Aces High Bulletin Board

General Forums => Films and Screenshots => Topic started by: Blank on July 18, 2002, 03:48:33 PM

Title: My Tiger II, New pics
Post by: Blank on July 18, 2002, 03:48:33 PM
Been fishing recently in other forums, caught a few as well with my tank.

Seriously though, I haven't quite finished it yet, still have inside to texture, and little details like MG's to put on, but I would like some useful comments on the tank, Texture, etc so that I can make it really good.

Keep in mind its a low poly model and my aim was to make something comparable to whats in AH.

thx :)
Title: My Tiger II, critique please.
Post by: Blank on July 18, 2002, 03:55:30 PM
sorry forgot Picture :D
Title: My Tiger II, critique please.
Post by: Nefarious on July 18, 2002, 04:37:08 PM
Looks pretty Good!...One of these days Ill start posting my models.

You need to add some dirt, and rust and just in general wear and tear.

Im in school right now, and my classmates just critiqued your model, My class is advanced 3D textures...
Title: My Tiger II, critique please.
Post by: Turkey2 on July 18, 2002, 11:08:38 PM
I love it, if its got different guns than any tanks now i'd be happy with that right there
Title: My Tiger II, critique please.
Post by: ZeroPing on July 19, 2002, 12:21:15 AM
1 ?
Is the turrent moveable? if so make it look like it ;)
Im learning how to use bumpmap.. rotoscop colors transparencys and modeling... so far so good ;) (coming from a n00b in skinning/modeling)
Title: My Tiger II, critique please.
Post by: Blank on July 19, 2002, 06:33:17 AM
zeroping yep the turret does move, gun raise etc.
Some inprovements on the texture.
Again any feedback welcome.
Title: My Tiger II, critique please.
Post by: Nefarious on July 19, 2002, 09:06:00 AM
Lookin good blank, I like the all white one at the top...
Title: My Tiger II, critique please.
Post by: SFRT - Frenchy on July 19, 2002, 11:38:52 AM
looks great but you forgot to model the red icon on the top of it, you know the billboard who say "tigrII blahblah":p
Title: My Tiger II, critique please.
Post by: Blank on July 19, 2002, 01:54:59 PM
If I did that you'd do this to my tank Frenchy! :D
Title: My Tiger II, critique please.
Post by: SFRT - Frenchy on July 19, 2002, 03:00:23 PM
:D
Title: My Tiger II, critique please.
Post by: CDR Akira on July 19, 2002, 03:59:49 PM
Great Winter tank

That could go in AH or WB3

ask HTC if you could empliment it to patch 3,4,5,6,etc.

who knows the luck you could have:D
Title: My Tiger II, critique please.
Post by: mason22 on July 19, 2002, 04:33:04 PM
blank,

what are you modelling with and rendering with?
Title: My Tiger II, critique please.
Post by: Blank on July 19, 2002, 06:53:10 PM
mason22
All done in 3DS Max ver4
rendered using the standard 3ds max scanline renderer.
I am using 25 dim spotlights arranged in a dome (light multiplier set at 0.7)
This give a pretend raydiosity render (as max doesn't have raydiosity as standard,)
Also it renders very quick less than 30 seconds.

my system:
1.1ghz athon
A7V mother board
Geforce 2 GTS 64 Mb AGP - display 1
Matrox Mystique  PCI  -  display 2
512Mb pc133 sdram
duel boot-  windows XP Pro/windows Me - use windows XP pro to play AH
soundblaster Live!
Microsoft FF 2 joystick

heres how I have set up my light rig,
all lights are instanced not copied.
more lights are better but  render times increase. :D
Title: My Tiger II, critique please.
Post by: mason22 on July 19, 2002, 07:26:11 PM
nice setup....could you spare that light file?  :D

purty please.
Title: My Tiger II, critique please.
Post by: Blank on July 19, 2002, 08:03:07 PM
No probs, here it is :D
Its the 25 spot lights and a stage shape (sort of a bowl to give it that gradient near the horizon)

All lights are instanced so a change to one will affect all of them.
Shadows set to map not raytraced (gives soft edges not hard)
light multiplier = 0.7
colour = white


Makes models look nice though :D
Title: My Tiger II, critique please.
Post by: Blank on July 19, 2002, 08:18:40 PM
by the way theres a few junk objects in the file, some bits of biped,and footsteps, dont worry as there all under the stage and dont show in the rendering, just delete them.

To use file,

open up your model file, then select merge from the file menu and select the light rig file, select all in the popup box and ok it.

render your piccy.

have fun :D

To make it even better put another ring of lights under the stage to uplight the sceen a bit, and make them grey or brown to emulate light reflected off the ground. :)
Title: My Tiger II, critique please.
Post by: Nefarious on September 29, 2002, 01:48:12 PM
Hey Blank, I decided since everyone is a Tank mood, Id model my own. Any Good tips on doing Treads?
Title: My Tiger II, critique please.
Post by: Blank on September 30, 2002, 09:07:39 AM
Hi Nefarious :D
sorry for not replying sooner been away on surfing holiday.
mmm treads...

I dont really know how to make some good ones but this it what I did:

in photoshop
1,Drew a couple of links for the track and used the clone stamp to make it longer
2, in used  the alpha to cut holes in the links so you can see trough them

in Max
1, Using the line tool i made a shape around the wheels.
2, I extuded the shape
3, added Unwrap uvw  mapping co-ordinated to the track shape and added the texture

render and tracks have wholes through due to alpha cutting.

I haven't tried but I see no reason why you couldn't animate the texture map on the tracks to make them look like they move.

Also have a close look at the tracks in operation flashpoint.
Title: My Tiger II, critique please.
Post by: Nefarious on September 30, 2002, 09:36:57 AM
here is my Tiger I, not textured...

The treads are actually booleaned right now Im thinking about changing it.
Title: My Tiger II, critique please.
Post by: Blank on September 30, 2002, 10:48:22 AM
pretty cool :D

you should start a thread like I did so everyone can watch it change as you work on it more.

tracks are pretty much the same as mine except I used planes so had to force 2 sided on them.

how many polys buy the way?

working on an idea for the tracks.

I look forward to the textured version. :)
Title: My Tiger II, critique please.
Post by: Nefarious on September 30, 2002, 12:28:12 PM
I havnt checked poly count but its probably pretty high...
Title: My Tiger II, critique please.
Post by: cajun on September 30, 2002, 01:43:48 PM
VERY NICE!! :eek: :eek:  Esecially the winter tank!
Heres some tank models I made in a 2 player tank game I'm making... Textures stink though, I made them in MSPaint! lol

Frame rate & matrix texture allso stinks.. as u can see in the pic I get a frame rate of bout 45 and I havent even added shooting, shooting collision, or sounds yet...