Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: RJH57 on July 05, 2002, 04:34:15 PM

Title: How do I disable holddown for fixed views?
Post by: RJH57 on July 05, 2002, 04:34:15 PM
Is there a way to make the instant cockpit views (left, left-front, left-rear, rear,...)  fixed so I dont have to hold down the view key? In other words, I want to go to a fixed cockpit view, release the key and stay in that view, _NOT_ have it automatically snap back to forward view.
Title: How do I disable holddown for fixed views?
Post by: Wotan on July 05, 2002, 06:46:47 PM
F10
Title: <F10> not the answer
Post by: RJH57 on July 06, 2002, 08:43:40 AM
Wotan:

thanks for the repy but only saves the head position, it does _not_ disable the automatic return to the default forward view when view key (1,2,3,...9) is released while in instant mode, which is what I want. Since is a Snap - i.e., holddown - mode why in bloody h*ll did they also make the view keys holddowns? I HATE KEY HOLDDOWN VIEWS!    

FurBull
Title: How do I disable holddown for fixed views?
Post by: SKurj on July 06, 2002, 01:21:22 PM
not sure u can RJH, and i think yours is the first post requesting this feature i've seen in the last 2 years of browsing this board...

so its not a popular feature +)


SKurj
Title: How do I disable holddown for fixed views?
Post by: fuzeman on July 06, 2002, 03:14:57 PM
I never used it but what about 'Pan mode'. Well I did try it once or twice, never online though. The movement was somewhat slow and wouldn't be easy to change in combat, at least for me it was.
fuzeman
Title: How do I disable holddown for fixed views?
Post by: LoneStarBuckeye on August 09, 2002, 10:54:52 AM
I've thought about this, too.  As far as I can tell, the only way to do it is to have a programmable joystick that is adaptable enough to allow you to program this "feature."  To my knowledge, the only such stick is a TM Cougar.  

Before I sent my Cougar back to TM to be replaced (bad coolie switch), I played around with this and wrote some code that seemed to work correctly.  Basically, each time you detect any of the eight directional inputs from the coolie hat, you release all of the coolie switch inputs using the KU command (even though they are not all held down, obviously) and hold down the input that was detected using the KD command.  For example, if you define

view:release KU(KP1 KP2 KP3 KP4 KP6 KP7 KP8 KP9)

you can use the following code to accomplish the task (if I recall correctly):

BTN H1U   view:release KD(KP8 KP5)
BTN H1UR view:release KD(KP9)
BTN H1R   view:release KD(KP6)

etc.

You can use a similar scheme for the "view up" (KP5) and "view down" (KP0) modifiers.

The only problem with this scheme (for me), is that I use the coolie hat "up" position to correspond to "front up," so I needed to define a separate key to return the view to the front.  It is also possible (I think) to define a "flash to front" key that will look to the front for a determined period of time and then return the view to where ever you were looking before, but that is a bit more involved.

- JNOV