Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: SKurj on July 13, 2002, 01:01:21 AM
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Besides possible frame rate issues... is there any reason why 4 city tiles (and objects) couldn't be all placed together to make 1 large city?
visions of large city GV battles.. +)
SKurj
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the biggest I've found with out a notable FR hit was just over 1 mile, you should check out my gv-teams map
soon with anti-spawn camper proventions:D
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Originally posted by SKurj
Besides possible frame rate issues... is there any reason why 4 city tiles (and objects) couldn't be all placed together to make 1 large city?
visions of large city GV battles.. +)
SKurj
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were you going to add something?
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? don't know why that happened.
Anyway
You could replace the clutter type ( for example use CB1 ) for your texture tile ( like the snow texture ). You could even texture your snow tile to make it look good matching for buildings.
(http://accesswave.ca/~tscott/AH-stuff/CB1-1.jpg)
This won't hurt your frame rate and you can always add seperate buildings that can be destroyed.
The only problem with this is that they don't show up from afar, only when you get close to the tile. May not be as noticeable in ground vehicles as it is in planes.
Pokie