Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: DanielMcIntyre on September 20, 2001, 01:32:00 AM

Title: A non N1K related Post amazingly, how does lag work, what do you guys see?
Post by: DanielMcIntyre on September 20, 2001, 01:32:00 AM
I mean i'm flying behind say Creamo's N1K in a Typhoon, am 1.2K closing on his sux. I yell on main Chuck Sux Creamo, he checks his six, where am I on his FE.

How does everything looks so flawless, and how does one avoid an ac when its really somewhere else?

Would appreciate your help with this, thanx

Chow <- Austraspanglish for cya   :D
Title: A non N1K related Post amazingly, how does lag work, what do you guys see?
Post by: Wilbus on September 20, 2001, 04:32:00 AM
Not sure if there really is a way to avoid planes wich are on a different place.

As you know, when you hit an  enemy plane on your end, he gets hit on his end nomther if he's 200 yards more to the left (would be in a turn). This is the best solution, specially if you compare to games such as half-life, Delta Force, in those games you see the enemy where he was, and when you hit him on your screen he doens't get hit, this forces you to aim ahead of him and hit infront of him in the ground where he isn't on your screen.

Lag mostly depends on Ping time while warps seem to depend on Packet loss. Dependind on what connection you and your friend/enemy has got, you'll see eachother accurate close or too far off, nothing to do about it I think  :(
Title: A non N1K related Post amazingly, how does lag work, what do you guys see?
Post by: Ghosth on September 20, 2001, 07:34:00 AM
Zygote, the key to collisions is all in what each FE "sees". If you see a collision, you'll take damage & most likely die. If he doesn't see it, he won't.

Even on a good day with good connects you can often have enough lag between 2 people to have 100 to 300 difference between what you see & what he see's.

Which is why sometimes you fall down in pieces going "how did he make that shot?"

Wilbuz is however correct in that it is a much better system than what is commonly used for other games. If you shoot at a plane and you "see" hits, it sends that packet to him & he loses pieces.

Long & the short of it is, the only person who can prevent or cause a collision is you. It's a million to one to actually fly in such a manner as to RAM someone else.
Title: A non N1K related Post amazingly, how does lag work, what do you guys see?
Post by: Hooligan on September 20, 2001, 12:15:00 PM
The following was written about HTC's prior work, Warbirds, but generally still applies:

 http://www.rdrop.com/users/hoofj/netlag.htm (http://www.rdrop.com/users/hoofj/netlag.htm)

I will note that I believe HTC has made very significant improvements in reducing total lag (at least perceived lag) in AH over what is discussed above.  I believe the lag times/distances are probably half of what are discussed by HOOF for Warbirds.

Hooligan

[ 09-20-2001: Message edited by: Hooligan ]
Title: A non N1K related Post amazingly, how does lag work, what do you guys see?
Post by: DanielMcIntyre on September 20, 2001, 04:38:00 PM
Thanx for help. I have no problem really, just read in a few posts and heard in the main that the other guy is not really where you see him sometimes and was wondering how it works.  Thanx, will read that info on warbirds too.


Cya