Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: NUTTZ on July 07, 2002, 03:31:01 PM

Title: Ma5
Post by: NUTTZ on July 07, 2002, 03:31:01 PM
I think HTC going to 512x512 maps is the proper way to go. So I think the design should focus on this size. that doesn't mean the fields need to fill up the whole map.

Comments?

Also , I like the idea of the 3 teams each being split into 2 areas on the map. IMO it stops the gangbanging and insures you have a field to up from.

Comments?

This is really hard to give a realistic terrain shape, while breaking it into 3 EQUAL parts.
Here is a draft ( already in the editor ) I have started. The 3 teams i split with the red lines to show land owners. The HQ placement I just put in, which at first causes a problem. I think the water is equal for each teams CV's to fight each team equally.

Comments?

IMO i feel we should stick to greens and earth tones.

Comments?

Remember this map is 512X512 Cv's will fit up most of the "rivers" you see on the map.

The map doesn't really show elevations. but as you get closer to the enemies HQ ( or further inland ) you'll be fighting an up hill battle.

Comments?

I'll pop a few feilds in and post the .res file in here. I'll constantly change add stuff from the comments so I'll post the upgraded res files in some sort of numerical order.

(http://www.GraphixOne.net/images/mapMA5.jpg)


NUTTZ
Title: Ma5
Post by: BenDover on July 07, 2002, 05:13:00 PM
i think i see a prob, rooks are bang smack in the middle, they'll more than likely get gang banged


looks good thou
Title: Ma5
Post by: Hawk52 on July 07, 2002, 05:30:33 PM
Someone is always going to be in the middle, any way you slice it.
Alot will depend on how and where the battle starts, as to who that will be.

I like also like the green earth tones on the maps, they look and feel much better than anything else I've seen.

Any Idea when we'll get the new Editor ?

Looks good Nuttz  :D
Title: Ma5
Post by: NUTTZ on July 07, 2002, 07:16:29 PM
well, you can look at it a few ways. yes Rooks would be in the center, BUT since their land is ajoining it would balance that. Also IF map is reset, I think the sides are placed random so every side would get it's chance in the center. Since every side has 4 fronts it looks equal to me.

I replaced the hq's in the area I felt they should be in, I'll have to map out the squares to place HQ's so they all are the same miles from any enemy front.

About the new editor, i haven't a clue, i have to wait just like the rest of ya's


NUTTZ


Quote
Originally posted by Hawk52
Someone is always going to be in the middle, any way you slice it.
Alot will depend on how and where the battle starts, as to who that will be.

I like also like the green earth tones on the maps, they look and feel much better than anything else I've seen.

Any Idea when we'll get the new Editor ?

Looks good Nuttz  :D
Title: Ma5
Post by: AKIron on July 07, 2002, 09:58:32 PM
I like it Nuttz. Looks balanced to me but as someone already mentioned, the rooks appear to be in the middle. Even though there are the same number of fronts for each side, perception of unfairness leads to grief.

I'd paint some fields on it and run it by Hitech before spending too much time in the editor. Looks balanced to me.

Oh, and we can it expect it when? 3 days? :p
Title: Ma5
Post by: NUTTZ on July 08, 2002, 12:22:34 AM
OK, heres a more balanced map, Not breaking the countries apart.

I made a tool to balance the arena into 3 equal parts and used another shape to add the HQ's so they are evenly spaced apart from each other and thier bounderies.

Black=water,lowest level
white= height
(http://www.graphixone.net/images/MA5test.jpg)

COMMENTS?????


NUTTZ
Title: Ma5
Post by: EvilDingo on July 08, 2002, 12:37:13 AM
Half the problem with the MA map in it's current state is that it's just too big. It might not be too big for the few short hours in prime time, but it's too big 80% of the rest of the time. I think that looks like a great bitmap, but if it takes the entire 512x512 it might be an effort largly wasted.

My suggestion would be to make a 512x512 map, but only use about 2/3rds of the space.
Title: W
Post by: SunKing on July 08, 2002, 12:38:35 AM
I like the second map alot. The 1st map looks like the Rook HQ is closer to each border versus the other two countries HQ.

Maybe make the exact center of the map sea level so we could add some close bases to ensure these big maps will cater to any wishing to furball. i.e. Furball island. Just to insure all styles of play are considered.
Title: Ma5
Post by: Innominate on July 08, 2002, 08:44:29 AM
Am I the only one who would like to see a map centered around CV vs CV fighting?
Title: Ma5
Post by: hitech on July 08, 2002, 11:16:22 AM
Nuttz, on your 2nd map, draw some zone lines like 3  to 5 zones per country.
Title: Ma5
Post by: NUTTZ on July 08, 2002, 07:42:51 PM
Ok, I'm not sure How the zones work. Assuming they work like the resupply does now, This would be a general first run. It looks equally balanced. I used 4 zones per country. If the zones need to be closer to the fields for more realistice speeds of the convoys, I can move them up and add a 5th zone behind each HQ supplying the back feilds. Since i have no fields yet this would only be an approximation.

NUTTZ

(http://www.graphixone.net/images/MA5Zone.jpg)


Quote
Originally posted by hitech
Nuttz, on your 2nd map, draw some zone lines like 3  to 5 zones per country.
Title: Ma5
Post by: LLv34_Camouflage on July 08, 2002, 11:21:07 PM
How about a little mixing in the middle, like a furball-island sort of thingie?  Kinda like what Wabbit hinted in Sabre's thread - having a beach head for invasion...

Something like this:  the circles represent the strat-zones, the solid areas represent areas with fields.
Title: Ma5
Post by: Moose1 on July 09, 2002, 07:01:01 AM
I like the second map a lot Nuttz.  If the waterways are all wide enough to handle a CV, so you can potentially take the risk of driving a CV well into another country's territory and use it to make a surprise behind-the-front attack, so much the better.

One idea that I saw on another thread was to make the terrain generally slope upward toward the HQ and rear areas--the highest bases would be at the rear and the bases toward the starting "fronts" would be lower.  This would give a slight advantage to the defenders.

I also like Camo's idea of the "furball island" in the middle for the folks that just want to fly and kill.

Oh, and I also vote for 384x384.  I like the AKDesert map a LOT, but using every inch of 512x512 does seem to be a bit much even with 450+ in the MA.  Maybe put high mountain ranges around the perimeter of the map to fill it out to 512x512?
Title: Ma5
Post by: hitech on July 09, 2002, 11:32:35 AM
Nutts, didn't meen that type of zone lines. The resone we use that type of display on the map is to show ownership of each strat piece. We could also just draw boundires around the lines but it's harder to see whats going on. Think of zones as small counties that can be captured.


For layout purposes the boundries of the zones works much better.

When you capture a zones master field, your country then owns all resources in that area. So lay out areas that can be captured.
Title: Ma5
Post by: NUTTZ on July 09, 2002, 07:21:34 PM
Ok NP, I do have questions. I can resupply feilds using barges to cross the rivers. Can I assume the "zone" can cross rivers? Is it meerly asigning one field as the "zone" ownership? And I think I read that the 'Zone" that HQ is in CANNOT be captured?
Just wanted to know before I equalized and place the "Zones"

NUTTZ


Quote
Originally posted by hitech
Nutts, didn't meen that type of zone lines. The resone we use that type of display on the map is to show ownership of each strat piece. We could also just draw boundires around the lines but it's harder to see whats going on. Think of zones as small counties that can be captured.


For layout purposes the boundries of the zones works much better.

When you capture a zones master field, your country then owns all resources in that area. So lay out areas that can be captured.
Title: Excellent
Post by: BGBMAW on July 09, 2002, 07:56:12 PM
I think you guys are kikn asss..when i get more time(lol) and some more knowledge of the terrain edidtor I will atempt.

I really apreciate you guys putting in work to make maps. Releiving HTC to work on other problems/needs/wants..(like my own personnel destroyer/battleship bought w/ perk points:))

But keep up the work...Me and many other MAW's and fellow AH's apreciate it greatly



Keep on Trukin

Love BiGB
xoxo

p.s.  I probaly wouldnt kiss alot of you..bu it the thot that counts
:D
Title: Ma5
Post by: thrila on July 09, 2002, 10:13:33 PM
Nice map, Nuttz.  Now where are my boobies......
Title: Ma5
Post by: BenDover on July 10, 2002, 01:51:23 AM
well i'm planning on making a training map for bombers, 10k field start, and lets just say theres a surprise for doing a successful run

but lets not hi-jack this thread
Title: Ma5
Post by: NUTTZ on July 10, 2002, 02:10:05 AM
OK, First off, I like this step by step, My eyes have been open to a more understanding of a few unanswered "WHY's"

I placed the "Zones" And They Looked at first pretty equal, and it wasn't easy at all. after placing the " Zones" whether they are exactly equal, it doesn't stop there.... A nasty thing reared it's ugly head, it name....... "Perception"!!!! Careful planning of the zones showed 2 countrys HQ zone "could" be attacked by CV, while One could not, so i added a river so NOW it is completely equal.

(http://www.GraphixOne.net/images/MA5testz.jpg)

NUTTZ
Title: Ma5
Post by: brady on July 10, 2002, 04:37:49 AM
I like what your doing with the second map NUTTZ looks good, I also think that the bigger map is one of the best things that have happened to AH in a long time, at least since the adation of CV's. Gameplay in the MA is fluid and fun again lots of great fights and some of the Best GV battles I have had since the Beta maps, TY for this.
Title: Ma5
Post by: hitech on July 10, 2002, 07:50:21 AM
Not bad nuttz:

Now lay out icons of cities,factorys and fields, note indicate zone master field.

Only thing i noticed is that you might end up puting some ilands in the rook z5 and bish z4,Just depends if you have enof land too place the number of fields and strat stuff.


Basic guidline for field placement is no closer than .75 sector no farthar than 1.5 sectors.
Title: Ma5
Post by: hitech on July 10, 2002, 07:59:26 AM
Just wan't to prevent a future problem.
Zone numbers are global,i.e. each country dosn't have the same zone numbers.

And zones 1 2 and 3, must corispond to bish HQ,knit HQ and rook HQ respectivly.

BTW this is pretty much how the ak design went.
Title: Ma5
Post by: Sabre on July 10, 2002, 08:09:05 AM
HiTech: I don't want to hijack Nuttz thread.  I was just wondering if you could take a look at my notional MA map posted at:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=57335

and give me some feedback.  Go to the end of the thread for the most recent pic.  Thanks.

Sabre
P.S. Nice map Nuttz (as usual;)).