Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Mitsu on July 01, 2002, 02:39:41 AM
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9. The plane and rocket smoke trails have all changed to particle systems.
He means we getting more realistic smokes in next version?
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It does sound that way, Mitsu :)
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Sounds like my PIII800MHz/256M/GF2 32M will be on its knees...:(
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XJazz I dont think it have THAT much effects..
If it does my 650mhz is for sale and its time to get new cpu.
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particle system means that every smoking plane start to emit particles...some of which are even dangerous. Take neutrino, for example, it is so small that you can hardly see it from your plane. Yet, it sticks to your propeller causing more and more drag until it actually stops.
Don't fly into particles !
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Particle system is a new way to model smoke, and it behaves much more realistic.
I assume the next logical step would be to model explotions in particles as well.
WWIIONLINE uses particle system when shells and bombs hit the ground, and the mud that are flying up in the air are modelled with the particle system, it have a really nice and realistic look to it :)
This is only a good thing :D
Lasse
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Originally posted by Hristo
particle system means that every smoking plane start to emit particles...some of which are even dangerous. Take neutrino, for example, it is so small that you can hardly see it from your plane. Yet, it sticks to your propeller causing more and more drag until it actually stops.
Don't fly into particles !
LOL!
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Originally posted by Hristo
particle system means that every smoking plane start to emit particles...some of which are even dangerous. Take neutrino, for example, it is so small that you can hardly see it from your plane. Yet, it sticks to your propeller causing more and more drag until it actually stops.
Don't fly into particles !
It's Ok Hristo, Neutrinos dont have much mass so the likelyhood is they will pass through your prop, straight through your groin area and only after passing through the back of your plane will they have lost enough velocity to lodge in the prop of the vulchin dweeb on yer six. (Which If it is during the rumble will probably be me:p )
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It will be interesting to see what this looks like. Warbirds has used a particle system for quite a while, and I always got good frame rates there even with the higher res planes on a PIII600/384/32meg card.
Of course, in WB I was flying in mostly empty arenas. . .:D
However, even in the scenarios I didn't see my frame rate taking a hit.
But it did take Warbirds a couple of tries to get a good-looking particle system that behaved like it was supposed to. They also changed everything to a particle-system which made for crappy looking tracers and ack bursts that were so weenie you often couldn't see them.
It will, therefore, be interesting to see what HTC have come up with, but I think they are doing it intelligently by just starting out with the smoke--from what the folks at Warbirds said, modelling fire with their particle system was the hardest part.
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Darn, this sounds real nice but I was hoping it was a reference to some new kind of particle beam weapon system to replace the laser guidance buff bombing. :)
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N1K's already have that weapon zipity!
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Take neutrino, for example, it is so small that you can hardly see it from your plane. Yet, it sticks to your propeller causing more and more drag until it actually stops.
LOL! A neutrino particle could pass 6 times through the Earth side to side in average before colliding with an atom, because of its size.
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Yo, physics boy! shouldn't you be down a nickel mine in sudbury?
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mitsu at the moment I believe two flat planes (not squashed aircraft) have a animated smoke or fire texture on them.
1st picture shows what they would look like with no texture (why you see a cross shape in smoke trails when following)
a particle system has an emmiter (where the particle form) each particle has physical attributes which may or may not be used, for ex, will gravity, wind etc have affect on them.
ex:
I would imagine that the emmiter will be at the back of the rocket, so as it travels particles will trial/be fired backward from it
see 2nd picture
note: the particles can be anything, they copy an object that you choose, so you could have lots of little tiny LA-7 coming out the back of a rocket if you wanted to :D
I hope this makes sense and we'll see how thet implement it.
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oops and second partilce picture:
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Blank: Hailstorm is implemented into AH ? :D :D eee I get it its just an example... Particle animation rockz btw :)
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Originally posted by Hristo
particle system means that every smoking plane start to emit particles...some of which are even dangerous. Take neutrino, for example, it is so small that you can hardly see it from your plane.
Oh My!!
Do these Particles then Blow up on impact like Sheep???
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I wonder if tracers will be put on the new particle system? I think that would look quite awesome.
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Very simple, really. The old (still existing) system is a piece of bread. The new system is one black-roll sushi that has disintegrated . Each grain of rice is a smoke particle, instead of all of the smoke being one piece of bread. :)
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But what part is the minced crab and cucumber? I really like sushi so this should be pretty cool :)
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So the new particle system comes with Wasabi????
Avid
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biggles analogy is good except he forgot one thing, the particle has to be something so here goes:
what we have now is bread.
particle system is sushi with lots of grains of rice,
and each bit of rice is in fact a piece of bread
understand?
I know how it work you'll all see when it happens LOL :D
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The smoke can not bend, that's impossible...it is you that must bend.
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Here is an example: http://romka.demonews.com/opengl/demos/zip/particles.zip
As you can see each 'particle' is a rendered object with its own properties. The program was written in OpenGL. Too bad AH uses Direct3D.
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Originally posted by Raly
Here is an example: http://romka.demonews.com/opengl/demos/zip/particles.zip
As you can see each 'particle' is a rendered object with its own properties. The program was written in OpenGL. Too bad AH uses Direct3D.
So, my bullets are the soy sauce. Are you saying it will be possible for me to shoot an individual grain of rice with a .303 round, since it has its own properties? Cool! It's all coming clear now. :)
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making me hungry....mmmm pepper steak with fried rice
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thanks guys. :)
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Screenshots! We need screenshots!
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Coolio, as soon as I level up to 10th I'm going to get a Tiffie that casts Meteor Shower :D
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Your never gonna get a tiffie high enough to make the particles burn up on re-entry to the earth's atmosphere. Yet another job the N1K excels in:D
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Be kind of cool if said particles were able to "stick" to other surfaces. These surfaces might include the canopy of planes following in the particle stream.
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Thrawn, there is no Spoon... I mean smoke.
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Originally posted by Mino
Be kind of cool if said particles were able to "stick" to other surfaces. These surfaces might include the canopy of planes following in the particle stream.
They can.
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Originally posted by Blank
note: the particles can be anything, they copy an object that you choose, so you could have lots of little tiny LA-7 coming out the back of a rocket if you wanted to :D
This rocket had better be perked!!!
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FESTER SAID CUCUMBER !!!!!!
And I for one, want to know WHY ???
Baaaaaaaaaad mental picture.....
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Originally posted by Mino
Be kind of cool if said particles were able to "stick" to other surfaces. These surfaces might include the canopy of planes following in the particle stream.
That would make trailing behind a guy with an oil leak a bad proposition. To bad we don't have silk scarves to wipe the oil of the windscreen :D
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and for the really impatient among us (guilty) maybe we can pester HT to toss up a screen shot of the new particle effects? huh? how about it? pretty pretty please? :D