Peace and Love in AH....dig it!
Originally posted by SUPERFLY
:)"Come on people now :)
:) Smile on your brother :)
:) Everybody get together :)
:) Try to love one another right now" :)
KABOOM!
Originally posted by Octavius
What shall we name this beast? I like FDutchman's and Westy's idea... The Pizza Map?
Originally posted by hitech
The primary zones, the ones that are the out side and the ilands are not capturable and contain the countries HQ.
HiTech
Originally posted by john9001
thats not a peace sign, peace sign had 4 radials not 3. peace sign looked more like the footprint of a chicken
these new maps will cause a long drug out WAR
Originally posted by MugZ
Am i the only one who thinks these new maps will cause a long drug out WAR ? Perhaps 3 or more weeks on the same terrain?
Originally posted by CAV
I must be the only one in AH whos disappointed at seeing this map. When it was said that we was getting new maps, I was thinking and hoping....
I would see The Mediterranean, Europe or the South Pacific. Maps that I can look at and say "I know where this is I have been there. What I end up seeing is Pizza Pie....
CAV
Originally posted by hitech
It contains 12 seperate zones of control. To have the resources from the zone your country must own the primary field (the 3 strip one) in the zone.
HiTech
Originally posted by Virage
12 zones ... 13 Large bases?
Originally posted by FDutchmn
Right, I counted the large bases, the pizza pie on the left lower corner seems to have one extra. Any comment on this?
Question, are the resources for the Vehicle Bases on the edges of the map and the three 3strip airfields included some where or are they independent?
Originally posted by MugZA terrain for MA use needs to be symmetrical, not favouring any one country - just as we all play all aircraft against each other, which is not historical, we need an even playing field. There are historical maps being created all the time - but these will be used in true historical situations like the CT or the SEA, with historical planesets too.
I for one am not happy with the idea of using a non historical War site terrain.
Originally posted by Flossy
A terrain for MA use needs to be symmetrical, not favouring any one country - just as we all play all aircraft against each other, which is not historical, we need an even playing field.
Originally posted by FDutchmnYeah, that's true... of course, there will always be the whiners who reckon their country always gets the least favourable part of the map. Must admit, I do like Mindanao's irregularity.... :)
let's say for the Mindanao map, while it was unfair in certain respects, there was different taste for invading or defending different parts of the map. I myself wouldn't mind a lopsided map, as long as the winning team in the reset before is placed in the least favorable position on the map :D
Originally posted by bozon
it's not peace, it's a mercedes! :eek:
Originally posted by AKcurly
As we worked on the map, we wondered among ourselves how long it would take for someone to accuse the AKs of having "insider information." Heh, it's not even in use yet and someone has made that suggestion. :)
curly
I agree with Cavalear totally
Originally posted by Innominate
Wow.
Hmm, with this map, we REALLY need b29's and nukes :D
Originally posted by Gypsy Baron
Agreed... one needs to nuke THIS ludicrous "terrain" right
off the face of AH!
I can only HOPE that this is a giant troll/joke!
Originally posted by HeLLcAt
I don't like this map at all. First of all theres way too many bases meaning that a bomber is going to try for a bombing run, but will be killed within the first 5 minutes of trying to get some alt. I agree with Cavalear totally, The Mediteranian, South Pacific, etc. The only way I would get to like this map is either at least half of the fields were taken off or only the fields in 1 of the 3 sections could be captured. I like the map AK'sCURLY & NIMITZ!, but not for MA purposes. Way too many fields.to all. Cav write back.
~BlueiceJ~ [/B]
Originally posted by Booky
Maybe im blind or maybe I just don't know how to tell with the current pic, but what are the field elevations and who owns what? Is there going to be just two teams now, or still three?
I personally love the idea that there is going to be some great GV action, maybe we get a Tiger or something :-)
I also like the fact that it looks like you will need at least 50% fuel in buffs now. Which is buffs and GV are what im limited too untill fscentral gets a new stock of rudder pedals for my preorder.
Originally posted by hblair
Your time and effort was well spent in that several hundredpilots are gonna grin when they log in and see this behemoth.
Thanks Again. :)
Originally posted by BenDover
you must only be thinking of the strat guys
the furballers would say,
"huh? uh?...ermm, where the hell is the furball area!!!! I must go to the board and whiiiiiiiiiiiiiiinnnnnnnnnnnn neeeeeeeeeeeee"
:p :D :cool:
Originally posted by poopster
But to play in a game that has been designed as some sort of pizza pie zone warrier mythical world is probably going to send me packing.
Originally posted by MugZ
Does any one know if there are already more 512 x 512 Maps
ready for rotation?:)
Originally posted by MugZ
Does any one know if there are already more 512 x 512 Maps
ready for rotation?:)
Originally posted by poopster
Well...........
With the addition of early war planes, bomber changes in the works, the strat all ready in place made this game leading edge as far as I'm concerned. Glad I decided to come here.
But to play in a game that has been designed as some sort of pizza pie zone warrier mythical world is probably going to send me packing.
But that's me..
No squeakin, just gone.
And crap I JUST got here........
Originally posted by Gypsy Baron
Agreed... one needs to nuke THIS ludicrous "terrain" right
off the face of AH!
I can only HOPE that this is a giant troll/joke!
Originally posted by straffo
About the Pizza design I will warn Camouflage lawyer !
It's an obvious copright violation :D
Check here New terrain - "Battle for the City" (http://www.hitechcreations.com/forums/showthread.php?threadid=39965)
Originally posted by AKIron
If resets take too long, and I think they may with large maps, maybe Hitech will consider an alternative to the current method of reducing one country to one base.
One suggestion might be to cause reset when one country owns all (12 on our terrain) the large bases. Or perhaps when one country owns maybe 75% of all the bases. I think it'd be interesting to have multiple conditions that force the reset. But then I'd still like to have an Aces High board game. :D
1. its a constant land grab because winning the reset is the objective
2. side with more players wins the reset
3. its not too rewarding to take out facilities like factories or even HQs because it can be resupplied
What came to my mind is this:
A. Set a time limit for a map reset (let's say 72 hours)
B. A map can be reset within the time limit like we do now by eliminating one side to one base. The side with more bases wins the reset like we do now.
C. When the time comes, the winning side will be determined by the number of perk points awarded per hour of player play.
D. Award bonus perk points for completely destroying strat targets like facilities and HQ. (let's say 10 perks)
E. As an option, the scoring system can be modified like the current ranking system for Pilot ranks and Squad ranks, where the average of the ranks for the categories for Fighter, Attack, Bomber, and Vehicle/Boat Ranks will determine the overall rank. In case of a tie (which will happen...), the raw scores of the perk points per hour will be considered. (I didn't want to say the number of bases as this will be the same as now). A scoreboard as follows will clarify this point:Fighter Attack Bomber Vehicle/Boat Overall Rank
Bishops xxx.xx (1) aaa.aa (3) xxx.xx (2) xxx.xx (2) (2)
Knights yyy.yy (2) bbb.bb (2) xxx.xx (1) xxx.xx (3) (1)
Rooks zzz.zz (3) ccc.cc (1) xxx.xx (3) xxx.xx (1) (3)
Originally posted by AKSWulfe
There isn't any "realism" in the main arena, want something less gamey- there is the combat theater.
-SW
Originally posted by AKSWulfe
We play a game where every side is equal in terms of what they can use to "fight" the "war" or whatever you want to call it.
Spits vs Spits, 109s vs Zeros.
There isn't any "realism" in the main arena, want something less gamey- there is the combat theater.
-SW
Originally posted by Nifty
well, after looking at it some more I will say this...
the C205 is about to become my favorite plane. :D
Oh, and I'm not too sure about the idea of fields at 10,000ft. What is that? Bolivia???
Originally posted by AKWabbit
I’ve been on the Internet long enough to develop a cast-iron shell. The words of amazinhunks roll of it like water off a duck’s ass.
Originally posted by AKIron
Pepperonia? :D
Originally posted by AKWabbit
Now, there are larger issues at stake here that I think many of you should consider carefully. Doing a terrain of this size is a huge amount of work.
Originally posted by AKWabbitGreat screenshots! Good work, AKs.... really looking forward to trying this terrain! :D
Most of these were just development shots from when I was working on the elevations and textures. So they're nothing fancy but do represent a fair sampling of the various areas in the terrain. Enjoy.
Originally posted by hblair
Thanks Wabbit, Screenshots look great. I'm really looking forward to it. :) Thanks for the effort, and keep the cast ducks tail. Don't let the whines discourage you.
Hey, since Nuttz is now an AK, any chance of making him get the "Coffee" terrain back off the backburner? I think something like it would be a cool MA terrain too. You'll need to call him and bother him at work a few times and get him fired up about it. :)
You all are missing the point of a pizza map - WHERE's the BEER. Someone had better check the FDB's.
Originally posted by RatPenat
great job but this map would stop countinuos gang bang of bishops?
Originally posted by gofaster
I give us Knights 4 days befoe we're overrun. We just don't have the resources to fight a multi-front war.
Originally posted by DonDon't forget that is a zoomed out view - zoomed in to the level we are used to (quarter of that size), the waterways will be fairly wide.... :)
>>woah.. i count 5 fleets per side <
Originally posted by CAV
I must be the only one in AH whos disappointed at seeing this map. When it was said that we was getting new maps, I was thinking and hoping....
I would see The Mediterranean, Europe or the South Pacific. Maps that I can look at and say "I know where this is I have been there. What I end up seeing is Pizza Pie....
CAV
Originally posted by AKWabbit
For HBlair...with permission from HT.
Most of these were just development shots from when I was working on the elevations and textures. So they're nothing fancy but do represent a fair sampling of the various areas in the terrain. Enjoy.
http://www.e-mystudio.com/ah/pics/screenshots.htm
Wab
Originally posted by Sky Viper
Now I'm even more depressed.
Sheer sand cliffs?
Grassy desert air strips? (unless HT has a plan to fix this)
With all the GREAT terrains that have been produced and posted, I think HTC could have made 10 better selections than this pizza thing.
Viper
Originally posted by AKWabbit
We had to go through several revision ourselves to meet all of HT’s criteria.“We’d like to build you a MA terrain. Tell us what you want?”
Wab
Originally posted by Don
>>I think some don't realize the scale of this map. Here's a zoomed in view, will still take quite a while for the CV to traverse these waypoints.<<
Whether its a zoomed in view or not, the waterways are obviously narrow regardless of the scale. TGs are ocean going vessels, designed to cross, traverse, manuever large oceans and seas, not rivers. I have eyes and a sense of scale, your explanations are not sufficient to discount my point. It is apparent to me the map has included rivers and not seas or oceans. Notice in my response to Skurj I did not levy any criticism of the map itself, my comments were observations ;)
Originally posted by AKWabbit
[BI guess there are always those that do,
and there are those that complain about how those that do did it.
Regards,
Wab [/B]
Originally posted by AKWabbit
SkyViper,
Our community has many great map makers. I look forward to other people putting in the time and work required to complete new MA terrains so I can enjoy the fruits of their efforts. The more maps we get, the more variety we’ll all have to enjoy. Perhaps one of those people will even be you. I’ll look forward to seeing yours.
I think I understand some of the reasons behind your bias against our terrain (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=39843&highlight=SkyViper). We had to go through several revision ourselves to meet all of HT’s criteria. It can be frustrating. As I said before, if you are interested in getting your terrain approved by HTC you will greatly improve your chances by getting them involved from the initial design process on.
Instead of handing them your pet terrain and saying “put this in the MA for me”, you’d stand a better chance with “We’d like to build you a MA terrain. Tell us what you want?”
On a practical note, many of the “GREAT” maps we have now are obsolete due either to their size and/or strat configuration. They’ll need to be scaled up and reconfigured. As soon as that’s done I’m sure HTC will be glad to evaluate them.
So really your choice is to spend your time slamming the work we’ve done or grab the new editor when its out and show us how its done with your own terrain. Which of those two paths you choose will define a lot about the kind of person you are.
Regards,
Wab
Originally posted by Sky Viper
However, my bias has nothing to do with my dislike for this map.
I just don't like the Gamey look/feel that it presents.
Viper
Originally posted by AKWabbit
So you see, even though the new editor is not out yet, you have weeks of work to be done before you’re even ready to touch the editor. In fact, the new editor is backwards compatible and is ONLY needed to set the fields zone ownership parameter so you could almost complete your entire terrain with the old editor before ever needing the new one. At the very end, with the new editor, you could set your zone ownerships and zone master fields.
Originally posted by Sky Viper
However, my bias has nothing to do with my dislike for this map.
I just don't like the Gamey look/feel that it presents.
Originally posted by AKWabbit
>Do tell...you have the new editor already?
You ever hear of a beta tester viper?
I was a beta tester on the original terrain editor version as well .(2 years ago?) It was during that beta test that I wrote the bmp2map util because I had early access to the file formats.
Perhaps if you weren't such a turd someone would invite you to join a beta team. Though I can't imagine who would want to work with you. You seam more interested in causing problems that in contributing to the community.
Wab
Originally posted by AKSWulfe
So lemme get this straight, you don't mind fighting (or watching) Spits vs Spits, 109s vs Zeros, Me262s vs Ta152s... BUT, if the map looks gamey well then... that's just going too far!
....
If it's the latter, the Combat Theater is better suited to your tastes- NOT the MA.
-SW
Originally posted by AKSWulfe
I just don't understand where anyone can pull a "realism" argument out for an arena based completely on fiction....
-SW
Originally posted by Sky Viper
I like that HTC "FINALY" is using "Player Created" terrains.
what I and many of the people who've already expressed an opinion in this thread were hoping for was more accurate terrains like Mindinao so that we can INTRODUCE more realism in our flying. Yeah, sure, ok it's all fictional but at the end of the day, it's just a game and that game is what you make it. Events dont happen often enough or at times I wanna fly (CET here, no events at 5pm on a friday evening) and the CT is never full enough (I wanna fly with 400 people, not 50) so that leaves the MA.And what most of the people who have expressed an oppinion in this thread still fail to realize is that the MA is about balance above all else. All you'd really have to do is find 3 similar land masses pretty equal distances apart and have reasonably similar fronts with equal water/ocean access to all of hem. That's all.
Originally posted by -sudz-ROFL! :D
PS Not that I've flown this terrain but I'd like to complain about the forth tree on the summit of the hill just outside A45 - it's too close to that 3rd sheep by about a foot or so. Totally unrealistic.
Originally posted by -sudz-
Hey, AKs, are you going to try more maps in the future or did this thread make you swear off contributing for all time?
-sudz
PS Not that I've flown this terrain but I'd like to complain about the forth tree on the summit of the hill just outside A45 - it's too close to that 3rd sheep by about a foot or so. Totally unrealistic.
Originally posted by AKIronNope - you have dirty great boulders instead! :D
Tree? We ain't got no steenking trees!
Originally posted by AKSWulfe
Using a "realism" argument in a fantasy arena just doesn't make sense to me.
Originally posted by AKDejaVu
Besides... you should definately be looking for realism outside of your cockpit window... not on the clipboard.
Originally posted by AKWabbit
>I don't like what I see out the cockpit window either.
Hey, its far from perfect. Its our first terrain. We don't even know how the 1.10 strat system will playout. Its never been tried before. You have no real way of knowing until you put 500 people in it. Until then its only theory. We tried our best, though I'm sure it pales in comparison to your artistic genius.
I hope our pitiful submission can fill the gap until we are blessed with the arrival of your superior contribution.
We are lowly worms viper. Forgive us.
Wab
An ash I know stands,[/i][/b]
Its name is Yggdrasil,
An immense tree, covered over
By the white sand.
Thence come the dew
That falls in the valleys,
It stands ever-green
Above the well of Urdal.
Of all trees the greatest and best is Yggdrasil...
Its branches spread out over all the worlds and extend across the sky. Three of the tree's roots support it and reach very far indeed. One is among the Aesir,the second among the frost-giants, where Ginnungagap once was. The third extends over Niflheim, which is the source of all that is cold and grim. It was created many ages before the Earth was formed. Under that root is the spring Hvergelmir in the midst of Niflheim , and Nidhogg gnaws the bottom of this root. From this spring flow the rivers Svol, Gunnthra, Fjorm, Fimbulthul, Slidr and Hrid, Sylg and Ylg, Vid, Leiptr, and Gjoll, which is next to Hel's gates.
Under the root that reaches towards Jotunheim is Mimir's well, which has wisdom and intelligence contained in it. Mimir the wise is the master of this well. He is full of learning because he drinks from this well from the Gjallarhorn. Allfather went there and asked for a single drink from the well, but He did not get one until He pledged His eye. In Voluspa it is said: "I know it all, Óðinn, where You left Your eye, in that renowned Well of Mimir. Mimir drinks mead every morning from Valfather's pledge. Know you yet, or what?"
The tree's third root extends to heaven, and beneath that root is the holiest well, called Weird's well. There the Gods hold their court. Every day the Aesir ride there up over Bifrost, which is known as the Ases' bridge... There stands there one beautiful hall under Yggdrasil by the Well, and out of this hall come three maidens whose names are Weird, Verdandi and Skuld. These maidens shape men's lives, and are called the Norns. They take water from the Well each day and with it the mud that lies round the Well and pour it up over the tree so that its branches may not rot or decay. And this water is so holy that all things that come into that Well go as white as the skin that lies around the inside of an eggshell. Two birds feed in Weird's Well. They are called swans, and from them come all the birds known by that name. From the Holy Tree drenched with white mud come the dews that fall in the valleys. It stands forever green over Weird's Well.
But Yggdrasil suffers more hardship than people know. Four stags run in the branches and feed on the foliage. Their names are Dain, Dvalin, Duneyr, and Durathror. And there are so many snakes in Hvergelmir with Nidhogg that no tongue can number them all. Nidhogg is a terrible serpent; in Hvergelmir, which is the worst place to be, he torments the bodies of the dead.
Originally posted by Sky Viper
SWulfe,
Perhaps this is just a words and definition thing, but...
Fantasy is "The creative imagination; unrestrained fancy." Syn. Imagination.
Simulation on the other hand is: "Imitation or representation, as of a potential situation."
This is a Simulation of sorts right?
Viper
Originally posted by AKWabbit
No problem Viper. Just looking forward to the chance to critique yours. As are many others are I expect.
Regards,
Wab
Originally posted by AKIron
The link is dead.
Originally posted by Sky Viper
Fixed...can't type for watermelon today.
Originally posted by AKWabbit
Even a piece of human excrement like you.
Regards,
Wab
Originally posted by AKWabbit
Well Viper, if you posted that in the hopes that I would stoop to your level and publicly slam a terrain you put effort into, you're mistaken. That’s not how AK’s operate.
If my opinion had been asked, and if I had enough respect for you to want to lift a finger to assist, then I would explain to you based on our experience with HT why he might not accept that terrain in the MA. But my opinion hasn’t been asked, and I have no desire to be of assistance to you in any way. You might just wait until 1.10 and the first few patches are out the door and give HT a call. Around 5pm CST seems best as things are starting to wind down there. He would prolly be willing to explain to you the reasons why it might not work in the MA.
Its looks like a fine terrain for the CT, TOD, or scenarios. I would contact Sabre or one of the CM’s if you are interested.
What I personally think of your terrain isn’t relevant. As a member of the community, I am grateful to anyone who is willing to take the time and effort needed to build us a terrain no matter what arena it is put in. If for no other reason than variety. So anyone willing to do that gets my thanks. Even a piece of human excrement like you.
Regards,
Wab
Well Viper, if you posted that in the hopes that I would stoop to your level and publicly slam a terrain you put effort into, you're mistaken. That’s not how AK’s operate.
If my opinion had been asked, and if I had enough respect for you to want to lift a finger to assist, ...But my opinion hasn’t been asked, and I have no desire to be of assistance to you in any way.
You might just wait until 1.10 and the first few patches are out the door and give HT a call.
Around 5pm CST seems best as things are starting to wind down there. He would prolly be willing to explain to you the reasons why it might not work in the MA.
Its looks like a fine terrain for the CT, TOD, or scenarios. I would contact Sabre or one of the CM’s if you are interested.
Even a piece of human excrement like you.
Originally posted by AKIron
Hey whaddaya know, it doesn't look like sh*t. :D
See Viper, that's how you comment on someone's terrain. ;)
Originally posted by AKDejaVu
Interesting map Viper.. but don't you think that since the SouthEast country shares two peninsulas with the the other two... it might get hit just a tad bit harder by both countries? The North country and the SouthWest on only share a couple of bases as a front and really can't share more than that without taking bases from the SouthEast one.
AKDejaVu
Originally posted by crowMAW
Please do publish a map with spawn points to keep the intel level equal since you guys created the whole thing. Otherwise, I'm sure you know what reaction players will have the first time the AKs snatch a base with GV action.
Originally posted by aknimitz
Sky Viper
Thats a *very* kewl looking map, I like the layout! But what you have to realize is I counted 10 or so airfields for the northern country. Can you imagine 250 players upping from just those 10 airfields? The congestion due to lack of size with our growing arena might make that map an MA problem. *shrug*
I really like the clipboard version anyway, dunno how the terrain itself looks :D
Nim
Originally posted by Don
>>They're using this thread as a forum to air their unhappiness with HTC and perhaps take a whack at us (AKs) on the side. That's cool. Whack away.<<
Thats prolly true for some, however the response I got seemed a tad bit defensive. To observe that the waterways are a bit narrow is legitimate, in turn I got words to the effect that I wasn't looking at the map or realizing the scale of it. Pfft! If ya got narrow waterways on a pizza map, then ya got narrow waterways. The water doesnt seem to be the primary feature of this map, therefore, ships won't or shouldn't figure prominently in actions using this map. No big deal, gameplay will either be great or suck; time will tell.