Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Blank on July 06, 2002, 06:51:19 AM

Title: con trails maybe close?
Post by: Blank on July 06, 2002, 06:51:19 AM
just thinking, it has been asked before 'can we have con trails?'

Now we have airshow smoke, so there are particle generators on the wingtips of the aircraft already (where the smoke comes from)

how hard can it be to add a line of code that reads:

if altitude >(greater than) 25k then smoke =1 (on)
if altitude <(less than) 25k then smoke = 0 (off)
end if
end if

also have to change the smoke so thats its alot thinner and lasts longer.

now i'm not a programmer but it should be fairly straightforward,

now I hear you say:
'what about my FPS?'
well at altitude your FPS should be good as there are no ground objests being rendered, so you shouldn't get to bad a hit.

It would help to identify buffs altitude
and it would look cool.

What do people think?
please HT consider this if people like it :)
Title: con trails maybe close?
Post by: Mitsu on July 06, 2002, 06:58:09 AM
Ahhh I want to see vapor-trails too...
Title: con trails maybe close?
Post by: ra on July 06, 2002, 08:21:53 AM
Sounds nice, but I would rather see wingtip vapor trails under high G loads first.
Title: con trails maybe close?
Post by: CyranoAH on July 06, 2002, 08:52:27 AM
Yesss vapor contrails

Daniel