Aces High Bulletin Board

General Forums => The O' Club => Topic started by: hardcase on June 27, 2002, 01:16:25 PM

Title: WW2OL Eval Period Extended
Post by: hardcase on June 27, 2002, 01:16:25 PM
From the forum


With the anticipated release of v1.6.50 we are extending the re-evaluation program through Friday July 5th, 2002.

The new version will include several significant sound fixes/enhancements as well as new gameplay rules that will have a major effect on the world.

In order to let re-evaluation players have a chance to sample the new version we are extending the program by a week.

Questions about the Re-eval program?

prolly means the new version makes it out today with any luck. Lot of nice changes..New cap strat that hurts domino capping. Attrition of vehicles and limited supply held to a timer, sound fixed and lots of other little things. There are 3 posts on the new strat,tritt stuff on the Production Forum of WW2OL.

Sorry about starting another thread but, duh

hardcase
Title: WW2OL Eval Period Extended
Post by: Tac on June 27, 2002, 01:22:26 PM
*yawn*

all talk, no deeds.
Title: WW2OL Eval Period Extended
Post by: Nifty on June 27, 2002, 01:24:09 PM
How does attrition work in a nutshell?
Title: WW2OL Eval Period Extended
Post by: 28sweep on June 27, 2002, 01:33:35 PM
why are you allowed to post here?
Title: WW2OL Eval Period Extended
Post by: hardcase on June 27, 2002, 01:45:54 PM
Certain vehicles will now be subject to supply limitations.

Any vehicle not under supply limitations is always available.

Vehicles which return to a friendly base successfully (mission RTB successful) are immediately available for respawn from their original base under all cirbody fluidstances regardless of supply state.

Vehicles will be replaced by resupply and made available 30 minutes after they spawned, with exception of successfully RTB’d vehicles which are available immediately upon RTB.

If a vehicle is replaced in 30 minutes by supply but is still alive and RTB’s successfully , it will not be available as it’s replacement has already been made available.

Towns that are out of supply will receive no re supply of vehicles. Contested towns are considered to be “out of supply” as well as towns which fit the current out of supply rules.

When a town with no supply obtains supply by uncontesting or restablishing supply links to friendly towns, all vehicles that would have been resupplied during it’s “out of supply” state will become available immediately.
 
what it amounts to is that a spawn point can be completely depleted of major vehecles, leaving only inf, and at gun and a truck to spawn. We have tested it and it really works. Makes staying alive and rtb of some importancee. Not the final solution but a beginning.


Guess I can post cause God loves me:D

We have post about AH and WB all the time. Online war sims do have a community of sorts. I posted Udies post to WBs and WW2 forums, cause Udie is a bud even tho he flys AH. I really dont want to offend anyone here, but a freebie is a freebie and I always want info on them.


 (http://home.midsouth.rr.com/gwhitten/moon.jpg)


hardcase
Title: WW2OL Eval Period Extended
Post by: Wanker on June 27, 2002, 01:53:31 PM
I re-subscribed last night. Played enough in the last week to realize that WW2OL is finally out of the beta stage and is worth supporting with cash.

I appreciate Hardcase posting here, because were it not for that, I wouldn't have re-discovered WW2OL, and would've continued to think it was in the same state as I left it a year ago.
Title: WW2OL Eval Period Extended
Post by: hardcase on June 27, 2002, 02:07:33 PM
I re-subscribed last night

high praise in deed:)


hadcase
Title: WW2OL Eval Period Extended
Post by: Nifty on June 27, 2002, 02:18:00 PM
are all planes considered to be under supply limitations?  or can I spawn a Hawk, Hurricane, or Blen I indefinitely?

I'd hate to have to go to England just to bring in a plane!  ;)
Title: WW2OL Eval Period Extended
Post by: hardcase on June 27, 2002, 02:23:12 PM
i believe that air bases deplete til you only can launch a 75..but yes, they should deplete to their base vehicle. It is a fighter, cant remember if hurri or hawk.

hardcase
Title: WW2OL Eval Period Extended
Post by: Nifty on June 27, 2002, 02:30:41 PM
shouldn't it be depending on if France or England has control of the field?  ;)  Anytime I'm a Brit, I haven't seen the Hawk available.

glad to see there is a base plane for the airfields tho.  I like to fly more than anything else in the game.  just personal preference.
Title: WW2OL Eval Period Extended
Post by: hardcase on June 27, 2002, 02:41:23 PM
prolly is the case..brits get the hurri, frenchies get the hawk.


for funzies.this is over view of new cap strat

A more detailed description for those interested in the mechanics of the rule set:

Capturing Military Facilities:

CPs on the Front will begin with radios only at Civilian Facilities (Depots, Cities, Factories), so only these facilities can be captured initially.

Military facilities will start with no radios; they cannot be captured initially. Radios will appear at Military Facilities 10 minutes after a CP is Contested by the capture of a Civilian Facility. The Military Facilities are then vulnerable to capture. This is referred to as the Military Facility Capture Time.

If the CP becomes Uncontested before the Military Facility Capture Time has expired, the radios will not be drawn and the process is reset because the CP has returned to its uncontested state.

Speed of Supply:

When an attacker gains Control of a CP by capturing all of the Armybases there, radios on the tables of the Civilian Facilities of linked CPs will be drawn in 10 minutes. This is referred to as the The Supply Link Capture Time.

If the attacker loses Control before the The Supply Link Capture Time has expired, the process is reset and radios will not be drawn at linked CPs.


again, not perfect but a start

hardcase
Title: WW2OL Eval Period Extended
Post by: Mickey1992 on June 27, 2002, 03:07:59 PM
I don't mind people posting here about other products (I don't know if it should be five different posts a week, but.........).

I never would have found out about Laser Squad Nemesis (http://www.lasersquadnemesis.com) if someone had not posted here about it. :D
Title: WW2OL Eval Period Extended
Post by: Kieran on June 27, 2002, 05:02:07 PM
There are still issues with it, though it is better. I won't spoil the surprise, banana, have fun and see what you think yourself. I'm waiting a while longer before I try again.
Title: WW2OL Eval Period Extended
Post by: DRILL on June 27, 2002, 05:11:25 PM
servers dn now for update ..said 30 min <<<<< ya right ...lol...lol.......roflmao .......:rolleyes: .....ya all know the rest
:D
Title: WW2OL Eval Period Extended
Post by: Kratzer on June 27, 2002, 05:21:59 PM
Extending the trial, eh?

It's sad to watch a company beg for customers.  Maybe if they actually had a saleable product, they wouldn't have to do this every 6 months.

I think this is just another sign of how close they are to closing up shop - feels like a last ditch recruitment effort.
Title: WW2OL Eval Period Extended
Post by: DRILL on June 27, 2002, 05:41:17 PM
hmmm i not shur that thats the case ..tho i do wonder at times ..... they got the new box game thats replaceing the old and they have made strides ..tho kinda slow for us gamer typs ...... but they are the 1st to try it in such a large scale ......and they do have a crap load to fix no denying that.. im still a wait n see'er myself ..
Title: WW2OL Eval Period Extended
Post by: hardcase on June 27, 2002, 08:04:43 PM
Begging no, they know a lot of former players left in disgust and when there is a major fix they invite em back to look at it. Perhaps their dying is just wishful thinking, you think?:D
Title: WW2OL Eval Period Extended
Post by: Kratzer on June 27, 2002, 09:05:34 PM
I'd like them to be successful.  If that were the case, they would have a game that was worth playing, and I wouldn't be out $40.

Obviously they are trying to attract old players and new players, but if they were successful, why would they need to extend the free trial?

They can't even GIVE this crap away.
Title: WW2OL Eval Period Extended
Post by: hardcase on June 27, 2002, 10:02:34 PM
because there was a major patch released tonight


why would you sjtop a reval when you have a major change in gameplay. Doenst cost them anything to extend it and makes good sense....remember when AH was 2 weeks free trail? AH dying?


since you think it is crap, when was the last time you played?
Title: WW2OL Eval Period Extended
Post by: SKurj on June 27, 2002, 10:49:30 PM
Ah is still two weeks free trial +) they don't extend it a week if you don't subscribe, nor do they reset 2 weekers every update +) they don't need to


SKurj

I still personally can't justify spending the $15 a month on ww2ol (canuck bux eh) the flight sim part of the game is not there for me at all.

other stuff i dislike:
Its unfriendly for solo players
comms suck BIGTIME
still gfx issues with MX cards, tho they have improved
still pauses when in flight
inf is a chore to play
tanks are good, but not worth the subscription fee
Title: WW2OL Eval Period Extended
Post by: SunKing on June 28, 2002, 03:42:03 AM
Quote
I never would have found out about Laser Squad Nemesis if someone had not posted here about it.


Hey that game looks interesting. What would you compare it to? Something like Fallout 2 ? Think I'll download it.
Title: WW2OL Eval Period Extended
Post by: gatt on June 28, 2002, 07:10:09 AM
Hardcase, will developers spend more time on flight models? I belonged to the beta-tester group for a while, however FM topics, discussions and improvements were rare, very rare. Looked like infantry and vehicles were the first priority. WW2OL FM's is *very* smooth, I like it, still I find AH and WB FM more challenging and in some way realistic (ehm). But thats just MNSHO ;)
Title: WW2OL Eval Period Extended
Post by: K West on June 28, 2002, 09:31:35 AM
"remember when AH was 2 weeks free trail? AH dying?"

AH has ALWAYS had a free 2  week trial for every potential customer who was interested.  Bad comparison.

Westy
Title: WW2OL Eval Period Extended
Post by: hardcase on June 28, 2002, 09:50:10 AM
thought that dale had added a week of freebie lately. My bad.

hardcase
Title: WW2OL Eval Period Extended
Post by: Charon on June 28, 2002, 10:01:19 AM
Quote
Hey that game looks interesting. What would you compare it to? Something like Fallout 2 ? Think I'll download it.

Sunking

The fallout series was a blast, 1 &2 anyway. I never tried "Tactics."

Charon
Title: WW2OL Eval Period Extended
Post by: Kratzer on June 28, 2002, 12:48:37 PM
Tactics was good.

LSN is pretty different... if anyone wants to play a game, send me one - haven't played in a while, but I bought it.
Title: WW2OL Eval Period Extended
Post by: Tumor on June 28, 2002, 01:50:18 PM
Quote
Originally posted by banana
I re-subscribed last night. Played enough in the last week to realize that WW2OL is finally out of the beta stage and is worth supporting with cash.

I appreciate Hardcase posting here, because were it not for that, I wouldn't have re-discovered WW2OL, and would've continued to think it was in the same state as I left it a year ago.


LOL!!  I cancelled last night (again) for the LAST time in... oh I'll guess about 10 patches.  I made it about 3 weeks this time around.  The game itself is somewhat better, but it's still kinda a drag really.  Then I got hit with this newest patch and immediately got some kind of "file is not valid and cannot be updated".  Checked the FAQ, thier fix didn't work so... buhbye.  Personally I find it no more entertaining than I did when it came out and... the FM is still a major joke.
Title: WW2OL Eval Period Extended
Post by: hardcase on June 28, 2002, 01:59:30 PM
tumore  there is one full install . If you patched it,  lots can go wrong. Think the full install is about 90 megs.

hardcase

sorry you didntget to enjoy it.
Title: WW2OL Eval Period Extended
Post by: Tumor on June 28, 2002, 02:11:54 PM
Quote
Originally posted by hardcase
tumore  there is one full install . If you patched it,  lots can go wrong. Think the full install is about 90 megs.

hardcase

sorry you didntget to enjoy it.


As I understand it, this latest patch is just a tech patch, no real in-game updates.  I got some time with the ??.. 1.64?  Still boreing.  The big patch is 105mg and I'm done wasting money and time on it.  I'll try again in vs 3.0.
Title: WW2OL Eval Period Extended
Post by: Kieran on June 28, 2002, 02:12:39 PM
I will go back when the AAA (Armored Axis Aircraft) get another look. I'm tired of pouring a ton of lead into a plane, setting it smoking, then watching it fly around killing stuff for the next 15 minutes before running away, all the while not exhibiting one iota of performance degradation. I'll admit the game was fun until it became quite clear something was seriously wrong with damage. Player tests this week confirmed my suspicions, CRS gave a "hmmm something might be wrong, we'll get to that sometime" answer, and I figure I have better things to do with my time.

Of course I have had generous offers to train me where to shoot, but I think I know how to shoot by now. ;) No prob, most of those guys meant well by their comments, but the fact remains the .303s are worthless against the heavy armor of the Axis air. If 5 seconds of fire cannot even tear off an aileron, it's time to play another game.
Title: WW2OL Eval Period Extended
Post by: hardcase on June 28, 2002, 04:36:18 PM
was he leaking fuel, water or oil?..fuel..they fly till they run out of it, water, seems to take a little while to overheat, oil usually drops them out of the sky fairly rapidly. What makes you think you haven't torn off an alieron, the flight models decays but i have fought on, lamed up and the damage graphics are not coded yet. The convergence is too long for my liking 300 yds for .303 is tough. I would like to see it drop to 150yds or become settable(they are working on this) Unless you are right at convergence, .303 can be like BBs.
Title: WW2OL Eval Period Extended
Post by: Kieran on June 28, 2002, 08:15:54 PM
Hardcase-

You are aware of the test conducted by two players? 5 full clips of mg from a tank at point blank into each aileron, 40mm AP shells into wings and rudders, and the plane lifted off and flew with no discernable difference in the handling? Sadly, this is my experience in and against that particular plane.
Title: man....
Post by: Mave on June 28, 2002, 08:29:51 PM
I'll give the rats a <> for a worty effort. As it stands WW2ONLINE is just garbage to me.<---ME    Anyways maybe if they got some funding it might be a worthy game in the future. Right now as I see it, Its the same crap that makes gameplay not fun! the FM's are porked, the framrates in the air, talking high end machines are crap. Where do you draw the line? Basically show me something that will get me back. Not just a bug fix that should have been done a year ago. Sorry hardcase I dont mind you coming here and telling us what new fixes are made, but for me it is the same old WW2online as I first played it.

Someone call BILL GATES so we can trash the engine for a new one and get some programers that know what they are doing. What a shame, the concept was great, yet reality is even more harsh.

Maybe in a year I'll help fund the cause :)

Mave