Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SirLoin on July 21, 2002, 07:17:00 AM

Title: Add Crater Damage On Airfields
Post by: SirLoin on July 21, 2002, 07:17:00 AM
It would give level bombers a new strat...Planes would have to take care on rollout and use grass...Have a short time period for crater repair like 5 minutes or something..

Thoughts?

Title: Add Crater Damage On Airfields
Post by: iceydee on July 21, 2002, 07:18:18 AM
good idea! :D
Title: Add Crater Damage On Airfields
Post by: Revvin on July 21, 2002, 07:47:46 AM
Yes craters that destroy undercarriage would be a great addition. With targets on airfields so spread out and the way the arena is setup for fast capture by throwing swarms of heavy fighters at a target being able to crater the runway would make buff's a viable option to aid a field capture.
Title: Add Crater Damage On Airfields
Post by: iceydee on July 21, 2002, 07:55:25 AM
isn't gv's already affected by craters, or have I just dreamt this? :rolleyes:
Title: Add Crater Damage On Airfields
Post by: Duedel on July 21, 2002, 09:15:35 AM
was a dream i guess
Title: Add Crater Damage On Airfields
Post by: lazs2 on July 21, 2002, 09:18:36 AM
I don't mind the crater damage or rolling out on the grass but....

I don't wan't to spawn in a crater or hjave one right infront of me that I can't see.   That was allways real phony about crater damage...   I don't know how they would avoid that.
lazs
Title: Add Crater Damage On Airfields
Post by: Vortex on July 21, 2002, 09:42:36 AM
Don't know that I'd like this. I think its too quick and easy a way to shut down an airfield. Run a couple buffs loaded with 100lb eggs in a crossing path over a field and it would be pretty much out of operation. One formation would work as well, providing you don't mind looping back for a second pass. It certainly would be a good use of area bombing, although I doubt the intent was to make field supression easier than it was before. It would be with craters active imo.

That's not to say the idea should be discarded outright. I think one would want to make this a bit more involved and put in place some dependancies. i.e. X and Y (factories perhaps) need to be destroyed first before crater repair time goes from, say, 30 seconds, to 5 minutes, as an example. As long as X and/or Y targets require a concerted effort as well. Just thinking out loud though. The only dependancies I can think of would first require a much different layout to the present strat model and the objects within the game space.
Title: Add Crater Damage On Airfields
Post by: Revvin on July 21, 2002, 09:45:45 AM
They already fixed that problem that was seen in WB by having the choice of runway to start from and also being able to taxi from the hangars. Make a perimeter within the airfield where grass does not have such a great effect on speed and there you go problem solved. If you're at the point where every conceiveable spawn point is cratered and all hangars are gone then sorry but it's a little too late to think about defending your field.
Title: Add Crater Damage On Airfields
Post by: LePaul on July 21, 2002, 10:24:42 AM
As HiTech mentioned way back when, we had crater damage in one version, possibly by accident.  It was quite something to see pilots have to TAXI to take off positions and avoid the damage rather than the usual full power and go.

Also, same goes with the ground units.  Drop a 4k bomb then watch an Osty drive through what should be a pretty crude yet deep swimmin' pool

This suggestions comes back every few months, I'd love to see it implemented.  You wanted weakened/realisic buffs, fine...you got em.  But let's re-evaluate bomb hits that do not cause secondary damage.
Title: Add Crater Damage On Airfields
Post by: Targo on July 21, 2002, 10:34:53 AM
why not enable damage to the runway ...it is possible to destroy it, offline atleast :)
Title: Add Crater Damage On Airfields
Post by: JoeDirt on July 21, 2002, 11:24:24 AM
this would be cool!
Title: Add Crater Damage On Airfields
Post by: BenDover on July 21, 2002, 12:13:29 PM
Quote
Originally posted by Targo
why not enable damage to the runway ...it is possible to destroy it, offline atleast :)



wouldn't be the same
Title: Add Crater Damage On Airfields
Post by: SKurj on July 21, 2002, 12:38:39 PM
more realistic fields first..


SKurj
Title: Add Crater Damage On Airfields
Post by: JoeDirt on July 21, 2002, 12:50:15 PM
Quote
Originally posted by SKurj
more realistic fields first..


SKurj


how would they do that?
Title: Add Crater Damage On Airfields
Post by: Vortex on July 21, 2002, 12:55:44 PM
Quote
Originally posted by Revvin
They already fixed that problem that was seen in WB by having the choice of runway to start from and also being able to taxi from the hangars. Make a perimeter within the airfield where grass does not have such a great effect on speed and there you go problem solved. If you're at the point where every conceiveable spawn point is cratered and all hangars are gone then sorry but it's a little too late to think about defending your field.


Two buff formations using 100lb bombs dropping in a crossing pattern (or a single one looping back for a second pass)...picture an "X" or a "+" pattern...would shut down a field entirely I think. You would have no place to gain speed before hitting a crater.

As well you could take out an FH with a 100lb bomb rather than the requisite 2.5k required now. How? Simple, all I need to do is plop a crater right in front of the spawn point and the FH is useless. The minute a spawned plane tries to move, it craters and dies. A single jabo could, in effect, take out all FH's at a field. Dat not good.
Title: Add Crater Damage On Airfields
Post by: Revvin on July 21, 2002, 12:59:49 PM
A single Jabo could not take out all positions, not all the runway spawn point or hangar entries, if a bomber manages to do this damage then you've already left it too late. It's not like you don't have the warning, not only from people looking at the clipboard inbetween flight but also the flashing icons and 'your base is under attack' wav sound.
Title: Add Crater Damage On Airfields
Post by: SirLoin on July 21, 2002, 01:01:03 PM
Enable 1000 lb bombs only for runway craters.

Title: Add Crater Damage On Airfields
Post by: eddiek on July 21, 2002, 01:03:52 PM
I vote add the crater damage.  More incentive to make an attempt to stop buffs rather than ignore them and then complain about what they did to your poor airbase when you can't take off from that field.  :p
Title: Add Crater Damage On Airfields
Post by: SKurj on July 21, 2002, 01:05:21 PM
joe... one lane runway? not a typical field...

i posted elsewhere about this.. but if it was a paved runway it sure as hell was alot wider than we have in AH

If it was grass, some (not all) were big enough to permit planes to take off in any direction they chose

Sure some strips were dirt tracks, but none that could handle a lanc were as narrow as the runways in AH +)


SKurj
Title: Add Crater Damage On Airfields
Post by: Vortex on July 21, 2002, 01:45:02 PM
Quote
Originally posted by Revvin
A single Jabo could not take out all positions, not all the runway spawn point or hangar entries, if a bomber manages to do this damage then you've already left it too late. It's not like you don't have the warning, not only from people looking at the clipboard inbetween flight but also the flashing icons and 'your base is under attack' wav sound.


I didn't say a single Jabo could take out all positions. I said a single jabo could take out all FH's as starting points, which it could.

Sir Loin's suggestion of limiting this to only 1k bombs, however, would go a long way to counter many of the concerns I mentioned.
Title: Add Crater Damage On Airfields
Post by: Voss on July 21, 2002, 02:09:50 PM
I landed a CHog on an enemy field that we had been shelling and egging for quite awhile. The runway appeared quite rough.
Title: Add Crater Damage On Airfields
Post by: RafBader on July 21, 2002, 02:13:02 PM
Yes lets have runway damage!Then let's add a DC-9 catapiller bulldozer and some dumptrucks for the new seabee squad . When the runway grid is damaged they can be implimented to repair the breached iron gridplates.So the damaged area will stay damaged as long as it takes the workcrew to repair the damaged section of the runway:D .

 Sorry guys could'nt help myself.


Oh and lets perk the bulldozer
Title: Add Crater Damage On Airfields
Post by: MrLars on July 21, 2002, 02:17:18 PM
Since there are only 2 hanger spawn points you could take out all "hanger" spawn points with one jabo. Atleast I've never seen more than one fighter or bomber hanger able to spawn planes, even when that particular hanger is destroyed but not the rest.

I like the 1000lb idea but it would be too easy to take out an entire large field with only 8 bombs.
One at each spawn point would do the trick...opens up some interesting gaming possibilities, none all that good IMO.
Title: Add Crater Damage On Airfields
Post by: iceydee on July 21, 2002, 02:24:27 PM
maybe the runway should be treated as any other object in AH.
you'd have to drop say 6000lbs of bombs on the runway to make
it unflyable. And when it is destroyed, it doesn't have any spawn points
Title: Add Crater Damage On Airfields
Post by: SirLoin on July 21, 2002, 02:31:28 PM
1000 lb bombs from level bombers only could make a crater...

Title: Add Crater Damage On Airfields
Post by: Targo on July 21, 2002, 02:36:17 PM
Seems to be implemented only on akdesert map :confused:

before
(http://members.brabant.chello.nl/~m.chmiel/ahss5.JPG)


after
(http://members.brabant.chello.nl/~m.chmiel/ahss4.JPG)

:D
Title: Add Crater Damage On Airfields
Post by: iceydee on July 21, 2002, 02:40:28 PM
lol
Title: Add Crater Damage On Airfields
Post by: TheCage on July 21, 2002, 02:54:34 PM
IMHO if you model runway damage, once destroyed it should be like any other object and be down for a period of time even if the base is captured.   This would preclude the new owners from starting up operations the instant the base changes hands.   It would also force the owners to defend the field until it was fully opened for operations.  Just my two cents worth.
Title: Add Crater Damage On Airfields
Post by: Shiva on July 21, 2002, 05:39:31 PM
As I posted in another thread on bomb damage, this is a crater from a 550-lb bomb dropped from a Stuka attacking an armored train; the scale of the crater can be estimated from the track guage and the people standing to the left of the train:

(http://mailer.fsu.edu/~akirk/tanks/pol/PolishArmoredTrain.jpg)

The US Air Force had standard approximations for crater size depending on bomb weight:


Bomb Weight           Crater Diameter
 250-lb GP             10 feet
 500-lb GP             15 feet
1000-lb GP             35 feet
2000-lb GP             50 feet


The depth of a crater is approximately half its diameter; this approximation holds all the way up to large nuclear detonations.