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General Forums => Films and Screenshots => Topic started by: Blank on August 14, 2002, 10:22:13 AM

Title: New model, 'Emily' flying boat, still early days.
Post by: Blank on August 14, 2002, 10:22:13 AM
Still very early days in its development but its starting to take shape,
Its just really hard when I have spare time to do this instead of playing AH so Its taking a while :D
Title: New model, 'Emily' flying boat, still early days.
Post by: Mitsu on August 14, 2002, 10:56:44 AM
Oh it's great. :)
Title: New model, 'Emily' flying boat, still early days.
Post by: JoeDirt on August 14, 2002, 01:27:02 PM
can you give this to HTC?
Title: New model, 'Emily' flying boat, still early days.
Post by: Wlfgng on August 14, 2002, 01:50:11 PM
which software are you using for the model ?
Title: New model, 'Emily' flying boat, still early days.
Post by: Blank on August 14, 2002, 03:29:30 PM
Using 3ds MAx ver 4
HTC dont except 3rd party models. (but they are welcome to have them if they want)

Added smoothing groups, This afternoon, (boring as hell)
and split wings into component parts i.e airlerons, flaps,
Just a bit more tweeking and I can start on the texture.

Watch this space, as I need good honest feedback on this, tips, etc. :)
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 14, 2002, 04:44:40 PM
i would liek to try makign stuff like this but i cant find the software think u could email me the software unless it takes a cd to run Sut@aemail4u.com
Title: New model, 'Emily' flying boat, still early days.
Post by: JoeDirt on August 14, 2002, 04:51:01 PM
3ds max is a product you buy for lots of money. unless you download it from a w@r3z site.

and it also takes lots of practice and time to do what blank did.

why dont they except 3rd party?
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 14, 2002, 06:29:38 PM
Like how much money?
Title: New model, 'Emily' flying boat, still early days.
Post by: Blank on August 14, 2002, 06:47:20 PM
Ok sutpid I'm trying to get into the games industry which is why I am makeing these models for my portfolio.

Heres two links:

This one is for the 'MAYA personel learning edition' which is free but you have watermarks on the pictures.

http://www.aliaswavefront.com/en/news/home.shtml


Or you can get 'GMAX' which is a cut down version of 3DS MAX,

http://www.discreet.com/products/gmax/

Both these products are free and designed to allow people to learn the basics of the packages.

The proper retail versions cost thousands of dollars.
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 14, 2002, 07:05:30 PM
well why couldnt u email it to me  ina zip. if it takes a cd i can easly hack it. i d/l it form Kaza but that oen wont run. please. the most i'd have would be 300.
Title: New model, 'Emily' flying boat, still early days.
Post by: gatso on August 14, 2002, 07:38:37 PM
Sutpid pretty bad form there. Asking for illegal copies of software is not good.

Blank, very nice pics. I never got on with 3Ds although I only ever used 2.5... 4 a lot better?

Use Autocad 2000 for all my 3D work at the mo.  This was my final year Aerospace group project, fuselage and cockpit is mine, wings/engines/tail are other peoples, I just did the CAD. Insane amount of polys in that model but I got the tail ramp to move up and down and the props to rotate with 3Ds, looked good in the final presentation.  :D

Gatso
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 14, 2002, 09:04:55 PM
if its so illiegal Kaza should be shut down
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 14, 2002, 10:50:56 PM
i tryin gmax and making the wing on p38 seems dificult can anyone give me better directiosn. all the box does is make a box not wing shape jsut a big box all it does is shrink and grow
Title: New model, 'Emily' flying boat, still early days.
Post by: Blank on August 14, 2002, 11:38:09 PM
ok sutpid :)

Gmax has exactly the same polygon modelling tools as 3ds MAX
so you should be able to make a model exactly the same as mine.

look at this site:
http://www.3dcafe.com/asp/default.asp

lots of useful info on low poly modelling.

Sutpid expect to take months to be able to make anything recognisable, heres my first model I made with 3ds MAX  (I had used Autodesk 3d studio, Stratastudio pro 3D at college and UNI for a number of years before I came to 3ds Max so I had an understanding of all the concepts involved.)

I have really just been learning the program and getting up to speed again after a couple years out travelling, NOT learning how to 3d model, which is what you are about to partake in.  Have fun, and be patient it takes time. read the tutorials at 3dcafe and find out what is possible. :)
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 15, 2002, 01:05:00 AM
looks cool but i dont understand adding color to them  or is that jsut using a photo editer
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 15, 2002, 01:08:29 AM
and i still dont get the wing it jsut max a box i have thing and al lti says is mold the box (basicly) but all it does is grow and shrink  think u could coach me a little  ANYone
Title: New model, 'Emily' flying boat, still early days.
Post by: Nefarious on August 15, 2002, 10:24:08 AM
Blank

It looks really good, do you set up your viewport background with images or do you make planes to scale and attach images to them?

Any pointers on doing scale aicraft?
Title: New model, 'Emily' flying boat, still early days.
Post by: Blank on August 15, 2002, 11:30:45 AM
Ok nefarious

I like to use editable mesh as its what I have always used not editable polys but either will work.

Pointers:

1, Research info is very important, plan drawings, reference photos, colour plates etc

I found the guys in the aircraft and vehicles forum can point you in the direction of everything you need. I got all the Emily stuff as Mitsu posted up a whole heap of info , Thx again Mitsu :D

2, I use planes (a flat sqaure not an airplane) with scale textures on them (I find it easier to do this than use background images), I make the images in photoshop , make sure they are all the same scale and import them into Max.

Its then easy to scale the plane with the texture to the required size then freeze the three planes - top,left, front so that they cant be selected.

3, think about textures before you start, as I am going to use the alpha channel for windows and such I dont need to model them.

4, I have only made on engine with one prop blade then once I have textured it I can duplicate them, which will save me time later on.

5, I made sure I had no smoothing on the model when i started (see first pict posted) i then added the different smothing selections after so that I hada complete control, this can take a while as some edges may need turning to make it look right.

6, when modelling the wings I made the whole thing as one to start off, with no flaps or airlerons,

I then cut  out the flaps etc and detached to make them seperate objects,  then patched up the holes with create face/poly.

I'm hopeing that your fairly accomplished with Max, if you dont understand anything just ask and I'll post more indepth instructions.

Hope this helps :)
Title: New model, 'Emily' flying boat, still early days.
Post by: Nefarious on August 15, 2002, 11:53:41 AM
Yes I go to school for this stuff...I'm always learning 3DSMAX.  

Thanks for tips.
Title: New model, 'Emily' flying boat, still early days.
Post by: vorticon on August 15, 2002, 11:56:03 AM
hmmm nice models

heres my first ever model that i did today and it took me only half a hour to make it look this good :rolleyes:

its a  hot air balloon i made it with anim8or (not exactly the best thing but it works for my practicly noonexistent needs)
Title: New model, 'Emily' flying boat, still early days.
Post by: Blank on August 15, 2002, 12:42:04 PM
Ok Sutpid just for you, heres a quick get you started with GMAX thing :)

When you start up GMAX is really dark so do this:

    Views/viewport background   ,    and then change the colour of the background to something lighter.

    If you go into the configure menu you can change most things to do with the look of the program.

Now hit number 2 on your key pad and a new bunch of stuff will appear under the menu bar.

----------------------------------------------------------------------------------
ok now basics,

1, make a square
 
2, right click on it and at the bottom of the menu that appears am
click on  'Convert To' then select 'convert to editable mesh'

3, You see the menu bar down the right hand side of the screen, it has 5 tabs,  an arrow, a bent thing, I what looks a bit like a lunar lander, a wheel, a TV and a hammer.
click on the second one that looks like a bent pipe (modify)

you should now have something that looks like the first picture below.


Now in the selection menu you will see 5 buttons:
1: three dots, this is to select vertex's,
2: a triangle, this is to select an edge
3: a filled triangle, this is to select a face
4: a square this is to select a polygon, (co=planar faces such as the side of a box.
5: a box, this is to select an element such as the lid of the teapot.
the be

turn each on in turn, and click on the box and try to move bits, see what happens.

----------------------------------------------------------------------------------
Also pust keys F3 and F4 to see what happens to the view.

to build the demo plane see last picture, I creates a square, converted it to editable mesh, then used the polygon selection and extrude to grow pull bits out of th square, then used the vertex selection to fine tune th shape.

Hope this helps get you started, everything you need to make a model like mine is there you just need to practice.:)I
Title: New model, 'Emily' flying boat, still early days.
Post by: Blank on August 15, 2002, 12:43:14 PM
to the same box after using extrude and moveing vertex's around a bit
Title: New model, 'Emily' flying boat, still early days.
Post by: Blank on August 15, 2002, 12:45:06 PM
After you change the box

Right click on it/convert/convert to editable mesh

the modify menu will look like this, you now have control over the box.
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 15, 2002, 01:57:58 PM
Thanks alot. I just gunan keep messin aroudn with the stuff til li make soemthign that actully looks liek something
Title: New model, 'Emily' flying boat, still early days.
Post by: vorticon on August 15, 2002, 02:17:57 PM
yep stupid thats what i did to get my balloon
Title: New model, 'Emily' flying boat, still early days.
Post by: Wlfgng on August 15, 2002, 02:21:18 PM
BLANK.. let's add that bad-boy to the planeset !!!!
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 15, 2002, 02:22:37 PM
how do u take the pics?
Title: New model, 'Emily' flying boat, still early days.
Post by: SFRT - Frenchy on August 20, 2002, 06:43:21 PM
Quote
Originally posted by Blank
Ok nefarious

I like to use editable mesh as its what I have always used not editable polys but either will work.

Pointers:

1, Research info is very important, plan drawings, reference photos, colour plates etc

I found the guys in the aircraft and vehicles forum can point you in the direction of everything you need. I got all the Emily stuff as Mitsu posted up a whole heap of info , Thx again Mitsu :D

2, I use planes (a flat sqaure not an airplane) with scale textures on them (I find it easier to do this than use background images), I make the images in photoshop , make sure they are all the same scale and import them into Max.

Its then easy to scale the plane with the texture to the required size then freeze the three planes - top,left, front so that they cant be selected.

3, think about textures before you start, as I am going to use the alpha channel for windows and such I dont need to model them.

4, I have only made on engine with one prop blade then once I have textured it I can duplicate them, which will save me time later on.

5, I made sure I had no smoothing on the model when i started (see first pict posted) i then added the different smothing selections after so that I hada complete control, this can take a while as some edges may need turning to make it look right.

6, when modelling the wings I made the whole thing as one to start off, with no flaps or airlerons,

I then cut  out the flaps etc and detached to make them seperate objects,  then patched up the holes with create face/poly.

I'm hopeing that your fairly accomplished with Max, if you dont understand anything just ask and I'll post more indepth instructions.

Hope this helps :)


Blank, would you mind posting a version of this picture I could use as a wall paper? I think it looks nice :D
Title: New model, 'Emily' flying boat, still early days.
Post by: whgates3 on August 20, 2002, 08:17:51 PM
he doesn't want an illegal copy, he just wants to 'borrow' it to 'check it out for a bit'.  if he likes it, i'm sure he'll run out and spend several Gs on a legit version....

¦¬þ

seriously, if the price of software was somehow related to the development & production cost, there might be less theft.  There is a good reason why software is just about the most profitable business to be in...but i'm sure m$ft, adobe, oracle et al have accountants to calculate the most profitable price point to set
Title: New model, 'Emily' flying boat, still early days.
Post by: Epsilon 5 on August 20, 2002, 10:12:20 PM
Quote
Originally posted by whgates3
seriously, if the price of software was somehow related to the development & production cost, there might be less theft.  There is a good reason why software is just about the most profitable business to be in...but i'm sure m$ft, adobe, oracle et al have accountants to calculate the most profitable price point to set


1 - If there was no piracy, game and apps prices would probably be half.
2 - Do you think it took 2 hours to make a program such as 3DS max? many people took months to get to some result, and then to test and proof anything they made to near-perfection. Do you have any idea of the SKILL required to make such kind of program? Or the patience and perseverance? Not only you need EXCELLENT programming knowledge, you need MOST EXCELLENT advanced mathematics knowledge. Those people spent countless years at university to ever be allowed to THINK about doing such program. It's not your everyday Visual basic app that crashes for no apparent reason.

Don't complain when you know NOTHING about how the industry works.
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 21, 2002, 12:31:38 AM
well i found it on kaza and thats free  so if its iligel how comes i can get it there for free?
Title: New model, 'Emily' flying boat, still early days.
Post by: cajun on August 21, 2002, 01:04:21 AM
I use a program called Metaseqoia, heres a gladiator model I never finished but plan to...
Title: New model, 'Emily' flying boat, still early days.
Post by: Blank on August 22, 2002, 11:36:51 AM
Frenchy couldn't make the origonal a decent res as its a screen grab so I made one up from the seperate windows, not quite the same but its 1600 pixels wide and still got the colour.

Strange choice for wallpaper :)
Title: New model, 'Emily' flying boat, still early days.
Post by: Heinkel on August 22, 2002, 12:42:21 PM
Here is a p38 I made with an older version of 3D Studio Max (3.1).

I have no idea how to skin it. Any tips ? thanks
Title: New model, 'Emily' flying boat, still early days.
Post by: Epsilon 5 on August 22, 2002, 01:59:39 PM
Quote
Originally posted by sutpid
well i found it on kaza and thats free  so if its iligel how comes i can get it there for free?


http://news.com.com/2100-1023-949533.html

http://news.com.com/2100-1023-942533.html

http://news.com.com/2100-1023-920557.html?tag=bplst

http://news.com.com/2100-1023-851332.html?tag=bplst

If it's so legal then why are many people trying to close it down?

Because the guy in that dark corner sells crack, does it mean it's legal? Afterall, if it was illegal, you couldn't buy!
Title: New model, 'Emily' flying boat, still early days.
Post by: Blank on August 22, 2002, 03:36:54 PM
ok Heinkel

first you need a texture, I have been using photoshop 7 for this:

 first I create at a 512x512 or 1028x1028 square this is going to be my texture and I save it as a tiff maybe 'texture A'

now each time I add an element to the texture I put it on a seperate layer, so one layer for green colour, another for weathering, another for plane markings etc.

In max I open up the texture palette and load in 'texture A'and  in the diffuse colour channel. Now each change I make to the texture in photoshop and save is easily loaded into Max by just clicking on the 'Reload' button.
-----------------------------------------------------------------------------------

To map an object I have been using ' Unwrap UVW'the
First apply texture A to object.
Click on the object and then in the modifier pallet choose 'unwrap UVW'

With this turned on you can now click a specific polygon or select a group, then hit the planar map button.

A new window will open displying the texture map and on it will be the polygons you have just selected. move these polygons to the part on the texture map with required image and repeat.

Takes ages and is very boring :)

Took me around 15-20 hours to add texture map to emily :)

But one you have mapped the object all you have to do is alter the texture in photoshop and reload into max.

Unfortunatly I dont think that the textures show up as well in the veiwports in Max 3.1 as they do in Max 4. I also have 2 monitors so that I can have photoshop on one and 3DS Max on the other so I can follow whats going on otherwise there are just too many windows open :)

Check out the 3d cafe website
http://www.3dcafe.com/asp/default.asp
It has some really useful free tutorials which will help you.

Also here is really helpful.
http://www.il2center.com/index.php

BTW nice P-38 if you can texture it, it will look even better and if you look in my Tiger II post theres an example of my lighting rig  to give a false raydiosity effect when you render it :D
Title: New model, 'Emily' flying boat, still early days.
Post by: Heinkel on August 22, 2002, 06:24:50 PM
and I always though making the model was the hard part :D Thanks for the help, I appricate it
Title: New model, 'Emily' flying boat, still early days.
Post by: whgates3 on August 22, 2002, 06:34:21 PM
Quote
Originally posted by Epsilon 5


1 - If there was no piracy, game and apps prices would probably be half.
2 - Do you think it took 2 hours to make a program such as 3DS max? many people took months to get to some result, and then to test and proof anything they made to near-perfection. Do you have any idea of the SKILL required to make such kind of program? Or the patience and perseverance? Not only you need EXCELLENT programming knowledge, you need MOST EXCELLENT advanced mathematics knowledge. Those people spent countless years at university to ever be allowed to THINK about doing such program. It's not your everyday Visual basic app that crashes for no apparent reason.

Don't complain when you know NOTHING about how the industry works.


as a programmer of image processing software & former M$ft employee, i believe i have some idea of how things work in this particular industry.  prices are set by people (accountants) whose job it is to see than the most possible profit is squeezed out of every product.  the formulae they use include terms that describe the relation between piracy fraction & price.  while i am glad of your respect for my profession & education, it had little to do with how i was paid.  the cost incurred in producing software is not as much as you might suspect.  promoting a new piece of software is a lot more expensive
Title: New model, 'Emily' flying boat, still early days.
Post by: SFRT - Frenchy on August 22, 2002, 10:37:43 PM
TY Blank :D
Title: New model, 'Emily' flying boat, still early days.
Post by: sutpid on August 24, 2002, 12:30:33 AM
addint texture dang this gunan take me a while not the same as makign textures for cars  now that i can do and did for Dirt Track Raceing. I made a ton of cars.  and each car took me bout 6hours to make  but there were less parts. and not this size either much smaller.  and Blank Sweet looking plane