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General Forums => Aces High General Discussion => Topic started by: Duedel on July 24, 2002, 03:59:33 PM

Title: Bombing: suggestion that fits all?
Post by: Duedel on July 24, 2002, 03:59:33 PM
Add new industrial zones instead of these little factories we have now. Let's say every country has 3 industrial zones (including many many buildings for carpet bombing, many 88mm -mannable). If all zones are down to 80% or even 100% the war is over and the map resets. the country with the most field wins.

The map resets also like the way it is now. This means there are two ways to win the war.

Scared about high alt bombers? Kill them like it was in WW2.

Only problem i see is milkrunning ...
Title: Bombing: suggestion that fits all?
Post by: Chairboy on July 24, 2002, 04:04:17 PM
Sounds great.

I challenge, however, the concept of milkrunning.  In a game w/ historically innaccurate friend or foe radar that's available at all times, the burden of defense lay w/ the country under attack.  All the tools are in place for a country to see an incoming bomber on 'dar (whether ra or bar) with enough time to get fighters in the air.

The Milkrunning Myth deserves to die, it simply does not apply to the game in its current form.
Title: Bombing: suggestion that fits all?
Post by: Duedel on July 24, 2002, 04:13:29 PM
BTW the down time of field objects should be depending on on how much the the industrial zone is down.
Title: Bombing: suggestion that fits all?
Post by: Karnak on July 24, 2002, 08:15:50 PM
Duedel,

This is the same as Wotan's idea.  I disagree with it because it removes the bombers from the game.  The game isn't the reset, its the journey to the reset.  This idea removes bomber flier's from participating in the journey by separating them from the rest of the play mecahanisms.

I mean, great, bombers would be able to reset the MA at will (something that I think furballers would be far more annoyed with than my idea) but they can't play with the rest of us.


I don't thnk building a second, token, sandbox and exileing the bomber fliers to it is the answer.
Title: Bombing: suggestion that fits all?
Post by: Duedel on July 25, 2002, 02:48:38 AM
Ups havent seen that this is Wotans idea (sry Wotan good idea lol).

I dont think so Karnak. A seperate possibility to win the war will lead in new action and more REALISTIC action! IMO it doesnt remove the bombers from the game cause they are still a part of it otherwise they couldnt cause a reset.

The furballers wouldnt be effected at all cause they need unporked fields to fly. It wont be easy to kill all industrial zones so resets where rarly taking place. But the fluffers had a new toy to play with and a toy that could even cause somthing that hurts the other country.

In addition we could get two new types of gamers:
the high alt buff formation flyers (habf's)
and
the high alt buff formation interceptors (hafi's)
Title: Bombing: suggestion that fits all?
Post by: lasse on July 25, 2002, 03:19:29 AM
Great idea, one of the best in a very long time :D

Go for it !

The Wild Vikings
(http://www.lasse.as/twv.gif)
Commanding Officer
Lasse
Title: Bombing: suggestion that fits all?
Post by: Seeker on July 25, 2002, 04:36:27 AM
" I challenge, however, the concept of milkrunning. In a game w/ historically innaccurate friend or foe radar that's available at all times"

And I challenge you to prove this is historicaly inaccurate.


Go read some books.
Title: Bombing: suggestion that fits all?
Post by: Duedel on July 25, 2002, 04:46:57 AM
Argh cant find this great article right now but it was about a P-38 Squad trying to sneak into a big german airfield at ???.
Very interesting read. Will do more research and try to post the link here.

Edit: ups was a low level recon mission

http://www.flightjournal.com/articles/bizerte/bizerte_1.asp (http://www.flightjournal.com/articles/bizerte/bizerte_1.asp)
Title: Bombing: suggestion that fits all?
Post by: Wotan on July 25, 2002, 06:54:07 AM
again karnak I am confused as to what it is you think bombers should do?

Any suggestion that they be given a somewhat "historical" roll is
seen as an attempt to remove them from the game.

You know as well as I do that given the choice most fighters would ignore them. Thats part of the problem now. A good number of bomber folk cant hit their target. Therefore they are generally ignored.

Why should the rest of us be forced to fly a in such a way that is less fun just to satisfy a small group.

Any suggestion like lazs or duedel or I have made is the only way to give bombers a chance to recreate their historical roll and make them "usefull".

The fact you believe that for the most part they will be "removed" from gameplay by such a strat is system basically proves my point. Most buffers feel that the only way they are useful is by the impact they have on fighters.

"Weakening" the hangers only makes them more attractive to jabos. Crater damage to a runway is the quickest way to get folks to log off and stay off.

In no way should bombers impact the ability of fighters to take off where and when they want. Anything that gives 1 buff pilot the ability to stop the fun of a good numbers of others is BS.

Thats not the roll bombers had historically and there are better planes  in the main suited for the support of base capture.
Title: Bombing: suggestion that fits all?
Post by: Duedel on July 25, 2002, 10:27:26 AM
What Wotan said
Title: Bombing: suggestion that fits all?
Post by: runny on July 25, 2002, 10:28:51 AM
Quote
Originally posted by Karnak

I mean, great, bombers would be able to reset the MA at will (something that I think furballers would be far more annoyed with than my idea)


Are you kidding?  I'd love  for the strat types to be able to play their way without stopping me from playing my way.
Title: Bombing: suggestion that fits all?
Post by: devious on July 25, 2002, 11:16:33 AM
I like the idea. The problem with furballers ignoring the bombers could be circumvented by having them pay dearly for allowing their countries industrial facilities getting bombed, say:

- damaged industries won't put out low ENY planes anymore, escalating to a point where they get only < 40 planes;

- fuel tanks, ammo bunkers and barracks get depleted by the planes starting from an airfield.  They get refilled by supply convoys/trains/barges, but the rate of resupply drops as industries sustain damage;

- base object rebuild times are linked to industry damage.

This would force the countries to have a mix of missions going on, escorted bomb raids to make the other's time miserable, and defensive patrols/intercepts to uphold their well-being.
Title: Bombing: suggestion that fits all?
Post by: runny on July 25, 2002, 12:45:11 PM
Quote
Originally posted by devious
The problem with furballers ignoring the bombers could be circumvented  


Why is this a problem to be circumvented?
Title: Bombing: suggestion that fits all?
Post by: easymo on July 25, 2002, 01:01:59 PM
Well, at least one of them came right out and said it.
Title: Bombing: suggestion that fits all?
Post by: Wotan on July 25, 2002, 01:10:45 PM
I dont think anyone has a problem with having the arena reset. The problem comes when I side is down to 2 or 3 bases and the other 2 countries dont push for the reset. It then causes folks to log off especially when the fuel and fighter hangers are porked over and over.

Having the bombers trigger reset wouldn't bother most folks at all. Most bomber pilots in ah arent up to te same skill level that I have seen in other games. So it would be pretty tough for a feww lonewolf bomber pilots to reset the arena.

The few bomber squads that are in ah would really have to know their stuff to co-ordinate and pull off a bomber triggered reset.

Believe me if folks see large numbers of bombers ib they will respond. Those who would choose to ignore them can do so.
Title: Bombing: suggestion that fits all?
Post by: Karnak on July 25, 2002, 09:46:32 PM
Resets every hour would be far, far more annoying, I assure you.

There you are in your great furball, when the map has to be changed and you're all foricibly landed.

As opposed to the endgame being pretty unpleasant for the losing side.  I actually think my idea would make the endgame shorter.

Another way would be to say when one side is down to 5 fields the war is won by the side with the most fields.


Wotan,

As you repeatedly completely failed to grasp what I was saying, or the flexibility it would have in balancing, I see no point in even talking to you in regards to this subject.
Title: Bombing: suggestion that fits all?
Post by: Wotan on July 25, 2002, 11:01:22 PM
I completely grasp the "strike xx factory" = "weaken xx structure" that would be far worse then the laser bombing of previous versions. There very little flexibility or balance in your suggestion.

Bombers should not effect fighters.

Thats what you cant grasp. Everyone of these threads has bombers pilots suggesting some way to stop fighters from upping as a means to make bombers usefull. You claim thats not your intention but offer a suggestion that is the direct opposite.

You contradict yourself and blame others for pointing that out.

Weakening the fhs or any structure is by far a step backwards beyond even the previous bomber model. It would also make these structures far easier to kill by jabos. So not only would it negatively impact the bomber roll but it would disrupt fighter on fighter combat.

So again whats your point? How does that help?

Answer or not its irrelevant,  I dont think ht would ever put your suggestion into practice.