Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Sandman on July 01, 2002, 08:54:54 AM
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While defending a field in an A6M, I took a rather vicious hit and then noticed the flames to the left and right of the cockpit.
Plane was still flyable, so I quickly dropped on the field and shut down the motor just before the wings broke off.
I was rather amazed that I had enough time in a burning airplane to land it and walk away.
Only thing missing was an accusation of cheating. :D
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Oh yes.. Zeros have this insane will to live against firey death..
Nothing strange.. carry on..
:D
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I once got 4 kills in a flameing zeke with both wingtips missing.
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Originally posted by easymo
I once got 4 kills in a flameing zeke with both wingtips missing.
I once saw a pink elephant hovering above my house...
:p
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Was the Elephants ears on fire? :D
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I Got Ya Beat -
I flew one sortie from the carrier in an A6M couple months back
I already knew about the flaming death - but didnt know how long it would fly before the wings 'burnt off'. Sure enough after about 3 kills on the deck with more red IB, somebody BNZ'd me and whoosh, flames - too far to land anywhere and over the water at maybe 500-1000ft.
So I fite it out until they fall off - but they took a while longer than normal??? Meanwhile kills go up, I'm still up, and the dead around me are yelling rat hehe
Anyways - there are different outcomes in AH from fire - for example - the b17, when on fire, has a random detonation sequence - it isnt THAT random (in time or seconds) but its pretty accurate - you just end up in the tower in a snap.
I am hoping for a reworked flight and object damage model - would go nicely with the new particle system hitech has for the smoke. But to see bullet holes in a wing (affecting performance)on an FE from say 600 and closer wouldnt hit the FPS too bad?
oh maybe in 1.14 :)