Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Shane on May 29, 2002, 09:10:58 AM
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Will HTC please make the cluttersheep toggleble as they used to be? on the lower end systems (even with a nice vid card) teh sheep cause a 10-15 fps hit for no good reason.
i'll be getting 25 fps and then pass over a sheep field at 5k or so and boom fps drops to 9-10...
with the advent of bigger maps and buff formations, i truly fear the fps hit that is coming...
i really wish the cluttersheep would be toggleble again to ease up unnecessary FPS hits.
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NO SHEEP? what's wrong with you man?
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what someone does with their sheep should remain private.
:eek:
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wow i cant imagine getting 25 fps when im used to 59 fps no matter what
you cant avoid passing over sheep there EVERY WHERE those little buggers even get into the hanger...they should be able to be turned off those things are the most annoting things ever (just as long as tha ah logo doesnt get a herd of sheep on the bottom) sheep seem to be its mascot animal...LOL
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Shane what is your definition for a nice vidcard?
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The Sheep Nazi said:
NO SHEEP FOR YOU!
Kill the stupid sheep.
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Originally posted by MrRiplEy[H]
Shane what is your definition for a nice vidcard?
ati radeon 64 DDR VIVO
my bottleneck is my 333 p2... before i got that card, tho, i'd get 5 fps in tower... now i can get anywhere from 45 - 6 depending on the situation, map and detail mode ( i fight in F3, cruise in F1).
the worst hit, and the most unnecessary one is the 10-15 hit simply being in proximity of the cluttersheep.
i stopped flying wild wednesday because the fights end up on deck and them sheep are everywhere making it very hard to track bogies (ditto for MA and CT - and some CT maps are more intensive than others, the stalingrad map being a prime example with all the strat targets jammed so close together, plus them city graphix).
i know, i know, i'll need to upgrade some day, but this machine has never given me a day's problem and it's still useable for the most part with AH (except the damn cluttersheep), but i do wonder how the bigger maps and buff formations will impact my performance.
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Listen shane.. a PII 333 is not a computer its an antique piece of electronics.
If you're going to play any modern game you should get at least PIII level performance with 700Mhz being the absolute minimum.
That can be bought second hand for next to nothing at this time.
AH is already stripped graphically.
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Originally posted by MrRiplEy[H]
[B
AH is already stripped graphically. [/B]
But not of something that has absolutly no use. I have to agree with Shane here, if the sheep cause a FPS loss on lower end machines then get rid of them or greatly reduce their numbers...they aren't important to the game IMO.
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Wow a 333 ???
Chipsets are cheeeeep shane. Unplug the old one, plug in the new one..
A 650 P3 is less than 90 bucks..
Fire that baby up and your done :)
I thought I was on the low end with a 1.2 t-bird.
Just need to know what your MB will handle. If it's maxed or close to it, well then that's another kettle of fish. And with a 333 you might not be able to go that much higher with an old MB.
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I can no longer find pyro's post but on the version that made ground clutter collidable (hitting palm trees & such) is the version that eliminated toggling the ground clutter.
If I remember right (but I've have quite a few beers since then).
It would be worse to collide into something you can't see than than keep frame rate, especially considering the huge amount of ditching going on back then.
-sudz
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Yes, I want HTC to disable Sheep Clutters.
It kills Frame Rates very much in my PC. :(
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My PC:
Pentium III 800MHz
512 RAM
GeForce 3
Win 98
DirectX 8.1
Especially the sheep kills Frame Rates in the Furball.
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Originally posted by -sudz-
I can no longer find pyro's post but on the version that made ground clutter collidable (hitting palm trees & such) is the version that eliminated toggling the ground clutter.
If I remember right (but I've have quite a few beers since then).
It would be worse to collide into something you can't see than than keep frame rate, especially considering the huge amount of ditching going on back then.
-sudz
then lessen them? they're scattered around like a dandruff-suffering cocker spaniel on meth ran across the maps.
:eek:
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Originally posted by Mitsu
My PC:
Pentium III 800MHz
512 RAM
GeForce 3
Win 98
DirectX 8.1
Especially the sheep kills Frame Rates in the Furball.
I have the same set-up and I also get a FPS hit with sheep around, not a bad hit but enough that it affects my fighting ability, that should be enough for getting rid of them or reducing the numbers...even field ya know.
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Sheep haven't had any effect on my system with either Geforce2MX or 3 Ti200 or 1.4gig T-bird or 1900XP. Weird.
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Mitsu, same conf here, but using K7 700Mhz instead PIII 800 (GF3 is Ti500), sheep have no impact at all (1280x1024x32bpp, same as desktop, and no AA effects). Perhaps you may try older drivers for the GF3, I found the newest ones very crappy and slow compared to those of four months ago.
Two more tips:
1 - Be sure to have the fastest drivers for your chipset (not just the latests) and AGPx4 enabled for GF3.
2 - Set AGP aperture size to 256 in bios setup.