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General Forums => Aces High General Discussion => Topic started by: eskimo2 on July 24, 2002, 06:18:39 PM

Title: "Mission Theater" Concerns and Questions.
Post by: eskimo2 on July 24, 2002, 06:18:39 PM
There are 2 things that concern me about a "mission only theater".

1.  My first concern is over mission opposition.  A mission theater will only be fun if there are players to oppose.  Missions would become very boring if there is no one to fight against.
* If you can only join missions, how do you oppose an enemy mission?  
* If the Axis have an offensive mission, will the Allies automatically have a defensive mission to counter it?  
* If all the defenders die once, can they no longer defend?  If defenders only get one life, once all of them die, the mission then becomes a milkrun, and perhaps boring.

2.  My second concern is what do people do between mission start times?
* If missions start every 30 minutes, and your dead or done in 15 or 35 minutes, what is there to do until the next mission starts?  
* Will people end up going to the MA, TA or CT (if it still exists) to kill some time until the next mission?  If so will folks have trouble staying in sync with the mission theater start times?

How do you think these concerns will be, or could be, dealt with?

eskimo
Title: "Mission Theater" Concerns and Questions.
Post by: Puck on July 24, 2002, 07:27:09 PM
YES!  We HAVE a winner (or is that whiner?)!

I knew someone would start a thread stating concerns about a system that does not yet exist.  

You know, now that I think about it, version 13.08 has me a little worried.  How are they going to implement the new VR stuff and still maintain compatability with my old Pentium 8 100 THz system?  Will I still be able to use the GeForce 12 Au6.023E+22 VR adapter?

I just KNOW the bish are going to claim the modeling on the sheep doesn't "feel" right...  :eek:

:D
Title: "Mission Theater" Concerns and Questions.
Post by: Toad on July 24, 2002, 07:29:30 PM
Nicely done, Puck.
Title: "Mission Theater" Concerns and Questions.
Post by: SunKing on July 24, 2002, 07:32:07 PM
patience... and don't lose sleep worrying yourself.
Title: "Mission Theater" Concerns and Questions.
Post by: SirLoin on July 24, 2002, 08:01:21 PM
Jeeze,does this mean when ever HTC makes an anouncement we can't discuss it amongst ourselves?...I bet they sit back and chuckle at all the reactions/opinions whenever they feed us a tidbit of a future version.Then they sort through the good ones(like Eskimo's usually are) and voila!...A new version is released with probably a couple of ideas they never even thought of.

Title: "Mission Theater" Concerns and Questions.
Post by: eskimo2 on July 24, 2002, 08:34:09 PM
Quote
Originally posted by Puck

I knew someone would start a thread stating concerns about a system that does not yet exist.  

:D


* And I just knew some "Whine Alert" tard would call this a whine without reading or comprehending the topic.

My "concerns and questions" are worthy of discussion.

I'm not bashing HTC or the Mission Theater concept, I'm just wondering how some issues are going to be dealt with.  I am looking forward to the Mission Theater, and want to see it do well from the start.

eskimo
Title: "Mission Theater" Concerns and Questions.
Post by: ra on July 24, 2002, 08:44:22 PM
Eskimo,

You aren't whining, but having 'questions and concerns' about changes which haven't taken place yet is tedious.
Title: "Mission Theater" Concerns and Questions.
Post by: AKDejaVu on July 24, 2002, 09:00:14 PM
Maybe just "questions" then Eskimo... the "concerns" seem a bit premature.

As for what was written... those seem to be pretty glaring points and I have a feeling HTC would have given them some thought.

I also wonder how "opposition" will fit into the game.  I'd rather not see the missions each be mini-wars where equal numbers of similar aircraft meet headon.  I'd much rather see patrols and escorts behave somewhat more historically.

I'd also rather see ACK at more historic levels over targets.

AKDejaVu
Title: "Mission Theater" Concerns and Questions.
Post by: SC-Sp00k on July 24, 2002, 10:01:01 PM
Wouldnt you rather hear questions about it now then hear whines about it after it is implemented?  Its simply a matter of understanding whats going to take place and you wont learn nothing if you dont ask.
Title: "Mission Theater" Concerns and Questions.
Post by: Toad on July 24, 2002, 10:05:46 PM
Quote
HTC:

There are a lot more details to be covered, and this will certainly bring up more questions than we can answer at this time.


At this stage, we just want to provide a general outline of what’s to come and then give the details as we get closer to completion.



Those HTC guys are SO cryptic.

I wonder what they REALLY meant here.

 
:confused:
Title: "Mission Theater" Concerns and Questions.
Post by: SKurj on July 24, 2002, 10:18:22 PM
Same things that concern me eskimo...

the 30 minute downtime may mean I stay in the MA..

the milkrun issue is a big one! another reason i would stay in the ma...

I also think the terrain/targets are not up to the task YET.. now if ht is implementing 88mm clouds and much larger strat targets too... +) can't wait to see them in the MA...

I don't fly mishuns now, however!! knowing there is opposition of a suitable force otw to intercept .... would certainly encourage me to fly them.

How will a disco affect my streak.. or rank?

Maps... Icons....  This idea needs no GPS..  No dots on the map, no li'l plane icon(me).. perhaps Bardar only when over friendly territory
The CT icon setup would be fine


Perhaps a test run of sorts in the CT with an auto mission generator, which generates a defensive mission to counter any player offensive mission designed.  Then with a system announcement to your team when a mission has been posted...

just some thoughts..and concerns


SKurj
Title: Re: "Mission Theater" Concerns and Questions.
Post by: zipity on July 24, 2002, 10:18:32 PM
Quote
Originally posted by eskimo2
1.  My first concern is over mission opposition.  A mission theater will only be fun if there are players to oppose.  
2.  My second concern is what do people do between mission start times?
 


Valid points eskimo2.  Personally I agree with AKDejaVu, hope the opposition is made up of patrols vs a specific counter mission, missions.   As for you second point, after each mission you get your promotion, pin on your new medals and head into London to drink beer, get in fights and score with the British babes.  After a few minutes of that, refreshed, your off on a new mission.  
:cool:
Title: "Mission Theater" Concerns and Questions.
Post by: cajun on July 24, 2002, 10:54:34 PM
This is greatest Idea HTC's ever had! Untill/if they decide to add a gladiator ;)

I can't wait! I suspect there will be more than one mission going on at once, like every 15 mins maybe? that I would wait for.

And Skurj, I'd also LOVE to see no Plane Icon on the map (yourself) so you would actuelly have to navigate like Real Pilots!

This thread is not a whine, I think he just meant to discuss the topic, find out how it will work, and suggest things to HTC.

I also wondered about what eskimo said when I read htc's post,
But I'm convinced if they can produce such a good game, they must know what they are doing!
Title: "Mission Theater" Concerns and Questions.
Post by: eskimo2 on July 24, 2002, 10:55:30 PM
Quote
Originally posted by Toad



Those HTC guys are SO cryptic.

I wonder what they REALLY meant here.

 
:confused:


Toad,
I honestly do not expect HTC to respond to this thread.

What I do expect is for BB posters to offer ideas that may address my concerns and questions.  
A topic for dialog.

Is that OK with you?
Or are we not allowed to talk about things that we are anticipating?
Is this really that unusual to want to talk about new things?
Is it inappropriate?

eskimo
Title: Re: "Mission Theater" Concerns and Questions.
Post by: LLv34_Camouflage on July 24, 2002, 11:28:03 PM
Good questions, Eskimo.

Quote
Originally posted by eskimo2

1.  My first concern is over mission opposition.  A mission theater will only be fun if there are players to oppose.  Missions would become very boring if there is no one to fight against.
* If you can only join missions, how do you oppose an enemy mission?  
* If the Axis have an offensive mission, will the Allies automatically have a defensive mission to counter it?  
* If all the defenders die once, can they no longer defend?  If defenders only get one life, once all of them die, the mission then becomes a milkrun, and perhaps boring.


I see the Mission Theater might be some kind of a 24/7 TOD. HT mentioned in the "CT name change" -thread that the CMs would make the basic missions for each setup, the host would then automatically make them available as needed.

How is the thing done in TOD? I understand the missions are pretty balanced and most of the time there is no trouble finding action?

Quote

2.  My second concern is what do people do between mission start times?
* If missions start every 30 minutes, and your dead or done in 15 or 35 minutes, what is there to do until the next mission starts?  
* Will people end up going to the MA, TA or CT (if it still exists) to kill some time until the next mission?  If so will folks have trouble staying in sync with the mission theater start times?


I guess there could be different types of missions, lets say 6 for example.  They could be staggered to start every 5 mins, so that the wait times are short.  But if you just missed a fighter sweep for example, another wouldnt start in another 30 mins.  But a jabo mission might just be starting in 5mins...

I also have one suggestion.  What I miss in AH is ground war.  For example, in scenarios its damn hard to find people do drive tanks.  But ground vehicles are naturally needed to simulate a battlefield.  So, how about introducing AI controlled GVs?  Armored columns and infantry attacking fields, factories, towns, etc... These would be great targets for players.  A "mission editor" like this would be great for the CMs for scenario use as well!

Camo
Title: "Mission Theater" Concerns and Questions.
Post by: Toad on July 24, 2002, 11:46:14 PM
Like Deja said, talk all ya like.

They're busy DOING it. I'm not going to bother them.

Cyas.
Title: "Mission Theater" Concerns and Questions.
Post by: senna on July 25, 2002, 12:01:08 AM
Yep, I think HTC knows what their doing. They know that another arena wouldnt have a chance unless it drew on large numbers from the main and kept them in the new arena. My own personal opinion though, I prefer the main to the CT because there are more players, thats about it. Plane choice is secondary and I live with the things I DONT like about MA anyways just because of the numbers in there. Though the current MA is nowhere near what I would like of a MA. Old MA, new MA, Historic Arena MA do any of us really know what the heck we are talking about. Only HT knows and ultimately its up to HT to determine how things will be.
Title: "Mission Theater" Concerns and Questions.
Post by: Sabre on July 25, 2002, 08:52:35 AM
In my interview with HiTech at the Con last year, he said something very revealing.  He said, to paraphrase, that they often don't have an exact plan in mind with they introduce a new idea or feature.  They simply throw it out there and see what people do with it.  That's part of their genious.  They don't have to come up with all the details themselves.  The  put the general idea out there, or introduce it into the game, then see what people come up with.  I'd bet you a six pack of Shiner Bock they're watching this and other threads to collect ideas and find potential show-stoppers.  The current resupply system is a good example of this genesis process.  They originaly threw in the ability to resupply bases, then watched what happened, what people liked, and how it was abused.  Then they refined the concept, added convoys and trains, etc.

Good show, Eskimo, starting this thread.  We, the community are a defacto part of the HTC R&D department.  Keep those questions coming.
Title: "Mission Theater" Concerns and Questions.
Post by: BUG_EAF322 on July 25, 2002, 08:54:58 AM
no concerns just one word

WOW !!

when something is right i know it

i knew it with 1.02 (as i stepped in there)
Title: "Mission Theater" Concerns and Questions.
Post by: BUG_EAF322 on July 25, 2002, 08:57:29 AM
Quote
I also have one suggestion. What I miss in AH is ground war. For example, in scenarios its damn hard to find people do drive tanks.


I miss u Camo u used to be much more online in the past
:D

together with ur flight bud snefens
Title: "Mission Theater" Concerns and Questions.
Post by: Wotan on July 25, 2002, 08:58:19 AM
Camo TOD is one of the best things about ah. :)
Title: After giving it a little thought...
Post by: Sabre on July 25, 2002, 10:29:25 AM
As a self-described immersionist (def. One who seeks immersion in a sim as a primary goal), this opens up a whole new realm.  While mission-driven sims are not new (WWIIOL, Screaming Demons Over Europe, Falcon 4.0), I’ve yet to see a MMOG do it properly.  That’s why I’m really excited to HTC taking it on.  Many missions that were common in WWII air combat are rarely if ever seen in the MA.  Things like CAS, interdiction (either of trains, convoys, or armored columns), SEAD (Suppression of Enemy Air Defenses), strategic bombing are a few examples.  Part of the reason for this is that even those like myself who like the immersion of historical missions don’t bother with them in the MA because they are perceived to have little or no affect on “the War.”  Plus, our immersion is somewhat spoiled when our Lancasters and Forts are met and attacked by P-51’s, Tempests, and F4U-1C’s.  So I’m really excited by the possibilities.  Because the “Mission Theater” (HTC’s term, not my own) doesn’t have to conform to the MA strat and supply system, a whole host of possibilities arise to allow these heretofore little used mission types to become viable and useful.  The following is a list of mission types and their targets/objectives I can think of off the top of my head.  Feel free to expand on it.

- Strategic Bombing Strike: cities, refineries, ammo factories, radar factories, troop training facilities
- Escort (loose or close): defend strategic, operational, or tactical strike packages
- Operation Level Strike: airfields, vehicle bases, rail yards (got to have these), bridges, damns, depots, ports
- Deep Interdiction: truck convoys, barge convoys, trains, armored columns (like truck convoys, only composed of armored vehicles; represents operational maneuvering of ground forces behind the FEBA)
- Close Air Support: deployed and/or engaged enemy ground forces
- Combat Air Patrol (CAP): Point defense of bases, strategic targets, or operational targets against enemy air attacks
- BARCAP: CAP of an area, forward deployed versus directly over a target to be defended
- Maritime Strike: Task groups and merchant convoys
- Reconnaissance: Locate specific targets, or just general assessment of enemy positions and dispositions
- Suppression of Enemy Air Defenses (SEAD): Anti-aircraft guns, radar antennas, Air Defense Centers (HQ)
- Amphibias Assault: Destroy shore defenses and land X-number of troops within Y-miles of objective
- Air Assault: Drop X-number of paratroops within Y-miles/yards of an objective
- Armored Assault: Ground attack against a target to destroy or occupy it
- Supply Mission (air or ground): Drop X-tons of supplies within Y-miles/yards of friendly target

The next question is whether base capture as it exists in the MA would be enabled, or whether some other method would be used to determine how the front moves and who is “winning.”  For that matter, would a way to win the war even be included.  I hope so since, in addition to participating in a historical mission and advancing my rank and stats, I also want to see some tangible results from a well-executed mission.  In a real war, you take a piece of real estate by destroying the enemy forces in that area (or forcing them to withdraw), then occupying it with your own forces.  Air and naval attacks on operational and strategic targets is done to reduce the enemy forces and resources used to either attack your territory or to resist your advance into his territory.  

Falcon 4.0 had an A/I controlled war, where missions were generated on the fly for the human player.  Your level of success in each mission was abstracted into a complex algorithm to determine if the front moved forward or backward, and by how much.  A lot of code went into this.  As en example, an enemy A/I controlled North Korean armored column would be launched towards Soul.  The campaign code would generate an opposing South Korean/US armored column to meet it, which is only half the size of the enemy force.  An interdiction mission would be generated for the player to perform.  Should the player and his A/I wingmen manage to take out 50% of the North Korean column, than there was a 50/50 chance the South Korean/US force would manage to halt and turn back the assault.  The more enemy armor the player destroys, the better the odds the South Koreans would win the ground engagement, with the level of victory or defeat determining whether the front moves north, south, or remains as is.  This is in contrast to WWIIOL’s capture the flag method for taking territory, where all forces are player-controlled, including the foot soldiers doing the capturing.  It really all depends on how much HTC wants to automate, how much code they want to write.

In an 8th Air Force/RAF vs. the Luftwaffe scenario as proposed for the first set up, you could simply set and monitor victory conditions, such as bombs on strat targets, bombers destroyed, defending fighters destroyed, run it for a week or two and add up the score.  This is vulnerable to milk-running on the Allies part of course, and would have to be addressed somehow.  These are just my initial thoughts on the subject.
Title: "Mission Theater" Concerns and Questions.
Post by: Midnight on July 25, 2002, 11:12:47 AM
I love the entire concept.

Eskimo, to address your concerns...


* If you can only join missions, how do you oppose an enemy mission?
* If the Axis have an offensive mission, will the Allies automatically have a defensive mission to counter it?
* If all the defenders die once, can they no longer defend? If defenders only get one life, once all of them die, the mission then becomes a milkrun, and perhaps boring.

I imaging there would be something like this
Allied Mission: destroy ammo factory : start 13:00
     Write up: Send in B17s escorted by P51s to destroy the ammo factory. The LW are expected to be flying patrols in this area, and German early warning radar systems are in place.

Axis Mission 1: CAP ammo factory area : start 13:00
     Write up: Fly CAP in the ammo factory area. Inteligence reports that the Allies will be trying to bomb this factory sometime today because there has been serval actions in this area during the past week.

Axis Mission 2: CAP ammo factory area : start 13:30
     Write up: Fly CAP in the ammo factory area. Inteligence reports that the Allies will be trying to bomb this factory sometime today because there has been serval actions in this area during the past week.


If the defenders die, they would have to wait until the next mission rolled (30 minute invertvals?) to get back up there. I think this is close to TOD action, as it should be, once you clear the enemy, they are dead. But in this situation, more defenders could be coming in the second mission launching.

2. My second concern is what do people do between mission start times?
* If missions start every 30 minutes, and your dead or done in 15 or 35 minutes, what is there to do until the next mission starts?
* Will people end up going to the MA, TA or CT (if it still exists) to kill some time until the next mission? If so will folks have trouble staying in sync with the mission theater start times?

Between mission start times? How about reading the mission orders for the next mission, coordinating with other freindly pilots and figuring out the best method to carry out the mission. The goal will be to live long and prosper, so a little bit of pre-breifing coldn't hurt.

Hey, some people just won't have the ability to sit idle while the next mission comes up. Some people will. Furballers probably won't won't be in the waiting crowd. However I suspect you will see quite a few people that don't mind the wait to get a little more immersion in the game. I for one will wait.

Obviously, we all will have some questions about how this will all pan out, but I highly doubt HTC came up with this idea last night and decided to post about it this mornning. There must have been a great deal of talk between all of them concerning the logistics of this, and if there would be a player base to support it. My guess would be that most ideas or comments that we come up with in the next few days will already have been considered by HTC long before they decided to give us this news.
Title: "Mission Theater" Concerns and Questions.
Post by: lazs2 on July 25, 2002, 11:30:33 AM
well... I gotta agree with sabre on one thing....  No matter how oulandish the whine or well thought out the question, I think they are all useful to HTC.

It costs them no money or real time to simply read the concerns of the player base or, to look at some of the ideas the player base may come up with.   I would say that it was to their advantage to get the input early.

I don't see anything wrong or alarmist about what our little blubber eating friend has asked.  Seems legit to me.    OTOH, saying that missuns will take off every 5 minutes seems a little..... bizzare considering that 12 "missuns' an hour divided by an average arena population of about 10 guys dived by 2 (one allied side one axis side)   doesn't seem to work out.    1 "missun" per hour would give an average of 6 or so per side (if you could side balance) but you might have to wait 59 minutes to join in....  

Not being able to communicate easily with the other arena might make you forget all about the "missun" arena with it's 59 minute wait and you might just log on to the MA and never log out to check back on the status of the "missun" arena...  especially if there were only 20 guys or so in there when you seen the log on screen in the first place.
lazs
l
Title: "Mission Theater" Concerns and Questions.
Post by: Pongo on July 25, 2002, 11:35:58 AM
Maybe "design considerations for the MT" would have been better, what you did was whine eskimo.
I hope if I log into the theater and no one else is there it will cut me a 3 base recon mission or a jabo stike on a vh or a supply hanger or a train. Or a find the fleet mission.If someone else logs on I hope it cuts them a intercept mission.
If there are a few of us I hope it cuts some mission that makes use of the people available. I hope that it will ask pilots to change sides to match the numbers if it needs too and that they will not be penalized for doing so in rank or medals.

Lots of flexibility available if enough time is spent tuneing the thing.

A simple list of missions that rotate without consideration for sides or situation of the map would be less then ideal.
Title: "Mission Theater" Concerns and Questions.
Post by: Oldman731 on July 25, 2002, 11:41:31 AM
Quote
Originally posted by lazs2
well... I gotta agree with sabre on one thing....  No matter how oulandish the whine or well thought out the question, I think they are all useful to HTC.

It costs them no money or real time to simply read the concerns of the player base or, to look at some of the ideas the player base may come up with.   I would say that it was to their advantage to get the input early.


Yup.  Good for you, Eskimo.

- oldman
Title: "Mission Theater" Concerns and Questions.
Post by: Sabre on July 25, 2002, 11:53:29 AM
Well to commorate my ol' buddy and arch nemesis Lazs' agreement with me (who'd of thunk it:eek:), I'll return the favor.  There does in deed need to be some way for people in the MA to know what's happening in the MT, IMO.  My suggestion would be a system message 10 minutes before start time, reminding players a mission was about to start.

If Eskimo says he didn't intend it as a whine, then out of civility just let it go.  I believe his intent was to promote useful dialogue.  Regarding Pongo's ideas, I like having the missions be "tuned" the available arena population, though it won't be and easy thing to pull off.
Title: "Mission Theater" Concerns and Questions.
Post by: zipity on July 26, 2002, 10:16:29 AM
I wonder what kind of impact this might have on existing Squads.  Example: if a mission requires 10 pilots, but you happen to have 20 logged on from you squad, either some of the squad is going to have to wait for follow on missions OR squads may have to return to the MA for weekly squad events.

It would be real nice if there was a way to schedule a mission.  Ex: every Wednesday at 8pm need a mission for 23 pilots.  Perhaps even reserved for a particular squad.  That way bomber squads would know a bomber mission would be waiting for them, jabo squads would have a jabo mission.
Title: "Mission Theater" Concerns and Questions.
Post by: lazs2 on July 27, 2002, 09:34:48 AM
sabre.. I don't think you go far enough with a "system anouncement" in the MA ten minutes before a "missun"  I really think that the map/clipboard needs to be on a toggle so that you can instantly see what is going on in every arena and...  have instant access.   I really don't think people will use the arena if they have to log out of one and then log back into another.

The guys that are happy doing nothing will just stay in the "missun" arena all the time  (why be flustered flyin with the cretins in the MA for any reason?)  and those who might like a change of pace from the MA will be having too much fun most of the time to go to all the trouble to "check out" the "missun arena".  Without an easy way to switch arenas..... it seems doomed to be like every other seperate arena idea I have ever seen.
lazs
Title: "Mission Theater" Concerns and Questions.
Post by: Yeager on July 27, 2002, 09:58:39 AM
it seems doomed to be like every other seperate arena idea I have ever seen.
====
Small steps lazs.......Best way to approach this is with small steps.  Perhaps this is just one small step for lazs, one giant leap for lazskind.

In any event, dont fret it.  We all know the vast majority is content with things just the way they werent.  This missun arena concept is nearly different enough to merit some "wait and see" before we break out the "doom and gloom".  You really have nothing to fear.  We only want your ovaries.  Let us sit down and remember tomorrow before we wake up and live yesterday.

Also. if a system message were to be delivered in the MA regarding an impending missun start in the MT, is there a chance that the furball between A4 and A5 might dissipate in a speedy and anticlimatic fashion??  This could be a bad thing....a very bad thing.  The vast majority could be in for some very tough times.
This has the potentiol to make those dastardly pre 1.10 fluffers with their fun killing pursuits look like tits on a flea!

Food for thought.
Title: "Mission Theater" Concerns and Questions.
Post by: CptTrips on July 27, 2002, 10:11:32 AM
I like the idea of this arena if for no other reason than Laz doesn't. ;)

I don't see why they couldn't have a series of missions with staggered start times so there is always a mission starting every 5 min or so.

Anyway, sounds interesting.  I look forward to hearing more.

Regards,
Wab
Title: "Mission Theater" Concerns and Questions.
Post by: peterg2 on July 27, 2002, 10:59:18 AM
First of all, HTC put up that announcement for a reason...to stimulate discussion in these boards. It takes a heck of a lot new coding to do what they're planning. And if there's lots of negative discussion in the BB, then HTC will know there might be a problem with their concept plans. eskimo2.

As far as enemy opposition, I can only speculate that it might be a combination of AI and manned enemies. But, if there is no one else in the arena, then it would be definitly all AI. In essence it would probably be a co-op mission arena. So you and your squadies might be battling it out with AI CAP or whatever.

So, I have mixed feelings about an AI co-op arena. I can fly IL2 Sturmovik with some buddies in co-op mode. I can fly in campaign mode. I can also do the same with Falcon4.

But, the mission arena, if it were populated with enough manned pilots would be a cool idea.
Title: "Mission Theater" Concerns and Questions.
Post by: Sabre on July 27, 2002, 11:54:28 PM
Quote
Originally posted by lazs2
sabre.. I don't think you go far enough with a "system anouncement" in the MA ten minutes before a "missun"  I really think that the map/clipboard needs to be on a toggle so that you can instantly see what is going on in every arena and...  have instant access.   I really don't think people will use the arena if they have to log out of one and then log back into another.

The guys that are happy doing nothing will just stay in the "missun" arena all the time  (why be flustered flyin with the cretins in the MA for any reason?)  and those who might like a change of pace from the MA will be having too much fun most of the time to go to all the trouble to "check out" the "missun arena".  Without an easy way to switch arenas..... it seems doomed to be like every other seperate arena idea I have ever seen.
lazs



Actually, Lazs, an announcement is all that is needed, if what HiTech has been saying in the Gameplay forum comes to pass.  The missions, according to HiTech, will start every 30 minutes like clockwork.  So a system message reminding MA patrons is all that is necessary.  The only other info that would be useful to someone in the MA is the number of people currently flying in the Mission Theater.  You won't be able to join a mission in progress after a certain time, and what the map shows during a mission won't be of any use to someone in the MA in deciding whether to switch arenas.  Being able to jump directly for a field in the MA to a field in the MT is superfluous as well, since launch fields are set by the mission.

On the surface, it would seem a nice feature if you could at least look at the missions coming up in the MT from the MA clipboard, but there's an obvious problem with that.  In order to preserve the immersion and uncertainty of MT missions, you don't want one side to be able to see the details of the other side's missions, so you can't post them in the MA.  The fact is, the MT is a role-playing arena (HiTech's words), so the inter-arena visibility you desire is uncessary.  People will generally log on knowing they plan to fly in the MT.So I just don't agree with you...instant access is not necessary, and the lack of it will not impact the MT.  As I see it, the only one who would find it too much trouble to log out for a moment to see what the numbers are in other arenas is you...though since you don't care for the other arenas available to you, I don't see why instant access is even on your wish list.
Title: "Mission Theater" Concerns and Questions.
Post by: lazs2 on July 29, 2002, 08:31:46 AM
You may be right sabre...  As some have pointed out... I probly won't fly in the arena in any case.    I seriously doubt  it can be any fun....   rank..medals?  Ai... people telling me what to do?   ya gotta be kidding..

I guess I was thinking it would be a good feature for other arenas.  I do think you are wrong or... shortsighted if you think that the only person in AH that would dislike checking out of one arena and then checking into another (just to see what is going on) is me.   Looking at the numbers in the CT..... I mean, are you saying that the CT or any other arena wouldn't benifiet from instant access?
lazs
Title: "Mission Theater" Concerns and Questions.
Post by: Sabre on July 29, 2002, 09:34:09 AM
Quote
...are you saying that the CT or any other arena wouldn't benifiet from instant access?
No, that's not what I'm saying.  Let me put it this way. For the MT, I don't believe it's an issue.  For other arenas I agree (as I've said on previous occasions) that visibility from one arena to another would be a very beneficial.  Being able to jump directly from one to another?  Convenient, yes, but secondary to being able to "see" into the other arena.  It is only the difference between one mouse click (for single-click arena change) versus three (what we have now).  If the coding is not too arduous, then by all means, implement "click and switch" arena hopping.
Title: "Mission Theater" Concerns and Questions.
Post by: eskimo2 on July 29, 2002, 10:21:47 AM
You saw it here first folks, Lazs, Sabre and eskimo having a civil conversation!

The BB is becoming disappointing.

eskimo
Title: "Mission Theater" Concerns and Questions.
Post by: lazs2 on July 29, 2002, 10:35:06 AM
sabre... it is not simply the difference between 1 mouse click and three.   It is the difference between one community and two at the most and the difference between tracking what is going on easily and siimply not checking out an arena brecause it is too much trouble at the least.    I really don't care about the "missun" arena that much but it would be nice to effortlessly check in and see what the setup was rather than a generic  "next missun starts in ten minutes" message.  Heck.. they may even come up with one that is fun....   There is allways the obvious and only "historic" one that works..... BOB.
lazs
Title: I have no problems with logging out and into another arena
Post by: Blindman on July 29, 2002, 10:49:09 AM
The only reason I can see for having instant access
(especially coming from lazs) is to join the MT when
 there is a possiblility of a furball.

A players MT life will be affected by someone with no
reguard for anything but a quick furball fix, die and go
back to MA furball till the next one appears in the MT

but maybe have MT updates in the MA on the clipboard
mission planner, which mission (no details tho),
time to start and who won

and this thought
maybe the ablility to join a MT mission from the MA like a
regular MA mission and aslong as you are in the MA
tower at the start time, it will take you to MT
Title: Re: I have no problems with logging out and into another arena
Post by: Sabre on July 29, 2002, 11:16:31 AM
Quote
The only reason I can see for having instant access
(especially coming from lazs) is to join the MT when
there is a possiblility of a furball.

A players MT life will be affected by someone with no
reguard for anything but a quick furball fix, die and go
back to MA furball till the next one appears in the MT

but maybe have MT updates in the MA on the clipboard
mission planner, which mission (no details tho),
time to start and who won

and this thought
maybe the ablility to join a MT mission from the MA like a
regular MA mission and aslong as you are in the MA
tower at the start time, it will take you to MT.[/B]


No such thing as a quick furball in the MT, and no way to join one already in progress.  Listing generic mission types has some merit; it might or might not be okay.  It depends on what the side-balancing and switching rules are.  For immersion's sake, do you want to know why you're being ordered to CAP a facility?  Knowing it's a bomber strike versus a Jabo strike versus a SEAD strike versus an interdiction strike can take away quite a bit of the uncertainty...too much perhaps.

Quote
sabre... it is not simply the difference between 1 mouse click and three. It is the difference between one community and two at the most and the difference between tracking what is going on easily and siimply not checking out an arena brecause it is too much trouble at the least. I really don't care about the "missun" arena that much but it would be nice to effortlessly check in and see what the setup was rather than a generic "next missun starts in ten minutes" message. Heck.. they may even come up with one that is fun.... There is allways the obvious and only "historic" one that works..... BOB.
lazs


I'll repeat it one more time.  Visibility from one arena to another (i.e. "tracking what is going on") is desireable and beneficial.  Having one-click ability to jump from one arena to another -- instead of the three clicks it takes to move from one arena to another now -- will have no impact on arena population IMO.  The visibility is the key ingredient.  Since we've already agreed on that much, let's just agree to disagree on the one-click issue while the discourse is still civil. :)
Title: "Mission Theater" Concerns and Questions.
Post by: lazs2 on July 29, 2002, 12:37:15 PM
blindman... yes... some "missuns" may be more desirable than others for me and my ilk.   I believe that HTC may even tailor a few for the less anal  crowd now and then.     I am not sure but...  it appears that you are saying that my going to the "missun" arena is not a good thing and that I should be kept out because I am not "role playing"  and would spoil your fun by..... by what?   Not acting the way you think I should?    Or maybe.... Not "historical"?   Or.... maybe you just feel that compared to the "avoid any fair fight at all costs" crowd I am simply too unskilled to play in your arena?    This is sounding more and more CT every day.    
lazs
Title: "Mission Theater" Concerns and Questions.
Post by: Turbot on July 29, 2002, 12:43:00 PM
I was given to think the Mission Theather does not yet exist.   This begs the question: Who in this thread knows what they are talking about?
Title: "Mission Theater" Concerns and Questions.
Post by: Rude on July 29, 2002, 12:45:17 PM
I think you guys just like to pee on each others shoes.

Why not wait until it's released and THEN criticize, complain and whine about it?
Title: "Mission Theater" Concerns and Questions.
Post by: Blindman on July 29, 2002, 01:47:04 PM
ROFLMA lazs
Title: "Mission Theater" Concerns and Questions.
Post by: Yeager on July 29, 2002, 02:05:44 PM
When the setup is right, like it is now, the CT blows the MA away for my taste.  Couple of people were really handling their rides excellently last night.  The MA is suited for blissfull ignorance and yes, the vast majority are out for surefire mindless quickies.   Nothing wrong with that.........

However, in the CT most people seem to be in there for the thrill of the tactical hunt.  Of course there will always be the dweeby similarities between any arena with people in it but if you find large obnoxious crowds in the MA and less than brilliant connects starting to sour you, check out the current CT setup.  Sweet!  Early planes enabled at inner fields and the later era planes enabled farther out towards the perimeter of map.  Excellent map too.  Connects sweet and I havent had a CTD yet in the CT.