Aces High Bulletin Board
General Forums => Films and Screenshots => Topic started by: Blank on June 30, 2002, 09:26:37 PM
-
I'm trying to get into a games company over here in england, any one in the community (HTC staff included obviously) have any info on structure of AH planes, i.e. number of polygons, how many objects make the plane, how many texture panels are used?
heres the only plane i've made so far made with 3ds max:
-
Thats a VERY nice rendering job. The plane isnt 100% structurally accurate but its still a very nice model, i would pay you if i was a game designer :)
-
was mitsu does great sounds, surely there are modellers out there skilled enough to create planes/GV's which could take pressure off HTC?
look at the success of HALF life counter strike,that was origonally a mod.
just an idea. :)
-
Originally posted by Blank
look at the success of HALF life counter strike,that was origonally a mod.
Yeah and now its a lamer-10yr old Kid ridden game impossible to play :)
-
you can always take the challenge and build the planes for Il-2
don't remember right now, I think polycount was 3000 for highest LOD
-
thx Hristo for info, didn't know that, very appreciated :)
-
What you will find is that most modeling artists tend to prefer more polygons, yet the designers will restrict your polygon count, and then lower the count during production, and then again just before release. It's the biggest disagreement issue in game creation.
-
This is true:
examples;WB,AW,DoA,F-22,DeltaForce
these are programs that have lower polygon count than most games for other consoles(PS2,XBOX,etc.).
Polygon count in AH and WB3 are very high causing HD graphics and adding more polygons makes smoother Planes/GV's/People this is very good but designers become afraid cause of memory space so what they do is cause the model artists to lower the polygon count to save memory.:o
okay,I know this cause i've seen this on my PS2 and Delta Force 2
Metal Gear Solid 2 has a pretty good poly count,Delta Force 2 however has some problems(too low poly count).
games like MGS2 have exellent graphics like AH and WB3
games like DF2 have low graphics like AW,WB,DoA,and FF7
With thine point made I rest.
Good Night and God Bless thou:cool:
-
http://www.il2center.com
has user built planes, tips etc.
remember, you won't get paid for those ;)
-
AH gets away with high poly count because it has low res texture on objects.