Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: Animal on August 09, 2002, 05:05:46 PM
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My PC, Your PC, OUTSIDE!!!
Here's the thing: No more popsicle standard benchmark.
1.) 1600x1200
2.) 4x FSAA (enabled inside 3DMark, set the 3D AA settings in display properties to application controlled.
3.) Mipmap Detail Level to: BEST IMAGE QUALITY (Display Properties, Direct3D settings)
4.) All other settings in 3DMark set to default.
5.) No popsicle third party apps to reduce image quality and gain performance. Just a clean driver install. Drivers of your choice.
I have a faster video card, but you have a faster overall system.
LETS SEE WHO CAN SQUEEZE THE EXTRA PERFORMANCE!
System Info Version: 2.2
Operating System: Microsoft Windows XP
Processor: AMD AMD Athlon(tm) XP 1600+ @ 1.61 GHz
Graphics Cards: NVIDIA GeForce4 Ti 4600
NVIDIA GeForce4 Ti 4600
Total Physical Memory: 512 MB
Free Physical Memory: 342.03 MB
Motherboard Manufacturer: ABIT <>
Motherboard Model: 761-686B(KG7)
My first test gave 2371', gonna run it a few times again to see if it can score higher.
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The only problem is that my monitor doesn't support that resolution (at least I don't think it does). I'll try it though...
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I'll kick this one off:
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer Intel Corporation
Mobo Model D850EMV2
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU Intel Pentium 4 2519 MHz
FSB 133 MHz
Memory 512 MB
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2832
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1600x1200 32bit
Texture Format Compressed
FSAA Enabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 2231 3D marks
Game 1 Car Chase - Low Detail 32.2 FPS
Game 1 Car Chase - High Detail 22.9 FPS
Game 2 Dragothic - Low Detail 27.1 FPS
Game 2 Dragothic - High Detail 23.5 FPS
Game 3 Lobby - Low Detail 24.3 FPS
Game 3 Lobby - High Detail 13.6 FPS
Game 4 Nature 9.8 FPS
Fill Rate (Single-Texturing) 378.0 MTexels/s
Fill Rate (Multi-Texturing) 858.8 MTexels/s
High Polygon Count (1 light) 21.0 MTriangels/s
High Polygon Count (8 lights) 9.1 MTriangels/s
Environment Bump Mapping 32.1 FPS
DOT3 Bump Mapping 20.0 FPS
Vertex Shader 29.3 FPS
Pixel Shader 29.8 FPS
Advanced Pixel Shader 18.9 FPS
Point Sprite 6.5 MSprites/s
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BTW animal.. could you post the whole system information and stats results? I'd like to see what drivers and FSB you are using.
Also... I don't have the direct3d setting in the place you called out.
AKDejaVu
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Cool but I'm a tard and cant find where all that system information you have is, in 3DMark.
Here are my system specs:
Athlon XP 1600+ overclocked to 1,607Mhz (153MHz FSB)
Abit KG7 w/ latest 4in1 drivers
512MB Corsair PC2100 CAS2.5
PNY Geforce 4 Ti4600 overclocked to 310/720 (30.30 dets)
IBM Deskstar 60GXP 7200 RPM
Windows XP Pro.
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Animal, just save the results and select .txt file format.
Bad news on my card, 64 MB of ram is not enough to run at 1600x1200 @ 32 bit color w 4x AA. I'm not going to be able to run the test at all.
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I can run the test with 2x AA on at 1600x1200 32 bit color. (64 MB on my video card I'm sure is really limiting me though... :( )
Here's the result:
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 300
DISPLAY
Platform NVIDIA GeForce4 Ti 4200
CPU Optimization D3D Pure Hardware T&L
Width 1600
Height 1200
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode 2 samples
OPTIONS
Show Title Screens No
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 3616
Game 1 - Car Chase - Low Detail 50.3 fps
Game 1 - Car Chase - High Detail 32.9 fps
Game 2 - Dragothic - Low Detail 51.1 fps
Game 2 - Dragothic - High Detail 35.8 fps
Game 3 - Lobby - Low Detail 47.4 fps
Game 3 - Lobby - High Detail 26.8 fps
Game 4 - Nature 10.9 fps
Fill Rate (Single-Texturing) 613.5 MTexels/s
Fill Rate (Multi-Texturing) 1502.1 MTexels/s
High Polygon Count (1 Light) 30.4 MTriangles/s
High Polygon Count (8 Lights) 10.8 MTriangles/s
Environment Bump Mapping 54.5 fps
DOT3 Bump Mapping 35.4 fps
Vertex Shader 42.0 fps
Pixel Shader 39.8 fps
Advanced Pixel Shader 28.6 fps
Point Sprites 9.6 MSprites/s
SYSTEM INFO
System Info Version 2.2
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(TM) XP 1900+
Internal Clock 1.62 GHz
Internal Clock Maximum 1.62 GHz
External Clock 138 MHz
Socket Designation SOCKET A
Type Central
Upgrade
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version Model 6, Stepping 2
CPUID 0x00000662
I'd be curious to see how much 128 MB of ram helps at these high resolutions. What did your cards score (which cost 3/4 of what I paid for my whole system ;) ) Animal and DejaVu?
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Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer Intel Corporation
Mobo Model D850EMV2
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU Intel Pentium 4 2519 MHz
FSB 133 MHz
Memory 512 MB
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2832
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1600x1200 32bit
Texture Format Compressed
FSAA Enabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 4367 3D marks
Game 1 Car Chase - Low Detail 62.8 FPS
Game 1 Car Chase - High Detail 41.9 FPS
Game 2 Dragothic - Low Detail 57.8 FPS
Game 2 Dragothic - High Detail 43.7 FPS
Game 3 Lobby - Low Detail 53.2 FPS
Game 3 Lobby - High Detail 29.9 FPS
Game 4 Nature 16.0 FPS
Fill Rate (Single-Texturing) 667.5 MTexels/s
Fill Rate (Multi-Texturing) 1673.1 MTexels/s
High Polygon Count (1 light) 33.0 MTriangels/s
High Polygon Count (8 lights) 11.0 MTriangels/s
Environment Bump Mapping 55.5 FPS
DOT3 Bump Mapping 39.2 FPS
Vertex Shader 50.6 FPS
Pixel Shader 41.7 FPS
Advanced Pixel Shader 31.2 FPS
Point Sprite 10.8 MSprites/s
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The truly ironic thing...
they have to invent a benchmark so we can tell the difference between these cards;)
AKDejaVu
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OPERATING SYSTEM INFO
Operating System Microsoft Windows XP
Version 5.1.2600
Service Pack
Locale US
Desktop Width 1600
Desktop Height 1200
Desktop BPP 32
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(TM) XP2000+
Internal Clock 1.68 GHz
Internal Clock Maximum 1.68 GHz
External Clock 133 MHz
Socket Designation SOCKET A
MOTHERBOARD INFO
Manufacturer ASUSTeK Computer INC.
Model A7V266-E
Version REV 1.xx
DISPLAY
Platform NVIDIA GeForce4 Ti 4400
CPU Optimization D3D Pure Hardware T&L
Width 1600
Height 1200
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode 4 samples
HARD DISK INFO
HARD DISKS
Name MAXTOR 4 K080H4 SCSI Disk Device
Manufacturer (Standard disk drives)
Capacity 74.53 GB
Model MAXTOR 4 K080H4 SCSI Disk Device
Interface Type SCSI
Name MAXTOR 4 K080H4 SCSI Disk Device
Manufacturer (Standard disk drives)
Capacity 74.53 GB
Model MAXTOR 4 K080H4 SCSI Disk Device
Interface Type SCSI
Name WDC WD10 00BB-00CCB0 SCSI Disk Device
Manufacturer (Standard disk drives)
Capacity 93.16 GB
Model WDC WD10 00BB-00CCB0 SCSI Disk Device
Interface Type SCSI
Revision 2.0
Rate 1x, 2x, 4x (4x enabled)
Aperture Size 128 MB
Sideband Addressing supported (enabled)
Fast Write supported (enabled)
RESULTS
3DMark Score 3547
Game 1 - Car Chase - Low Detail 50.9 fps
Game 1 - Car Chase - High Detail 33.9 fps
Game 2 - Dragothic - Low Detail 45.1 fps
Game 2 - Dragothic - High Detail 35.6 fps
Game 3 - Lobby - Low Detail 43.7 fps
Game 3 - Lobby - High Detail 24.4 fps
Game 4 - Nature 13.6 fps
Fill Rate (Single-Texturing) 568.8 MTexels/s
Fill Rate (Multi-Texturing) 1396.1 MTexels/s
High Polygon Count (1 Light) 27.7 MTriangles/s
High Polygon Count (8 Lights) 9.8 MTriangles/s
Environment Bump Mapping 52.3 fps
DOT3 Bump Mapping 30.2 fps
Vertex Shader 40.3 fps
Pixel Shader 36.3 fps
Advanced Pixel Shader 26.1 fps
Point Sprites 9.4 MSprites/s
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Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer SNC302EEH
Mobo Model
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1674 MHz
FSB 133 MHz
Memory 512 MB
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2942
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 10565 3D marks
Game 1 Car Chase - Low Detail 158.0 FPS
Game 1 Car Chase - High Detail 54.4 FPS
Game 2 Dragothic - Low Detail 191.9 FPS
Game 2 Dragothic - High Detail 111.3 FPS
Game 3 Lobby - Low Detail 143.6 FPS
Game 3 Lobby - High Detail 65.7 FPS
Game 4 Nature 50.1 FPS
Fill Rate (Single-Texturing) 1089.5 MTexels/s
Fill Rate (Multi-Texturing) 2329.2 MTexels/s
High Polygon Count (1 light) 50.2 MTriangels/s
High Polygon Count (8 lights) 12.6 MTriangels/s
Environment Bump Mapping 147.1 FPS
DOT3 Bump Mapping 153.4 FPS
Vertex Shader 101.3 FPS
Pixel Shader 123.4 FPS
Advanced Pixel Shader 97.0 FPS
Point Sprite 30.6 MSprites/s
And I still get low frame rates in AH sometimes :)
Gonz0
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Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer SNC302EEH
Mobo Model
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1674 MHz
FSB 133 MHz
Memory 512 MB
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2942
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1600x1200 16bit
Texture Format Compressed
FSAA Enabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 2770 3D marks
Game 1 Car Chase - Low Detail 38.5 FPS
Game 1 Car Chase - High Detail 28.6 FPS
Game 2 Dragothic - Low Detail 32.6 FPS
Game 2 Dragothic - High Detail 28.2 FPS
Game 3 Lobby - Low Detail 30.4 FPS
Game 3 Lobby - High Detail 19.9 FPS
Game 4 Nature 11.0 FPS
Fill Rate (Single-Texturing) 521.4 MTexels/s
Fill Rate (Multi-Texturing) 1656.6 MTexels/s
High Polygon Count (1 light) 23.0 MTriangels/s
High Polygon Count (8 lights) 9.7 MTriangels/s
Environment Bump Mapping 38.4 FPS
DOT3 Bump Mapping 24.2 FPS
Vertex Shader 34.4 FPS
Pixel Shader 33.1 FPS
Advanced Pixel Shader 22.0 FPS
Point Sprite 6.7 MSprites/s
No tweaking...2770...anything I can do Animal?
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Actually thats a very good score
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Evidently a Geforce 3 isnt enough to even run the SE benchmark.
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Originally posted by Animal
Actually thats a very good score
That was 16 bit color.
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I guess what I am asking is if I overclock will I see any improvement in AH? And I am not that unhappy...actually for 15.00 I think ther is alot of value!
Gonz
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Went from Animal's at 16 bit to 32 bit and got 2210.
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Ammo the GF3 will run 2001 SE but cannot run it at 4xFSAA at 1600 resolution, runs fine at 2xFSAA however.
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Deja; Display Properties>Settings>Advanced>Geforce 4 Tixxx>Additional Properties>Direct 3D Settings>Mipmap Detail Level: Best Image Quality
Makes a big difference in score, and in image quality.
Running at these high settings is what really matters if you want to play future games (like Doom 3 and UT2003) at a decent speed with your current hardware.
Geforce 3 and some Geforce 4 "only" have 64mb wich will supposedly suck for those future games.
Probably moot, even the 4600 may suck, and we will all need faster hardware.
We are being played the upgrade game.
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Ah.. mine was set to "best image quality" already.
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3DMARK2001 PROJECT FILE
PROJECT
Name Eat my shorts Intel
Description
Registration Name
Registration Key
3DMark Version 330
DISPLAY
Platform NVIDIA GeForce4 Ti 4600
CPU Optimization D3D Pure Hardware T&L
Width 1600
Height 1200
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode 4 samples
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 2368
Game 1 - Car Chase - Low Detail 33.6 fps
Game 1 - Car Chase - High Detail 25.0 fps
Game 2 - Dragothic - Low Detail 28.4 fps
Game 2 - Dragothic - High Detail 24.9 fps
Game 3 - Lobby - Low Detail 25.8 fps
Game 3 - Lobby - High Detail 14.4 fps
Game 4 - Nature 10.2 fps
Fill Rate (Single-Texturing) 389.1 MTexels/s
Fill Rate (Multi-Texturing) 887.8 MTexels/s
High Polygon Count (1 Light) 21.4 MTriangles/s
High Polygon Count (8 Lights) 9.5 MTriangles/s
Environment Bump Mapping 35.0 fps
DOT3 Bump Mapping 21.0 fps
Vertex Shader 31.0 fps
Pixel Shader 31.0 fps
Advanced Pixel Shader 20.0 fps
Point Sprites 6.8 MSprites/s
*********************************************
Going to run it at 2x FSAA to compare it with Bloom's result.
BRB.
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Animal.. post the part with FSB and mem too please.
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CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(tm) XP 1900+
Internal Clock 1.61 GHz
Internal Clock Maximum 1.61 GHz
External Clock 153 MHz
Socket Designation Socket A
Type Central
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version Model 6, Stepping 2
CPUID 0x00000662
MEMORY INFO
Total Physical Memory 512 MB
Free Physical Memory 311.41 MB
Total Pagefile Memory 1.25 GB
Free Pagefile Memory 1.11 GB
DISPLAY DEVICES
Description Primary Display Driver
Manufacturer NVIDIA
Name NVIDIA GeForce4 Ti 4600
Total Local Video Memory 128 MB
Total Local Texture Memory 128 MB
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AKDejaVu
What did you do to get the two different scores?
My setup is straight up out of box with driver:
6.13.10.2742
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The first was 4x FSAA and the second was 2x (like bloom's)
My setup is right out of the box too. I don't tweak high performance parts... I mean why pay the $$$ if you still have to tweak it?
Nice FSB ya got going there Animal. I guess that's not much of a problem with those disposable processors you use. :p
AKDejaVu
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Here is the 4xFSAA result attached
3DMark Score 2365
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Deja, I really like overclocking my FSB :)
You usually get more noticeable speed improvements with a higher FSB than just overclocking the core speed.
I tried to go for 160Mhz FSB, but anything above 155 is unstable. Lowered it to 153 just to make sure.
It may lower the CPU life, but by the time its about to die I will already be replacing it with another $80 processor.
:D
Below is my 2xFSAA result
3DMark Score 4446
This is better and we dont clutter the thread.
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AKDejaVu
How is my score higher than your first score then? I think I set it up right & my cpu and vid card are not as strong as yours. What did I miss?
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Eagler go to Direct3D settings in your Geforce display properties and change Mipmap detail level to best image quality
that should take care of your high scores ;)
If you are still getting 3k+ scores after that, then you are probably using the old version of 3DMark2001 and not the new SE version.
Your score seems unusually high.
In fact, Deja's scores are superb.
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Originally posted by Animal
Eagler go to Direct3D settings in your Geforce display properties and change Mipmap detail level to best image quality
that should take care of your high scores ;)
If you are still getting 3k+ scores after that, then you are probably using the old version of 3DMark2001 and not the new SE version.
Your score seems unusually high.
In fact, Deja's scores are superb.
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it was set to "Best Image"
is that the ver of 3DMarks you guys have?
what else may I have setup wrong?
Here's the entire txt file (http://www.coppolaresearch.com/080902.zip)
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is this the right benchmark?
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Animal, I've tried to run this test and it always locks up my system on the second test. Would have been interesting to see how my system ranked to the new systems now possible. If I figure it out I'll rerun test and post.
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Yup thats the right one
Its an awesome score, what drivers are you using?
are you overclocking the video card?
are you using any third party tweaking utility (like riva tuner and Geforce tweak utility?)
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Originally posted by Animal
Yup thats the right one
Its an awesome score, what drivers are you using?
are you overclocking the video card?
are you using any third party tweaking utility (like riva tuner and Geforce tweak utility?)
It's a PNY ti4400 with XP driver 6.13.10.2742
Can't remember if that's the one from the PNY CD or if that is what XP put in. I know I didn't download one.
Nope the video card nor the cpu are overclocked, straight up default settings. AMD XP2000 cpu on the Asus mb. Using the ATA 100 IDE thingy for the HD's.
no tweating programs either
I currently do not have an anti virus program setup on the XP disk, been meaning to put Norton 2002 but haven't got around to it. XP is the work OS while the dual boot goes to Win98 for AH and games so the X45 works correctly. Dunno ..
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Just ran it again to see if it was a fluke ....
3561 3D marks
I noticed under tests in 3D Mark SE, I have been testing 17 out of 21.
There are 4 tests called "Pro Version Tests" I guess I haven't been testing. Are you guys including those? Looks like they need to be checked/added to be included.. maybe that's the difference.
edit:
seems those four are for a purchased version of the program, nm.
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I think mine is getting slower with age.
DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 300
DISPLAY
Platform NVIDIA GeForce4 Ti 4600
CPU Optimization D3D Pure Hardware T&L
Width 1600
Height 1200
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode 4 samples
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 2165
Game 1 - Car Chase - Low Detail 30.3 fps
Game 1 - Car Chase - High Detail 23.1 fps
Game 2 - Dragothic - Low Detail 26.1 fps
Game 2 - Dragothic - High Detail 22.8 fps
Game 3 - Lobby - Low Detail 23.6 fps
Game 3 - Lobby - High Detail 13.1 fps
Game 4 - Nature 9.3 fps
Fill Rate (Single-Texturing) 359.1 MTexels/s
Fill Rate (Multi-Texturing) 811.9 MTexels/s
High Polygon Count (1 Light) 19.7 MTriangles/s
High Polygon Count (8 Lights) 9.1 MTriangles/s
Environment Bump Mapping 31.9 fps
DOT3 Bump Mapping 19.3 fps
Vertex Shader 27.3 fps
Pixel Shader 29.0 fps
Advanced Pixel Shader 18.4 fps
Point Sprites 6.2 MSprites/s
SYSTEM INFO
System Info Version 2.2
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(TM) XP 2100+
Internal Clock 1.70 GHz
Internal Clock Maximum 1.70 GHz
External Clock 133 MHz
Socket Designation SOCKET A
Type Central
Upgrade
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version Model 6, Stepping 2
CPUID 0x00000662
CACHES
Level 1
Capacity 128 KB
Type
Type Details
Error Correction Type
Associativity
Level 2
Capacity 256 KB
Type
Type Details
Error Correction Type
Associativity
DIRECTX INFO
DirectX Version 8.1
DIRECTDRAW INFO
DirectDraw Version 5.1.2600.881
DISPLAY DEVICES
Description Primary Display Driver
Manufacturer NVIDIA
Name NVIDIA GeForce4 Ti 4600
Total Local Video Memory 128 MB
Total Local Texture Memory 128 MB
Total AGP Memory 126 MB
Display Driver nv4_disp.dll
Display Driver Version 6.13.10.3082
Driver WHQL Certified Yes
Max Texture Width 4096
Max Texture Height 4096
Max User Clipping Planes 0
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Textures In Single Pass 4
Vertex Shader Version 1.1
Pixel Shader Version 1.3
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
Vendor ID 0x10de
Device ID 0x0250
Sub-System ID 0x8f05147b
Revision 0xa2
MEMORY INFO
Total Physical Memory 512 MB
Free Physical Memory 374.84 MB
Total Pagefile Memory 1.41 GB
Free Pagefile Memory 1.30 GB
MEMORY ARRAYS
Max Module Capacity 512 MB
Location
Use
Supported Error D&C
Supported Speeds
Supported Types
Supported Voltages
MEMORY SLOTS
Installed & Enabled Size 512 MB
Form Factor DIMM
Frequency 0 Hz
Slot DIMM 1
Manufacturer
Type
Type Details
Enabled Size 512 MB
Total Bit Width 72
Data Bit Width 0
Installed & Enabled Size 0 bytes
Form Factor
Frequency 0 Hz
Slot
Manufacturer
Type
Type Details
Enabled Size 0 bytes
Total Bit Width 0
Data Bit Width 0
Installed & Enabled Size 0 bytes
Form Factor
Frequency 0 Hz
Slot
Manufacturer
Type
Type Details
Enabled Size 0 bytes
Total Bit Width 0
Data Bit Width 0
MOTHERBOARD INFO
Manufacturer
Model
Version N/A
BIOS Vendor
BIOS Version N/A
BIOS Release Date
BIOS Properties Plug and Play, AGP
CARD SLOTS
Number 1
Designation PCI-1
Type PCI
Characteristics
Data Bus Width 32
Details Available, Long
Device Class
Device Name
Device Manufacturer
Device Driver Date
Device Vendor ID 0x0000
Device ID 0x0000
Device Sub-System ID 0x00000000
Device Revision 0x00
IRQ 0
Number 2
Designation PCI-2
Type PCI
Characteristics
Data Bus Width 32
Details In Use, Long
Device Class Network Adapter
Device Name Linksys LNE100TX(v5) Fast Ethernet Adapter
Device Manufacturer LinkSys Group Inc.
Device Driver Date
Device Vendor ID 0x1317
Device ID 0x0985
Device Sub-System ID 0x05741317
Device Revision 0x11
IRQ 16
Number 3
Designation PCI-3
Type PCI
Characteristics
Data Bus Width 32
Details In Use, Long
Device Class Sound, Video or Game Controller
Device Name Hauppauge Win/TV 878/9 VFW Video Driver
Device Manufacturer Hauppauge Computer Works Inc.
Device Driver Date
Device Vendor ID 0x109e
Device ID 0x036e
Device Sub-System ID 0x13eb0070
Device Revision 0x02
IRQ 16
Number 4
Designation PCI-4
Type PCI
Characteristics
Data Bus Width 32
Details Available, Long
Device Class
Device Name
Device Manufacturer
Device Driver Date
Device Vendor ID 0x0000
Device ID 0x0000
Device Sub-System ID 0x00000000
Device Revision 0x00
IRQ 0
Number 5
Designation PCI-5
Type PCI
Characteristics
Data Bus Width 32
Details Available, Long
Device Class
Device Name
Device Manufacturer
Device Driver Date
Device Vendor ID 0x0000
Device ID 0x0000
Device Sub-System ID 0x00000000
Device Revision 0x00
IRQ 0
Number 6
Designation PCI-6
Type PCI
Characteristics
Data Bus Width 32
Details In Use, Long
Device Class Display Adapter
Device Name NVIDIA GeForce4 Ti 4600
Device Manufacturer NVIDIA
Device Driver Date
Device Vendor ID 0x10de
Device ID 0x0250
Device Sub-System ID 0x8f05147b
Device Revision 0xa2
IRQ 19
Number 0
Designation AGP
Type AGP
Characteristics
Data Bus Width 32
Details In Use, Long
Device Class Display Adapter
Device Name NVIDIA GeForce4 Ti 4600
Device Manufacturer NVIDIA
Device Driver Date
Device Vendor ID 0x10de
Device ID 0x0250
Device Sub-System ID 0x8f05147b
Device Revision 0xa2
IRQ 19
SYSTEM DEVICES
Description PCI standard host CPU bridge
Manufacturer (Standard system devices)
Vendor ID 0x10de
Device ID 0x01a4
Subsystem ID 0x00000000
Revision 0xb2
Description NVIDIA nForce 415/420 Memory Controller (DDR)
Manufacturer NVIDIA
Vendor ID 0x10de
Device ID 0x01ab
Subsystem ID 0x0c111043
Revision 0xb2
Description NVIDIA nForce 220/415/420 Memory Controller
Manufacturer NVIDIA
Vendor ID 0x10de
Device ID 0x01ac
Subsystem ID 0x0c111043
Revision 0xb2
Description NVIDIA nForce 220/415/420 Memory Controller
Manufacturer NVIDIA
Vendor ID 0x10de
Device ID 0x01ad
Subsystem ID 0x0c111043
Revision 0xb2
Description PCI standard ISA bridge
Manufacturer (Standard system devices)
Vendor ID 0x10de
Device ID 0x01b2
Subsystem ID 0x00000000
Revision 0xc3
Description NVIDIA nForce PCI System Management
Manufacturer NVIDIA
Vendor ID 0x10de
Device ID 0x01b4
Subsystem ID 0x0c111043
Revision 0xc1
Description NVIDIA nForce AGP Host to PCI Bridge
Manufacturer NVIDIA
Vendor ID 0x10de
Device ID 0x01b7
Subsystem ID 0x00000000
Revision 0xb2
Description PCI standard PCI-to-PCI bridge
Manufacturer (Standard system devices)
Vendor ID 0x10de
Device ID 0x01b8
Subsystem ID 0x00000000
Revision 0xc2
Revision 2.0
Rate 1x, 2x, 4x (4x enabled)
Aperture Size 0 bytes
Sideband Addressing supported (enabled)
Fast Write supported (enabled)
MONITOR INFO
MONITORS
Name Plug and Play Monitor
Manufacturer (Standard monitor types)
Max Width 0
Max Height 0
POWER SUPPLY INFO
BATTERIES
OPERATING SYSTEM INFO
Operating System Microsoft Windows 2000
Version 5.0.2195
Service Pack Service Pack 3
Locale US
Desktop Width 1280
Desktop Height 1024
Desktop BPP 32
HARD DISK INFO
HARD DISKS
Name MAXTOR 6L060J3
Manufacturer (Standard disk drives)
Capacity 55.91 GB
Model MAXTOR 6L060J3
Interface Type IDE
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I had to run this several times as it did not make sense, but here ya go.
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 330
DISPLAY
Platform RADEON 8500/RADEON 8500LE
CPU Optimization D3D Pure Hardware T&L
Width 1600
Height 1200
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode 4 samples
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 5732
Game 1 - Car Chase - Low Detail 89.7 fps
Game 1 - Car Chase - High Detail 44.5 fps
Game 2 - Dragothic - Low Detail 85.3 fps
Game 2 - Dragothic - High Detail 50.3 fps
Game 3 - Lobby - Low Detail 82.8 fps
Game 3 - Lobby - High Detail 42.5 fps
Game 4 - Nature 20.5 fps
Fill Rate (Single-Texturing) 806.0 MTexels/s
Fill Rate (Multi-Texturing) 2073.4 MTexels/s
High Polygon Count (1 Light) 34.4 MTriangles/s
High Polygon Count (8 Lights) 9.3 MTriangles/s
Environment Bump Mapping 66.8 fps
DOT3 Bump Mapping 41.5 fps
Vertex Shader 56.2 fps
Pixel Shader 46.5 fps
Advanced Pixel Shader 45.0 fps
Point Sprites 15.5 MSprites/s
SYSTEM INFO
System Info Version 2.2
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer Intel
Family PentiumŪ 4
Internal Clock 2.06 GHz
Internal Clock Maximum 2.40 GHz
External Clock 114 MHz
Socket Designation PGA 478
Type Central
Upgrade ZIF Socket
Capabilities MMX, CMov, RDTSC, SSE, SSE2
Version Model 2, Stepping 4
CPUID 0x00000f24
DIRECTX INFO
DirectX Version 8.1
DIRECTDRAW INFO
DirectDraw Version 5.1.2600.881
DISPLAY DEVICES
Description Primary Display Driver
Manufacturer ATI Technologies Inc.
Name RADEON 8500/RADEON 8500LE
Total Local Video Memory 64 MB
Total Local Texture Memory 64 MB
Total AGP Memory 56 MB
Display Driver ati2dvag.dll
Display Driver Version 5.13.01.6071
Driver WHQL Certified Yes
Max Texture Width 2048
Max Texture Height 2048
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Textures In Single Pass 6
Vertex Shader Version 1.1
Pixel Shader Version 1.4
Max Vertex Blend Matrices 57
Max Texture Coordinates 6
Vendor ID 0x1002
Device ID 0x514c
Sub-System ID 0x013a1002
Revision 0x00
MEMORY INFO
Total Physical Memory 512 MB
Free Physical Memory 414.34 MB
Total Pagefile Memory 1.22 GB
Free Pagefile Memory 1.15 GB
MOTHERBOARD INFO
Manufacturer ASUSTeK Computer INC.
Model P4B266
Version REV 2.xx
BIOS Vendor
BIOS Version N/A
BIOS Release Date
BIOS Properties
Revision 2.0
Rate 1x, 2x, 4x (4x enabled)
Aperture Size 64 MB
Sideband Addressing supported (enabled)
Fast Write supported (enabled)
MONITOR INFO
MONITORS
Name NEC MultiSync FP950
Manufacturer NEC-Mitsubishi
Max Width 0
Max Height 0
OPERATING SYSTEM INFO
Operating System Microsoft Windows 2000
Version 5.0.2195
Service Pack Service Pack 2
Locale US
Desktop Width 1024
Desktop Height 768
Desktop BPP 32
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3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 330
DISPLAY
Platform NVIDIA GeForce3 Ti 200
CPU Optimization D3D Pure Hardware T&L
Width 1600
Height 1200
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode 2 samples
OPTIONS
Show Title Screens No
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 2030
Game 1 - Car Chase - Low Detail 27.9 fps
Game 1 - Car Chase - High Detail 19.3 fps
Game 2 - Dragothic - Low Detail 26.5 fps
Game 2 - Dragothic - High Detail 20.0 fps
Game 3 - Lobby - Low Detail 25.7 fps
Game 3 - Lobby - High Detail 14.6 fps
Game 4 - Nature 7.5 fps
Fill Rate (Single-Texturing) 354.1 MTexels/s
Fill Rate (Multi-Texturing) 947.6 MTexels/s
High Polygon Count (1 Light) 13.7 MTriangles/s
High Polygon Count (8 Lights) 4.0 MTriangles/s
Environment Bump Mapping 31.7 fps
DOT3 Bump Mapping 17.6 fps
Vertex Shader 27.2 fps
Pixel Shader 21.4 fps
Advanced Pixel Shader 15.7 fps
Point Sprites 6.2 MSprites/s
SYSTEM INFO
System Info Version 2.2
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(tm) XP 1900+
Internal Clock 1.60 GHz
Internal Clock Maximum 3 GHz
External Clock 133 MHz
Socket Designation Socket-A
Type
Upgrade Socket A
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version N/A
MEMORY INFO
Total Physical Memory 512 MB
Free Physical Memory 406.52 MB
Total Pagefile Memory 1.22 GB
Free Pagefile Memory 1.13 GB
Do notice that I had to make the test with 2xFSAA due to 64mb limitation on the geforce3ti200.
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What do you make of these results?
Operating System Microsoft Windows XP
DirectX Version 8.1
Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU Intel Pentium 4 1808 MHz
FSB 100 MHz
Memory 256 MB
Graphics Chipset NVIDIA GeForce4 Ti 4400
Driver Name NVIDIA GeForce4 Ti 4400
Driver Version 6.13.10.4041
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1600x1200 32bit
Texture Format Compressed
FSAA Enabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 2313 3D marks
Game 1 Car Chase - Low Detail 35.1 FPS
Game 1 Car Chase - High Detail 23.4 FPS
Game 2 Dragothic - Low Detail 26.2 FPS
Game 2 Dragothic - High Detail 24.6 FPS
Game 3 Lobby - Low Detail 23.3 FPS
Game 3 Lobby - High Detail 14.6 FPS
Game 4 Nature 10.7 FPS
Fill Rate (Single-Texturing) 324.7 MTexels/s
Fill Rate (Multi-Texturing) 727.1 MTexels/s
High Polygon Count (1 light) 19.8 MTriangels/s
High Polygon Count (8 lights) 8.2 MTriangels/s
Environment Bump Mapping 28.8 FPS
DOT3 Bump Mapping 17.7 FPS
Vertex Shader 26.6 FPS
Pixel Shader 26.3 FPS
Advanced Pixel Shader 16.7 FPS
Point Sprite 5.6 MSprites/s
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$40 for software that tells you how many bragging rights you have? No thanks. :)
-
Originally posted by Ripsnort
$40 for software that tells you how many bragging rights you have? No thanks. :)
they/I used the free ver Rip
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aknimitz
did you have anything else running? Norton AV, Zonealarm? Mine were run with nothing else going but the benchmark
-
Originally posted by Eagler
they/I used the free ver Rip
They musta discontinued that? Couldn't find any free DL's on their website.
-
Okay, I think I found a link, is this the latest verson?
http://gamershq.madonion.com/download/?3dmark2001.shtml
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Bah.. why not 1280x1024 or preferably x960 (aka 1.33 multiplier stantards)
My monitor doesn't support 1600x1200 :(
...and i just got the gf4 :>
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Originally posted by Ripsnort
Okay, I think I found a link, is this the latest verson?
http://gamershq.madonion.com/download/?3dmark2001.shtml
yes
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Eagler, I had Norton running, and several other proccesses that I dont know what they are ;) When I said I had no programs, I just meant nothing like IE or OE ...
Are my results low you think?
Nim
-
I got mine up a bit with some new drivers (40.41 Detonators and 1.13 nForce drivers).
2655 3Dmarks at Animal's original settings. (http://www.raf303.org/funked/animal4x.txt)
4628 3Dmarks at Animal's settings except 2X FSAA. (http://www.raf303.org/funked/animal2x.txt)
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Skuzzy here is why your numbers are weirdly high:
Article 1 (http://www.sharkyextreme.com/hardware/videocards/article.php/3211_932821__11)
Article 2 (http://www17.tomshardware.com/graphic/01q4/011123/radeon8500-01.html)
According to those guys, the 8500 won't do 4xFSAA at that resolution. From the second article it sounds like it ran without FSAA when you asked for that resolution with 4x.
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AKNimitz, your numbers are just fine.
Eagler, your numbers are way higher than anybody on the MadOnion comparison site using those settings with similar hardware. You should post them with the "online browser" thing, maybe they'll give you a prize. :)
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Eagler I think I figured it out.
Go into the properties for your display adapter, hit the advanced button, then find the 3D Antialiasing Settings. Make sure you have it set to "Allow applications to control the antialiasing mode".
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For those interested GF3 will do the test if it's the 128mb version. I've not messed it about too much, the det drivers could do with updating and a bunch of other housekeeping.
OPERATING SYSTEM INFO
Operating System Microsoft Windows 2000
Version 5.0.2195
Service Pack Service Pack 2
DirectX 8.1
3DMark Version 300
Manufacturer AMD
Family AMD Athlon(tm) XP 1600+
Internal Clock 1.37 GHz
256mb PC2100 DDR
DISPLAY
Platform NVIDIA GeForce3 Ti 200
CPU Optimization D3D Pure Hardware T&L
Width 1600
Height 1200
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode 4 samples
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 1211
Game 1 - Car Chase - Low Detail 17.2 fps
Game 1 - Car Chase - High Detail 12.7 fps
Game 2 - Dragothic - Low Detail 15.0 fps
Game 2 - Dragothic - High Detail 12.8 fps
Game 3 - Lobby - Low Detail 13.1 fps
Game 3 - Lobby - High Detail 7.5 fps
Game 4 - Nature 4.9 fps
Fill Rate (Single-Texturing) 208.0 MTexels/s
Fill Rate (Multi-Texturing) 518.3 MTexels/s
High Polygon Count (1 Light) 9.3 MTriangles/s
High Polygon Count (8 Lights) 3.6 MTriangles/s
Environment Bump Mapping 18.8 fps
DOT3 Bump Mapping 10.5 fps
Vertex Shader 17.2 fps
Pixel Shader 16.0 fps
Advanced Pixel Shader 10.3 fps
Point Sprites 4.3 MSprites/s
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Attached the full test.
-
Punt
Bring it Dejavu!
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Originally posted by funkedup
Eagler I think I figured it out.
Go into the properties for your display adapter, hit the advanced button, then find the 3D Antialiasing Settings. Make sure you have it set to "Allow applications to control the antialiasing mode".
It was ....
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I still dont get how people can stomach watching that XP interface.
It's BUTT UGLY with all those bloated buttons and neon colors..
Basically it looks like it's designed for a 10-year old girl or someone with a severe visual impairment.