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General Forums => Aces High General Discussion => Topic started by: Furious on August 20, 2002, 12:58:16 PM

Title: another stupid strat idea
Post by: Furious on August 20, 2002, 12:58:16 PM
The gist of this concept is that there are 2 ways to force reset; standard AH way and the following:

Make a huge capitol city (1/4-1/8 of a sector with 100’s of buildings) around the HQ.  Place an airfield and vehicle field in the city.  Load the city up with ack.

When city is 80-90% destroyed the capitol can be captured by driving 2-5 GV’s into the HQ compound, thus forcing a reset.  The drive for the GV’s should be relatively long (no close spawn points).

Put capitol’s percent of destruction on tower chalkboards.


The bombers would have a huge role in forcing reset without having an overly large impact on the fighters.


F.
Title: another stupid strat idea
Post by: popeye on August 20, 2002, 01:07:39 PM
Might as well be bombing offline, and mailing the score in to HTC.

The whole IDEA of playing a multiplayer game is to have an impact on the other players.
Title: another stupid strat idea
Post by: Furious on August 20, 2002, 01:21:06 PM
Quote
Might as well be bombing offline, and mailing the score in to HTC

This is a good idea too!!



....but does bombing the cities we now have impact other players?  Why yes, it does.  Would some up fr...........


bleh, i don't care enough to argue about it.  


F.
Title: another stupid strat idea
Post by: SKurj on August 20, 2002, 01:35:36 PM
it does have an impact on other players...

they lose the war if they don't rise to defend

and i like the idea +)


SKurj
Title: another stupid strat idea
Post by: muckmaw on August 20, 2002, 02:00:59 PM
I don't know. It just seems like this idea would make the entire war focus around the capital city. Bombers in bound. Fighters Up to defend. Fighters go to escort bombers, Rinse, Repeat.

I know AH is not supposed to be historically accurate, but I prefer having a front line like WWII did.
Title: another stupid strat idea
Post by: popeye on August 20, 2002, 02:02:14 PM
Does anyone really care if they "lose the war"?
Title: another stupid strat idea
Post by: Turbot on August 20, 2002, 02:47:31 PM
Quote
Originally posted by popeye
Does anyone really care if they "lose the war"?


Evidentally we have at least one group thats doesn't care - I think we call them Rooks :cool:   (Althought they will quite cheerfully help someone else win I should add :p )
Title: another stupid strat idea
Post by: SELECTOR on August 20, 2002, 04:05:51 PM
best way to have faster resets is only have 2 country's( im against..) this way we wouldn't go round and round on the   islands map/.. allso would be kind of fun seeing the hand of god destroy bishland..:D
Title: another stupid strat idea
Post by: chunder' on August 20, 2002, 04:06:59 PM
Quote
Originally posted by muckmaw
I don't know. It just seems like this idea would make the entire war focus around the capital city. Bombers in bound. Fighters Up to defend. Fighters go to escort bombers, Rinse, Repeat.

I know AH is not supposed to be historically accurate, but I prefer having a front line like WWII did.


Actually, you just pretty well described most of the air war in the ETO prior to D-Day.
Title: another stupid strat idea
Post by: Innominate on August 20, 2002, 04:29:33 PM
Very cool idea.  Could have a couple of airbases nearby for interceptors.  Not only do buffs get an important role, killing buffs becomes more important than ever.  Escorts and large formations become especially important, very cool.
Title: another stupid strat idea
Post by: Midnight on August 20, 2002, 04:32:34 PM
This is a great idea. It would give the whole war a central focus point. All factories could be intermingled in the cities as well.

I think it would be great to see a huge city with dozens and dozens of buildings with streets and allies that vehicles could fight in and around.

Buildings with AAA batteries on roof tops. Trains and convoys running all about.

Maybe Vehicle bases could be placed at various points around the cities (using concrete gargage instead of camo tent) The VHs could be captured and then used by the invading forces as new spawn points.

The attackers could push further and further into the city towards HQ, but the closer yo HQ, the more dense the VHs would be, allowing the defenders more options to spawn in ambush positions.

Have shore battery type units even closer to HQ that could be used to kill incoming vehicles.

Right next to HQ, there could be a large airfield with FREE me-163s available for bomber defense.
Title: another stupid strat idea
Post by: hazed- on August 20, 2002, 06:01:06 PM
I really like the idea.

If you think about it it would very much match what happened to germany , (berlin) as the war came to an end.

It would give bombers a DECENT strategic target to hit.

It would give those of us who are struggling to make a half decent bomb drop something to do (ie hit anything or at least contribute to winning the game!)

It would mean we would have some great land battles(which are severly lacking) inside the city at the end of a map.

and if we still kept the need to capture all but 2 or 3 bases for a total win, the city would be a great FINAL TARGET, a final task if you like that wouldnt affect the overall way we play until the end of a map.

I give the idea a 10 out of 10 furious.
Title: another stupid strat idea
Post by: SKurj on August 20, 2002, 06:04:57 PM
Perhaps not let it be the focus of the war neccessarily.

Have supply depend on the city as well as the factories now, BUT...  reduce supply frequency for every building hit, say if you have 250 buildings(object limits??) each building would be a tiny percentage, have major buildings within the city from factories and rail depots on the outskirts to warehouses on the docks.  

Thing is... 250 buildings wouldn't cover much more than an area only 20some times larger than current.

Ohh if we could have one city for each zone.

Well its a good idea, but I seriously doubt the current cross section of player PC's could handle it.  I'm sure AH code could be done, but I am not sure how well it would run on even mid range pc's now...

Ok i mean don't let the cities damage level directly affect the loss of the war.  Set rebuild time really long, perhaps 5% every hour.  I think this would encourage mass formations.  As 5% is likely 10 times more powerful than someone egging residential areas.  Perhaps if he hit an important complex like a factory it would affect things of a larger degree.
But don't let city go to under 20% and map resets.


SKurj
SKurj
Title: another stupid strat idea
Post by: DarkHawk on August 20, 2002, 06:32:15 PM
I do not see what is stupid about this idea
5 zones each with a small city and the HQ zone with a larger city surronding thHQ.

Great Idea keep thinking this up

DarkHawk
Title: another stupid strat idea
Post by: Thrawn on August 20, 2002, 07:55:45 PM
Great idea!  And if not for the MA, deffinately fo rthe Mission Arean
Title: another stupid strat idea
Post by: Saurdaukar on August 20, 2002, 10:37:14 PM
I think this is an excellent idea.  The addition of cities, in any number, that have an effect on strat play, and are bigger than 10 meters by 10 meters is good thinking.  I for one wouldnt be opposed to massive formations of IB buffs.  :D
Title: another stupid strat idea
Post by: Karnak on August 20, 2002, 11:10:03 PM
I would never, ever fly a buff for this purpose.  Might as well be offline.

It is totally unintergrated into the MA gameplay.  It is, instead, simply giving bomber fliers a plecebo that is a "we win" button.

Yay, we win.  Did anybody notice until the very moment of reset?  Nope, not at all.  There is no effect on gameplay at all.  Your bombload has no effect in any way, shape, or form unless you are that final buff that wins the war.

If I fly a bomber, I want to participate in the game, not be shunted off to some other sandbox were the "cool" fighter guys can ignore me.

This idea is great for the "fighters only in AH" guys (if the reset via bombing takes at least a day of reasonably frequent bombing to accomplish) as it completely and totally removes the bombers from the game.

BTW, it also bears no resemblance to what Germany and Japan went through.  Those countries suffered massive hits to their industrial output.  This idea has no effect at all on anything.

The tread title is entirely accurate and not ironic in the least.
Title: another stupid strat idea
Post by: Apar on August 21, 2002, 03:45:35 AM
I like the idea too.

War's weren't won by air supremacy only. I 'miss' the progress of ground forces moving the front's. And ground forces capturing a capitol city. I know it sounds a bit WWIIOL like, but I've seen AH adding more and more war features other than aircrafts anyway.

At this moment there is no need for ground vehicles other than field defense or fast capture of a field town with too close spawn points.

I would like to see a bigger role of GV's in field captures and moving fronts. E.g. fields that can only be taken by pnzr divisions and where the air forces play a pure support and air supremacy role. Where resources are depleted by bomber raids. Resources that influence the effectiveness of a country. The factories in the maps at the moment are not worth bombing much (and I don't see it happen allot too).

Although I'm not a big fan of FA anymore I did like the strat system it had (resources played a big role and they had AI tank divisions that spawned automatically once the conditions were set for it and they moved the fronts).

The current Strat system has become boring IMHO (and with all respect to HT). It consists of mass jabo suicide raids for 90%.
Title: another stupid strat idea
Post by: deSelys on August 21, 2002, 06:38:36 AM
I like the idea (I also thought that capitol cities would look much like big cities in WWIIOL ;) ).

As the capture would be possible by GVs only, it would still be impossible to win the war without gaining ground near the capitol city first. I think most reset would be preceded by a huge battle around the capitol city.

[dream mode on]
I dream of flying a B29 (80 perks)....dropping a single shiny bomb (300 perks) from 30K....bomb fall slowly under a chute. At 10 K it goes off....vaporizing most of the city....and myself at the same time, coz I killshootered the dweeb in a panzer driving at the outskirts!!!!!!! :D :D
[dream mode off]

Bah...I'll never have 300 bomber perks anyway...
Title: another stupid strat idea
Post by: Midnight on August 21, 2002, 08:27:45 AM
Quote
Originally posted by Karnak
BTW, it also bears no resemblance to what Germany and Japan went through.  Those countries suffered massive hits to their industrial output.  This idea has no effect at all on anything.


Are you ok? Did you get hit in the head?

Both Germany and Japan suffered HEAVILY from the bombing that occured.

Why do you think that they were in short supply of replacement aircraft, high quality fuels, food and medical supplies?

Why do you think their equipment was so prone to mechanical failures?

Maybe, just maybe it had something to do with factories being bombed so often that they could not produce the quality or quantity of equipment needed to win.

---

No offense karnak, but you sound like one of the buff pilots that Lazs <-- I shudder to say it, is always talking about. Attention starved pilot that looks for satisfaction in closing down airfields by dropping a few bombs on some hangers.

What you seem to be overlooking in this idea is that it is suggesting that the central city have the factories in it, and that the percentage of damage would effect the quantity / availability of enemy equipment. Therefore, the enemy would want to defend the city as much as possible to avoid dwindling supplies. If implemented properly, the central city wold not be ignored until the last bomb fell, it would be a hot-bed of activity.
Title: another stupid strat idea
Post by: Karnak on August 22, 2002, 08:50:35 AM
Midnight,

You just repeated what I said about Germany and Japan.  They got hit hard by bombers.  This idea doesn't hit anything at all.

As to me just wanting to ruin fighter's fun, well, you're off your rocker.  I fly fighters 95% of the time.  Further, the proposals I've made and backed all retain the difficulty of closing fighter operations at any given field while integrating bombers into the gameplay of the MA.

Giving the bombers a separate sandbox to play in, and one in which no bomber has any effect on anything until that last magic bomb lands and  the war is won, is not going to make bombers fun.


The journey is the fun part, not the destination.  This idea simply makes it so that bomber fliers can reach the destination without participating in the journey.
Title: another stupid strat idea
Post by: Midnight on August 22, 2002, 12:39:04 PM
Karnak

You're loosing me on this concept.

In the strat model I am thinking of, the effects of bombing the city would have a direct impact on the supplies available to the enemy. I would like to see a strat model similar to many strategy games out there, where each country has a limited amount of supplies that are depleted as they are used.

The factories and cities would determine how quickly the supplies were replenished. So, the more damage done to the city and factories, the slower the production would be. THis would mean that the enemy would start running out of heavily used A/C and start running low on fuel and ammo.

Granted, if the strat model stays the way it is now, bombing the city into the ground does nothing.
Title: another stupid strat idea
Post by: DarkHawk on August 22, 2002, 02:17:01 PM
sorry  computer problem got on wrong thread