Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: Dux on May 25, 2002, 10:41:08 PM
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I've allways wondered how you model 3D Objects period lol. I'd like to play with em 1 day any1 know some good freeB programs?
I'm just getting into programming a little using a program called "Dark Basic" Its basically a Basic programming language that allows you to write simple or complicated games (maybe not quite as complicated as C+ or C++ but I find its a good learning tool. It's disigned mainly for games (of course you can make other programs but its better suited for games)... but all I've managed to do so far in graphics is make a Samuri walk on his head in a big empty blue world of nothing LOL :) Mainly by copy/pasting from other scripts but did a lil on my own :D
But if I ever really get into it I'd like to be able to model my own objects... Who Knows maybe I'll be able to make my own Aces High game 1day :D ... First plane I'd model would be Gloster gladiator :) lol
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Dux, if you find out, let me know as its something I've wondered about myself. But I'm just a hobbyist, teaching it to myself as I go (until I get bored and try something else new ;) )
Cajun, to my knowledge most games use graphics engines that will take objects modeled in the major 3D modeling software packages. 3DSMax, Lightwave, and Maya are the ones I'm familiar with.
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Photoshop will convert the values for you, both RGB, HSV(B), LAB & CMYK.
Daff
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Yes, Daff, I know this... I've been using PhotoShop since version 1 :)
[deleted technical mumbo-jumbo]
I know that the codes for FS colors are indications themselves of the color mix... one number being a code for gloss, three numbers define the hue, etc, etc. I thought there might be a formula for converting these paint values into RGB values.
I've tried taking a Testor's Model Master brochure and scanning it in, adjusting the whitepoint, and sampling them from there... not bad results, but since the brochures are printed in 4-color offset (CMYK) there's a margin for error and variability.
I was hoping to find a more scientific method.
[Edit: Let me expand a little further what my dilemna is... I think some of you aren't following me, though I do appreciate your help. Superfly will know what I mean, I think.
Let's say you're building a plastic model of an F-16; the instructions tell you to paint the upper wing surfaces with FS 36118 Gunship Grey. Great, you get out the bottle of Gunship Grey, stir it up, pour it into the airbrush, and paint away. Easy.
Now, let's say we're building a computer model of the same plane. Since there are no premade "virtual paint jars" to get, we will need to make our own colors on the computer. Question: how do we find out what the RGB (or other) values for Gunship Grey are?]
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HTMcolor will do it and its free off cwnet
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Originally posted by Vermillion
Dux, if you find out, let me know as its something I've wondered about myself. But I'm just a hobbyist, teaching it to myself as I go (until I get bored and try something else new ;) )
Cajun, to my knowledge most games use graphics engines that will take objects modeled in the major 3D modeling software packages. 3DSMax, Lightwave, and Maya are the ones I'm familiar with.
Thanks:) .
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cuz I posted it on a weekend...