Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: MANDOBLE on June 21, 2002, 07:44:17 AM
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IMO, icons should identify each plane with good precission. A SpitXIV is a SpitXIV, no way to hide it behing a general spit icon, a D9 is a 190D9, not just a 190 and so on.
The problem is the reward the people get when hunting these perk rides, so you see a dozen of SpitsIX pursuing a single SpitXIV even when the pursuers are being also pursued by enemies. They only want the bounty at all cost.
To solve the problem, what about rewarding perks with independence of what you kill but depending on what you drive?
That is, your plane has a modificator, but the enemy you kill hasnt. For example you get:
2 perks per enemy prop fighter killed up to 1942
3 perks per enemy prop fighter killed up to 1944
4 perks per enemy prop fighter killed up the end of the war
10 perks per enemy jet fighter killed.
20 perks per enemy 4 engined bomber killed.
10 perks per enemy 2 engined bomber killed.
15 perks per enemy jet bomber killed.
Then a factor dependent on the plane you fly is applied over the amount of perks due kills, so, a 109G6 pilot will get more perks than a 109G10 pilots killing the same planes, but killing a 109
G6 will give you almost the same perks as killing a 109G10.
This way no one will be target focused depending on the enemy icon, but depending more on the plane type.
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wussy perk rides should be targeted. It is one of the reasons that the perk system even comes close to working. The less perk planes in the arena the better the perk system works.
lazs
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i have no problem with the "generic" icons within groupings as each sub-type can be identified when you get within a close enough range/view by their unique markings.
study them in the hangar until you can id them in your sleep.
having said that, i think certain perk jobs should have the perk icon removed and use the generic marking for the very same reason as above.
for those perkies that aren't part of a subset, well, they're SOL.
and imho, i think your suggested "perk" earnings chart is silly. 20 perks for shooting down a 4 eng buff? lmao.
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i think by applyin the modifier based on the plane you are in u negate everything you are trying to achieve with this system...
and without that modifier it just doesn't work at all, and we come right back to our current system which works fine +)
SKurj
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Neg SKurj. With this system if you a flying a G10 and kill a D9 and a SpitXIV you will get same ammount of points per each one. In the other hand, if you kill a G10 with a D9 you'll get more points than killing a G10 with a SpitXIV.
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How many perks can dance on the head of a pin?
What is the sound of one perk clapping?
How many perks would a perk perk, if a perk could perk perks?
These questions have baffled philosophers, and online WWII flight simulator players, for aeons.....
Who will show us the answers?
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As Ozzie would say...
Perk You! Mother Perker!
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All planes should have labels. Why should a spit9 have an icon advantage over a spit1? If you gonna use the logic, apply it uniformly.
(preemptive edit: a spit9 and a spit1 have same icon, but entirely different abilities - perhaps much more so a performance spread than a sp9 and sp14 for that matter.)
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no planes should have labels beyond a bish, rook, or knight tag .
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"no planes should have labels beyond a bish, rook, or knight tag ."
Fighter pilots weren't blind. What you see out of the computer monitor is MUCH less than what you can see with your own eyes, particularly if you're trained to ID small objects at long distances.
One day an NOICON environment will be real. The technology just isn't there yet.
J_A_B
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just made this suggestion to a similar thread in the General forum:
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i don't like the way perk icons distort the game... but it would be good to know exactly what you've fought after the fact.
how about this: all icons only show the general plane type with no specific variation info... and the kill message in the text buffer shows something like this:
"L33T4c3 in F4U-4 shot you down"
or
"you shot down L33T4c3 in Me-262"
on a different point - i don't see why victims' names aren't broadcast in the system kill messages... so the system message could be:
"Victory 42 to L33T4c3 in F4U-4 (wantok in Spit I)"