Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: air_guard on July 05, 2002, 07:56:35 AM
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hey !
here we got a awsome update and alot of you is whining abot the new terrain and warps ?
the warps will remain until the game is finnished downloading, and by all means the map is big :D That was what a lot of us was asking about :)
Give it a week or 2 before ya whine and shut the fuk up :D
bugs is easy to report in the bug selection and not here.
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here here!!!!!
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Agree 100% :D
The Wild Vikings
(http://www.lasse.as/twv.gif)
Commanding Officer
Lasse
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don't care about the warps... know they will go away but.... I don't care about any "features" that make it harder to find a good fight. the new map makes it harder to find a good fight.
There are a lot of people who don;t like to simply fly around doing nothing. I am one of em.
lazs
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You haven't figured out how to use the map yet laz2?
Wake up and smell the roses. Furballing IS NOT the be all and end all of this sim. You may even, after some objective thought, acknowledge that others may actually enjoy the strat aspects of the sim-and that your way is not the only way to fly n fight....
US$.02
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Lazs :) your to lazy to fite a real life fite ? You wanna have it short and quick ya loving amatour :D
Remember one of the words of the Aces in ww2 he said :
hey you guys ! fite the toejame outta ya selve but remember the only one comng home is prolly me :D
He was there up at very good altitude, and picked his targets one by one thats what I call a smart guy :)
jævla kverulant ha et liv eller få ett annet spill og spille ?
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yeah... let's get rid of all the "amatures" and all those crass guys who want to fight and are too lazy to learn the new skill of "finding a fight before you run out of fuel" or are too ungrateful to appreciate the 1 or 2 kills they get an hour. Let's force em out so that the game can have a good solid core of "real simmers" with lot's of room to milkru.. er "strat".. If you force enough guys out maybe it can be as deserted as WB!
The people telling us that there is plenty of action generally don't have a clue as to what real action is and could empty out even the most successful game if they had their way. It is that simple.
lazs
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Originally posted by llyr69
You haven't figured out how to use the map yet laz2?
Wake up and smell the roses. Furballing IS NOT the be all and end all of this sim. You may even, after some objective thought, acknowledge that others may actually enjoy the strat aspects of the sim-and that your way is not the only way to fly n fight....
US$.02
Speaking for myself. I get to fly and hour, 2 at the most when I logon, hence furballin' is the be all end all for me. If it becomes necessary to spend 30 minutes of that time in the tower lookin at the clipboard for the little red bars, then thats a waste of my time.
There are those that actually enjoy furballin'. A subjective thought on my part.
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Eksplisitt og implisitt funksjonsbeskrivelse, inversfunksjoner, grenser, kontinuitet, derivasjon, differensial, Riemannsummer, bestemt integral, delvis integrasjon, substitusjon, delbrøkoppspalting, areal, buelengde, volum, moment massesenter og treghetsmoment.
thats about it :D
Mathematical method 1 !!
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Ok, i've just been playing for 2hrs and it was sooo boring. Rook, knits and bish no longer fight each other- it's turned into a competition of who can capture the most undefended fields. I found one good furball but eventually we got overrun by attackers because the defenders went off attacking undefended bases up North.
When i click on map all i see is a red bar or a green bar in a sector, no green and red bars in the same sector. The map is so large that it's more efficient to attack an undefended base than to defend your own. I've the choice of attacking an undefended base (which i could do offline for free) or become the lone ranger defending a base from a hoarde of cons. Neither of which i find fun:(
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Is it time for a dedicated Fighter town map?
I miss the old AW FT arena.
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Originally posted by lazs2
The people telling us that there is plenty of action generally don't have a clue as to what real action is and could empty out even the most successful game if they had their way. It is that simple.
lazs
My definition of furballing is lots of planes and lots of kills and deaths to go around. Is that yours? If it is, I've found good furballing every time I've been on.
I genuinely don't understand the "I can't find a fight" argument. Since the new release, if I've been in the mood for a furball it's taken me all of two minutes each time to find the biggest one going (and I've been on in both UK and US evening time). A lot of people are experimenting with all the new stuff, trying out buffs, new planes, etc. But in about a week, the nonserious buffers will have given up, the new planes will have been evaluated, and we'll all be back to furballing.
This argument has nothing whatsoever to do with the map, and everything to do with patience, or rather lack of it. "OK, the new release has been out 30 minutes now so can we all go back to playing the way I like to play?"
I agree that the initial map interface could use a re-design to accomodate the larger map. Maybe something like color-coding those flashing bases to indicate varying intensities of engagement. But seriously, if you're one of the people getting bent out of shape because it now takes you a couple of minutes rather than 30 seconds to find a fight, you need to change your therapist, who/what you're sleeping with, your drug of choice, or all three--because clearly they aren't working for you.
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No problem finding fights here. Landed a few multi kill sorties in FM2s and P40Es (including a 5 kill) early this morning.
Yes the clipboard map is tenuoulsy butt-ugly and some of the terrain tiles are obnoxiously bright but overall Ive enjoyed myself more than I have in many many months.
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I have to...I can't believe I'm doing this....agree with Lazs.
*hides head in shame*
If time is short, I'm looking for a fast fight and it's tough to find on this huge map. When I have hours to kill flying the NOW VERY SKILLED BUFF SORTIES :D it's still not as much fun because the fields I'm bombing are virtually undefended.
As I always said, I prefer to fight my way in, drop my iron, and fight my way out. I hate bombing ghost towns.
I hope this is not the only map for 1.10.
AKs did a great job on the map, but I think it's too damn big for the current player base. Maybe when we get some more recruits...
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I agree 100% with Lazs and Apache, this map has GOT TO GO! The only good thing about this huge map is that we're not being charged by the hour...hmm, guess that really has nothing to do with the map :p
I like the idea of a desert map, just not one that forces me to throw away a perfectly good pair of contact lens due to eye strain trying to find a fb...any fb. Not to mention the one or two hops I can only get before I hear a "honey-do".
HT, 86 the "inverted Mercedes" map, please!
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Well, I'm whining because I can't play Aces High anymore as the terrains are more system demanding than the last ones were. It's unplayable for me. I actually visited WWIIOL last night, and found the frame rates there better than in AH. It's a sad day when that's happening.
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Originally posted by air_guard
jævla kverulant ha et liv eller få ett annet spill og spille ?
Ahhahahahaha :)
Glöm bara inte att det kan finnas fler personer som också förstår de nordiska språken. ;)
Någonting som jag tycker är ganska roligt är att skriva en massa på Svenska såhär, och sedan slänga in namn som Lazs eller Blue knights såhär...det brukar bli en hel del funderingar för dom som inte kan något nordiskt språk :D "hey what does that mean"
hehehe
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Ok, i've just been playing for 2hrs and it was sooo boring. Rook, knits and bish no longer fight each other- it's turned into a competition of who can capture the most undefended fields. I found one good furball but eventually we got overrun by attackers because the defenders went off attacking undefended bases up North.
When i click on map all i see is a red bar or a green bar in a sector, no green and red bars in the same sector. The map is so large that it's more efficient to attack an undefended base than to defend your own. I've the choice of attacking an undefended base (which i could do offline for free) or become the lone ranger defending a base from a hoarde of cons. Neither of which i find fun.
My thoughts exactly. Couldn't have said it better.
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Originally posted by Hortlund
Ahhahahahaha :)
Glöm bara inte att det kan finnas fler personer som också förstår de nordiska språken. ;)
Någonting som jag tycker är ganska roligt är att skriva en massa på Svenska såhär, och sedan slänga in namn som Lazs eller Blue knights såhär...det brukar bli en hel del funderingar för dom som inte kan något nordiskt språk :D "hey what does that mean"
hehehe
hehe putta in den for morro skyld steve :) bare faenskap fra min side hele posten :D
må inrømme at det er litt gøy og få dem til og reagere !!
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I appreciate the tremendous amount of work that went into this new release. In fact, I like it very much. I like the new bomber scheme (even though I'm a dedicated fighter pilot), the new planes, the radar circles, and the new map. The map's height variations, canyons, and base placement are excellent. So, here's a big
to all who contributed to the release!
I do agree with some of the earlier posters, however. (I intend this only as feedback and not as criticism.) It is unquestionably harder to find a good fight than it was before. I know, because I spent several hours at various times yesterday trying to find one. Oh, I did manage find a couple of decent, semi-prolonged fights, but nothing approaching the scale of the furballs that one used to find all the time in the MA. If you only have short stretches of time to play (as I do with a new baby), it is quite frustrating to "try to find a fight before you run out of gas."
Having said that, my experience of yesterday does not surprise me. If we are going to use a map that is four times larger than the old maps but just as densely covered with fields, bases, cities, and facilities, we are going to need four times as many players to get the same density of action that we had before. (Actually, on this map, I think that we will need more than four times as many. Action tends to concentrate on the defined fronts, and due to its round, symmetric nature and lack of natural defensible positions, this map may tend to generate front lines that are more than four times as long as those on the old maps.) Perhaps some don't want the action quite as dense as before, but I think we will need on the order of 1000-1500 players on the new map before it will really shine.
Thanks again HTC (and others)! Your dedication to your product is, in my experience, unrivaled!
- JNOV
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The first night was pretty unplayable for me due to lag. The second night was much better. I like the map and its features but it is to big. I actually drove an osti by myself to an enemy town leveled it the gooned it myself without anyone freindly or foe every being in my map square. On any of the other maps this would have never happened. I do agree that the other maps could be bigger but I think we might have gone to the opposite extreme. The AKs did alot of hard work making this map and I would like to see it stick around for latter, maybe when the servers and AH population allows 1000+ pilots online. Because my squad is so small and I often fly alone I gravitate to smalle5r fights so this map suites me. But I understand the value of a quick fight. As with all new versions of the game it usually takes a few patches to iron out the bugs and make it suitably playable for most pilots. I think what Im trying to say is that everyone here has a valid point and opinion. Just keep in mind that AH is an evolving game and when it stops evolving is when we should all start worrying.
Jougal
Happy Hunting
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1. we got rid of the headon 1 kill dweebs (those that cant aim for toejame and lucky crash kill in a spit )
2. 1 sorti la7 dweebs is also gone !!
3. got rid of the 29k lancaster dweebs
4. got rid of mu loving hangover finnaly
yeah i see the writing erros and fek eveyrone pointing a finger at me by that reason :D
lazs: du er en jævla hjelpeløs stakkar i visse situasjoner :) (joke )
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I like it. It feels more like real life. I can find a fight if I want one, and I can get lost if I want to. I like the difficulty bombing and have almost fully overcome the learning curve. I enjoy "hunting" for bomber formations.
The only problem with this release and map is that it is different. Please learn to appreciate the improvements. The best thing about this map is that it can handle lots of people and still play the same. I spent 4 hours last night in very densely populated areas with real furballs, and I also spent time trying to sneak attack bases, which were lightly defended. No complaints here. I had all the fun I was looking for.
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Hey, and another reason for all the euro-zoners who do no longer hold an active account...
The parity Euro - Dollar! AH is at its cheapest for us! :D
I know it's not good for exports, but hey, now's the time to buy abroad :P
Daniel
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As I stated elsewhere, the problem that we're all reporting is that while the map size has been doubled, and the area quadrupled, the default arrangement of 3 countries in each sector means that the number of front-line bases each country has is around 40. Compare this to Mindanao (a crowded map), which starts with around 5 front-line bases per each country.
If we assume the rear bases feed the fights over the forward ones, we can arrive at the number of approximately 15 "hot zones" at the start of the map.
Do the math: Mindanao: ca. 15 "hot zones" at the start. 300 people online, that's 20/hot zone. That's too crowded.
AKDesert: ca. 120 "hot zones" at the start. 300 people online, that's 2.4/hot zone. 300 in AKDesert is equivalent to having 35 people online in mindanao. To get to about 120 (which I think was a good number for Mindanao), we'd need 1000 people in AKDEsert. Those numbers may happen, but not yet.
If we took the map and gave a whole slice to each country at the start, instead of the current subdivision, we'd have 36 "hot zones" at the start. The fit would be ideal.
We want a spread of high-density and low-density fights. But we don't want people to get into a plane looking for a fight only to find the two enemies in the area landed already. Milkrunning field capture isn't a challenge.
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Originally posted by SkyVon
I agree 100% with Lazs and Apache, this map has GOT TO GO! The only good thing about this huge map is that we're not being charged by the hour...hmm, guess that really has nothing to do with the map :p
I like the idea of a desert map, just not one that forces me to throw away a perfectly good pair of contact lens due to eye strain trying to find a fb...any fb. Not to mention the one or two hops I can only get before I hear a "honey-do".
HT, 86 the "inverted Mercedes" map, please!
So Im cornfused, you need a new map or a new wife?
Now, I havent had a hard time finding a fight, My biggest problem has been the massive whine fest since the new version came out.
And its everywhere, incountry chanel neme channel and even on squad channel :p I like the new version, love the planes and am sure there will be new maps. All you crybabies are really getting on my nerves :D yall are lucky im a peaceful man or id kick yall tulips :cool:
Now, back to pizza...
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Originally posted by air_guard
hehe putta in den for morro skyld steve :) bare faenskap fra min side hele posten :D
må inrømme at det er litt gøy og få dem til og reagere !!
Vi er faktisk flere end du regner med:D ,men det er faktisk :D
"dom fattar inte et dug"
;)
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Haven't had any problems at all finding a good fight.
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While I may be biased I feel that a large map offers most a better opportunity to do what they want. If they want to furball there is nothing stopping them. Notice I said most, it does take more than just a few to make a furball.
I have a suggestion, if you want to furball try defending some bases, particularly the large fields (zone masters). We've found it very easy to capture these bases with little resistance offered. It may simply take a better understanding of the new strat system before there are any large fights.
Seems to me that the ones that are crying/whining the loudest are the ones that want to force others to play the way they want. Glad they are not in control of this game.
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I think Dinger makes some good points.
It was by design not by accident. It just may be that right now, we don't have enough players to make full use of it.
I think what is prolly needed now is an interim map. Built on a 512x512 scale but only using 3/4 of it. Maybe 2 zones per country.
Its hard to know exactly how the dynamics will play out until you actually put 400 people in it. Its not a total loss. If it helped them get 1.10 sooner or with more planes then I'm satisfied. It is also helping them exercise the strat system so they can get a feel for what they need, for what works and what doesn't. They can still keep this one to fill out a rotation later on when we have 800-1000 players. They can even retexture it something other than desert. They can do what they want. Its their property now. ;)
Wab
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AKIron....
Most players don't give a rats arse about the strat system and never have, the center island of the isles map, A1 on uterus, are all examples of (to ALOT of players) what a fight/furball is...
Bases close together, creating the inevitable big clash. These bases also have very little strategic value.
A mission of 20 planes attacking a large 'zone' field likely won't create a furball... it will create a flash in the pan that lasts 15 minutes until A) attackers wiped out and they then try attack somewhere else or B) attackers get the vulch going ...
No furball there...
A front line now thats what... 10x larger than any of us are used to... spreads those few strategically aware players real thin...
Sure hope a solution can be found to the milkrunning issue ...
SKurj
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Skurj,
I agree, some maps create situations that result in furballs where many are forced to fight in a small area whether they want to or not. A few participants like only these. Most like them at least occasionally but I bet many don't want them all the time.
What's to prevent a challenge being issued over channel 1 for all interested to fight over a couple of fields? Everyone has the freedom to join in, still, it probably wouldn't be the big fight that those partial to furballs want. Not as often anyhow.
Maybe the map is too big. I think it's still too early to make that judgement though.
If what you say is true, that most don't care about strat, and I'm assuming you mean that most just want to dogfight and furball then a large map will actually facilitate that quite well. There will be plenty of places for a furball where there will be little interference from those looking for a strat game. Much more than a small map. There just won't be many places where a furball is forced on anyone.
I suggested before that perhaps this is what some are afraid of. No one will be forced to play the way only a few want to but can't because of their low numbers. As to their selfish desires I couldn't give a "rats ass".
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To those of you who have the end-all beat-all solution to what you think is wrong with the map and the game, spend some time making a terrain. Lots of time and effort and thinking went into the one we are using with 1.10 right now. If you're gonna criticize it: a)constructive criticism helps more than negativity, make positive suggestions rather than rant about how hard it is to find a fight. b)put forth some effort and time of your own, get busy with the terrain editor and come up with something that fits ALL of the criteria for AH. Include features that will cover all of the wants and needs in AH, not just endless furrballing, nor strato buffing.
The best HTC can do is reach a compromise, something that has a little of everything, for everybody.
I've found no problems at all finding fights since 1.10 has been out, and at the same time, I've had no problem doing strat stuff. Anyone can do anything they want and not get in the way of others, not "ruin a good furrball", etc.
As Yeager is prone to say: "Relax, it's just a game."
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akiron... what maps "forced" people to fight in a small area wether they wanted to or not? Every map I have ever seen had fields that were deserted to take off from. I never seen one map where you couldn't avoid all contact with the enemy if you desired except.... when you were down to 1 or two fields possibly. I have been knight and rook when we were down to 4 fields and two of em were deserted of cons.
The good think about 1.10 tho.... is you are less likely to see a high alt milkrunner kill the fighter hangers at a field that is part of a furball.
lazs
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I think what is prolly needed now is an interim map.
Good point. As the population increases, use a little more of it. In that way the change in player density would not be as drastic.
WB now I think is using a 256 map with a population of 70 :eek:
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It is easier to be a critic than a builder. But you don't have to make maps to make a contribution. While simply expressing dissatisfaction (="Whining") about the map is not something I'd recommend, it does give some sort of feedback.
I think the map's pretty good. But, as AKWabbit pointed out, it hadn't been tested under a load of 400 players. Well, we've tested it now, and we can identify some shortcomings, such as A) field elevations are excessive and B) the current set up spreads the planes out too much, leaving vast tracts of undefended fields. This setup favors the offense ("field capture fans") to such a degree that combat can be hard to find.
Heck I was on earlier, and it was 20 against 0 where I was. WHen my PC Locked up, it was 20 against 3.
We've identified the problems, and I think the solutions are not that difficult: reduce the elevations across the boards and change the default field arrangement so that instead of distributing each country's starting fields across three slices, make it "one slice, one country" to start with.
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Originally posted by lazs2
akiron... what maps "forced" people to fight in a small area wether they wanted to or not? Every map I have ever seen had fields that were deserted to take off from. I never seen one map where you couldn't avoid all contact with the enemy if you desired except.... when you were down to 1 or two fields possibly. I have been knight and rook when we were down to 4 fields and two of em were deserted of cons.
The good think about 1.10 tho.... is you are less likely to see a high alt milkrunner kill the fighter hangers at a field that is part of a furball.
lazs
Mindanao comes to mind. While it is a great looking map and fun to fly there are bottlenecks that often cause very large furballs. If most want large furballs then it should only be necessary for someone to pick a couple of fields and spread the word.
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reduce the elevations across the boards
I think thats doable. I sent HT a new elevation file to look at that lowers the alts.
and change the default field arrangement so that instead of distributing each country's starting fields across three slices, make it "one slice, one country" to start with.
Yeah maybe. If you moved the HQ around to behind each pizza slice the it would split out well that way. Of course you lose all the canyon fights. All the fighting will be across the channels. Good or bad I dunno.
I think HTC should hold off a little longer before doing that to see if things improve abit as people learn their way around the map. I think the new clipboard feature HT added today gos a long way to helping find a fight. You cna now toggle off the icons and just look at the dar dots and sector counters to find a good density. Then turn on the icons and find a field to get you there. We should wait to see what effect that has before anything else.
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One other feature I'd like to see: in addition to the generic "Base under attack" vox message, I'd like to see a system text message scroll that gives more detailed info like "Base 123 is under attack" I never know how long the icons have been flashing, if its a new attack or old one. If we got a textual message when the base first comes under attack it makes it easier to just ".move xxx" to what ever field the message said without all the juggling of zooming the map and trying to decipher where Ronnie:) was talking about. That would go a long way to counter balance the milk running. Most now have no idea whats getting hit. By the time they figure it out the base is already gone. Or they never bother zooming out to try and find which base exactly was underattack. A specific report would be much more helpful and help to concentrate forces where needed. It would make it much more likely people will jump over there to defend because they know exactly where to go.
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Wab
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I'd like to see a system text message scroll that gives more detailed info like "Base 123 is under attack"
Actually to expand that....
I'd like to see a system text message scroll that gives more detailed info like "Base (5,17) 123 is under attack"
(5,17) would be the sector
123 would be the field number
Wab
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How about slicing the Pizza in half and only having 2 countrys. That way you'll get 150 to 200 on each side. Instead of 100 to 133 ppl. or less when there are less than 300 total online.This way even if you only have 100 ppl online you'll have 50 or so on each side hopefully. instead of 40,30,30 or even #'s.This would hopefully give enough enemys on each side to create a furball for those that want that and missions for those that want to hit strat and take bases.This would also end the two countrys picking on one and even thing out a bit so all stand a chance at survival instead of getting hit from all sides and only having 2 or 3 bases to up from.
Enters Dream State
Then call it Allied and Axis.Split the plane set in that order.I know some of you aren't crazy about this but if you want to fly spit or a La7 or a 190 you would chose that side. Then if you wanted you could reduce the changing side to 1hr limit instead of 12hrs that it is now for those that like to fly all planes.
Then you would have more enemys on each side which would lead to more attacking bases together. More furballs More historical aspect. You would get the best of both worlds IMHO.
This would set up a true front in which you could probably find a Furball... or you could do a sneak attack since it is a huge map.
Start a RPS of some sort with Perk point to the next years plane set on either side. That way people would actually be able to fly the early war planes without having to dodge the faster planes untill the Perks build up or that planes introduction to the war comes into play. Then you could fly all planes near the end of the war except the me262 leave that perked so only a few can fly it at the end of the TOD or when they have amassed the point necessary to fly it.
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What's to prevent a challenge being issued over channel 1 for all interested to fight over a couple of fields?
Because it just doesn't work. Last night during prime time on the east coast around 9:00PM (about 350-400 players online) my squad had about 5-8 people on. We couldn't find a good fight so we decided to start an offensive against the Rooks in the SW quadrant (I think around 140ish) to force them to fight. In fact we ended up with 5 or more AK's with us and a few other guys for a total of between 15-20 people at any given time.
Did the Rooks fight? At first, then as each one died, one by one they disappeared. We started to split the entire quadrant and had drove a "dagger" of fields towards the edge of the map. What did they do? They started trying to milkrun fields off to the sides instead of fighting.
So I got on Channel 1 and asked if they were ever gonna fight. Nothing. Then we started advertising which field we were gonna take next. "Ok , we're gonna take XXX now". Nothing.
This continued until the server spontaneously reset around 10:30PM EDT and we all logged in disgust at our wasted work.
And before someone loses his cool, this isn't an insult to Bish, Rook, or Knight. All sides are fighting this map pretty much the same.
I like this map, it could be alot of fun if it had alot more players. And I know what it takes to design maps, remember I designed the Central Med map which was the first 512x512 map. Its a real Pain in the A## and takes a huge amount of time.
But right now, this map is just not reaching its potential in the MA. Given the size of the map, the current player density, and 6+ fronts per side to spread everyone out even further.
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Lazs,
To find a furball:
zoom map out completely (so you can see whole map), shut down all field icons, alt icon , etc. You'll be looking at a bare map with only sector bars. Now pic an 'high activety area' by zooming in and scrolling to it (with shift and mouse), turn on field icons and select the field you want to take of from.
I agree it is a bit more work to find the area you're looking for, but what ya expect with a 512X512 big map.
You can still find ya furnballs m8, especially around a CV that comes near an enemy field.
GL.
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apar and iron... there was exactly one good fite available if you were a knit last night and none the first nite. We had people constantly scanning the map and asking on country and channel one.
fortunately... it was a very good fite between 87 and 95 fluffs could not ruin it no matter how they tried. While I was happy with that I would prefer that there were a few other choices. It seemed odd to have 40 fields and no radar and then get radar back only to find that with such a huge map.... no fights.
87-95 all day every day can get a little boring but it sure beats nothing. Maybe a few more more fields less than a sector apart that are both medium/large fields?
lazs
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hmm I hope nobody was insulted by my post, didnt meant to do that.
ok have fun and shoot like toejame so I can surive :D
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Don't know what you guys consider a good fight but I was on for over 5 hours last night and never lacked for one. Sure was wishin' for a permanent squelch list though. If I ever consider helping build a terrain again someone please shoot me.
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Originally posted by lazs2
apar and iron... there was exactly one good fite available if you were a knit last night and none the first nite. We had people constantly scanning the map and asking on country and channel one.
fortunately... it was a very good fite between 87 and 95 fluffs could not ruin it no matter how they tried. While I was happy with that I would prefer that there were a few other choices. It seemed odd to have 40 fields and no radar and then get radar back only to find that with such a huge map.... no fights.
87-95 all day every day can get a little boring but it sure beats nothing. Maybe a few more more fields less than a sector apart that are both medium/large fields?
lazs
LOL! Not enough furballs? Damn lazs... at some point you have got to realize that you are just squeaking to be squeaking.
AKDejaVu
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deja... one is enough. If something happens to it tho then you have to go through a very tedious and sometimes fruitless search for another in such a cluttered map. One is good but having a few more fields that were a little closer together would be nice.
if you ak guys are so thin skinned then maybe you shouldn't put yourselves out in the public eye so much.
lazs
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While flying a different on-line flight sim some years ago, a new larger map was created to handle more players. HTC is doing the same. This sim has grown greatly over the last two years not only in aircraft and voice, but in the number of players that have been attracted to the game.
There wasa a great deal of whining also about the larger maps in the other flight sim. But eventually as the number of participants grew, the map size no longer had an effect. It's the number of aircraft in the virtual map that actually determine the size, not the terrain itself.
I'm glad the size was adjusted in anticipation, instead of the process of flying on smaller and smaller maps because of the growing number of subscribed virtual pilots. Fighting in a phone booth sized arena is fun for some, not for others. A furball arena seems appropriate for those who like the quick fight. And....do we not have one already?
Also.......you won't see me accusing anyone of whining because they have expressed an opinion. Expressing an opinion is not a criminal act, and guaranteed by the Constituition of the US :D
For those who are having difficulty with the new maps keep at it! As the numbers grow, as in the past flight sim I participated in, the arena will shrink. Not in size, but because the numbers of virtual pilots will increase. Always better to enlarge the terrains before one HAS TO and have eveyone complaining at once that there are to many players in that small area. Terrain and map design takes time......figure it was better to do it now then later when pilots walking on one another.
Just MHO :cool:
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Thanks for the effort AKs but the map is not very good match to AH. AH needs an Earth map.
I hope this is a nice way to put it to you guys, I don not intend to be hurtful about it.
I feel the best balanced and most realistic map in AH was the Baltic map. This is what we should strive for here. It gave everyone something to do. CVs had planty of water to fight in. Strat guys had plenty of targets and high fields in the rear to climb from. Furballers and fighter guys had close fields like all the #40s across the water. GVs had lots of easy flat terrain. We had mountains here and there as well.
HTC a "Baltic style" map in an inbetween size would be the best.