Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: beet1e on August 23, 2002, 01:56:04 PM

Title: Does netlag affect your GV gunnery?
Post by: beet1e on August 23, 2002, 01:56:04 PM
I have known netlag to seriously affect gunnery when flying fighter aircraft. (On the dark side, it was a terrible problem)

In all sims, what I have noticed about netlag its greatest effect is felt when firing guns with a slow rate of fire. No wonder I could never get any kills flying Me109E :(

In AH the GVs and field guns have a very slow rate of fire compared with fighters armed with .50 cal. Sometimes, I can zap a passing plane at 1500 yards from the field gun. Sometimes I'm blasting away, and the rounds seem to pass through the target. Well yesterday, I had a PNZR at 174 yards, and I blasted it with the field gun. Nothing happened. I landed at least 25 rounds, and in desperation aimed at different parts of it, until he zapped me. WTF!?

Then tonight, I got a PNZR at more than 1000 yards - all it took was about 6 hits! See attached film clip - (it's not that good, but proves the point).

Does netlag affect your ground gunnery?
Title: Does netlag affect your GV gunnery?
Post by: Awulf on August 23, 2002, 01:58:43 PM
I haven't taken a tank in awhile so will have to go in when the arena is pretty full to test it out.
In the past I never experienced lag in a tank.  It seems I only get lagged while flying.
Title: Does netlag affect your GV gunnery?
Post by: SKurj on August 23, 2002, 02:39:47 PM
I think netlag may be affected in AC vs GV's... it seems that even good hits on GV's may take awhile to sink in if at all...



SKurj
Title: Does netlag affect your GV gunnery?
Post by: MrLars on August 23, 2002, 03:08:32 PM
I've seen micro warps while in a GV. It's most apparent when you're tracking am M16/M3 or M8, fire a shot and the target either lags and you shoot ahead or he micro warps and you put a crater behind him...I haven't seen anything that I was sure was rubber bullets, just an "interesting" GV damage model is all I seem to see :)