Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Gwjr2 on May 27, 2002, 10:57:21 PM

Title: Will craters ever have effect on rwys?
Post by: Gwjr2 on May 27, 2002, 10:57:21 PM
With the new buff forms wouldnt hitting rwys be a nice target? maybe make taking off in the grass a little more difficult for fighters and impossible for buffs. Make fixing craters a resupply item where they can be filled by CBs at a quicker rate if resupped.

Example   Buff hits rwy with  full load of say 100lbers hits rwy bad and shuts it down.

M3s or goons bring troops to field and drops, the more troops the quicker rwy is repaired.

maybe make it take 1 hour to repair if not supped otherwise can still launch ftrs in the grass maybe just not at full load gas or ammo.

but would close down buff ops untill paved/graded rwy repaired.

I know it would need abit more tweeking than that but hey just an idea


:)
Title: Hehe
Post by: BotaBing on May 27, 2002, 11:10:38 PM
A long time ago craters on runways would make your plane crash, etc.  But there were so many morons taking off and dumping bombs to screw with their own team, they stopped that.
Title: Re: Hehe
Post by: Tumor on May 27, 2002, 11:31:11 PM
Quote
Originally posted by BotaBing
A long time ago craters on runways would make your plane crash, etc.  But there were so many morons taking off and dumping bombs to screw with their own team, they stopped that.


Sounds like a "Film sent to HTC" worthy offense to me.  Nothing that something like Pyro ejecting a doofus player or two wouldn't bring to an end.
Title: Will craters ever have effect on rwys?
Post by: cobra427 on May 27, 2002, 11:35:54 PM
a long time ago in a room far far away the clan of the stupid ppl bombed thier own runways....sounds fun lol they should bring it back
Title: Will craters ever have effect on rwys?
Post by: Dead Man Flying on May 27, 2002, 11:46:42 PM
The friendly bombers weren't the problem.  The problem was that a heavy fighter or two could effectively shut down an airfield by precision-dumping bombs right before every spawn point at an enemy's field, circumventing the tonnage necessary to destroy the fighter AND bomber hangars.

No thanks on returning to the "good" old days.

-- Todd/Leviathn
Title: Will craters ever have effect on rwys?
Post by: Beefcake on May 27, 2002, 11:49:43 PM
Back in Beta, and I think after it too for a short time, dropping a certian amount of ord would "Kill" a runway. It would say "Runway destroyed" and when that happened the runway would disappear. Anyone taking off and or landing would be on "Bumpy Terrian", and also if you ".ef"ed on a runway that had been destroyed it would count as a ditch. But just remember this was a LONG time ago in an AH far away. :)
Title: Will craters ever have effect on rwys?
Post by: ZeroPing on May 28, 2002, 12:25:24 AM
To shut down a runway:
Drop at least 2k(to be fair) in order to shut down that SECTION of the runway... Those that pick that section will be put to the next one or on the grass(IF all runways are destroyed) It would be more of a RL (??) type option and make the planes take off from the grass and dodge fuels.. etc etc
Title: Will craters ever have effect on rwys?
Post by: LePaul on May 28, 2002, 12:39:20 AM
Quote
Originally posted by Beefcake
Back in Beta, and I think after it too for a short time, dropping a certian amount of ord would "Kill" a runway. It would say "Runway destroyed" and when that happened the runway would disappear. Anyone taking off and or landing would be on "Bumpy Terrian", and also if you ".ef"ed on a runway that had been destroyed it would count as a ditch. But just remember this was a LONG time ago in an AH far away. :)


Yes, I recall this too....I've mentioned/requested this feature back many times.  Always get paranoia in response...eh gad, pilots would have to TAXI their airplanes out a bit to takeoff around them or suffer damage.  

Then again, pine trees kill Panzers  :D
Title: Will craters ever have effect on rwys?
Post by: Revvin on May 28, 2002, 03:46:20 AM
What about if there was a small radius around a spawn point that was invunerable to bombs, just big enough for the largest AH plane to manouvre around. That way if you saturated the field with bombs, even grass areas then you could shut the field down as the fighters eventually would have nowhere to taxi but it would take many bombers to cover every possible angle a fighter or bomber could taxi across to take off.
Title: Will craters ever have effect on rwys?
Post by: SELECTOR on May 28, 2002, 04:40:32 AM
bombs dont explode now when you drop them while standing on runway...:D
Title: Will craters ever have effect on rwys?
Post by: zipity on May 28, 2002, 07:19:49 AM
This would be a great feature to have back.  There have been many nights when it would have been real handy to be able to bomb our own runways on furball island.
Title: Will craters ever have effect on rwys?
Post by: Maniac on May 28, 2002, 08:19:11 AM
Bring it back! theres plenty of ways to deal with the "exploits".

I guess it will be hard to awoid the craters for those with "auto-takeoff" ROFLMAD!!! :D
Title: Will craters ever have effect on rwys?
Post by: Maniac on May 28, 2002, 08:20:22 AM
The more i think about it the more clear it is to me, we wont see any runway damage :(

HTC got to many auto takeoff dweebs to worry about :(
Title: Re: Will craters ever have effect on rwys?
Post by: cajun on May 28, 2002, 02:35:07 PM
Quote
Originally posted by Gwjr2
With the new buff forms wouldnt hitting rwys be a nice target? maybe make taking off in the grass a little more difficult for fighters and impossible for buffs. Make fixing craters a resupply item where they can be filled by CBs at a quicker rate if resupped.

Example   Buff hits rwy with  full load of say 100lbers hits rwy bad and shuts it down.

M3s or goons bring troops to field and drops, the more troops the quicker rwy is repaired.

maybe make it take 1 hour to repair if not supped otherwise can still launch ftrs in the grass maybe just not at full load gas or ammo.

but would close down buff ops untill paved/graded rwy repaired.

I know it would need abit more tweeking than that but hey just an idea


:)


Yes that would be neat if bombs would have effect on runways, but not making it Impossible for bombers to take off grass, cuz in real life they took off of grass and dirt runways, as well as fighters, but it would be a good idea to make bombs damadge runway.
Title: Will craters ever have effect on rwys?
Post by: AcId on May 28, 2002, 03:22:20 PM
Even if craters on runways did damage/destroy aircraft attempting to take off you could still just roll from a Hangar and takeoff without using the runway. :D
Title: Will craters ever have effect on rwys?
Post by: eddiek on May 28, 2002, 03:46:30 PM
I wish they would bring back the runway damage.  Barring incremental damage to hangars, it would be the most "realistic" (cough, cough) way to represent damage to a base and it ability to conduct air operations.
Title: Will craters ever have effect on rwys?
Post by: Sabre on May 28, 2002, 04:20:40 PM
I don't remember how long crater's remain visible, but it's not particularly long...no longer than the hangers remain down, which is 15 minutes.  As all bombing will be less accurate, including JABO'ing, it seems reasonable to bring back damage from hitting craters.  It will be harder to put a bomb crater write on time of a spawn point to prevent launching, and you've always got the option of launching from a different spawnpoint or from the hanger.  Yes, the auto-take-off folks will suffer, but they're at a disadvantage anyway.  They are easy meat for vulchers as it is.  Hitting the edge of a crater without actually entering it's interior should cause landing gear damage above certain speeds.  Entering the interior of the crater should cause a crash; again, the speed at time of crash should determine if you die in the crash.

This is IMO much better than the idea of "destroying" the runway.  I'd also make the ability to take off from "off-runway" dependent on the weight and power of the aircraft, as well as a function of the terrain "friction" or roughness.  A clean fighter with less than full tanks should have no problem, but a bombed-up heavy fighter with full tanks should be unable to gain flying speed "in the rough."  Also, there is always the taxi-ways that can be used as auxiliary runways.