Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: DingHao2 on August 07, 2001, 10:25:00 AM
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Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...Kill ack, land goon...
Think it's time for a few new targets...fuel depots, ammo depots, towns, AI controlled tank attacks, capturable factories, infrastructure, rail yards, flak batteries, bridges...think of all the variety that there could be...no more base checkers...
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Isn't what you're seeing more a result of frustration at trying to find "depth of play in a WWII setting"; when what you should be doing is A2A combat?
Stop the hamster wheel!
Start the Scenarios!
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Sure I do A2A combat...its just that I get tired of it sometimes, and I want to do some mud moving...but there is hardly any mud to move.
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Ding:
AH Country Strategic Targets:
City targets - Increases rebuild time of factories and HQ
HQ - Kills all radar for a country
Fuel refineries- Increases rebuild time of fuel tanks at fields
Ammo factories- Increases rebuild time of ammo available at fields
Training barracks- Increases rebuild time of barracks at fields
Radar factories- Increases rebuild time of radar at fields
Ack factories- Increases rebuild time of fields acks
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And here's what I suggest adding in addition to the current list: fuel depots, ammo depots, towns, AI controlled tank attacks, capturable factories, infrastructure, rail yards, flak batteries, bridges.
Why do we have an Il-2 (anti tank platform)if there's hardly any tanks to shoot up?