Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Soviet on August 22, 2002, 09:08:23 PM
-
I've been getting major lag in the MA, it's fine during the day (US eastern time) but at night it sux hard. It's been like this for a while. I've about had it, HT saying "OHHH we're gonna get a new pipeline" than months later it ended up the company shut down. There are too many people on at night and it's bogging the servers bad, we need to get this fixed or people will start leaving. Me and some squaddies have already thought about leaving it's getting that bad.
Please just fix this damn lag
-
Yea its server side too. I was flat line and got killed by someone who I had past literally 45-60 seconds previously. My squadmate made a jabo run on a town and was asking if the buildings had been hardened because they weren't going down, after almost a minute of talking about it I hear him utter a few explatives, as the ack killed hi,....the ack he had passed over a minute before.
I think the servers just cant handle pizza yet. needs to be taken out of rotation or at least shrunken down to a size the server can deal with IMHO.
-
Originally posted by ALF
Yea its server side too. I was flat line and got killed by someone who I had past literally 45-60 seconds previously. My squadmate made a jabo run on a town and was asking if the buildings had been hardened because they weren't going down, after almost a minute of talking about it I hear him utter a few explatives, as the ack killed hi,....the ack he had passed over a minute before.
I think the servers just cant handle pizza yet. needs to be taken out of rotation or at least shrunken down to a size the server can deal with IMHO.
it's not the pizza map, don't use this as an excuse to get rid of it.
I saw it on baltic and ndiles too.
-
Yup...been a growing problem for many months. In nature, these things tend to iron themselves out by natural selection (ie, people will start to leave faster than they join up)....... in time things will improve.
Then they end. Stuff always ends
-
its been pretty bad 4 guys in my squad dont even fly anymore.
-
Doesn't this just make ya want to jump up and demand even MORE eye candy and planes instead of better play for what we have now..........:rolleyes: :rolleyes: :rolleyes:
-
I have been meaning to ask this for awhile now. How come I see very little lag when so many other see nothing but lag? You say it's server side lag, so why does it not effect me?
I use to connect with a 56k modem with normal pings around 150ms and saw very little lag. I now have a cable modem with pings around 50 to 70ms and I still see very little little lag. How can it be server side lag, when some like myself see very little lag?
Do I, for some reason, just have a great connection with no bad routers between Upstate New York and Grapevine, Texas? Even if that was the case, if the lag was server side, wouldn't I still see just a ton of lag like you guys?
I'm just wondering if I have some setting tweaked just right that maybe I can pass along to everyone that is seeing this Huge unplayable server side lag. Don't get me wrong, I don't feel left out because I don't have the huge lag problems, but it sure would be nice to be able to blame lag for everytime I get shot down.
Have a nice day
Vati :)
-
Hey Deja, Do you still have that dead, rotting Trout?
I'm on a 56k connection and love paying $15 a month for this.
Karaya2
-
Im on the same pipe as vati being from the east coast....
Yes at max capacity my latency increases by about 30-80ms on a 56k modem @ 44k connect.
But the wierdness you guys are reporting is not happening to me...
suggestions.
make shure you are using small packets (even on dsl or cable, top thruput will suffer but not much and your online gamming will improve.)
use only one protocol in your network settings.
make shure gator and other dudware are not running.
http://www.lavasoft.com
download a firewall - I like "tiny" to block out all non essential traffic. including icmp packets.... port 21 80 1080 etc... block everything i do.... when playing multiplayer.....revert back as needed for connectivity.
note CTD's this camp have been reduced to nill this camp for me.
now again at peek things slow down a bit but not the unbearable lag that you others are experiencing.
I see no problems with their network with exception to the DNS and recent downtime this month.
my 2 cents
DoctorYO
-
MMOG's have lag some times... they always have and they alway's will!!!
I never see enough lag to post a whine about it....
Our players from england dont complain about the Lag, if anyone should be posting about the lag they should be!!!
Is it possible your ISP is the problem? Cable modems always perfrom laggy.... If thats what you have than change to DSL...DSL doesn't have the inherent lag problems cable modems have IMHO..
T0J0
-
I'm with Vati on this one. Not to minimize the frustration of those who are experiencing lag, it sure is a pain. But I've also been wondering why I've seldom seen the strange effects that others have reported. I live in the DC metro area and the routing out of here can get really congested, particularly in the late afternoon when I'm on with my mates in the UK. I used to experience some lag, warping, etc., but that was on a modem where I was getting pings of the order of 180-200. Recently switched to cable, pings dropped into the 50-100 range, depending on local traffic, and noticeable lag has virtually disappeared. So it can't all be server-related, surely.
-
I'm on a 56K modem that I limit to 38.6 and was online and flying when Soviet was complaining about the lag, he blamed it on HTC. Funny thing is though, if it were HTC's problem I think there would have been comments from lots of people online at the time had they experienced it then...there weren't any.
With the exception of a dissapearing P51 and one slightly warping La7 I had a great connect that pinged at 160ms which is normal for me.
Soviet, here's a bit of friendly and well intentioned advice...
The next time you think you have a problem with HTC's servers it would be wise NOT to blurt out on Ch1 about it using masked explicitaves AND HT in the same xmital, your wish for new servers may not do you any good, you may find yourself not being able to fly at all...seriously dood.
-
you may find yourself not being able to fly at all...
That would be an improvement over now. He really isn't able to fly at all. I am very limited to my flying times too. Anytime the MA goes over 400-450 people, forget it, it's unplayable. In the day it's OK, once the night hit's forget it.
If I was someone who could ONLY play at night (as I think Soviet is), I wouldn't be playing this game.
-
Never had a lag problem until recently. I'm on DSL, and I was getting a 30 second plus lag on text messages and it seemed like my rounds would light up on a con yet produce no damage. Weird watermelon last night.
-
Soviet
If you are having a lag problem best solution is, when it happens, run either TRACEROUTE or some type of ping route program
PINGPLOTTER is a good one. This trace program will show you where the problem may reside.
Normal for me is a 200 ms round trip time so no lag but I do see times when a player will jump 4 or 5k of distance while others in the same area do not jump. This jumpers is the person with the lag problem. So next time run some trace and see if you can see if the problem is in the internet or local ISP or AH server.
Note: The command for trace route is TRACERT.
This runs as a dos prompt command. Save the data and sent off to HTC. Thye may be able to do something if the problem is on their end. If not you will need to discuss this problem with your ISP.
DarkHawk
-
The "lag" they are talking about isn't the ping to the arena. Some of you are getting confused. Arena numbers when you fly is also a primary consideration. When the arena is very full, "lag" indeed becomes an issue. This has been discussed many many many times. They (HTC) say they are working on it.
-
So are some of you saying that you do not experience the ever increasing amounts of “text lag” at night? It is becoming all to frequent… and is most definitely lag on the server.
AH game play also contributes to lag at times—when a country is down to a few fields and the “reset” is coming—Lag becomes your most dangerous opponent. :D
-
Turbot,
I play prime time with 450 or more player on and I STILL do not see the mass warping and unplayable lag that you do. I do every once in a while have a Text lag. Very rarely do I have to log off because of lag or warping.
Vati
-
Originally posted by vatiAH
Turbot,
I play prime time with 450 or more player on and I STILL do not see the mass warping and unplayable lag that you do. I do every once in a while have a Text lag. Very rarely do I have to log off because of lag or warping.
Vati
You read a great deal into my post, and incorrectly so. I do not see mass warping and unplayable lag. I do however see the text lag and buildings blowing up long after they have been hit (along with others in same area) and this my friend is indeed lag - and you are getting it too :)
Edit to add watch this Saturday when BOB and MA are on same server :)
-
hes talking about the switch from udp to tcp. Several times a night 2 or 3 squaddie will drop udp for tcp then lag city.
I dont have that problem. My connections are 49 ms average.
Maybe its the 56k types with 300ping times we see warpin all the sky. Ever see hispd connection? Anyone who pings over 350 oughta get warned then dumped.
We will watch 1 guy warp all over and tell him about it and he will say his connection is solid. But 5 guys see him warpin. So anyone saying they dont see it doesnt mean much. Thats the same thing guys that are warping say.
-
Connects are good for me...perhaps twice since we populated have I had any noticable lag issues which effected gameplay.
Try what Doc Yo suggested...might find it works for you as well.
-
I'm on cable and the laggin warpin etc is the worst i've seen
SKurj
-
I got in one of those lag storms last time I was in game (Saturday I think.) Was flying around in Wildcat and got on a Pony's 6 and lit him up big time. Then lit him up some more. I said, WTF? And lit him up even more. Nothing happened to him. Then the text buffer went crazy, I got lit up with no one around me and crashed. Expanded the buffer real quick, and I had a kill message in there. I was about to apologize for warping so badly when about 10 other people mentioned heinous lag (text and damage). So it wasn't just me that time. Anyways, it was like everything was a second off after that. I was gonna log, but there was a good PT vulch going on, so I played Cap'n Nifty some and gave 0.50 cal lovin' to any plane that came near me. Then I got a CTD (true CTD, not a screenlock). Figured that was enough for one night (week).
Net status looked clean during that time too. Didn't think about a tracert, I had Neverwinter Nights running almost immediately. ;)
-
I don't have lags.
But I have micro-warps. :(
-
Here's a link to an internet monitoring site...look at the response time spikes, they will pretty much match the peek usage times. So, to me, it's no wonder that off peek hours are better for some people and prime time gets laggy for some.
http://www.internettrafficreport.com/cgi-bin/tr_graphpage.pl?response/7/NorthAmerica
I suspect that this, if not a major contrubitor to the problem, plays some role in the bad connects that some people are experiencing.
-
i have the lags
-
Two things to be aware of ladies:
First, the UDP -> TCP switch, this is an indicator that your connection to HTC is not great. So don't be suprised if subsequent to the UDP-> TCP switch you see lag, and/or get disco'd. The UDP switch has always been there, its just that HTC has lowered the tolerance a bit in the last patch. If you find you are switching to TCP a lot, get a new ISP.
Second, some real causes of lag. The most COMMON I see is furballs. Think about it, you have 40 planes fighting in close proximity, even with the new prioritised netcode your are receiving 40 x more information that a 1 vs 1.
Now, take a tracert (like pingplotter or visual route) program and run various packet tests, from 128 bytes up to 5k packet sizes (1:40). What you will find is packet loss increases drastically as the packet sizes get bigger.
So next time you start seeing lag, look around, ask yourself are there to many aircraft around? If so go somewhere where the fights a little quieter, see if the lag goes away. If it does, you've just identified your problem, large packets are getting dropped. Theres not much you can do about except move next door to HTC.
Hope this helps some.
-
FWIW, I never had much of a lag problem until the LOS we had two nights ago. In the last couple of days I've had lags so bad, I've had to stop flying and call it a night. The most frustrating is actually in the hanger when you press a button and nothing happens, and then press again, and again, and again, and again...
- SEAGOON