Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: hawk220 on May 29, 2002, 09:35:59 AM
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two questions:
1: has any wwII sim/game modeled the v1 buzz bomb?
2: would it throw off game balance in Aces?
Hawk220
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1) not flyable.
2) No, but it makes no sense and has no use here. It would be useless here- maybe take down a hangar that's it. Plus it has to be flown by line of sight.
-SW
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what about an Ohka for perk point ?
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hadn't thought of the Ohka...here's some info on it:
KUGISHO MXY7-K1 OHKA II
The MXY7-K1 is currently off public display
The Ohka (Cherry Blossom) was a Japanese suicide weapon used in aerial combat during the closing months of WW II. It was nicknamed "Baka" (Fool) by U.S. troops. Designed primarily for use as an anti-invasion or coastal defense weapon, it was powered by three solid-propellant rocket motors with 8 to 10 seconds firing endurance, and carrried a high-explosive warhead in its nose. It was particularily effective against U.S. Naval forces during the invasion of Okinawa in April 1945.
The Ohka was carried to the vicinity of its target beneath a "mother" aircraft such as the twin-engine Mitsubishi G4M2e "Betty" bomber. Upon being released from the carrier plane, the Ohka glided in the direction of the target. When the pilot reached a favorable position for his attack, he fired the rockets and dove at a high speed into his victim, perishing in the resulting explosion. Contrary to what many people believed during WW II, the Ohka pilot was not locked into the cockpit, since he considered it a great honor to die for his Emperor in this manner.
The aircraft on display, brought to the U.S. at the end of WW II for technical evaluation, was originally an MXY-K1, an unpowered version used for training. It has been reconfigured as an operational Ohka for display purposes.
SPECIFICATIONS
Span: 16 ft. 9 in.
Length: 19 ft. 10 in.
Height: 3 ft. 9 in.
Weight: 4,718 lbs. Maximum
Warhead: 2,646 lbs. of high explosive
Engines: Three Type 4 MK. 3 solid-propellant rocket motors totalling 1,764 lbs. of thrust
PERFORMANCE
Maximum speed: 576 mph - terminal dive velocity
Glide speed: 229 mph
Range: 55 miles from release at 27,000 ft. altitude
Service Ceiling: Dependent upon carrier aircraft
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Originally posted by hawk220
two questions:
1: has any wwII sim/game modeled the v1 buzz bomb?
2: would it throw off game balance in Aces?
Hawk220
1: No
2: Depends on how it's implementated
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You could shoot down V1s in the first Combat Flight Simulator.
I can't recall if it was in the regular campaign, or if it was an add on from their site...
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EAW too Kratzer.
-SW
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I never played EAW, sadly... I spent my gaming buck on Jane's WWII Fighters when that crop was out.
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I remember reading stories of RAF pilots intercepting buzz bombs over the channel and such..and using their wingtips to mess up the gyros and send them into the water.. my thought was that it might be an inbound target sure to stir urgency when approaching a base.. granted, they woulnd't have pinpoint accuracy, but landing somewhere near or on a city/base.
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Try one of these instead
http://www.warbirdsresourcegroup.org/LRG/hs293.html
and this to carry them
http://www.warbirdsresourcegroup.org/LRG/condor.html
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SWOTL had the V-1.
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I'd spend 50-100 bomber perks to shoot a v1 and 250-300 to launch v2 at nearby fields or towns.
We could aim them using the clipboard similarly to the Land Mode in the ships guns.
F.
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The sim Ace of Aces had V-1's too.
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Holy perk points, Furious! That's a ton of perks for a limited accuracy weapon...
I'd say 3 - 4 for a V1, and 5 - 10 for a V2. Fire 'em all over the place!
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Don't know how useful V1's would be but I think some mobile artillery would be fun. Would have to have spotters in visible range of the target to provide fire coordinates.
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"they woulnd't have pinpoint accuracy, but landing somewhere near or on a city/base."
They "wouldn't" cause they "didn't" have pinpoint accuracy. For mainly that reason the V1 (and V2) were used and regarded as "terror" weapons.
But seeing how there is no such thing as death, or the fear of it in online games, a V1 would serve no purpose at all here.
Unless you were a player who wants them and you could check off the option "[ ] enable V1 interaction" in the AH gui then I'd say if you were at a base and killed by one, or you allowed one to fly by you and strike a target, then you could have your AH account instantly deleted. Maybe that would generate an appropriate measure of "fear" for an online V1 :)
All IMO of course.
Westy
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The V-1 would be a perfect use for gunner perk points. It would also be an incentive for players to fly the Tempest, 152 and 262. I think the perk point on them should be pretty low, especially if gunner perks were used. However, the reload time on them should be historically accurate. Didn't it take like 1/2 hour to get one ready to launch?
I would picture the clipboard targetting method, but less specific than the ships' gun targetting. Select the target (an airfield, a city, an HQ, a fuel dump, etc.) Once you select it, it should - if uninterrupted - fall in a random location within a certain radius of the center of the facility. A good radius would probably be the size of an HQ. That would make it virtually useless against a VH. The blast should be able to damage or destroy nearby structures though. It shouldn't need a direct hit to cause damage.
This would model the inaccuracy of the things. Although they were very inaccurate, the were accurate enough to hit the city they were aimed at, just not accurate enough to hit the exact location. Since cities in AH are not modelled to scale, allow them to hit the intended target, but not garauntee damage. For example, if an airfield were the selected target, the buzz bomb could fall between two hangars and only knock out the AA, or it could fall right next to a FH and knock it out.
The V-1 range could be set so the most forward of them could reach HQ. They could be set up in a line parallel to the starting country boundaries or the boundary coast. The terror would be the fear of losing your 'dar.
The long reload time would encourage players to launch one, switch to another V-1 base, launch another, etc. However, the long relaunch time would also make them prime targets for early attacks. For that reason, I think they should not be on the maps. This would encourage both sides to use recon to destroy them before they lose their radar.
I don't know why I like this idea so much. I do think it would be cool to see them streaking by with a bunch of Tempests trying to chase them down.
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The V-1 was modelled in both CFS and EAW, and chasing them was quite much fun.
I think they would make a great addition into AH. Pay like 2 perks for each, they get launched of a launch rail with a minute (?) interval with pre set destination like when aiming ship guns, scattering on an area like 1x1 mile or so. Not a serious threat, but still to be considered, especiall
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The V-1 was modelled in both CFS and EAW, and chasing them was quite much fun.
I think they would make a great addition into AH. Pay like 2 perks for each, they get launched of a launch rail with a minute (?) interval with pre set destination like when aiming ship guns, scattering on an area like 1x1 mile or so. Not a serious threat, but still to be considered, especially when a stream of them heads for a large and dense target like city or HQ. And as they are fast, only a part of the planeset can catch them, and they also have to be shot at a good range, for they explode quite well.
With a range of perhaps 3 sectors they are a short range weapon, but still a threat both in frantic defence and offence nearing HQ, city, etc.
Yes, the V-1 has my vote. Bring it to AH!!
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And the AA rounds take you down there was a piloted V-1 and i saying this out of opinion that you have to really love your country to died for it! :p
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Originally posted by hawk220
hadn't thought of the Ohka...here's some info on it:
Oh please not the Ohka... :(