Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: SKurj on July 13, 2002, 01:01:21 AM

Title: Larger cities and facilities...
Post by: SKurj on July 13, 2002, 01:01:21 AM
Besides possible frame rate issues... is there any reason why 4 city tiles (and objects) couldn't be all placed together to make 1 large city?

visions of large city GV battles.. +)


SKurj
Title: Larger cities and facilities...
Post by: BenDover on July 13, 2002, 04:48:06 AM
the biggest I've found with out a notable FR hit was just over 1 mile, you should check out my gv-teams map

soon with anti-spawn camper proventions:D
Title: Re: Larger cities and facilities...
Post by: pokie on July 13, 2002, 03:38:59 PM
Quote
Originally posted by SKurj
Besides possible frame rate issues... is there any reason why 4 city tiles (and objects) couldn't be all placed together to make 1 large city?

visions of large city GV battles.. +)


SKurj
Title: ?
Post by: BenDover on July 13, 2002, 04:21:28 PM
were you going to add something?
Title: Larger cities and facilities...
Post by: pokie on July 13, 2002, 04:53:47 PM
? don't know why that happened.

Anyway

You could replace the clutter type ( for example use CB1 ) for your texture tile ( like the snow texture ).  You could even texture your snow tile to make it look good matching for buildings.

(http://accesswave.ca/~tscott/AH-stuff/CB1-1.jpg)

This won't hurt your frame rate and you can always add seperate buildings that can be destroyed.

The only problem with this is that they don't show up from afar, only when you get close to the tile.  May not be as noticeable in ground vehicles as it is in planes.

Pokie