Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: JeffRTC on August 07, 2002, 06:27:17 AM
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Ok my first post........so here goes. I'd like to hear some dicussion on friendly fire. Think HT needs to address this one. The game is very realistic except for the shooting yourself down thing. Last night I was 300yds. behind a 38 pulling lead and just as I fired a friendly cuts in front and I'm dead. Seems like in real life that wouldn't have happened. Most combat pilots are taught not to do that. Really bummed me out as I had two kills at that point. So lets hear it AH. I really want to know how others feel about this.:D
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Keep killshooter the way it is. The alternative is being vulched on your own field by all sorts of fellow countrymen morons.
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Jeff, this is an oft discussed topic. For background you might do a BBS search using "killshooter" as the keyword.
After nearly 15 years of online ACM games, I'd have to say killshooter is as good as any of the other solutions; probably a bit better, in fact.
Like with any "negative training", after a while you'll recognize and avoid killshooter situations.... usually. :)
I'd have to guess I get killshootered about once every two or three months now. I sort of know when it's a problem and then just do something different. Change postion, hold fire a bit or... let the other guy have the kill. It all evens out eventually.
Anyway, don't let it get you down.
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JeffRTC, welcome to the message boards!
I have seen it 3 different ways and I prefer, kill shooter, the way it is here now:
1. You can shoot down a friendly. But if you shoot down a few friendlys, you ammo is disabled for 24 hours. This really sucks when someone flies in front of you when you are firing.
2. You can't shoot down friendlys and no damage. Now when you have 3 or more nme on your 6, they all can shoot at you with no worry of damaging friendlys. If I am going to die from a gang bang, it brings a little satisfaction to see one or two of the nme shoot each other :)
3. Kill Shooter. Damage to a freindly gets inflicted on you. It sucks when a freindly pulls in front of you, but you can whine about it, then go back to the fight.
Gunner
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Most combat pilots are taught not to do that
True enough, but AH players aren't combat pilots, they are game players, (or sim enthusiasts if you will). Experience in online games has shown plenty that there are plenty of jerks out there who will "team kill" for a variety of reasons, mostly though just to be a jerks. Killshooter prevents that in AH.
I dont know if Killshooter is the perfect answer, but I can't think of a better one off hand. If you changed it to do no damage to a teammate, then you would just be encouraging "shoulder shooting".
So, given the alternatives, the present Killshooter concept probably works the best.
Dago
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Hello,
I would vote to keep killshooter the way it is. Last night I witnessed a new player repeatedly taking off and vulching his own field and trying to shoot his countrymen down as they would takeoff.
It didn't matter to him that he was only killing himself, he kept saying that it was his money and he'll do what he wants. To bad we didn't get him to switch to knights. :)
If anything the way killshooter is now will keep someone who is disgruntled from switching sides and then taking revenge.
I remember in Airwarrior, you could kill your own countrymen, and after two kills you would get png(persona non grata) for twenty-four hours. It worked, but every now and then someone would switch sides to piss everyone off.
JB66
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Originally posted by Hortlund
Keep killshooter the way it is. The alternative is being vulched on your own field by all sorts of SQUADDIES.
:D
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hehehehe :D
I still wish I had film of that P-51 incident.
(We had a pretty good sortie going, 3-4 kills each, rtb for some ammo when Saw wanted to practice his aim (or something)...so he was D200 behind me giving me check6-calls and spraying .50 cals as close to me as he dared. I decided to teach him a lesson about killshooter. So I looked in my rear view and the next time I saw him shoot I pulled up hard and flew straight through his bullets. The second after that he was drifting down towards the earth minus a tail with my laughter echoing though his ears.)
muahahHAHAHAHAHA
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I think killshooter is effective in its purpose (to keep from being vulched by your fellow countrymen). In the year plus I've been online, I can only think of once, maybe twice that I killshot myself. I have learned to avoid the situation (and I use low ammo planes, so I use the bullets wisely).
Killshooter is usually off in the SEA theatre and that can lead to some fun ribbing when you see the "friendly fire" kills in the AARs.
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Killshooter is fine how it is set up . alittle discuraging,frustarating, ect when a friendly flys in front of ya , but it stops the friendlys from the vicious cycle of revenge killing team mates for stealing a kill or just being dweeby players. (In Fighter ace 1-2 the friendlys would kamakazi there own side and cause a player to loose aces/high scores) its better in here.
After awhile you kind of learn when to shoot and when not to shoot.
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Oh killshooter....that happens to me so many times, I just chuckle. The other night while flying a P-47 with 2 1,000 pound bombs, 6 rockets and 1 500 pounder, someone asked to kill the city before they let the troops out of the goon. I offered to assist, and they asked me to drop on the middle buildings still up. I lined up, dropped and pulled up. Then I was in the tower.
Another goon, not communicating with us, had already released his troops, so I effectively planted my bombs on them. Instant killshooter. Ouch.
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I did near simlar thing yesterday, droped on hanger .. noob f4u comes below after i drop .. boom instant killshooter from egg blast.
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Mhh Mhhh MMmmmmh MMMMMmmmmmhhh!!! ;)
Since that day, I have tracers off :D
PS: We need killshooter OFF for friendly chutes, PLEASE!!!!
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ROFL!!!
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Bah Humbuggers!Played sims with killshooter off and even with base vulchurs it works. When they are kept from getting off the runway for an hour and look at thier neg 1000 pt score they get the idea.But all in all what we have now seems to work good and you learn quickly not to fire through your wingman.:)
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The other night I was tail-end to a group of LVTs making a capture of a city. The carrier group had levelled the entire airbase via the computer-controlled battleship guns and there wasn't a single enemy around. The city happened to sit at the top of a bluff, so we were really crawling up that sand dune to get into the town. It was taking forever, and we were within 1.2 of each other. We really were a herd of turtles.
Just to liven things up, I jumped into the upper .50 cal gun and popped off a couple of rounds every now and then into the dirt on either side of the guys in front, just to keep the boys on their toes and frosty. Since I don't use tracers, they didn't know where the fire was coming from. It was kind of fun, like doing an infantry drill during war games.
Another time, my squadron was running a jabo op. We were staggered between 10k and 20k. As the flight droned on, one of the higher fighters made a high-speed guns pass on a lower fighter in front, firing his tracers over the top of the target fighter so that the pilot could see it bright as day. The exclamations coming over the radio were hilarious.
Sometimes friendly fire can be the best part of a sortie! :)
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Keep killshooter the way it is. The alternative is being vulched on your own field by all sorts of fellow countrymen morons
-Hortland
Maybe code something were you are imune to FF until a certain alt. *shrug*:rolleyes:
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For your next post may I suggest HOs (head-ons) as your topic.;)
Actually you got off kinda light...Toad must have been in a good mood.;)
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Killshooter is the only effective way to simulate friendly fire without having idiots trying to teamkill. It's one of the simplest solutions, And I challenge you to find something that works better in practice.
That said, It would be nice if shooting a teammate did as much damage to you as you landed on him. The whole "hit a friendly with a .303, lose your tail" thing is a bit extreme IMO.
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killshooter is fine for guns...
but not for bombs... drop a salvo from 20k and some guy flies through the blast and u are back in hangar quick...
not sure if this is still in place with the formations, cuz i can't be bothered to buff anymore +)
SKurj