Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: sutpid on August 23, 2002, 02:03:14 PM
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thsi smoke fades away too fast i was jsut playing Fs 2000 and i noticed the smoke on there stays i nthe air for a little while how bout smoke like that.
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I haven't tried using Air Show Smoke yet though it may be interesting to toy with :)
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It would look prettier, sure. I suspect that HTC chose the default smoke duration that they did for the following reasons:
1. It was long enough to see, but not so long that it will cause an undue FPS drop on slower machines.
and
2. They did not have the time to add a UI to change the smoke length (or decided there were more important things).
When writing stuff like this, there are time costs that are not always evident. For instance, they would need to add a UI to change the setting. Then they'd need to persist the setting by storing it in a reg key or settings file and knowing to query for it whenever smoke was turned on. Then they'd need to figure out if it was a value that should affect the length of smoke on other peoples FE (for instance, in head to head mode, should you be able to see the length of smoke your friend has set?) If so, they would need to alter the datagram structure for the net code to include that variable. Finally, they would need to test all of this.
Sometimes, a hard coded value is just the answer, especially when there are higher priority fix areas.
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Oh man think of all that smoke in a furball if it stayed on the screen 20 secs longer.. I wouldn't mind but Im sure everyone on thier moms HP machine would having a cow.
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YA I WANT TO SKY WRITE !!!!!!!!!!
Nothing cooler than skywriting! i mean pissing your name in the snow is fum and all but i want to SKYWRITE!
lol
box:p
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yeah, we could all write "BIG FURBALL THIS WAY!" in the sky.....