Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Fester' on September 22, 2001, 05:07:00 AM

Title: head movements in Aces High version 1.50?
Post by: Fester' on September 22, 2001, 05:07:00 AM
not a big concern really.

but perhaps one version could be added that models view system using human skull and spine/ torso to map out realistic head movement limitations and effects.

such as how eyeballs rotate around on a radius from the spine etc. limits of how head can be turned from one side to other.

how mast planes can only be checked their 6 one side at a time.

etc.

justa  feature to refine a long time from now i think.
Title: head movements in Aces High version 1.50?
Post by: Saintaw on September 22, 2001, 09:31:00 AM
As well as LW rockets....

Oooops, wrong thread  ;)