Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: MANDOBLE on June 16, 2002, 03:21:08 PM

Title: This is an issue
Post by: MANDOBLE on June 16, 2002, 03:21:08 PM
too much frequent ...

(http://www.terra.es/personal2/matias.s/ganbang.jpg)
Title: This is an issue
Post by: Dead Man Flying on June 16, 2002, 10:54:33 PM
Yes, I certainly hope that the Bishops do something quickly about the 26 fields owned by the Knights and the 22 owned by the Rooks... both of which outnumber their own 21 fields.

-- Todd/Leviathn
Title: This is an issue
Post by: crowbaby on June 17, 2002, 04:05:44 AM
Yep, this is typical, but As Dead Man has pointed out, the fact that both Nits and Rooks have more fields would indicate that the numbers have only recently changed. The numbers fluctuate all the time, we could all produce counter evidence with Nits or even Rooks in the lead on numbers.
I hope i'm not rising to a Troll here, but if it's a serious post all i can say is the new bigger maps should mean that everyone will be able to find what they want - with bigger fronts it'll be possible to avoid the furballs and actually fly missions instead.
If not the there's always the CT.
Title: This is an issue
Post by: Toad on June 17, 2002, 06:08:45 AM
which has already been discussed. Repeatedly.

For which you were given an award even.


Shamu, The Killer Wail (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=55860)

:D
Title: Re: This is an issue
Post by: straffo on June 17, 2002, 06:25:38 AM
your turn
(http://www.terra.es/personal2/matias.s/ganbang.jpg)

in short : I don't care


now if you can avoid taking off it would be easy for me to rack vulch err ... kills :)
Title: This is an issue
Post by: minus on June 17, 2002, 11:28:11 AM
hmmm how about make the thing more interesant, when server detect some country outnamber the 2 other sum be more like
90 %, then server sign automaticly ALIANCE betwen two outnambered countrys , that mean  frendly color for the 2 country and kilshoter enabled and hostility actions disabled ???
what u think about it ?


sure when numbers become calibrated then  aliance will go and to prevent gaming the game no take of from any alied base 5 minits before alinace signin off
Title: This is an issue
Post by: BenDover on June 17, 2002, 12:32:31 PM
Quote
Originally posted by minus
hmmm how about make the thing more interesant, when server detect some country outnamber the 2 other sum be more like
90 %, then server sign automaticly ALIANCE betwen two outnambered countrys , that mean  frendly color for the 2 country and kilshoter enabled and hostility actions disabled ???
what u think about it ?


sure when numbers become calibrated then  aliance will go and to prevent gaming the game no take of from any alied base 5 minits before alinace signin off



but alliances already happen (gang banging the other country)
Title: This is an issue
Post by: minus on June 17, 2002, 06:10:19 PM
but this time  the low number  countries  are alied together and they can shot each other  they have to fight the 1 country who have the big numbers

 so 2 side war  and the biscuits hordes wil have to fight  egal  numbers and the   second most populated country have to fight the big numbers and not gang the lowest country


anyway before server pop up aliance or  take down sugest 100 % ruber load out for two alied  country vs each other  for 5 min before it get active, the question to not camp  the changing field  or gaming the game
Title: This is an issue
Post by: DmdNexus on June 18, 2002, 11:06:32 AM
How about disabling the guns and we all fly around spreading peace and love and dropping flowers?

Yah, that would make it fair - someone pass the pot.

I want to be a pacifist.

Can't we all just get along!
Title: This is an issue
Post by: zipity on June 19, 2002, 08:07:33 PM
I've asked this before but never seen an answer:

When newbies join AH, do they automatically come into the MA as Bishops?  If that's the default, why not just switch the default each tour?

Aside from that the squad i'm in has been bishop since beta and from what i've seen, bishops can loose anytime regardless of numbers and outnumbered rooks have beaten us many times.  In fact I almost think the rooks fight better when their outnumbered.
Title: This is an issue
Post by: -ammo- on June 19, 2002, 10:36:06 PM
Quote
Originally posted by minus
but this time  the low number  countries  are alied together and they can shot each other  they have to fight the 1 country who have the big numbers

 so 2 side war  and the biscuits hordes wil have to fight  egal  numbers and the   second most populated country have to fight the big numbers and not gang the lowest country


anyway before server pop up aliance or  take down sugest 100 % ruber load out for two alied  country vs each other  for 5 min before it get active, the question to not camp  the changing field  or gaming the game


This idea is a stupid

sorry;)
Title: This is an issue
Post by: minus on June 20, 2002, 05:31:52 AM
ammo  is a old 40  or more years old freak who like  to wrestle a young boys  , :p  :D  


sory but  where a hell is the problem fight like a man and not like  a  girl ?;)
Title: This is an issue
Post by: -ammo- on June 20, 2002, 05:58:22 AM
:) teasin ya
Title: This is an issue
Post by: BenDover on June 20, 2002, 12:17:32 PM
any1 have a minus translater?
Title: This is an issue
Post by: straffo on June 20, 2002, 12:53:40 PM
Quote
Originally posted by BenDover
any1 have a minus translater?


Just use an Enigma ;)

J/K minus ;)
Title: This is an issue
Post by: Hooligan on June 20, 2002, 04:07:43 PM
I think Minus means exactly what he says.  Frightening eh?

Hooligan
Title: This is an issue
Post by: nucks on June 20, 2002, 04:51:41 PM
Alliances prevent resets, and why should you "punish" the inevitable reset winner when the apparent "losers" start to log upon realizing their pending defeat.  IMHO, it would do more to stimulate gameplay if you were encouraged to fight to the bitter bloody end...perhaps a perk point multiplier based upon the current population difference between your country and the country of your kill.  This should encourage players from countries on the brink of reset to stick it out.

Another benefit would be that it would encourage members of the chronically overpopulated country to move so that they will not suffer constant a perk point disadvantage.  If they fail to even the numbers, it would only be a short matter of time until the find themselves attacked by an increasing number of perk planes, and reduced access to perk planes of their own.
Title: This is an issue
Post by: funkedup on June 20, 2002, 06:00:00 PM
Mando use the form (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=52661&highlight=whining+form) please!!!!
Title: This is an issue
Post by: AKWarp on June 20, 2002, 08:56:41 PM
Nucks, of course that assumes that people give a rats butt about perk points to begin with......


I don't, I suspect there may be quite a few that don't either....;)
Title: This is an issue
Post by: nucks on June 20, 2002, 09:02:51 PM
Warp

I'm sure many don't, but I'm just as sure that many do.
Title: This is an issue too.
Post by: funkedup on June 21, 2002, 08:36:14 AM
Heh
Title: This is an issue
Post by: DmdNexus on June 21, 2002, 12:30:56 PM
I've discovered that hidden behind the country numbers is a message...

It's a pattern that I've only been able to decipher from my 20 years of studying numerology, astrology, mysticism, voodooism, and chroneyism.

The formula is complex.. but if you take a snapshot of the numbers every fifth minute on altnating tuesdays, and apply those numbers to the rosetta stone, using the first number as the paragraph, second number as the line, and third as the word in the sentence.

A message will appear. Here is what I have been able to decrypt so far:
"carbon units that dwell upon the 3rd planet, the solestis of your armageden is here, Dark moon rises..."

There is more, but I have not decrypted it yet, the algorithm changes and it is garbled.

I need more time!!
I need mroe time!!
The earth is in danger!
Title: This is an issue
Post by: AKWarp on June 22, 2002, 12:51:50 AM
Exactly my point nucks...which means the idea might work for maybe 50% of the players.....
Title: This is an issue
Post by: Mino on June 22, 2002, 12:43:51 PM
Whats with this lately, gamegangbang...

Sucks! :(
Title: This is an issue
Post by: nucks on June 23, 2002, 08:04:51 PM
Warp,

And you make my point....If the objective is to balance the country populations, you need only effect enough players to balance the numbers...If it affects 50% of the players, that should affect about 3 to 5 times as many needed to balance the populations....an actual efect of only 15% or so should balance things out.