favorites, but I can have fun on any of the maps.


SOB
Title: Re: Day 4 of the Mindanao Map ~ Surrender!
Post by: Puck on May 21, 2002, 05:22:30 PM
Quote
Originally posted by BotaBing
In 4 days, I've heard nothing but negative comments about this map. Not one person has said that they actually like the map. (Of course, that means all the trolls and fanboys will immediately reply saying they love it, to stop whining, etc).


I love it.  My favorite airfied, from ANY map in the current rotation, is Mindanao A44.

I really like getting low and doing the turn and burn furball over all those hills.  It's a blast; particularly when you end up running with four or five cons chasing you and you're under 50 feet over those mountains and valleys.

YMMV.  :)
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Dead Man Flying on May 21, 2002, 05:28:25 PM
Mindanao is a great map, the best in the set IMO.  There are three reasons for this:

#1  Ground Vehicles have almost zero offensive paths.

#2  Bases are close together

#3  Physical layout of the map makes it hard for anyone to win it

Any questions?

-- Todd/Leviathn
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: SKurj on May 21, 2002, 05:47:47 PM
Was best map in the set until player numbers rose above 250 ...
Now IMO too crowded.


SKurj
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: CAV on May 21, 2002, 06:11:10 PM
I hate it...

But I always liked the large maps over in WB.

CAV
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: wantok on May 21, 2002, 08:06:14 PM
i like mindanao a lot, purely for the mountainous terrain... dogfighting is so much more of a buzz when you've gotta think about the valley wall next to you :)

but i think it's the only one of the current 4 maps which is seriously unbalanced in its strategic layout.

guess my favourite is ndisles - it's a bit unbalanced but not drastically.  there's hardly any GV action there either, of course.

ah well, enjoy it while it lasts... not long now until the 512 mile maps come in.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: devious on May 22, 2002, 01:56:13 AM
I like Mindanao. The immediate fight fpr A1, the hotspot in the center, and most of all operating from A2 in Reichsverteidigung... you can come back from a sortie, rearm and be sure the crap already hit the fan somewhere else near A2 :)

Wishing the Knights the best of luck, Hals- und Beinbruch, Jungs !
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: fdiron on May 22, 2002, 02:44:43 AM
I utterly detest Mindanao.  Its a horrible map that doesnt allow for GVs to be used.  I really enjoy the GV portion of the game, so it makes me disinterested in Aces High whenever Mindano rolls around.  Not only that, but it takes much much longer to reset crappy Mindano than my two favorite maps- NDisles and Mickey Mouse Lake.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Furious on May 22, 2002, 02:58:20 AM
Mindinao is the best map in the bunch, with batlic being second.

The action is always hot and heavy.  The fights are not to far away and the starting alts of the fights vary alot more than the other maps.


F.
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: BlauK on May 22, 2002, 03:42:44 AM
Mindanao is maybe the most controversial map.

Many "furballers" love it because of the short distances between fields and because of its canyons.

Many "strat guys" hate it because of its imbalance... the West country has never been and never will be conquered and reset takes ages to happen without huge gangbang.

So, because it is the best and the worst, in total it is just average :p

Baltic map rules ;)
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: AKcurly on May 22, 2002, 05:00:11 AM
Lovely arena.   My only objections are

1. When the Bish are in the SE corner, it takes forever to reset it.

2. Whoever has the NW side has a tiny front and it's very difficult to attack them.

Fun map tho although I'm a bit tired of it right now. :)

curly
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Hooligan on May 22, 2002, 09:48:02 AM
I love Mindinao.

Hooligan
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Don on May 22, 2002, 11:55:59 AM
>>Well I know that on the last two days at least the Bishops have been down to 2 or 3 bases and have fought back through good team-work! <<

Hehe Flossy, it helped to have a healthy dose of stupidity on the part of Rooks this past Sunday;)  And of course the country fighting Bish over the last several days have been the Rooks. Kinda hard to get a good fight goin and have the Nits nipping away at your fields when your attention is elsewhere. The point being, the country in the west has nothing to do, and a greater oppty to wait and seize an opportunity; sloppy seconds if you will ...ahem, please excuse the analogy.  The other two have to turn and react eventually (depending on which is getting hit from behind) which, dilutes the strength and weakens the attack. :)
Resulting in a never ending see saw battle. Bish have battled back admirably since Sunday. I'm wondering if this camp will see the longest run of the Mindanao map:D
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: SirLoin on May 22, 2002, 12:39:51 PM
Mindano would be better if there was a isle(or isles) somewhere in the SW with a port(s) and several airbases to draw some action and strat to the western based country..As it is now......It needs something...
Title: Day 4 of the Mindanao Map ~ Surrender!
Post by: Flossy on May 22, 2002, 01:18:52 PM
Quote
Originally posted by Don
Hehe Flossy, it helped to have a healthy dose of stupidity on the part of Rooks this past Sunday;)  And of course the country fighting Bish over the last several days have been the Rooks. Kinda hard to get a good fight goin and have the Nits nipping away at your fields when your attention is elsewhere.
LOL, yeah, I can understand that.... it's hard to concentrate on attacking one country when your own country channel is full of people harping on about the third one!  :)
Quote
Bish have battled back admirably since Sunday. I'm wondering if this camp will see the longest run of the Mindanao map:D
Yeah, when I logged on on Sunday evening, I was convinced the war was almost lost to us, but was told we had just started gaining fields again (we were back to 3 by then).  Think we were up to 18 when I finally logged.  I hope it lasts a while longer yet!  :D