Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Kevin14 on July 25, 2002, 09:30:51 AM
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BenDover is making a map and I asked him to add an olive drab P-38, but he said it would look like sh*t if he did it. So my question:
How do you edit planes in the terrain editor?
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i dont think you can YET... new Terrain editor is still not released but they are working on it.... give it 2 weeks....
Broes
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Man, I am so poised to do some skins. I can't wait.
Olive Drab w/ grey undersides P-38 is very first on my list.
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Sweet Dux, can you send that to me when your done? Also, is it going to have invasion stripes, my Pony will definitely. I think I'm gonna make a good Desert camo mossy and a redone P-51D with some wear and tear on it
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Sure thing, Kev.
I'm planning to do it this way:
Build a template for each plane in Photoshop or Illustrator, with many different layers... one layer for panel lines, one layer for weathering, one layer for markings, etc... and then underneath those layers you can dump in the appropriate color schemes. I'll be happy to share them.
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How sophisticated is photoshop?
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Btw, did i miss something
how do you know how the skins will work anyway?:confused:
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You may not be able to just build a skin and pass it around...
it may have to be packaged with a map.. we'll see...
SKurj
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Yeah, but we might just be able to make it in photoshop, and then send the photoshopped images to the mapmakers and they incorporate the skins, we'll have to see though. My first skin will have to be a desert camo mossy
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Skurj, you are absolutely correct... the skins will have to be an integral part of a terrain, a specific terrain. But that's part of the plan ;)
Ben... I'm assuming (uh-oh!) that the skins will be set up similar to other programs, for example MSFS, etc. Check out this sample skin of a Canadian F-18 from MSFS....
All of the planes in AH already have skins, all you have to do is replace the defaults with something like this. You will probably be able to access the existing skins and use them as a template.
how do you know how the skins will work anyway? I'll make them work ;)
Kev... PhotoShop is easy at it's most basic, but it can do just about anything you'd ever want. I've been using it since version 1... 1989 or sometime around then? You'll like it alot once you try it. That's not to say other programs won't be better... this is the one I know.
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hmmm... didn't attach, try again.
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my two cents on Photoshop: it's the most powerful image editor around (on Windows/Mac, anyway). easy enough to learn, but amazingly rich and deep in its feature set. totally the industry standard in the graphic design world for bitmap images (Illustrator, its stablemate, being the king of vector work). i use it all the time in my work and only rarely have to resort to other programs.
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I think Corel is King of vector base programs.
Corel Paint is also a very great program.
Just my 2 cents.
NUTTZ
juOriginally posted by wantok
my two cents on Photoshop: it's the most powerful image editor around (on Windows/Mac, anyway). easy enough to learn, but amazingly rich and deep in its feature set. totally the industry standard in the graphic design world for bitmap images (Illustrator, its stablemate, being the king of vector work). i use it all the time in my work and only rarely have to resort to other programs.
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I've converted a few Corel Draw users to Illustrator :)
all kidding aside, they (Illustrator and Corel Draw) are awesome.
Photoshop is the king of photo editing IMO.
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It would be nice if custom plane art was not generic (i.e., a P51 skin you make for yourself is UNIQUE to you when you fly and everyone else can see it --- but skin will not be seen on EVERY P51 in the arena).
I would think an option where you can select personal skin, squad skin, country skin for each airplane type would be really cool.
Ancalagon the Black
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personal ones wouldn't work, however squad skins, with the approvel of h2h (like squad art) would work
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Ancalagon think of the bandwith bro...
not gonna happen any time soon I think.
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Ancalagon think of the bandwith bro...
Depends on how it's handled. If you add a single bit tag on a packet of aircraft data that says 'this plane has a custom skin', your FE could look the player ID up in its skin database to see if it has the skin, and uses it if it's available. If not, it uses the default skin and writes the player ID into a 'skins wanted' file.
The next time you start AH, when you connect, your FE would tell you that you have custom skin requests pending, throws up the list, and asks you what you want to do. You could edit the list, picking the ones you want to download, the ones you never want to download, and the ones to ignore for now, and then download the skin files before you go into any of the arenas.
This way, the bandwidth usage would occur before you got into the arena and started flying, so it wouldn't affect your connection.
That said, I still prefer Ben's idea over individual custom skins; letting everyone make a custom skin would start getting expensive in terms of disk space (300 players, each with a custom skin, at perhaps 100kb per aircraft, adds up to 30Mb) -- and it opens up abuses, like making a high-visibility skin and replacing someone's custom skin with it so they are more visible in your FE.
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I use photoshop. WB has skinning and I spent many a week doing skins.
You have to have the plane templet. I have no idea how that's made. Once you have the templet, just break out the paint and fiddle.
They currently have an optional skin download for the Tunisia terrain with correct markings. If you don't have the download they just appear as the default skin for that particular a/c.
Lot of fun. Photoshop never fails to blow me away. And I doubt I've scratched the surface of what it can do.
Here's an example of a finished templet, and an ingame screen shot. Shrunk down, theres two 1024 templets in the pic.
(http://nopoop.cs.net/dp.cfm?photoid=29982&picname=photoshop.jpg)