Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: AKcurly on June 10, 2002, 02:55:43 AM
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How do you guys like them? Both Rooks and Knights have pulled some devastating sneaks on the Bishops - devastating in the sense that they disrupt all base capture operations in an attempt to recapture the lost base.
There are two times I become nervous in Aces High: When I'm flying a 262 in a swarm of enemy B17s and when a deeply located friendly base icon starts flashing.
For me at least, sneak attacks and guarding against sneak attacks really add to the excitement.
curly
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Agree 100%
It's plain fun!
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Curly - I'm with you! Pity the bardar and flashing alert makes them less probable.
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Originally posted by beet1e
Curly - I'm with you! Pity the bardar and flashing alert makes them less probable.
Stay 500 feet AGL Beet1e and there's no DARBAR - Hitech changed it.
curly
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Roger that, AKCurly - but does the enemy base start flashing on the map?
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Yes it does. But that will be too late.
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I think flashing base icons are a concessions to lookout's and the fact that once you are that close to the base someone is surely going to see you on the ground and call it in and put the base on alert. Until we have players willing to sit in the tower all day I think this is the fairest way to do it. Now all I need is my bomber mossie or the B25H we used to have in WB, stick the Wagner CD in and get down low and blow the weeds away :)
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Except for the fact it takes TWO planes to grab a base in a sneak, one of those being a goon. Thats BS.
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Yeah I'd like to see more targets needing destroying before a base can be captured, maybe even need the whole base destroyed before capture is possible or at least a good percentage of targets such as hangars and barracks.
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Revvin,
I still think the flashing warning on the map is OTT. I did many sneak attacks on the dark side, and you have to zoom up at the field in order to gain an attacking trajectory on the ground targets. The zoom would take you to about 3000' - and you would become visible on radar. I think that is adequate. For that reason, my dark side sneak attacks would begin by taking out the radar. (OK, I would strafe the 40mm on the way in) Even if only one guy had seen you pop on the map, he could summon help. But with the flashing warning as it is in AH, the entire community is alerted, and far from equating to local lookouts, the flashing map is tantamount to a world broadcast.
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and far from equating to local lookouts, the flashing map is tantamount to a world broadcast.
And how much notice do you take of these flashing icons when online? I know most people have already deleted their 'base under attack' wav after the 'coolness' of it all had worn off and the pre-pubescent members stopped getting excited at Yankee's dulcet tones :)
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Originally posted by Revvin
And how much notice do you take of these flashing icons when online? I know most people have already deleted their 'base under attack' wav after the 'coolness' of it all had worn off and the pre-pubescent members stopped getting excited at Yankee's dulcet tones :)
If folks have deleted/changed the message in such a way as they are no longer warned that is their own fault and so they must not care that a new base is underattack which means they probably wouldnt up for defense even if they did know. The warning is there, it may not be the best notification but it's there. :D
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Originally posted by Vulcan
Except for the fact it takes TWO planes to grab a base in a sneak, one of those being a goon. Thats BS.
Only two if there is no opposition. There is plenty of time to up a fighter once your base starts flashing and stop a small raid. Two or three fighters can easily thwart an incoming force twice the size. Only have to kill the goon.
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Erm that was my point Acid, it was in reply to Beet1e saying the flashing icon gives too much info and I was pointing out it does'nt really as most people ignore them :)
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I like the sneak attacks... a true joy. What I don't like is a single plane can get up and kill all the troops.
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Originally posted by AKcurly
Stay 500 feet AGL Beet1e and there's no DARBAR - Hitech changed it.
curly
Is this current in the MA? If you stay below 500 feet AGL the dar bar doesn't show? I know in the CT this is the case until the airfield dar picks you up.
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Originally posted by Mister Fork
Is this current in the MA? If you stay below 500 feet AGL the dar bar doesn't show? I know in the CT this is the case until the airfield dar picks you up.
Can say first hand that there is no dar bar even when you're attacking the field if you stay under 500' agl. That's an important point too, nothing draws folks like a big red bar.
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Excitement is seeing a stream of Tiffies, 51's and 38's at sea level under Dar.
Excitement is bursting into the stream from behind in your La7 and watching two light up the morning sky.
Excitement is seeing SC-Sp00k killed AK ****
Fear is knowing that the other 30 guys can be nothing other than all AK.
Fear is checking your 6 to see 5 peel off to chase you down.
Excitement is watching your wing tear off and flames enshroud your fuselage as the ocean rushes up to meet you.
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Revvin - actually, I for one pay close attention to those flashing airfields on the map. If I see one of ours under attack, I'll rush to the field gun or get an Ostwind in attempt to thwart the vulching. I hate gangbang/vulch smashdowns, as you know. I want the Chess match, not the pub brawl. ;) What I really like is to shoot down N1Ks and LA7s who have come for no other reason than to vulch. The glorious feeling as I see the yellow flash which tells me that one of my 37mm rounds has made contact :D:D:D - almost as good as.... well, almost!
Excitement is watching your wing tear off and flames enshroud your fuselage as the ocean rushes up to meet you.
Oh Good Grief... Beam me up, Scotty :(
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NOE missions are the BEST !!!
That is where you get the real feeling of speed, especially if running NOE over terrain. The anticipation as you approach the target really gets the adrenaline flowing.
110s andf 38s are the best. They can switch from a serious JABO to a very effective CAP platform with ease.
If flying under 500ft AGL, there will be NO bar dar, and the field will not start blinking until you are within the 12 mile limit of a field.
I believe that here will be some serious NOE missions with the AKs new map (canyons are awesome) which is why I can't wait to fly it.
The only problem that I can see with the new map is that the AKs know all the nooks and crannys. :D
(http://pages.cthome.net/crzn22/Misc/soupJ.jpg)
AKs ... NO NOE FOR YOU ... 4 ROTATIONS !!!
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Originally posted by SlapShot
The only problem that I can see with the new map is that the AKs know all the nooks and crannys. :D
I was wondering, is there anyway to download and look at this map now?
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Define Chaos:
When two opposing missions, each playing the sneak attack card, smack into each other over the water.
The Marine Air Wing has been pulling sneak and grabs since the new 500' dar bar went into effect.
Last week, 15 planes from our mission ran into 20 planes from a Bish mission.
Exact Quote from Mission CO:
"I was wondering when this was gonna happen"
Still fun as hell.
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I agree, NOE missions are great, both flying a sneak mission and catching one coming in. And AKIron is right usually it only takes one plane to bust up an attack. Couple of weeks ago I suprised the AK's on a NOE mission. I think it was A7 on the island map. I happened to scan the map after a sortie and saw A7 flashing and a single dot near the base. I took up a La7 to go hunting, turned out the dot was a high buff going someplace else, so I dropped down to about 25ft agl and flew out from the base to see if anything else was around. Shortly thereafter I saw a dot out in the distance, as I got closer the the one dot turned into two dots, then three, until I think there were 5 or 6 dots. For me there is nothing that gets the blood pumping faster than finding an NOE mission. I got on the radio and broadcasted the incoming raid and picked my first target. First icon I picked up on was a 110, and as I moved in on the 110, the C47 icon popped up and I headed straight for it. He tried to evade but I think I got him on the second pass, and then they got me, either Nuttz or AKCurly was flying the goon I think. If I remember right they were all flying 110's on that mission. Eventually I got them all but only after they shot me down about 2 or 3 times they made me work for it. I remember when I first came up on them I thought to myself , hehe, 110's, this is going to fun and easy. Well I tell you what, it was definitely fun
Ak's but by no measure was it easy. Help showed up after I got them all except for AKWarp, but I chased him down as he tried to leave the area.
Flying NOE mission are a blast also, I don't even mind dying, there's just a rush for me flying 400mph 50ft off the ground with 4 or 5 planes chasing you, as you evade and barrel roll, twist and turn, guys killshooting each other trying to get you, running into trees, I think I got something like 4 kills on one sortie from everybody dying trying to get me. Yea, eventually the wep runs out or I make a mistake and they get me, but damn its a blast.
AirScrew
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Oh, and I'm looking forward to the new map the AK's made, looks like it will be great.
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Heh yeah NOE raids are a nice diversion. Nothing like the tension of closing on target at 350mph IAS and 50ft AGL!
"Dr. Stranglelove" was on the telly the other afternoon. Watching that B52 make its low level approach to target made me want to go fly a NOE raid.
Now every time I'm doing it I'm going to be hearing in my head Slim Pickens as Maj. Kong:
"One things for damn sure, flying this low they might harpoon us, but they sure as heck ain't gonna pick us up on no radar!"
Peace on Earth, Purity of Essence. Preserve your natural bodily fluids....
Wab
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I like and dislike em at the same time...
Yes they are a nice change in the MA which is for the good!
No cuz by the time you see the base flashing someone HAS to auger if the attack is to be thwarted. I've auged perk rides to stop a capture.
1 guy can stop most NOE raids, but... 99% of the guys won't suicide to get there in time.
Remember NOE raiders!! it only takes one goon to take it!!
I also feel that an airbase can be captured by killing 3 acks and leveling a tiny hamlet... is BS +)
SKurj
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Originally posted by AKcurly
How do you guys like them?
I think there are a lot of people here who would really be happier driving a milk truck.
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Originally posted by SKurj
No cuz by the time you see the base flashing someone HAS to auger if the attack is to be thwarted. I've auged perk rides to stop a capture.
I also feel that an airbase can be captured by killing 3 acks and leveling a tiny hamlet... is BS +)
SKurj
I haven't augered a perk ride, but I've jumped out of everything else. :) Actually, I wish we could keep two versions of the map. As I fly into Indian country, I usually have the map zoomed quite a bit - thus, flashing icons frequently are hidden! I wish there was a way to flip to an unzoomed map!
Concerning the "BS" remark, IMO, any country unwilling to defend its airfields deserves to lose them.
curly
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Question and suggestion:
Question: I've heard the base will start flashing when a con is 12 miles out, does it matter what alt that con is at? It would be nice if the alert range was cone shaped, that is at a real low alt maybe the flashing starts when you're only 2 miles out but at a high alt the flashing starts at 20 miles out.
Suggestion: put some target at the field that once destroyed the flashing stops. Maybe something hard to hit like an antena, once destroyed the field can't radio (flash) for help.
I love a well executed NOE mission and really think those flying the mission should have a bit more advantage after putting in the effort to stay undetected.
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Hehe, Wab.... When I fly NOE, I always find myself whistling "When Johnny Come Marching Home". :)
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Another option available to us so that we can play and have fun...it's a good thing don't ya think?:)
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zipity.. i have thought about the idea of an object at the field in control of the flashing but...
If the flashing represents a report from say ground observers that a base is under attack.. if the base all of a sudden stopped radio comms would it not be assumed to be A) still under attack B) already captured...
Doubt the defending side would take that to mean the field is now ok.... so leave it flashing is fine...
If there was an object in control it would just lead to sending a buff over a few bases and killing the object at each one (2hr rebuild ya know)...
Curly.. its not about defending the base... its about defending a town... I think at least something should be destroyed on the field plus the town. Perhaps the vehicle hangar and barracks(representing defending forces AT the base)
Soo my suggestion would be...
kill town, kill all barracks at field, kill vh.
SKurj
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I don't believe that alt makes a difference to the 12 miles radius.
IMO, I don't see the need for the "cone". If the enemy is above 500 AGL, the bar-dar shows and then the dot(s) will show on dot-dar within the 12 mile radius. Plenty of time to react, and as Curly stated ... If your country is unwilling to defend it, then your deserve to lose it.
Rather than the antenna, how about just the radar itself? Usually in the center of the field, its small, and you will most likely die at the hands of the laser-ack, trying to kill it right off the bat.
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I shall leave the great knights and the base stealers UNKNOWN becuase... they are the masters, they can get ANY base at ANY time(if they are on of course) soooo
knight base stealers.... AK just do it ALLLLLLL WRONG