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General Forums => Aces High General Discussion => Topic started by: Elysian on May 29, 2002, 04:34:13 PM

Title: Bish #s in MA
Post by: Elysian on May 29, 2002, 04:34:13 PM
Yeah, you knew what this was going to be about before you clicked on it :).  Do I even need to say it?  Well...

--  Bish players outnumbering both sides combined, and  consistently during peak hours.

I can deal with bad odds, in fact I like it.  But when it gets to the point of one team outnumbering the total of both the other teams, I think it is getting detrimental to gameplay.  I don't care about the typical anti-whine arguements like "your turn in the bucket" or "it's the sideswitchers" etc..  I ain't blaming anyone, bish fight well and deserve a lot of the resets they get IMO.  Just a pure numbers thing.

3 country system where all countries share borders, one country outnumbers the other 2 combined, that simple, it's crappy for gameplay.

Has HTC thought of any possible solutions?  Or is there even a viable one and I am just whining in vain?  My guess is the latter, I'll save half of ya some time and admit it.

Seems like the system needs something or is broken in some way though.


P.S.  One idea I like is to reduce the perk plane costs of severely outnumbered countries.  That idea has it's problems though.
Title: Bish #s in MA
Post by: MrLars on May 29, 2002, 04:45:53 PM
Last night between 5:30 and 7PM Pacific time the numbers were fairly even. Bish had about 145 Rooks about 135 and Nights about 120. Seemed pretty even to me. I helped defend A13 with a few squadmates and had a blast killing AK's :cool:
Title: Bish #s in MA
Post by: Dux on May 29, 2002, 04:49:20 PM
In all fairness, during the times when I'm on this isn't the case (I'm Bishish). When I do see us outnumbering anyone, it's not by much and it's not for long. It must fluctuate on an hourly basis. If that is so, then it would be pointless to have my squad change countries to try to achieve balance, because an hour from then we'd be outnumbering everyone else again.

I frequently do see other countries greatly outnumbering ours, so I understand your frustration. The only solution I can think of (and it's not a very good one) is to have non-squad players designated to an outnumbered country upon login. But people make friends, and they like to fly with people that they know.

I am absolutely all for side balancing, but it's not solely a Bish thing.
Title: Bish #s in MA
Post by: Duedel on May 29, 2002, 04:53:22 PM
Hmm ultimate solution:

enable killshooter between Rooks and Knights :D
Title: Bish #s in MA
Post by: Steven on May 29, 2002, 04:55:02 PM
<<<-- Bish players outnumbering both sides combined, and consistently during peak hours.>>>

I'm seeing that quite a bit too.  It's quite interesting.
Title: Bish #s in MA
Post by: Steven on May 29, 2002, 05:00:08 PM
MrLars,  <>

I remember there being a reset around 4 to 6 p.m. PDT last night (Tuesday.)  Before the reset the numbers were very lopsided in favor of the Bishops and after the reset I distinctly recall the Bishops outnumbering both sides combined for quite a while.  Anyway, being Knight, I'm getting lots of practice on my SA and defensive maneuvering skills now.  heh heh
Title: Bish #s in MA
Post by: AKDejaVu on May 29, 2002, 05:05:04 PM
One thing I've noticed is the tendancy for one country to give up.  As they lose bases... more and more log.  I've been on at times and watched a country go from 150 players to 20.  You should have heard the cries of "unfair" when the numbers started dropping.

Some of the problem seems to be that there really isn't much incentive to stay if the war isn't going in your favor.

AKDejaVu
Title: Bish #s in MA
Post by: Heinkel on May 29, 2002, 05:09:09 PM
Yep, noticed the same thing DejaVu. As soon as Knights go into a decline, either a) lots log b)  lots defect to rooks or bishops  c) a and b both happen.

The reduced prices of perk planes is a good idea, but then people might all swarm to the loosing country to get the cheap perk rides. A possible solution is locking country changing when a certain county has less than 10 (this number can be changed) bases.
Title: Bish #s in MA
Post by: MrLars on May 29, 2002, 05:16:46 PM
There does come a point where it just isn't fun for lots of folks when the numbers get way out of hand, that is a bad thing IMO. Some sort of incentive to make being on the recieving end of a gangbang a bit more fun would help...what it is I have no idea.

Last nights reset must have happened before 5:30pm because when I came online the numbers were what I posted upthread. I was glad to see the uterus map for once...bet it's long gone by now though :/
Title: Bish #s in MA
Post by: Heinkel on May 29, 2002, 05:24:05 PM
I know Lars...that's my favorite map (really the only map w/ decent GV action) and it gets reset within a day most of the time :(
Title: Bish #s in MA
Post by: Furious on May 29, 2002, 05:25:51 PM
Give 5-10 perks to a player who logs on and selects the team with the lowest numbers.

Adjust swtich times, blah blah, etc., whatever to prevent it from being gamed.


F.
Title: Bish #s in MA
Post by: AKIron on May 29, 2002, 05:41:03 PM
Quote
Originally posted by Duedel
Hmm ultimate solution:

enable killshooter between Rooks and Knights :D


hmmmm, variation on this theme, disable killshooter for the bish, few bish I might accidentally kill. :D
Title: Bish #s in MA
Post by: Elysian on May 29, 2002, 05:52:05 PM
Great replies, thanks for not going the flame-fest route all .  I think Dejavu hit the nail on the head when he said there isn't much incentive for anyone in a country outnumbered 2 to 1 (or worse) to keep playing (my paraphrase).  People either stay on and get mostly slaughtered or log/switch.  Someone has too lose though, so maybe I should just grin and bear it.

I do stand by my point of a 3 country system being flawed when one country outnumbers both the others.

HT just entered the arena in blue mode and said something about a new "zone system" for 1.10.  Interested to see what that is about...  Maybe HTC has a solution to help with extreme imbalance.   Maybe it's just to get around lag... I dunno.
Title: Bish #s in MA
Post by: Hwkeye on May 29, 2002, 06:08:11 PM
It seems that there is a nightly surge of Bish when the "Left Coast" pilots start logging on.  As a 'right coast' pilot I see my Rookland numbers drop off as Bish (and to some extent Knit) numbers climb about the time I realize that it is getting late here in Tampa and I will have to log soon.

Just one mans observation but the 20 to 50 pilot advantage has been ongoing now for awhile.  Rook numbers surge on Sundays (more weekend pilots?) and die down during the rest of the week.

It's frustrating at times but I don't know that I would want anything to change in fear that the 'fix' may break something worse (ala Warbirds WWII arena)

See ya in the 'air'

Hwkeye
"The Original Flying Tigers"
Title: Bish #s in MA
Post by: Greebo on May 29, 2002, 06:10:35 PM
It ought to be possible to automatically adjust field rebuild times based on the numbers online at any one time. So a side with a large numbers advantage would find their rebuild times increased, and their enemies decreased. You could rationalise this by saying that that country is so busy building and manning all those extra planes and vehicles, it can't spare the manpower to repair infrastructure...... :)

Scores and perk points could also be adjusted based on the numbers of friends/enemies up as a player takes off.
Title: Bish #s in MA
Post by: Elysian on May 29, 2002, 06:19:53 PM
Hitech mentioned an idea in the MA just now about limiting the ability of squads to switch sides.  Not sure how that will help with day to day side-switching, but over the long haul could be a good "stablizer".  Cool thing is HTC is thinking about possible solutions .
Title: Bish #s in MA
Post by: Dux on May 29, 2002, 06:20:23 PM
Hmmm... some of these solutions seem like they'd only prolong a stalemate, like keeping someone alive on life support. Maybe it's better to pull the plug quicker.
Title: Bish #s in MA
Post by: DES on May 29, 2002, 06:41:39 PM
The problem is that the "war can be won" I didn't sign up to fight a war. I hated when AW went to most bases being capturable and it screws things up here to. It's not much fun to log on and find you have a couple bases to take off from.

DES
Title: Bish #s in MA
Post by: AKcurly on May 29, 2002, 06:45:45 PM
Last night about 8 pm, the rooks were fighting well.  Their numbers reached 170 with the Bish and Nits at lower levels.  They were  pushing the Bish North and holding off the nits.

About 9 pm, the situation started declining for the rooks.  I checked the roster and the rooks had 130, 120, 110, 100 ... it literally declined as I was watching it.  It was the strangest thing to see.  Was there a major net outage somewhere? Lol

curly
Title: Bish #s in MA
Post by: Swoop on May 29, 2002, 06:49:14 PM
How bout making perk points earned proportional to the numbers of players on each side?  

Swoop
Title: Bish #s in MA
Post by: Otto on May 29, 2002, 06:49:50 PM
I like being a "Bish" because they always seem to have the most players.  That gives them a chance to really 'beat the Crap' out of the other two sides.

    The problem seems to be that we don't all attack the weakest of the two and the war drags out too long.  The 'Bish' are NEVER organized.....!

   I love this game.......:p
Title: Bish #s in MA
Post by: Kweassa on May 29, 2002, 06:50:40 PM
Quote
Some of the problem seems to be that there really isn't much incentive to stay if the war isn't going in your favor.


 Interesting line, Dejavu..

 Would there be any incentive sufficiently enough for people to stay online even when they are down to 4~5 bases?? Maybe double the perks earned for the losing side?? Maybe even triple it?? Thinking up a way to make people stay through out the reset might help the numbers a bit... just can't think of anything that would do so, though.
Title: Bish #s in MA
Post by: Shane on May 29, 2002, 07:13:33 PM
why not reset occurs when you're down to 2 bases....  and maybe  the 4 closest bases to HQ have extra acks.... like 20-50 of 'em...

this way there will always be at least 3 - 4 bases to use, all of which are extra dangerous to totally suppress...

or something along these lines..
Title: Bish #s in MA
Post by: funkedup on May 29, 2002, 09:45:00 PM
Elysian please use the form (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=52661&highlight=numbers+form) in the future.
Title: Bish #s in MA
Post by: SKurj on May 29, 2002, 10:08:23 PM
if one guy complains about something ... he's an exception
if a few guys complain about something... they are whining...

if alotta ppl complain about the samething..  mebbe there is an issue..

or is it mass hystercial whining....

+) just sayin


SKurj
Title: Bish #s in MA
Post by: Elysian on May 29, 2002, 10:10:46 PM
Not worth it... (edit)
Title: Bish #s in MA
Post by: Citabria on May 29, 2002, 10:19:58 PM
think of it this way:

statistically bishops get shot down more than any other country

they need the numbers to make up for lack of skill
Title: Bish #s in MA
Post by: TheManx on May 29, 2002, 11:14:05 PM
Kills of Bish = 294
Killed by Bish = 91

I'm not saying this to brag as I'm a newbie. But it must really suck to be Bish. Imagine what a veteran knights stats must look like.
Title: Bish #s in MA
Post by: brendo on May 29, 2002, 11:42:05 PM
When I joined up, AH defaulted me to Bishops.

Since then I have stuck with Bishops, because thats what I am used to.

I wouldnt be the only one who has a loyalty to Bishops simply because this is the game default?

Number in Aussie time are always more Bishops then both others combined.
Title: Bish #s in MA
Post by: mipoikel on May 30, 2002, 12:33:55 AM
Bish numbers are not the problem. The problem is their huge missions. to bishes because I know how hard it is to get people join any missions and Fariz has done good job there. This doesnt mean that I like it but it must be fun in their side...

If numbers are even, we win..:cool:
Title: Bish #s in MA
Post by: Innominate on May 30, 2002, 12:42:12 AM
Hmm, What about giving perk bonuses to outnumbered teams?
Or, allow only three team switches per month, maybe even two..

A lot of the numbers problem has to do with the fact that winning teams tend to have more players staying online, while losing teams have more players logging off.  Unfortunatly people are constantly switching to the winning team.  What could HTC do to promote a sort of in-game patriotism, and try and get people to stay with a team?
Title: Bish #s in MA
Post by: pbirmingham on May 30, 2002, 01:06:36 AM
Quote
Originally posted by Elysian
 Someone has too lose though, so maybe I should just grin and bear it.

I do stand by my point of a 3 country system being flawed when one country outnumbers both the others.


I don't say this here often, because I really dig the game and don't want to come across as telling the folks at HTC what to do with this marvelous thing they've created. I'm going to say it this once, though:

The biggest gameplay flaw is not the three-country system, which works fine.  The biggest flaw is  the imposition of structure through making the game winnable.   Someone only has to lose because someone has to win -- they are inextricably linked.

That's just my opinion, though.  I didn't play Warbirds much, but I understand that the gameplay was similar in that respect ("war" won by grabbing territory.)  Obviously, it's a successful formula, and I can't argue with that.
Title: Bish #s in MA
Post by: Leslie on May 30, 2002, 02:24:50 AM
Elysian has made a valid point, however, as a Rook I must agree with Mipoikel also.  Rooks don't have many organized missions running in the editor.  A while back Zigrat was the Rook mission master.  This was when the Assassins were prominent in the MA.

Lately, I've seen only a few of these organized missions being run by the Rooks using the editor...and when they run, they are usually successful.  I believe this is the key to success on large scale base attacks.

Though numbers fit into the equation, there are players on all sides who do just play for fun and aren't interested in winning the war.  That's their call, imo.

About the maps:

The maps are set up with two hostile borders to deal with.  This is why strategy is important in winning.  If we only had two sides with one border, I think strategy would pretty much go out the window, unless it would be possible to win the war by having a country achieve a certain number of kills to win, OR have it like the CT where maps rotate every week.  The side with the most kills wins.  Then the map rotates to a new one.

Just a couple thoughts.  But I'm thinking there has to be a solution where everyone is satisfied with what it takes to win, numbers notwithstanding.

Bishops
Knights
Rooks


Les
Title: Bish #s in MA
Post by: MrRiplEy[H] on May 30, 2002, 02:43:32 AM
I wonder at what time these bishops play who are saying the numbers are not jilted when they're online..

I was playing last night from 9pm our local time untill 5am during which time bishops had 128 vs 57 vs 68 advantage and after reset about 115 vs 80 vs 90 (this is when the bish had 'low' numbers.)

At no time did rooks or knights outnumber the bishops - but at least nit+rooks had together more players than the bish!

When the numbers balanced a bit in the morning the game became much more fun for me with rooks also capturing bases instead of being steamrolled constantly. We had a great fight at 53 which was soon after lost to bish counterattack. Even so, it was more fun fighting the bish when you could see also other rooks between the bishops.
Title: Bish #s in MA
Post by: Mushkin1uk on May 30, 2002, 03:00:42 AM
Maybe its somthing to do with when you enter the arena you are automaticaly a bish?
Title: Bish #s in MA
Post by: MadBirdCZ on May 30, 2002, 03:06:23 AM
Hmm unfortunately I dont have much free time to spend online but when I have some the numbers look almost always like this:

Bishops = Knights + Rooks where Knights = 2x Rooks

Our squad is from Bishlandia but this tour we spent flying for Rookz and what country will we be flying next tour is still unclear. But when looking at t he numbers...

Well... Being outnumbered by this great margin... You know... Ehm... I kinda like it... There is soooooooo  many enemy planes that shooting them down is like target practice :p

Quantity doesnt always come with quality... But must admit that if they have numbers big enuff they will get you one day no mater what tards they are :p
Title: Bish #s in MA
Post by: MrRiplEy[H] on May 30, 2002, 03:13:00 AM
MadBird I guess you haven't played during the last couple weeks then. A couple squads from knight moved to rooks to end the rook period in the hole. Of course result was that now knights are in the hole instead.

Interestingly none of the bishops moved to knights or rooks.

Conclusion: I'll leave it to yourselves.
Title: Bish #s in MA
Post by: SuperD on May 30, 2002, 03:27:38 AM
When I first started this game over a year ago I was automatically made a BISHOP and stuck with that.

I stopped playing for a long while and only this month got back into AH.  I had to sign up for a new name and am called SuperM now.  I was automatically defaulted to KNIGHT this time instead of BISHOP.  I don't think everybody automatically gets dumped into BISHOP now.

I played a whole day as a KNIGHT until I figured out what was going on then i swithed back to BISHOP my original country.  I just like flying with some of the names I remember from a year ago.
Title: Bish #s in MA
Post by: MrRiplEy[H] on May 30, 2002, 03:41:35 AM
The default join country has been changed to random..

But as it seems the old legacy still carries out it's fruit with players that don't give a rats bellybutton about gamebalance and choose to go with the old country.
Title: Bish #s in MA
Post by: Tumor on May 30, 2002, 04:04:06 AM
Quote
Originally posted by AKDejaVu
One thing I've noticed is the tendancy for one country to give up.  As they lose bases... more and more log.  I've been on at times and watched a country go from 150 players to 20.  You should have heard the cries of "unfair" when the numbers started dropping.

Some of the problem seems to be that there really isn't much incentive to stay if the war isn't going in your favor.

AKDejaVu


This is the true culprit.  To make a long story short, all sides suffer from the tendency of at least a small majority of players to "Take the path of least resistance", not MOST players but enough to bring imbalance to the ME.  This leads to people logging if things aren't going thier way. Basic human nature... "If ya can't beat'em, join'em.  "Survival of the Fittest (or at least the Fittest country).  It's why one side or another is consistantly hitting the side of the map that is undefended, it's why you seldom find a realistic (historical rather) fight in the MA, and it's why there's always at least a little bit of lopsidedness within the MA on any given night.  No single "country" can claim low numbers for an extended period of time, we all suffer from it, and it doesn't matter which country your on, it will happen.  Lately I've been hearing the BISH have the prime-time numbers within the MA... so what?  I've been Bish/Knit/Rook and have been the beneficiary of numbers as many times as I've been the underdog in each.  Ripsnort refer's to the circumstance in question as "The Bucket"... I tend to call it "Gamey" doesn't matter, either way... we all get our turn.  

The MA will never be representative of a "War" as most of us think "War" should be.  It's a game, and games bring gamers and gamer's outnumber "Combat Flight-Simmer's"  <<
Title: Bish #s in MA
Post by: MrRiplEy[H] on May 30, 2002, 05:05:45 AM
It would be interesting if it could be added to the statistics page.. Show statistics of the arena balance quarterly. Then we'd finally put an end to the whines and counterwhines.

At my two timezone quarters the bish have had 2:1 or greater advantage almost constantly for months. Sometimes numbers do even up even to our advantage but that's extremely rare and lasts a couple hours max. After that bishs get numbers again for the rest of the day.

The major problem is not the imbalance. It would be just ok if bish only had 20% or so more than others.. But over 100% advantage is plain ridiculous and destroys the game for the rest of the countries. With these odds it's simply not possible to achieve anything on the arena, just fight for your life and try to stop the endless wave of attackers.
Title: Bish #s in MA
Post by: SuperD on May 30, 2002, 05:08:53 AM
sounds like a direct attack on me.  gotta shake MrRiplEy[H] off my 6.

I haven't kept in touch with these message boards while I had been away.  Seems like nothing has changed very much in them at all.  The same topics are still brought up even thought they were talked about to death a year ago.

One side out numbering the other two has always been talked about and probably always is.  Players choose a side or switch sides for whatever reason they decide.  While I am relearning how to play this game again I choose to fight for my old colors and the familiar names I am used to.  Most people stay with a country because of Nationalism.  Most people only switch to a different country because their loyalty to their squadron when the squadron rotates.  

Easiest way to eliminate Nationalism is to get rid of the country names.  On victory by one side have everybody randomly and evenly get put into one of the three countries and give all three of the countries a new random name.

On Sunday night I saw pretty even numbers on all 3 sides and the rooks actually outnumbered the bishop when I checked.  

If one side is outnumbered I think they should get some type of bonus to help them.  An increased percentage of damage caused by ack guns, a reduction in costs for perk planes, a small increase in the repair time for bases, or maybe an increase in the number of perk points awarded.  This would be hard to balance.  If it was too overbalanced then one side would start complaining and try to make people switch to the other side so they would get a bonus.

Overall I think nothing really can be done about balancing sides in a free for all arena.  The numbers won't be balanced even if you start giving advantages to the outnumbered side.
Title: Bish #s in MA
Post by: MrRiplEy[H] on May 30, 2002, 05:25:06 AM
Nothing personal there SuperM, I just took you for a warning example ;)

Seriously, did you see 100:40:50 situation when you changed back to bish? If so, why on earth did you do that?

I know it's nice to fly with familiar names, but if you damage your own gameplay in exchange, is it worth it?

I guess I'm trying to understand the bishop way of thinking here.
Title: Bish #s in MA
Post by: SuperD on May 30, 2002, 05:41:36 AM
I haven't seen a drastic difference in numbers on the weekend evenings.  I have noticed it during the week though.  It was only really large when the bishops were smelling blood and trying to take out another country and force a server reset.  Otherwise it was just a bit too large in numbers.
Title: Bish #s in MA
Post by: Innominate on May 30, 2002, 05:43:08 AM
Nationalism is a good thing, what screws up numbers is people who switch to the winning side.  One side wins, a few people switch, they win again, more people switch, etc, etc, etc.
Title: Bish #s in MA
Post by: SuperD on May 30, 2002, 05:44:31 AM
On a server reset last week by the bishops i heard people saying they switched sides so they would get the perk points associated with winning.
Title: Bish #s in MA
Post by: Innominate on May 30, 2002, 05:48:12 AM
Well I havn't tried it, but according to the online help you need to have been with your country for a minimum of 12 hours to get perks.  Is that wrong?
Title: Bish #s in MA
Post by: SuperD on May 30, 2002, 05:54:30 AM
maybe they switched because they have given up defending while out numbered or with just a few bases left.  they figure if they can help the server reset they can get back to fighting from a stronger position.
Title: Bish #s in MA
Post by: MrRiplEy[H] on May 30, 2002, 05:54:47 AM
Yes SuperD that does happen. But that doesn't explain the 100% difference in numbers.

Right now, 1pm GMT+2 offpeak hours, no reset in sight, typical MA situation:
Title: Bish #s in MA
Post by: Duedel on May 30, 2002, 06:35:26 AM
Sometimes its annoying sometimes its plain fun to be outnumbered.
Never had so much fun defending 4 fields and even capturing bases (thx to Ripsnort's missions) so that at least we had 13 bases.
OTOH  the last days I'm ... lets say ... getting bored defending waves of bishes and high alt rooks :p. But it's OK for me cause i think (i hope, i believe) that one sunny day Knights will even outnumber Bishes.

Two dumb ideas:

Assign all new players to the country which average numbers are the lowest since lets say 1 week.

Maybe prevent squads changing to the country with the biggest numbers (averaged over 1 week).
Title: Bish #s in MA
Post by: rabbit on May 30, 2002, 06:46:57 AM
well i started reading this tread and i think i can add a few points.

1, The bish have  the numbers 9 times out of  10 when ever im up.
     some times  3 to 1 over both Knight and Rook

2, The Bish are better organized with their attack plans. and make progress most times when they try to take land.

3, everyone gets the  furball mentality and while they are distracted they lose bases. why you ask? .................
   because you have endless virtual lives. and  you can  get  shot into  lil  pieces and then jump into a new ride of your choice and go back to   the furball. ( not a very tactical way to  fight this furball thing) ...............

maybe limit ya  to  a set amount  of  rides per hour would help curb this tendancy?
   if  lose yer  fighter ride then ya have to goon, buff,pt, or gv? howszat? say...... 3 fighters per hour and post that as a stat in your score so all can see your dweebieness?



dweeb ratio for Rabbit is ...... 2.75 per hour
 this would  look nice on the score pages would stick out like sore thumb and be somthing to be proud of( if low)  muhahaahha!!!

base defence would be more realistic too because you would have 40 guys in gvs putting up ack like there is no tomorrow

who would wanna deal with that? (cringes!!)

4, the Rooks and Knights  arent aggresive enough at  times. or they are too busy fighting eachother.

Soultion:
      the best way to  pull a bunch off of their attack  is to counter  attack. but due to the numbers thing once again this does make it hard. ( but not impossable) some of  your countrys pork masters could be counter striking  in different areas deep in nme  land and in different places at all times. (milk running  all of their rear bases and taking down dar for them.)

5, everyone tries to over run the weakest country.  leaving the stronger country to over run  yours.  ( think this is  called the milk run mentality?) then all ya have to  do is grab a few of the  second weakest countrys bases then ya have  all of the makings of a reset. ( well done)
Solution:
      Maybe make the two weakest countries allies based on a numbers thing.  (since  any form of truce will not work on a hand shake.)
   then when the numbers get closer to even then have them automatially turn back to enemys say give them  an end of  truce message in 4 mins.... something like that.

say when the numbers get to  and average of 1.5 to 1 overall? then the fight will be on again.( treaty had been broken diplomatic ties severed) give them radio coms and the whole works till that point.

this would  give a new twist to game play and keep the numbers  closer to even.  as well and bing the community closer. because ya never know  when the guy ya called a wuss on Tac 1 will become your allie might curb some of the negitive banter.

well just a thought.

thank you! thankyouverymuch! .... i am available  to help  organize other things  like, sock drawers, panty raids, keg parties, garage sales, and other important functions :D
     

btw....   dont be too harsh with me  i have  alot of  cannon rounds in my skull from a Bish spit ;)
Title: Bish #s in MA
Post by: Steven on May 30, 2002, 10:23:37 AM
I know if Knights had the numbers that I'm seeing the Bish have lately (many times, exceeding Rook and Knight numbers combined), I'd be disgusted with myself and my squadron for not moving to another country.  It probably went unnoticed, but the Mongrels did make a 2-month stint with the Rooks when we felt it was needed.  It's incredibly easy to find a few players to organize into a mission when you have excess numbers, so I give no "organization points" to the Bish.  However, being outnumbered to this extent has provided for some very interesting situations and I'm undergoing a crash-course in SA and survival!   :-)

As of 8:20 a.m. Pacific Time:

(http://members.cox.net/barking.pig/images/ScreenShots/ma_numbers_1.jpg)
Title: Bish #s in MA
Post by: SlapShot on May 30, 2002, 10:34:53 AM
"2, The Bish are better organized with their attack plans. and make progress most times when they try to take land. "

Bunk !!! Its tough to be offensive and defensive when a country's numbers are low, no matter if you are K, B, or R. Our squads can match any other squad, from any country, when it comes to organization, attack plans, and base-taking.

Also, our MAW squads, in Knightland, are not the only ones that can do this. Ripsnort (MAG-33), GrimCO (U.S.M.C.), hblair (Assassins - I think they are still flying with the Knights), FreeBirds, etc. are all very capable. The difference that I see, is that the Bish have the uncanny luck or organization of getting multiple squads on at the same time, hence the numbers.

Yes, we did lose some significant numbers/squads to the rooks when the whine was deafening, but we have proven that the Knights, when all the offensive minded squads are on at the same time, can win the war. Also, its just not the offensive squads that can take all the credit. The "furballing" Knights are excellent at creating a stalled front (defense), which allows the offense to swing into action.

The combination of offense and defense, which is only obtainable by numbers, is the key for any country to win the war.

I think that we need to see what the strat and maps will bring with the new 1.10 version before we start trying to implement any of these ideas in this thread.
Title: Bish #s in MA
Post by: Hajo on May 30, 2002, 12:15:23 PM
This is an age old whine that I've heard from Air Warrior to here.  The numbers do change in the MA.  It depends at what time you log on.  This will always be the case...it will not change...it hasn't changed since I've been participating in on-line flight sims.

I admire the squads who do change to even the numbers.  I also admire the squads that stay with the same country.  Ours stays Bish.....and will stay Bish.  Unfortunately when some squads change to help the numbers there is an unintentional imbalance created by the number of squads changing!  Fact of War.......those who have the most usually win.  And since all sides have access to the same equipment, numbers should prevail.  Be patient....I've learned in time that numbers will swing.....they always do......and remember.......it's a game!  :D
Title: Bish #s in MA
Post by: MrRiplEy[H] on May 30, 2002, 01:46:52 PM
It's very funny how every bish that posts here says numbers vary, there is no problem, it's just a game..

And non-bish players seem to have a totally different idea.
Title: ANY WAY..............
Post by: boxboy28 on May 30, 2002, 03:07:44 PM
Well im not about to squeak about the numbers.
they change by the minute of every day.
but i do have to say that the Bish do 95% of the time have the player # advantage.

 What i think HTC should do is..... when people sign up or try switching sides HTC should have a counter that limits the team with the most players assigned(not just logged)  to it and makes them choose an other team! kinda a funnel system to the team /teams with the lesser numbers

just an idea i know as i read all the 2 billion above there are alot of good ones out there and I also like the limiting side switches per day to one ..... to eliminate people who see the Bish advantage about to reset and do a switch. tehn want to switch back.

:) :rolleyes: ;) :cool:
boxboy

HAIL ALL MY NAZGUL BROTHEREN
Title: MrRiplEy[H]
Post by: airspro on May 30, 2002, 04:18:05 PM
Please read Madbird's post again ,

WE SWITCHED from BISH to ROOKS to help even the sides . As a air_squadron member we did the same DAMN thing when we switched to BISH .

Get a grip :)
Title: Re: ANY WAY..............
Post by: Shane on May 30, 2002, 04:59:06 PM
Quote
Originally posted by boxboy28
of good ones out there and I also like the limiting side switches per day to one ..... to eliminate people who see the Bish advantage about to reset and do a switch. tehn want to switch back.


for like the 1000th time, side-switchers do not get perk points for resets unless they've been on that side for 12 hrs.

so these last-minute switchers right before reset get nothing.\

at least that's how i understand it.
Title: Bish #s in MA
Post by: MrRiplEy[H] on May 30, 2002, 05:55:05 PM
WTG you then airspro.. I wish about 50 others would have followed you.. lol.
Title: Bish #s in MA
Post by: Rude on May 30, 2002, 05:58:50 PM
Bish is the default country for new scipts....it's not hard to understand.

It's also not hard to understand that more folks stay Bish because we are smarter, better looking, more clever and generally just nicer people than you rook and knit boys...trust me, it's not personal, it's just reality.:)
Title: Bish #s in MA
Post by: MrRiplEy[H] on May 30, 2002, 06:01:33 PM
Rude new players spread randomly nowadays according to HTC and new players.
Title: Bish #s in MA
Post by: Witless on May 30, 2002, 06:36:21 PM
I think it was Toad who posted somewhere about a  phone conversation he had a with HTC recently in which it was mentioned default side is Bishop. Can't remember which thread though.
Title: Bish #s in MA
Post by: Toad on May 30, 2002, 07:55:09 PM
Rude and I were at lunch last Friday I believe and we called HTC from there while we were discussing the latest tragedy to play out on the BBS...... numbers.

I believe it was Mathew "Aurelius" Klinge who answered the phone and the question, saying default for new accounts was Bish.

Anyone have any later info than that or from anyone else at HTC?

I'm just going on what Matt said.
Title: Bish #s in MA
Post by: Otto on May 30, 2002, 08:11:06 PM
Main Arena 9:10 P.M.  Eastern
Title: Perk point suspension
Post by: copterdave on May 30, 2002, 11:11:18 PM
I'm still fairly new to AH but here's my idea.  
How about suspending ones ability to earn perk points for, say 48 hours after switching sides.  This would greatly reduce the number of "impulse" switches.  Or maybe limiting the number of times each player can switch down to something like once a week or so.  

Hooker06 of The Roughriders!
Title: Bish #s in MA
Post by: Widewing on May 30, 2002, 11:30:03 PM
Quote
Originally posted by Witless
I think it was Toad who posted somewhere about a  phone conversation he had a with HTC recently in which it was mentioned default side is Bishop. Can't remember which thread though.


This is correct. As AW players came over to join our squad in AH, all of them were defaulted to the Bish and had to change to Rook.

It would be much more equitable if the default was random. This way, newbies get spread around from the outset.

My regards,

Widewing
Title: Bish #s in MA
Post by: Virage on May 31, 2002, 12:22:14 AM
Many players believe they will get the perk points just by being on the winning side at the end.
Title: Bish #s in MA
Post by: MrRiplEy[H] on May 31, 2002, 02:02:10 AM
Otto unless you didn't notice, there weren't even 50% more rooks compared to rest let alone 100-120%.

Your picture represents the couple hours of the day when the arena is actually balanced. Then the rest of the time bish gets the 2x numbers and the steamrolling begins.
Title: Bish #s in MA
Post by: Roscoroo on May 31, 2002, 04:15:38 AM
Rush, The Trees

There is unrest in the forest,
There is trouble with the trees,
For the maples want more sunlight
And the oaks ignore their pleas.

The trouble with the maples,
And they're quite convinced the're right
They say the oaks are just too lofty
And they grab up all the light.

But the oaks can"t help their feelings
If they like the way they"re made.
And they wonder why the maples
Can"t be happy in their shade?

There is trouble in the Forest
And the creatures all have fled
As the Maples scream "Oppression!"
And the Oaks just shake their heads

So the maples formed a union
And demanded equal rights.
"The oaks are just too greedy;
We will make them give us light."

Now there's no more oak oppression,
For they passed a noble law,
And the trees are all kept equal
By hatchet, axe, and saw.

looks like we need a union strike here....
or perhaps when the #'s of one country exceed a 2 to1 ratio the lesser country/'s gets Free perk rides, (i could just see it now 50 Rook/Knit  ME262's against the 150 Bish's)

Or how about some new MA terrains ..Big map with more distance between some of the fields ? maybe we could get submarines ?(but making them small enough to submerge in 6 inches of water is gonna be tough )   hmm discisions ... just a few thoughts from an out numbered Rook .  Can I whine now ???,
Title: Bish #s in MA
Post by: robsan on May 31, 2002, 05:06:44 AM
What I don't understand is why people just roll over on their backs when there is a problem at hand and do nothing themselves to fix it.

Why scream for HT to fix numbers when the solution could be so simple?

If one country outnumbers the other two then you must HIT that country and stop fighting each other.

When I check the roster and Bishops outnumber both Rooks and Knights it seems rather logical for me
to up at the Knight field that is closest to the next Bishop field. But when I look at the map,
I see 2/3 of the Knights fighting Rooks...

The more HT has to set reglations to controll gameplay, the less flexibel it gets,
the less choice you have.

But... the more choices you have, the harder it gets to make the right ones...
are you guys old enough to tie your own shoes,
or do you want Mama HT to change yer diapers for ya? :D
Title: Bish #s in MA
Post by: Duedel on May 31, 2002, 12:06:18 PM
Ur right robsan but if two countries outnumber one every day every night its really  "&/§%$.

I have no problem with hundreds of enemies but i find it boring to be in defense everytime i play. I even logged a few times cause i've no lust to play at 3 or 4 field and have NO options in gameplay.


So what about leaving knights and joining bishes and asking the black adders and 3./JG 2 "Richthofen" to do the same?
We could have really fun to kill 2 or 3 knights (if we can find them)


I mean there are many mature squad co's on bish side. Why u don't switch ur squad to the outnumbered country, doesnt  matter if its Bish Knight or Rook.
Title: Bish #s in MA
Post by: MrLars on May 31, 2002, 12:15:52 PM
Quote
Originally posted by Duedel


I have no problem with hundreds of enemies but i find it boring to be in defense everytime i play. I even logged a few times cause i've no lust to play at 3 or 4 field and have NO options in gameplay.



One problem I noticed recently is that when the Bish have overwhelming numbers they tend to bring out more perk rides...kind of logical that they would since the prospect of loosing their uber ride is minimized by their overwhelming numbers.
Title: Bish #s in MA
Post by: Steven on May 31, 2002, 01:09:04 PM
MrLars, I noticed that too.  The 262s come out in force when we are down to about four hurting bases.  

I'm Knight, so can only speak from my perspective.  It seems people gravitate towards the path with least resistance which means sometimes it's more economical of the fun for the two lower number countries to fight and forget about the one that overpowers both together.  And it's hard to organize into allies, because you have so many people coming in and going out every minute.  If Rooks attack us somewhere, we'll either defend...but if we don't, we can let them take bases which will attract others who gravitate towards the least resistance and it snowballs.  If a Rook enters the arena not aware of the alliance (or even still aware), he may decide to go his own way and that path of least resistance and hunt along the allied lines.  Oh, and I'm not really sure an alliance against the Bish will serve our purpose because that will legitimate their numbers and probably require they have more people.  I wonder if we ignored the Bish completely...let them take the bases with no resistance if that would bore them to death to leave for another country that has good fights, Rook or Knight.  Hmmm.

I just left the arena after getting slammed by overwhelming Bish.  Very good job on 45 by you guys with three B17s coming in from three different directions and arriving over target at the same time combined with the hord of GVs moving on the base.  Funny thing is, I still saw many Spitfires, a Yak, a N1K and LA7 attacking our base.  Overwhelming numbers using the best tools for the job = steamroller.  

I'm truly not whining.  I actually enjoy having all these targets and finding a fight really fast and I'm learning defensive moves en force, but it grows old too.  Sadly, the community has to police itself on this matter because you can't force anyone to fly for one country or another and make everyone happy.

Cheers.
Title: Bish #s in MA
Post by: Fatty on May 31, 2002, 01:51:56 PM
At least this thread has Geddy Lee popping in my head.
Title: Bish #s in MA
Post by: Duedel on May 31, 2002, 05:50:55 PM
Hey Fatty ur Bish? :D