Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: poopster on June 23, 2002, 06:45:42 PM

Title: Let's hash this score thingy
Post by: poopster on June 23, 2002, 06:45:42 PM
I use score for myself, keep track of it and use it as a yardstick for my own enjoyment. Comparitive scores interest me and the time factor that is used here produces some real strange comparisions :confused:

Player A
Player B
Now explain to me why the heavy weight on time ?? 114/94 vs. 54/16 K/D ??  Double player B's K/D and you have 108/32..:confused:

Living has not been factored in. Well it is, but not nearly enough.

And to those that don't partake in score... save it :D

The hardest thing to figure out was the list thingy on the board :D

If you don't see an edit at the end, I did it :D I didn't LOL
Title: Let's hash this score thingy
Post by: J_A_B on June 23, 2002, 07:03:14 PM
They want to reward people for getting lots of kills, rather than for running away a lot.

J_A_B
Title: Let's hash this score thingy
Post by: poopster on June 23, 2002, 07:10:07 PM
Ahh but JAB there K/S are identical. The only difference is time...
Title: Let's hash this score thingy
Post by: J_A_B on June 23, 2002, 07:27:34 PM
Kills/sortie means little because often the most shameless runners will have the highest K/S.  

Look at it whis way....if you fly around for 2 hours and find 2 clueless dweebs who never see you comming, you land with a K/S of 2.

If you take off and immediately get jumped by a pair of high bogies, and manage to dispatch them, then land, you also land with a K/S of 2.

Which pilot worked harder?

Granted, you might say that a vulcher who kills 8 or 9 enemies on the runway is being unfairly rewarded, but in truth vulching is pretty risky.  Not only do you have to brave ack and GV fire, you leave yourself low and slow and vulnerable to any high enemies who show up.   It's certainly more risky to fly around at 100 feet dodging flak and GV fire, than to fly at 30K and do nothing but pounce on guys 10K lower than ya.

All this matters ONLY if, for some reason, you care about anyone's score other than your own.  Because of the quirks you point out, it's pretty clear that score is NO indication of relative skill.   This is why most people choose not to worry much about score--it truly is meaningless.

It's good that AH's score system rewards people who find action fast.  The absolute leas thing you want to encourage, from a gameplay perspective, is running.  An arena full of runners is a very boring arena indeed; the "perfect" arena will have some balance between the "furballers" and the "runners" .

HINT A:  Want a GOOD fighter score?  Try the following:   Goon a base for capture.  Once you get your troops out, ditch the goon and get airborne in a fighter BEFORE your troops take the base.  If successful, you get credit for the capture in your fighter score and your fighter score should skyrocket.  While I've never done this personally (I care nothing for scores), enough people have to leave no doubt that it works.   Ironic, isn't it, that to get a real good fighter rank it helps to NOT fly a fighter?

HINT B:  Overall rank is determined by a mix of your fighter, bomber, and other rankings.  Hence, if you spend 100% of your time in a fighter, only your fighter rank will improve and your overall rank will remain low.  To get a really good overall rank, do a variety of missions.

J_A_B
Title: Let's hash this score thingy
Post by: eskimo2 on June 23, 2002, 07:38:42 PM
Your looking at the wrong information poopster.
Just add up each player's sub-category rank in ONLY the following 5 sub-categories:
K/D
K/S
K/T
Hit %
& Fighter Damage Points.

................
You left out Hit % and Points.
Raw # of kills, deaths, sorties & deaths are not a direct factor to fighter rank.

eskimo
Title: Let's hash this score thingy
Post by: funkedup on June 23, 2002, 07:47:11 PM
Porking is scored.  :)
Just add a Yak Challenge column.  :)
Title: Let's hash this score thingy
Post by: john9001 on June 23, 2002, 08:14:33 PM
i have found flying in AH is a lot more fun if you ignore the stats page........fly ,land , kill, die , dive into a bunch of enemy in a forlorn hope to save a wingman, defend a base from hords of enemy, fly fighters, jabos, bombers, c47's....etc etc...i think you get the idea
Title: Let's hash this score thingy
Post by: poopster on June 23, 2002, 08:22:46 PM
The Yak formula works for those more interested in putting their butt on the runway then kills. Also tend to be long sorties.

What's now called the "yak" score is calculated by:
score = k / d * s / d
where
k = kills
d = killed + .9 * captured + .5 * bailed + .15 * ditched + 1
s = sorties

This was revised lately because you could "game" the formula. Notice time is not part of the formula. Deaths cannot be overcome by killing fast.

Haven't seen how the revision has worked out cuz I don't fly there anymore :D
Title: Let's hash this score thingy
Post by: Voss on June 24, 2002, 01:45:21 AM
I just fly like I want to.

In a fighter that means living (I'm not succesful at it). In a bomber that means hitting a lot of stuff with eggs. In an attacker (there is a difference) I like short flights with a lot of kills (attack doesn't really hurt - much like suicide). In vehicles I prefer to pop up, get the kills, and land it. Field captures in vehicles are just as important as using a goon (only if you care). It doesn't look like being a ship gunner does anything for you, but I like to use the fleet just the same.

One late night I flattened a town and field with the fleet, and then LVT'd the town without a single Bishop to help. Knights were coming up from the field the entire time, and there was a PT Boat just 700yds away from the spawn point! :D

Anyway, that's just my way of having fun. It's not all about fighters, unless you want it to be. Have fun, kill cons, and don't whine about it.
Title: Let's hash this score thingy
Post by: funkedup on June 24, 2002, 02:46:16 AM
"Deaths cannot be overcome by killing fast."

Kinda like real life, or scenarios.  :)

FYI I flew in the original Yak Challenge(s).  :)
Title: Let's hash this score thingy
Post by: lazs2 on June 24, 2002, 08:43:36 AM
poopie... none of that  rank stuff means much but...

HTC has provided us with a whole bunch of useful stats.  I like to check my stats to see how I am doing.  very useful are K/T, k/d and...  Look at the expanded stats that show what you killed and what killed you.   you can see how much you have killed a certain plane or your K/D against it.   Hit percentage is the most useless as it is the easiest to game.  anyone can have a high hit percentage if they wish to bother.
lazs
Title: Let's hash this score thingy
Post by: Nifty on June 24, 2002, 10:19:51 AM
Quote
Originally posted by lazs2
 Hit percentage is the most useless as it is the easiest to game.  anyone can have a high hit percentage if they wish to bother.
lazs


you mean if they wish to NOT spray n pray?  ;)
Title: Let's hash this score thingy
Post by: Mr Hanky on June 24, 2002, 10:30:48 AM
Your stats are all there... calculate your scoring any way you want.
Title: Let's hash this score thingy
Post by: Widewing on June 24, 2002, 12:16:47 PM
Quote
Originally posted by Voss
I just fly like I want to.


Exactly. I don't tell others what or how to fly. I won't question someone should they fly only bomber or attack missions. This is their choice. They're paying their money for entertainment, so let them do whatever they wish.

This tour, I've been flying a lot of anti-buff patrols. Nothing eats into K/H like this does. But, I could care less. It takes a while to get to 30k, and you may face a long chase once you locate a target. Then, you have to position yourself for an attack from directly above. All of this eats time. However, the reward is that we suffer a lot less damage to fields and HQ, 'cause a lot of bombers never get to drop. I've also flown a lot of attack sorties. Mostly killing fields and towns. Killing fighters is secondary during these sorties.

When I do fly fighter sorties, I prefer the Yak-9U or P-51B. However, I've got a lot of kills in 109s and 190s too. Even the C.205 has proven to be very effective.

Scoring means little to me beyond K/D. Ultimately, the best testimony is that of the guys you fight against. If they respect you, what else matters?

My regards,

Widewing
Title: Let's hash this score thingy
Post by: Hornet on June 24, 2002, 01:40:44 PM
Quote
This was revised lately because you could "game" the formula. Notice time is not part of the formula. Deaths cannot be overcome by killing fast.


I usually don't get a lot of stick time per month so K/T is the stat that I watch the closest now as it shows me how effectively I'm using my time.

I think some skills don't atrophy as fast as others, I'll take a couple sorties a camp to "fly smart", but getting a lot of reps fighting bads odds and/or from an alt disadvantage improves your skills very quickly.
Title: Let's hash this score thingy
Post by: Voss on June 24, 2002, 11:48:21 PM
Quote
Originally posted by J_A_B
HINT A:  Want a GOOD fighter score?  Try the following:   Goon a base for capture.  Once you get your troops out, ditch the goon and get airborne in a fighter BEFORE your troops take the base.  If successful, you get credit for the capture in your fighter score and your fighter score should skyrocket.  While I've never done this personally (I care nothing for scores), enough people have to leave no doubt that it works.   Ironic, isn't it, that to get a real good fighter rank it helps to NOT fly a fighter?

J_A_B


This is complete balderdash. I couldn't believe it when I read it, but there is a capture stat under attack after all, so I tried it.

I gooned a field and while the troops were running a jumped into a fighter. It made no difference to my fighter standing, except the perks for the capture were awarded to my fighter perks.

So, I then LVT'd a field and while the troops were running I jumped into an attack aircraft. The result was the same with no change in attack standing.
Title: Let's hash this score thingy
Post by: J_A_B on June 25, 2002, 12:52:05 AM
Since that used to work, let's assume HTC fixed that method of gaming the score page  :)

Thanks for trying it out.

J_A_B
Title: Let's hash this score thingy
Post by: easymo on June 25, 2002, 02:29:27 AM
Hit percentage: ranked (1631).
Kills 836.
Whats wrong with spray and pray.
Title: Let's hash this score thingy
Post by: lazs2 on June 25, 2002, 07:58:30 AM
"you mean if they wish to NOT spray n pray?


__________________
Cpt. Nifty
332nd Flying Mongrels
"Lavochkins and Nikis and Spits, oh my!!!""

well..  "captain".... you  can simply spray down buildings or panzers to get your percentage to anything you like.

mrhanky is correct... use the stats any way you like to help you or to simply have fun.   I really hated the "yak challenge" crap from WB.   let him do his own friggin "score" but leave me out of it.
lazs
Title: Let's hash this score thingy
Post by: Daff on June 25, 2002, 08:09:19 AM
"I really hated the "yak challenge" crap from WB. let him do his own friggin "score" but leave me out of it."

Erhh...noone was forced to fly in it. You were left out of it.

Daff
Title: Let's hash this score thingy
Post by: lazs2 on June 25, 2002, 08:34:16 AM
ya know what daff... i think you are righrt... What was the ranking systems put up by some of the players??  Didn't one of em use the system that was used in the yak challenge thingie?  I think there were 2 of em put out by private players.
lazs
Title: Let's hash this score thingy
Post by: Daff on June 25, 2002, 10:15:35 AM
The Yak challenge ran way back when over maybe 3-4 tours, where players signed up for it and scores were collected weekly.
What you are referring to is the Yak and Avin score on Deft's score-pages, simply two columns listing the scores based on two different formulas and noone forced you to look at those either.

Daff
Title: Let's hash this score thingy
Post by: Mr Hanky on June 25, 2002, 10:24:10 AM
Quote
Originally posted by Voss


This is complete balderdash. I couldn't believe it when I read it, but there is a capture stat under attack after all, so I tried it.
It was fixed 2 tours ago.  This was a known "feature" that a few exploited to the extreme.
Title: Let's hash this score thingy
Post by: easymo on June 25, 2002, 11:36:02 AM
If you guys are serious about this score thing.  I liked the original AH scoring.  It was direct and simple.
Title: Let's hash this score thingy
Post by: poopster on June 25, 2002, 03:01:25 PM
Avins score is actually HT's score which is in place here.

Yaks score is like I explained above.

What I really like here is how all types of sorties are divided up. If you just fly air to air fighters, you have a score for that alone. If you want to fly jabo, there is a seperate catogory.

I flew in a couple of Yak challenges and it worked for me because for the first time I looked at a sortie in a different way.

I wasn't going out to kill fighters. I was going out to eventually land. If I got some kills along the way, then so much the better. Landing was the goal, not killin fighters :)

And in this wittle mind, that way of thinking improved my game quite a bit. My game is to kill fighters. Great fun for me.

Finishing up my second tour here, and the two tours breakdown to a furball tour, and a live tour. Perfect example of two ways to fly. One very interesting stat out of them.

K/T is essentially identical. I don't kill any less, but I land a whole lot more. Why ?? :confused: beats the heck out of me. K/S improvement is just getting a handle on the gunnery a little better and gunnery percentages are up a wittle.

The one thing you can count on, is my averages won't change, there the same regardless of the sim I fly. Talk of lazer guns here were incorrect. If they were lazer guided, the averages would have changed.

They didn't, and unless someone brings me the tablets from the mount, theytain'tagunna.

;)
Title: Let's hash this score thingy
Post by: Hooligan on June 25, 2002, 03:36:51 PM
Avin's score is k/t x k/d and does not include gunnery percentage as the HTC score does.

Hooligan