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General Forums => Aces High General Discussion => Topic started by: AKSWulfe on May 30, 2002, 07:03:52 AM

Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 07:03:52 AM
Could you please make it so when you come to a stop on the ground that's the end of the sortie?
EDIT: after you've taken off.

Thank you.
-SW
Title: HT: Rearm, refuel, and sorties
Post by: Duedel on May 30, 2002, 07:07:03 AM
No please don't :)

Thank you
Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 07:08:32 AM
By definition a sortie begins when you take off and ends when you land.
-SW
Title: HT: Rearm, refuel, and sorties
Post by: Duedel on May 30, 2002, 07:16:10 AM
OK serious now:

Is this ur definition or an official definition? I think HTC defines whether a sortie begins and when it stops. I like this feature very very much and I think in RL it was common to refuel and to rearm but I have to admit that my knowledge about RL and the real definition of the term "sortie" is weak. So why do u want to change it?
Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 07:21:48 AM
That's the real world defintion of a sortie. A sortie does NOT end when you jump out of your plane, it ends when your plane is no longer airborne.

Kills/death- death is based on the real world definition. As are kills.

Kills/time- time is based on a real world definition of a time interval.

HTC may define when a killing run begins- but a sortie as it is in the real world can not be redefined.

If you are concerned about continuing the kill streak, I think the kill count should not end (in terms of it being displayed in the chat buffer) until you exit your plane.

However, if we are going to use the word sortie to define "combat sorties"... then I think it should represent it's real definition rather than a killing spree.

Yes, in the real world it was common to refuel and rearm... but not to continue a kill streak or a sortie... Marseille's 17 kills in a DAY was from 2 sorties (or 3?) ... he got 17 kills in a day, not in a sortie.

I just want it so that when the plane becomes airborne, (maybe this is an easier way to do it)... chalk up the sortie count by one.. rather than incrementing it only when you click fly.
-SW
Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 07:32:45 AM
Also, the reason I want it is because I too use the rearm/refuel pad when I am not damaged and feel like continuing my "streak".. I also use the pads when have to land at a damaged base and want to re-up again.

This leads to my stats becomming inflated and when I look back on, say 2 months ago, to compare to my current stats... I can't remember if I used the rearm pad a lot or not so I can't say if my stats were artificially inflated which means that I can't compare my current stats to my previous stats to see if I'm improved or gotten worse.
-SW
Title: HT: Rearm, refuel, and sorties
Post by: Duedel on May 30, 2002, 07:38:43 AM
OK I understand ur point here and sure ur right in terms of the definition of the word sortie (assuming u give the right definition for all countries in WWII).  So if HTC renames the word sortie in HTC_Sortie would it be ok? Not to offend u but I like the definition of sortie like it is now and beside ur argumentation I really dont see anything why to change it. But yes ur compromise (chat buffer displays kills in a row) is ok also. So for me my feeling (and nothing else) tells me not to change it but if anyone gives me deeper information and argumentation I easely could change my opinion.
Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 07:43:34 AM
Well no... I don't like the idea of being able to artificially pad the number of kills you got during a sortie when you really didn't get them all in a sortie but over the course of several sorties.

It's the equivelant to Quake's ammo cases floating around the arena... so long as you don't die you can keep on fighting and increasing your kill count. In Quake it's okay though, since it's an arcade action game.

As I understand it, HTC put in rearm/refuel pads so you can land at a base with no fuel and no ammo so you can continue defending that area...

So basically what you are saying to me is that you prefer the current sortie definition because it allows you to artifically increase the kills you get per sortie without actually getting them in one sortie?
-SW
Title: HT: Rearm, refuel, and sorties
Post by: Duedel on May 30, 2002, 07:45:27 AM
Buuu thats unfair posting a second post while im typing :D

Ur second post try's to give an argument but I dont see the point cause when u reup the only thing u do is, regardless of reupping cause the field is damaged, u continue ur ... HTC_Sortie :D.
OTH when I reload my stats would be wrong when HT implements ur definition of sortie. Maybe we could get both definitions???
Title: HT: Rearm, refuel, and sorties
Post by: Duedel on May 30, 2002, 07:46:18 AM
Wulfe how fast can u type unbelievible. Give me time man :)
Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 07:53:27 AM
2 cups of coffee and absolutely no work to do- plus it's only 9AM. That's why I got nothing better to do but type! :)

I think what you are looking for might be a kill streak counter? I would be very happy to see that.

What I mean is, the maximum number of kills you got before dying (over several sorties) is recorded in your stats. This would mean that if you got, say, 14 kills in 2 sorties then there would be a field in your stats that say "Longest Kill Streak: 14 kills"... and it would be overwritten everytime you beat that number.

Then, between that and still showing the kill streak (without it resetting to 0 when you land... only when you die, exit your plane or bail) in the chat buffer then wouldn't this be a much better system to what we currently have?

As is, if you do poorly one sortie- you can easily make up for it by using a system that, whether intentional or not, allows you to artifically increase your kills per sortie because it doesn't actually count sorties but instead the number of times you click "fly".

This would also mean, that... lets say you f'ed up your load out and you want to exit your plane. Without taking off, the sorties do not increment.

This would be, IMO, a more in depth and accurate score sheet type thing.

Of course, maybe HT is already working on something equivelent to  this because of the request for a "flight log" which he appeared to like.
-SW
Title: HT: Rearm, refuel, and sorties
Post by: straffo on May 30, 2002, 07:54:53 AM
Quote
Originally posted by Duedel
Wulfe how fast can u type unbelievible. Give me time man :)


He is cheating he uses a English to English translator wich is faster than your German to English or my French  to English translator !

CHEATER !!!

you've been caught ;)

and I know for sure that he own a TypoCorrector Mark XIV whereas I have the older mark V ;)
Title: HT: Rearm, refuel, and sorties
Post by: Duedel on May 30, 2002, 07:55:24 AM
Quote
Originally posted by AKSWulfe
So basically what you are saying to me is that you prefer the current sortie definition because it allows you to artifically increase the kills you get per sortie without actually getting them in one sortie?
-SW


Hehe nice try. The answer is NO. I prefer the current sortie definition because it shows me the number of kills in one sortie (as defined by HTC).
But:
I could also live with the RL definition (uhh this is going scientific)
Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 07:59:30 AM
But see that's my point... it shows the number of kills you got until you exited your plane, died, or bailed... not the number of kills during a sortie.

So basically it's just a derivitive of kills per death but includes exiting your plane as well.
-SW
Title: HT: Rearm, refuel, and sorties
Post by: Duedel on May 30, 2002, 08:06:37 AM
Havent read ur last but one post as i posted my last one (posts need Post-IDs for better reference - uuuhhmm they have a time stamp lol). I have to work now and first understand ur last post (my bad english) but I'll return later!!!

Wulfe, very nice discussion

lol @Stroffo
Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 08:18:32 AM
Yeah, I guess I should get to work now too. :) Have to make my own work though, none coming in yet. (The bane of the computer hardware technician, no work until someone breaks something :) )

S! Deudal.
-SW
Title: HT: Rearm, refuel, and sorties
Post by: Wilbus on May 30, 2002, 08:23:30 AM
I asked HT about this when we got the pads, I want teh sortie to end when you land aswell but judging from HT's answer, being somehting like "people have wanted this for a long time" I'd say it's still a NO to the sortie ending when you stop.
Title: HT: Rearm, refuel, and sorties
Post by: Turbot on May 30, 2002, 11:33:57 AM
I try to fly in a quasi-historical sense - that is use the same plane for as long as possible (rather than teleport), and I try not to get killed.  K/D is about the only number that matters in the stats to me as I feel that is what matterred in war.

To this end, and in that spirit, I wish there was a repair option of some sort.  That way a guy could maybe use the same plane for an entire session, or have that as a goal.
Title: HT: Rearm, refuel, and sorties
Post by: SlapShot on May 30, 2002, 12:09:44 PM
Main Entry: sor·tie
Pronunciation: 'sor-tE, sor-'tE
Function: noun
Etymology: French, from Middle French, from sortir to escape
Date: 1778
1 : a sudden issuing of troops from a defensive position against the enemy
2 : one mission or attack by a single plane
3 : FORAY, RAID
- sortie intransitive verb

If someone were forced to re-fuel twice (at airfields) before attacking a target and they make it back to the base, is that 5 sorties or 1 sortie ?
Title: HT: Rearm, refuel, and sorties
Post by: DmdNexus on May 30, 2002, 12:13:54 PM
Leave it the way it is.

I'd rather HT spend their time making improvements to the game rather than making modifications to the statistics.
Title: HT: Rearm, refuel, and sorties
Post by: Furious on May 30, 2002, 12:38:45 PM
I think that the (hopefully) upcoming Pilot's Diary will resolve your issues with the current "sortie" defintion AKSWulfe.


F.
Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 12:46:50 PM
Quote
Originally posted by SlapShot
Main Entry: sor·tie
Pronunciation: 'sor-tE, sor-'tE
Function: noun
Etymology: French, from Middle French, from sortir to escape
Date: 1778
1 : a sudden issuing of troops from a defensive position against the enemy
2 : one mission or attack by a single plane
3 : FORAY, RAID
- sortie intransitive verb

If someone were forced to re-fuel twice (at airfields) before attacking a target and they make it back to the base, is that 5 sorties or 1 sortie ?


How do the air forces define it? Taking off, then coming back to land. Combat sorties are measured in terms of taking off, flying into combat, returning to base.

DmdNexus, the game to you might be more planes. The game to others might be the graphical representation and statistics/scores.

I hope so too Furious.

EDIT: I really shouldn't have to define it... if anyone was paying attention to the Gulf War... they defined sorties in terms of taking off, going to the target and coming back. Sometimes it took several sorties to destroy a target.
-SW
Title: HT: Rearm, refuel, and sorties
Post by: SlapShot on May 30, 2002, 01:01:51 PM
"Combat sorties are measured in terms of taking off, flying into combat, returning to base"

So, if my squad is running a mission to take a base and I RTB twice before the mission is completed, is that 3 sorties or 1 sortie ?

EDIT:

Asked and answered. My answer would be 1.

Thats not how I interpreted a "sortie". My understanding is that a "sortie" is no different in definition than a "mission", and the sortie/mission is only done when completed.

I am not trying to be diificult here SW, just trying to understand where your coming from.
Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 01:03:22 PM
As long as you land, 3 sorties. I assume you are rtbing to rearm and reload... that's the end of the sortie right there.
-SW
Title: HT: Rearm, refuel, and sorties
Post by: AKSWulfe on May 30, 2002, 01:10:56 PM
Look to the right of Nadya Popova's name at the following link:
http://pratt.edu/~rsilva/others.htm

18 sorties in one night... there aren't even that many hours in one night.
-SW
Title: HT: Rearm, refuel, and sorties
Post by: SlapShot on May 30, 2002, 01:13:28 PM
Thanks SW ... understood ... I agree with your point. :D
Title: HT: Rearm, refuel, and sorties
Post by: SKurj on May 30, 2002, 01:25:36 PM
People actually wanted a kill streak counter(which continued until u died or crashed) i think not neccessarily the system we have now which is until u replane.


SKurj
Title: HT: Rearm, refuel, and sorties
Post by: Duedel on May 31, 2002, 02:52:05 AM
Hi Wulfe (and the rest) I'm here again and... I reconsidered this topic and...

(Ta taaa) Ur right! I have to admit ur totally right!

A kill streak counter (which continued until u died or crashed) tells the truth. Thats it. Nothing more. U got my vote. Thx for explanation.
Title: HT: Rearm, refuel, and sorties
Post by: Octavius on May 31, 2002, 10:31:04 AM
SKurj I really like the idea of  kill streak counter.  Maybe the host message could have two numbers?

SYSTEM:  Victory 4 by Octavius of VMF-323 Death Rattlers.  25 Kill streak.

Here, I claimed four kills in the SORTIE while claiming 25 kills since my last crash/death/bail.  For a compromise, the sortie will end once you touch down come to a complete stop as SW wants :)  This would be a neat change =]


EDIT:  the Streak counter would carry over after you replane.  Perhaps there could be separate kill streaks for each category?  Fighter, Attack, Bomber, Vehicle?  Or just lump the whole # of kills together.