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General Forums => Aces High General Discussion => Topic started by: Hornet on August 19, 2002, 07:33:47 PM

Title: Aircraft Factories
Post by: Hornet on August 19, 2002, 07:33:47 PM
I've seen this idea mentioned in several threads and apologize to the individual(s) idea I'm expanding upon, but the concept of incorporating aircraft factories into the strat system that affect the supply of planes is a really good one.

This would kill 2 birds with one stone. Firstly as most people recognize, it gives the playerbase the ability to minimize the number of Plane XYZ they encounter in the arena, and as any casual reader of this bbs knows, that's probably the most frequent whine on these boards.

Secondly, aircraft factories would go a long way to re-establishing the relevance of the heavy bombers in MA gameplay. The factories, or a better fit would probably be industrial parks, could be designed so that only heavy bombing has an effect.

So the buff guys have a new target...but most importantly they have a popular, meaningful target. A successful raid that knocks out the enemies supply of La7s for an hour would earn high praise. The buff jock who develops the ability to get in and knock out consistently could achieve the fame currently reserved for the fighter guys.

The mechanics about which plane, how that plane is determined (most usage per last camp perhaps) and how long they can be knocked out would all have to tweaked and balanced, but the core idea is a very good one, imo.

Thoughts?
Title: Aircraft Factories
Post by: Charon on August 19, 2002, 07:45:28 PM
I think that would be cool.

Charon
Title: Aircraft Factories
Post by: SELECTOR on August 19, 2002, 07:53:06 PM
sounds good...i like the theory in being able to nullify perticular aircraft types..
Title: Aircraft Factories
Post by: Kronos on August 19, 2002, 08:18:59 PM
Agreed this would be most excellent to see developed.
Title: Aircraft Factories
Post by: Karnak on August 19, 2002, 08:23:39 PM
This would give heavy bombers way, way to much power.  I bounced variations of this around in my head, but I just can't see how it would be fair.  Especially for the side with fewer numbers.  Their mainstay fighters would be disabled constantly.  Not only would they be gangbanged, they'd have to fight back with only early war fighters.

It introduces to many balance issues, IMHO.
Title: Aircraft Factories
Post by: Shane on August 19, 2002, 08:27:39 PM
Quote
Originally posted by Karnak
It introduces to many balance issues, IMHO.


i agree with karnak...  simply learn the planes...  this is nothing more than a disguised la/spit/niki/pony whine.

:eek:
Title: Aircraft Factories
Post by: Charon on August 19, 2002, 08:50:54 PM
Come on, you guys are being a bit dramatic, aren't you? For example, if you've "simply learned the planes..." having to substiture an La-5 for an La-7 for one hour (or switching to a p-51 for that matter) isn't all that big a deal is it? Unbalancing? Say you go one perk plane down, rotated among the top 5 each time the single, hard to kill factory is destroyed by a team effort deep in enemy territory. At most that's just 1 1944 era superplane from a line up of many still availiable.

In exchange you get something to motive an epic struggle from time to time. Avenge and revenge! An added element to the gameplay without using a RPS or enhanced perk system, which would be my personal pick BTW(you know, 5 pts for La-7, P-51D, Fw-190D. etc.).

Charon
Title: Aircraft Factories
Post by: trestic on August 19, 2002, 09:03:38 PM
how about having factories only controlling the amount of aircraft available instead of the type of aircraft?
Title: Aircraft Factories
Post by: loser on August 19, 2002, 09:04:45 PM
IMHO this is a good idea.


But one that is too far ahead of its time.  

This is, of course a flight sim.  Limiting the planes that people want to fly to simulate their little idea of what being a WW2 pilot was all about would not be a good business decision for HTC.

If i was unable to fly the plane that i thought was the coolest, most bestest, nice looking, butt-kickingest, sweetest,  etc plane of WW2 because some "factory" got bombed somewhere, i wouldnt stick around for long.  

But still, it is a good idea.

Let me explain.  

When i get bored of AH or throw a tantrum cause things arent going my way.  I will log off and play something else.  Ill play a tank sim, or play something like Medal of Honor, even Cossacks or a similar strat game.

Once/If HTC expands the game to include a more detailed ground war, naval war (including submarines which have been talked of already,) and infantry combat, and general military strat,  this plan of limiting aspects of the game and the equipment available will work just fine.    

I cant be a fighter ace right now cause the aircraft factories are destroyed?  fine, then ill go be sniper in some belltower, or maybe ill take a bridge in a tank and infantry, or stop supply lines by killing convoys in a U boat

Sound far fetched?  I started playing in 1.02 or so, and the game is so much more advanced and so much more fun that i wouldnt put it past the staff at HTC to be running a total combat simulation in the not so distant future.  


Will it happen?  i hope not. i would never leave my house  :D
Title: Aircraft Factories
Post by: Chairboy on August 19, 2002, 09:14:13 PM
Ok, how about a modification of the original suggestion that would satisfy fighter weenies:

The factories being destroyed would only affect fighter availabillity within 50-100 miles.  Since front line factories would be the most likely targets, y'all could still fly your big fighters in from a behind the front.  

Flyers could fly their plane in and use re-arm pads to re-fuel and enter the fight fresh.

It sounds to me like the ideal result for the fighter folks would be to shut the bombers out of the game entirely.  'Fighters have a huge effect on bombers, but bombers shouldn't be able to inconvenience fighters at all' seems to be the message.
Title: Aircraft Factories
Post by: Fancy on August 19, 2002, 09:41:50 PM
Quote
Originally posted by Chairboy
Ok, how about a modification of the original suggestion that would satisfy fighter weenies:

The factories being destroyed would only affect fighter availabillity within 50-100 miles.  Since front line factories would be the most likely targets, y'all could still fly your big fighters in from a behind the front.  

Flyers could fly their plane in and use re-arm pads to re-fuel and enter the fight fresh.

It sounds to me like the ideal result for the fighter folks would be to shut the bombers out of the game entirely.  'Fighters have a huge effect on bombers, but bombers shouldn't be able to inconvenience fighters at all' seems to be the message.


This seems good.  Instead of limiting WHAT fighters are available, factory hits limit HOW MANY planes are available in certain areas.   Let us assume a functioning Airplane factory would allow unlimited spawns from all airbases.  Then, a 50% damamged AF would only allow, say 2 takeoffs per minute or whatever promoted balance better.
Title: Aircraft Factories
Post by: J_A_B on August 19, 2002, 10:04:57 PM
I like the idea of having aircraft factories in AH.   Each country should have ONE aircraft factory, and it should build whatever was the most-used plane in the previous tour (in this case the P-51D).  Kill the factory and nobody could launch that particular plane for an hour (or however long rebuild time is) although people in-flight could re-arm.  

Aircraft factories in AW were the ONE strat target which people actually took the time to hit on a fairly regular basis.  Oil refineries, parts factories, nobody cares about....but the availability of the "hot" ride?  Heck yeah!  

J_A_B
Title: Aircraft Factories
Post by: Shane on August 19, 2002, 10:46:38 PM
Quote
Originally posted by J_A_B
 Kill the factory and nobody could launch that particular plane for an hour (or however long rebuild time is) although people in-flight could re-arm.  
J_A_B


so, if your "p51d" factory was repeatedly bombed and out of service...  you'd cancel your account because it limits what *you* prefer to fly, right?

c'mon JAB, be consistent with your statements.

airplane factories are silly strat targets... how about making them "buff" factories instead?  i'm all for that.  u kill the factory your side loses ability to launch formations. this puts the front line targts back where they belong, in the hands of jabos, not low level 3k alt bomb/destroy town in one pass of 3 17's.
Title: Aircraft Factories
Post by: SKurj on August 19, 2002, 11:14:22 PM
I've always liked the idea..

In AW it didn't happen that often in eto1 rr anyways that you lost your spits or what have you.

It would be too much if you had 3-4 different plane type factories within each country.  Also think if any were a factory for a single version (no variants as in 51b 51d) some would not like it...

if we had 'more' planes/gv's we could have 1 fighter 1 buff, 1 gv  factory.. (no more than 1 per zone) ahh maybe.. just tossin stuff up +Q



SKurj
Title: Aircraft Factories
Post by: J_A_B on August 20, 2002, 12:11:01 AM
"so, if your "p51d" factory was repeatedly bombed and out of service... you'd cancel your account because it limits what *you* prefer to fly, right?  "

Nah, I'd just switch countries.    I think it's unlikely that aircraft factories in multiple countries would constantly be down at the same time.  If that became the case, it'd mean that they're too easy to destroy.   I'm not being inconsistent here  :)

Besides, how often were the Spit factories in AW hit?    Several times a week for sure, but still not enough to really impact Spit usage.  


J_A_B
Title: Aircraft Factories
Post by: gofaster on August 20, 2002, 08:23:40 AM
Quote
Originally posted by Karnak
This would give heavy bombers way, way to much power.  I bounced variations of this around in my head, but I just can't see how it would be fair.  Especially for the side with fewer numbers.  Their mainstay fighters would be disabled constantly.  Not only would they be gangbanged, they'd have to fight back with only early war fighters.

It introduces to many balance issues, IMHO.


Oh, I don't think so.  I think it would give the bombers a bigger purpose.  I think the ability to remove a Spitfire IX or LA-7 factory would go a long way towards levelling the field against the side with superior numbers.  A pre-emptive bomber strike at the first reset of a map would give a side with lesser numbers a good jump on a side with greater numbers.

The only downside would be that players who fly SpitIX and LA-7s exclusively would be tempted to jump sides in order to fly their favorite planes.  So, the potential would be that if a side with fewer numbers also lost their SpitIX and LA-7 factories, then more players would leave that country, but then, those pilots would probably jump anyway because they would be losing bases due to having fewer pilots in the first place.
Title: Aircraft Factories
Post by: Tumor on August 20, 2002, 08:36:41 AM
ANY Strat that had ANY real effect would go a long way towards making this game more fun.  No need to knock off certain plane types.  If that was done, then ALL planes (or types) should have dedicated factories.... not a bad idea either IMHO.
Title: Aircraft Factories
Post by: Tilt on August 20, 2002, 09:10:34 AM
Quote
Originally posted by SKurj
I've always liked the idea..

In AW it didn't happen that often in eto1 rr anyways that you lost your spits or what have you.
 


In AW3 this function had become corrupted in the set up code..........it didn't work all the time and when it did it was only for SpitIX's...........InAW2 and AW4W it was a fun item but rem that AW4W did not feature "capture" and  AW2 lasted all of a few months.
Title: Aircraft Factories
Post by: Obear1971 on August 20, 2002, 09:11:03 AM
Aso long as all the factory built LA7's and A6M's and nothing else lol, then ill bomb the hell outter them :)
Title: Aircraft Factories
Post by: keyapaha on August 20, 2002, 09:25:34 AM
maybe instead of elimiting the plane due to the a/c factory being down make the plane cost perk pts to fly say if the factory is

  25% down = 1pt for the rebuild time (whatever that time is)
  50% down = 2pt
  75% down = 3pt
 100%down = 4pt

 also make this a/c factory large enojgh so that just one 3 plane run at most can do 25% damage if all bombs are on target.
Title: Aircraft Factories
Post by: muckmaw on August 20, 2002, 09:35:38 AM
WHat about a small  Modification of the original idea...which I like, and dislike at the same time.

If we know where the LA-7, Spit,etc. Factory is, there would be a traffic jam of bombers overhead, dropping steel rain.

Now bear with me, as this may sound a tad gamey.

Let's say each country gets 10 A/C factories. Bomber goes in, and destorys one of those factories. By a random number generation, a RANDOM vehicle is selected by the game and is unavailable for use for X amount of time.

This would simulate the cloud of war, and the poor intelligence often available for target designators.

So one day, you bomb the factory....Boom, NO LA-7's for 2 hours or whatever.
2 Hours later,you bomb the SAME factory. Boom! No PT boats! (Crap)
2 hours later, same factory, Boom! NO GOONS!!! BONUS!! The country is crippled for 2 hours and can only take bases with M3's and LVTS!

The last one, I'm not 100% sure of. That may be very unbalancing, but it would be interesting!
Title: Aircraft Factories
Post by: Soda on August 20, 2002, 09:35:51 AM
The second a country got in the bag there would be nothing to fly while the enemy would milk-run the aircraft factories or even suicide plunge them which is basically unstoppable.  The second one country had no chance of getting plane X back all the pilots who like plane X would log, or switch sides.  Also, it's not like it would make all the Spit IX drivers switch to C205's or something, they would all just switch to another common plane, like a N1K, so you'd increase the population of that plane even more.

People will fly what makes them successful or feel competitive, so that is certain to concentrate the aircraft a bit.  Still, there must be 10 or so models of aircraft that are seen all the time in the MA which is better diversity than there has been at other times in the past.

-Soda
The Assassins.
Title: Aircraft Factories
Post by: Nifty on August 20, 2002, 09:50:02 AM
Sorry, I 100% disagree with any proposal that allows one player (or small group of players) to dictate what other people can choose to fly in the MA.  

Having said that, the perk points increase due to the factories being damaged sounds not so harsh, yet effective.
Title: rebuild
Post by: TheflyingElk on August 20, 2002, 10:09:04 AM
you could have your team form up and resupply and or rebuild factory, like we do with HQ, it would give the remf's something to do :p
Title: Aircraft Factories
Post by: Charon on August 20, 2002, 10:41:44 AM
Wow, the drama really gets thick here. You would think the AH player base is made up of a bunch of hollywood hairdressers and not the 'devil may care' personas of legend.

Quote
Sorry, I 100% disagree with any proposal that allows one player (or small group of players) to dictate what other people can choose to fly in the MA.


Hey, I'm used to it. I don't really want to fly an LA-7, but not being one of these squad dweebs who has to rely on the help of his seven buddies to get a kill :), I dont have much choice in the matter.

It may make your day for me to be leading your conga line in my 1943 airplane, but it doesn't make mine. I use the La-7 for only one purpose -- to avoid getting gangbanged. Invariably, any group of enemy planes contains at least one p-51/La-7, a bunch of spits and perhaps a zero or George. The only way to survive is to avoid the fight. I'm not ego driven to the point that I have to fly to win and live all the time (my favorite action is in a zero and base defense), but I hate padding somebodys score in a 5 v1 situation where I don't even know who got the final kill.

I generally like more variety and that is why I personally would favor the 5 pt perk adjustment for late war rides and a reasonable lowering of the perk points for the current uber rides. But It won't kill me if it doesn't happen. My tears will not flood the valleys of the Earth, and gloom and dammnation will not cloud my soul. Nothing is perfect, but AH is as good as it gets for me and I can easily live with it's "failings."

In fact, the aircraft factory idea, as long as it was limited, hard to kill and with a rotating plane/object wouldn't really change the status quo at all in the MA at all, as far as I can tell. But it might make the arena a bit more interesting, add some additional purpose and perhaps fun. I can see a real revenge factor: Take our La-7s huh, lets see how you like it! But heaven forbid if instant gratification isn't always availiable.

Imaginary conversation at home:

Honey, not the missionary position again.

It's the only poisition i've mastered. If we can't do it in the missionary then I'm going to log off the bed and watch tv or play AH, and you wouldn't like that would you?

What if I get on top, come on, a little variety?

What are you, some kind of alt monkey!

Well, what about a little Woof woof...(wink wink!)

We tried that last weekend once and it didn't work out, just not my style. I don't ever want to try that again. Now if I can't have my missionary, then I'm going to find someone who will!


Charon
Title: Aircraft Factories
Post by: Manxer on August 20, 2002, 10:57:16 AM
If you're going to have a factory for 1 type of plane, you might as well put one of them for all the late war planes. I personally don't mind fighting LA7's, so it wouldn't be a factory I went after with a passion. Now a 109 factory I'd attack incessantly. Perhaps having factories based on each majory manufacturer would be a better idea, for instance...destroying the Supermarine factory would get rid of the Spit IX, the Hawker factory..the Typhoon, the Lavochian the LA7, the Messerschmidt facotory the G10 etc... Perk fighters should never be affected, as I don't think they're used enough.

I, as a fighter player, wouldn't feel too upset about this type of strat system,  because it would require a great deal of bomber co-ordination to knock out a single factory (I hope). It would also provide targets for bomber missions, and give them the ability (if they decide to organize) to make an impact within the arena.
Title: Aircraft Factories
Post by: gatso on August 20, 2002, 11:00:33 AM
Quote
maybe instead of elimiting the plane due to the a/c factory being down make the plane cost perk pts to fly


Like this idea lots. Small amounts of perks tho, like 10 for a IX/La7/ponyD if the factory is 100% down.  Top idea.

Gatso
Title: Aircraft Factories
Post by: firbal on August 20, 2002, 11:22:33 AM
All this would mean is that you have to take seriously the bomber threat. You have a big formation coming into you country, you then need to organise a threat to that group. What is so hard about that?
Title: Aircraft Factories
Post by: Hornet on August 20, 2002, 11:50:02 AM
Labeling the idea as a disguised la7/niki/insert ur fav ride here whine is missing the point a little bit...though I can see why people would jump to that conclusion given this bbs' history.

I stipulated at the end of my post that there were a lot of issues that would have to adjusted for play balance, and done properly that should protect any harsh attempts to completely remove a plane from the game.

The ideas of limiting the factory's supply to a certain range and/or perking instead of removing the affected plane from availability are great for achieving an improvment in gameplay without depriving people of something they want.

The way I see it people are always crying for HTC to perk whatever the hot ride of the camp is. Well with this system if they hate it so much, and are willing to work as a team with their countrymates, they can go perk it themselves ;).
Title: Aircraft Factories
Post by: Nifty on August 20, 2002, 12:04:11 PM
Charon.  When you choose the La-7 to deal with the "hordes" were you still able to choose your 1943 plane from the hangar and spawn it.  Yes, you were.   I said "dictate what other people can choose."  The choice for your 1943 plane is still there in the face of 5v1 odds, it's just not as good of a choice as the La-7, in your opinion.  With the factory idea, the choice is removed.  Totally not there.  

Damn straight I want my instant gratification.  I put my dues in to play this game.  Therefore, I want to fly what I want and how I want.  If I want a Spit V to furball with, then I want it immediately.  I paid for it, therefore the choice is mine.

Quote
All this would mean is that you have to take seriously the bomber threat. You have a big formation coming into you country, you then need to organise a threat to that group. What is so hard about that?

This goes right back to what Lazs says.  Bomber pilots want the rest of the players to notice them.  Removing the a plane choice for an entire country by one or two players is nothing more than jumping up and down and saying "look at what we've done to you!"  

You want bombers to be more useful?   Here's how.  Make the towns spread out more, and not so concentrated like they are now.  Then make while at least 25% of the town is standing, make the building impervious to gunfire.  So if you want to capture a field, you gotta bomb (or use fleet guns or GVs) the field to under 25% before fighters can use their guns on it.  JABOs won't be as effective because they can only take down one or two buildings per sortie.  A bomber can take a mess of 100lbers, salvo 1, make the delay a little bit higher and carpet bomb the hell out of the town.  As it is now, a Typhoon can come in, drop 1 bomb, change the angle a bit, and drop the 2nd bomb and wipe out quite a bit of town buildings.  Then turn around and 20mm the town to death.  With these changes, you pretty much have to get a lot of coordinated JABOs or you get a few buffs to carpet bomb the town.  Gameplay changes little, you still wipe out a town to take a field.  You just can't do it with a couple of Typhoons anymore.
Title: Aircraft Factories
Post by: Charon on August 20, 2002, 12:11:45 PM
Quote
Damn straight I want my instant gratification. I put my dues in to play this game. Therefore, I want to fly what I want and how I want. If I want a Spit V to furball with, then I want it immediately. I paid for it, therefore the choice is mine.


I want my dammed Spit 14, I want it now, I dont want to pay any perks, I don't care if there would be too many in the arenas, I pay my $15 a month so HTC had better listen to me!

Surely, Nifty, you would support my wish.


Charon
Title: Aircraft Factories
Post by: Shane on August 20, 2002, 12:14:23 PM
Quote
Originally posted by Nifty
As it is now, a Typhoon can come in, drop 1 bomb, change the angle a bit, and drop the 2nd bomb and wipe out quite a bit of town buildings.  Then turn around and 20mm the town to death.  With these changes, you pretty much have to get a lot of coordinated JABOs or you get a few buffs to carpet bomb the town.  Gameplay changes little, you still wipe out a town to take a field.  You just can't do it with a couple of Typhoons anymore.


properly executed any *one* of these planes is capable of wiping out a town by itself, with no interference and very well placed ordnance.

p38l
p47d-25
p47d-30
typhoon
me110g-2
mosquito
f4u-1d
f4u-1c
f6f-5
p51-d


i agree, make the towns harder and/or spread them out a bit.   and perhaps put the map room back on base but require the city to still be flattened.
Title: Aircraft Factories
Post by: Maverick on August 20, 2002, 12:44:11 PM
Anything that prohibits an aircraft choice (outside of the perk "system") is counter productive to AH. Think about it. If you log on and you can't regularly fly the plane of YOUR choice, are you going to continue to play the game?

Said before. Fly the game the way you want to and stop trying to dictate to other what and how they will fly.
 

There are already quite a few players that log off whenever their country is down to a few or couple bases. The same will happen when they are down to fewer rides AND bases. It will just make it easier to gangbang the lower team by limiting the types of planes they can fly. :rolleyes:
Title: Aircraft Factories
Post by: Manxer on August 20, 2002, 12:59:59 PM
This might be something that would work very well in the upcoming mission arena.
Title: Aircraft Factories
Post by: muckmaw on August 20, 2002, 01:01:10 PM
Quote
Originally posted by Nifty
This goes right back to what Lazs says.  Bomber pilots want the rest of the players to notice them.  Removing the a plane choice for an entire country by one or two players is nothing more than jumping up and down and saying "look at what we've done to you!"  
 


For starters....I can't believe you quoted lazs!:D

Seriously, though. From the position of one dedicated Bomber Pilot, I can honestly say I have no interest in disrupting the gaming experience of the Fighter Pilots.

However, Bomber pilots, IN GENERAL, tend to be more strategy oriented than Furball dedicated Fighter pilots. I say generally, as there are always exceptions to the rules.

So, as a bomber pilot, I have no interest in taking out a specific plane. My interest lies in upsetting the overall balance of the game/war in favor of my country. Unfortunatly, Strategic targets are useless at this point, and field/town destruction is not a strategic taget, and can be detroyed more quickly with a Jabo raid.

So, at this point, the Bomber Pilots who seek to play a strategic role in the game find themselves without targets.

Implimenting a system whereby a certain factory produces a certain plane, and once destroyed that plane is not available, is tampling on the gaming experience of the Fighter Pilots.

I think the fair way to implement a system liek this would be to let the factories destuction eliminate a random plane, or perk a random plane by a small amount.

If there are 10 factories, the most any one country can lose at one point would be 10 A/C from their inventory.

So you might lose the 205, F6F, A-20, 110, etc for a few hours.

If the system is random, it would be impossible to lose all the late war uber fighters. And to keep it fair, bombers can be eliminated by the same method. So a country may have to do without the Lanc, B-17, etc for a few hours.

Either use the above, or attach perks to the randomly selected aircraft.

Either way, it will bring Bombers back into the game, and not upset the balance drastically.
Title: Aircraft Factories
Post by: muckmaw on August 20, 2002, 01:18:25 PM
Quote
Originally posted by Maverick
Anything that prohibits an aircraft choice (outside of the perk "system") is counter productive to AH. Think about it. If you log on and you can't regularly fly the plane of YOUR choice, are you going to continue to play the game?

Said before. Fly the game the way you want to and stop trying to dictate to other what and how they will fly.
 

There are already quite a few players that log off whenever their country is down to a few or couple bases. The same will happen when they are down to fewer rides AND bases. It will just make it easier to gangbang the lower team by limiting the types of planes they can fly. :rolleyes:


I have to respectfully disagree with this statement. When I do fly fighters (Not enough time to permit a bomber mission) I have my preferred rides. However, I discovered which rides I like by using what was made available through missions. If I was not quasi-forced to select the FM2 from a mission, I would be flying the P-51 since day one. Now I have developed a love for the FM2, F6F, P-51, A6M, Spit.

So perhaps I am in minority, but if the FM2 was disbabled, I would not log off. I would fly the Pony. If there were no Pony's, I move to the Hellcat, etc. If by some miracle ALL the planes I fly were disabled, I would try something new! Perhaps I would find a new favorite ride.

Also, when my country is down to a few fields, I also do not log off, as there is always a fight to be found. (If the fields are capped, that's another story.)
Title: Aircraft Factories
Post by: Charon on August 20, 2002, 01:18:50 PM
Quote
Anything that prohibits an aircraft choice (outside of the perk "system") is counter productive to AH. Think about it. If you log on and you can't regularly fly the plane of YOUR choice, are you going to continue to play the game?


I'm certainly missing something here Maverick -- why the qualifier about the perk system? I know some people who would love to fly the plane of their choice, the Spit 14 (or F4U-4, or Ta-152...). They have noted on this BBS that it really is the plane they love, and not just a high perf perk plane performance wise. While a Spit 14 is a quantum leap above a 1943 plane, it's not really that excessive by 1944-45 standards. They don't demand to fly it all the time, they haven't quit -- they just note that a lower perk or a change in Icon would be a reasonable solution. I get the impression, though, that adding a 10pt perk to the P-51D would somehow be a different issue from your perspective.

I would love to fly the Spit 16 LF (bubble top) myself, should it ever be modeled. I wouldn't quit AH though if I had to pay a light perk to do so. I wouldn't quit AH either if once a week, for a 1 hour period my favorite ride was unavailiable. Frankly, it probably wouldn't even register any irritation, but then that's my personality. In fact, there are few PC or console games that proivide full, instant gratification right from the start, every time.

When I consider the factory idea, it just seems to be something that would add a bit more spice to the strat concept, which hasn't interested me to any great extent so far (and for many years for that matter). Even if it just involves adding a perk cost to the plane instead of eliminating it. I'm not a bomber guy either, but aside from being fairly defensless targets I don't see them as having all that much impact as it stands today. This would be, IMO, a fun way to provide some. I can't really see any major player revolt with this concept if it is done correctly, but then I find it hard to believe that people can be so inflexible and still exist in modern society. Daily life must really be hell for some people.

Charon
Title: Aircraft Factories
Post by: Nifty on August 20, 2002, 03:40:12 PM
Charon, incorrect analogy.  HTC telling you what you can and can't fly is a big difference from one or two players telling you what you can and can't fly.  Collectively, the guys at HTC put in more hours per day working on the game than I put in a month flying the game (we won't count in hours I do for CM stuff when I'm up for the Friday TOD, but suffice it to say I work more on the TOD than I fly those 3 weeks.)  It is Dale and Doug's game.  They have every right to say what I can and can't fly.  They have every right to terminate my account (or CM privs) at any time; it's in the TOS.  You, however, do not have any right to tell me what I can and can't fly.  Well, not true, you can tell me what I can and can't fly, but you can't enforce it.  That's the difference.

Personally, Spit XIVs should be free, or close to it.  F4U-4s, definitely free or close to it.  However, HTC's game, HTC's decision.

The funny thing is, unless all Spits were tied to one factory, I doubt my Spit V factory would ever get hit.  If it was, I could fly another plane.  I enjoy other planes.  The last time I logged on...  I flew a Spit V, a P-47D-30, P-38L, and an A6M5b.  Oh and a PT boat as well.  However, I'm not thinking about just me.  I know that wiping out La-7's and N1K2's for example would upset a lot of players.  I'm not willing to do that myself, nor would I even want to see that as an option for players to remove choice from other players.
Title: Aircraft Factories
Post by: Chairboy on August 20, 2002, 03:58:58 PM
By your logic, Nifty, we should remove the abillity for a bomber to destroy Vehicle Hangars, Bomber Hangars, and Fighter hangars because those, as you must admit, also 'remove choice' for a player on what they can fly at a field.

How do you feel about:
1. Factories that just affect fighter production at nearby fields, allowing these planes to be flown in from behind the front.

2. A random planetype getting disabled by attacking Factories.

or

3. Factories that knock out uber planes, but they are never in the same place twice (eg, placed randomly in territory) so that reconnaissance is needed to bring 'em down.

?
Title: Aircraft Factories
Post by: popeye on August 20, 2002, 03:59:05 PM
Seems like the game is designed so players can affect other players' choices.  Kill two cruisers...no 8" guns to shoot.  Kill the last two VHs....no vehicles for that country.   Kill the ammo bunkers....no heavy bombers at that field.   Kill my last 262....I have to get more perks to fly another one.

Not sure that aircraft factories would be good for the game, but players affecting other players' choices wouldn't be a new thing.
Title: Aircraft Factories
Post by: Charon on August 20, 2002, 04:39:03 PM
As far as I know Nifty, there is no formal HTC policy on the factory idea. I'm sure HiTech is familiar with the concept, given his history with AW, and he may have a good reason for dismissing it, or he might even accept the idea at some point in the future. Overall, I am impressed with how this game is being managed and almost universally accept its direction, even if there are various areas where I might do something differently if I was running the show. Of course, I'm not.

Frankly, its pretty hard for me to get all that worked up about it either way, particularly since this is a theoretical discussion at this point. In fact, if the mission arena can deliver on the promise started with the CT, I doubt I would spend much time in the MA at all. I wish HiTech and Pyro and the rest of the HTC staff the best of luck in that regard! That will be a real challenge, as this thread seems to indicate.

I just think the aircraft factory provides an added strat motivator, both offensively and defensively, for people who could otherwise care less if digital airfield "A" belongs to rooks, knights or bishops. I would have to disagree that the impact on the player base would be as dramatic as you make it out to be, if the concept was handled properly. Here's another analogy:

Now, the C-hog trauma was a bit before my time at AH (I was still providing AW with some needless loyalty) but apparently one or two people though it was becoming a bit opressive in the MA. Numbers supported this. HiTech probably flew enough to see this himself. It was perked by HTC. A lot of people who probably never flew anything else suddenly had a minor inconvienience in regard to flying the C-hog at will. They apparently got over it. If it failed, it probably wouldn't have taken all that much to change things back.

I don't think I once told anybody what plane they should fly. I would personally go the small perk 1944 route with lower uber perks, but I haven't quit yet and certainly haven't demanded that this be the case at any time I can think of. I do wonder what the grand plan is for perks in the MA however, unless all the 1943 planes are just going to be useful in the future mission arena. And, unless you're speaking for HTC I have as much right to voice my opinion here as anybody else. HTC certainly has the right to ignore this or any other suggestion. But, my impression is that they are at least open to the player base offering new [well not exactly new in this case, but not exactly stale either] ideas.

Charon
Title: Aircraft Factories
Post by: DarkHawk on August 20, 2002, 06:15:02 PM
This game has an effect on everyone.
just think
1) kill barracks no troops
2) kill fuel only 25% available
3) kill ordance no bomber
4) kill Fighter hanges no fighter at that base
5) kill GV Hanger no ground vehicles
ETC.
Just think if you added fuel depots, supply depots, ammo dumps etc, for each one hit you could effect the supplies available for each zone, Kill a factory or series of factories, could effect the whole country.
Why not have restriction on the number of planes able to launch from a field.
Example, small field 5 planes per hanger or a single squad, medium field 2 squads, large field 4 squads, as each fighter hanger is destroyed this would effect the number of planes available at that field that could fly.  Is this not a war game lets add a little more RL.

Blast Away  

DarkHawk  

:) :D
Title: Aircraft Factories
Post by: SKurj on August 20, 2002, 06:49:58 PM
The number of planes available doesn't work...

How often do you see a 5 plane mission? The mass of 10 or more is more common.

Permit a squad... why should that be any different than the # restriction...  can't let a squad of 15 people up (squad night) from a field and only 5 'others' tho the majority are in squads...  Not sure i understand Dark... The more i think about it the worse it seems...  If AH has 200 squads they each get one base?

Perhaps u are referring to missions...

The limits would have to be much larger than 5, maybe 15-20 or better yet infinite.  If a stealth raid comes in while there is a mission from that base.  Noone can intercept.  The mission that upped... well it was offence of course.. they aren't at home defending.  

SKurj
Title: Aircraft Factories
Post by: Turbot on August 20, 2002, 07:28:40 PM
In the end everyone has their opinion, but HiTech has his and I think that is the one that is going to prevail.  To have a blue million posts fighting over this serves no purpose.
Title: Aircraft Factories
Post by: Grimm on August 20, 2002, 10:12:50 PM
Quote
Originally posted by Charon

Frankly, its pretty hard for me to get all that worked up about it either way, particularly since this is a theoretical discussion at this point.Charon


You know.. I agree....   No wait, I think I should quite over this... LOL...    heheehehe just jerking a few chains  ;)

I think discussion is a good thing, and Hitech gives us this board to toss things back and forth.  If some good Idea comes along, it might be implemented.  

I think I like the A/C factory Idea with the random plane distruction.   It could be fighter or bomber.    Think of this, an enemy bomber group passes over and destroys a factory, and it turns out to be one of the rotten planes,  It would be sorta funny.

Maybe other good idea will come outa this. :)