Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: marauder on August 23, 2002, 10:54:00 PM
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I know this Thread could imply my opinion on this but I think I'll see what kind of response this gets (if any) before I reveal my opinion about the new bombing calibration feature in Aces High.
Okay I would like your vote -Yay or Nay- in the next AH patch released do you think we should be given the option to turn off, deactivate, toggle off -whatever you want to call it- the bombsight calibration mode now necessary for bombing in AH?
(btw turning off that annoying "Auto Takeoff Enabled" message without taking off manually would be nice too){Can't record takeoff screenshots with the ATE message in the middle of the screen!:p }
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Nay (I think)
There's nothing wrong with the bomb calibration sytem as is. This simulation is no place for those who's only goal is point-and-click.
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Nay ...
Odd but I like the new bombing system.
CAV
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Bomb calibration should, and will stay.
The bombsight should have readouts for salvo, delay, and drop airspeed, and current airspeed. Readouts so we can tell when the conditions change after calibrating.
Strat targets absolutly NEED to be fixed. As it stands how, bombing an HQ kills your radar, and bombing strat has no effect on anything. The strat targets, and maybe some parts of fields should be arranged for carpet bombing to be effective. The buff formation damage bugs ABSOLUTLY NEED to be fixed!
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Nay.
Keep the bombsight calibration and put appropriate targets into AH to make carpet bombing useful.
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I did not intend to ask whether or not the Bomb. Calibration mode should be completely scrapped- just; do you think we should have the option to deactivate it (like Auto Takeoff can be toggled on/off) added to AH in the next patch.
(Sorry if I wasn't clear Innom+Kar);)
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What is the difference between makeing aiming easier, and makeing the targets bigger? :rolleyes:
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Originally posted by easymo
What is the difference between makeing aiming easier, and makeing the targets bigger? :rolleyes:
One is realistic, one isn't.
Also, the current bomb system IS an option, it's set on the server. The server has the option for the old bombsight.
If you gave EVERYONE the option for it, auto-takeoff style, nobody would ever calibrate again.
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Manual calibration should be mandatory.
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Nein
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Nay
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[SIZE=8]NAY, NAY AND THRICE NAY![/SIZE]
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I still find the new system difficult to master but I got to add my name to the list of Nein, No etc. The new system should definately stay (With some added info in the bombsite such as speed etc and a possible rethink of target layouts & strat effects).
TTFN
snafu
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Nay!, of course. Manual calibration should stay mandatory.
...oh, btw, HTC should keep the ATE message....but also make it bigger, and day-glo pink (I know, I'm an egoistical elitist bastard....can't help it).
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Get rid of that useless mess.Before this "new" bombsight you could up a buff, climb to alt, and bomb with some effect,sure it took and hour or two to have a good mission but at least when you reached target you could hit something.That is a thing of the past,nobody bothers to fly them because its a complete waste of an hour or two and people are quitting the game over it.
The bombers that are flown are just quickies to maintain score, I also dont agree with the statement that it was "laser guided" bombs before the new sight. The norden bombsight was capable of putting a 500lb bomb in a 100ft circle from 30k at speed,and was in efffect an analog computer,tons of info on the sight is available on the web.The realism part of this simply is not comparable.How many people does it take to crew a B17 or a Lanc?We are talking about 1 person with an X amount of time,bombadiers and escorts are not plentiful and you cant "order" people to help you.There is no way to compensate for 30k wind above 14k either.The bottom line on this situation is that the only people benefitting from the new sight is the fighters,but they are not benefitting either because they have no bombers to target anymore.
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I didnt like it at first because I didnt understand how it worked. To be honest I still dont...BUT...Tumor knows how, and I formed my bombers close on him, and when he dropped,(I heard the whistles and saw the eggs fall) I dropped. I didnt expect hits but it was uncanny how well we did. This drop system isnt for the 1 buff base killer type. It promotes mass formations. If we trained so only the lead guy had to compute, and the rest of us simply paid attention to staying tight, and dropping when he did, it would be alot of fun. And alot of carnage!
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Nay!
I do not think you should be able to toggle "off" bomb calibration.
If you could turn it off what would you then have? Laser-guided bombing again?
It took me a time or two to get it figured out (with lots of off-line practice :D ) but now all I have to do is figure out how to keep my precious paper-tiger B17's alive long enough to unload my bombs-o-death.
hmmmm... mayhap if I took tons of duct tape with me... just maybe.... :D
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After 1.10 majority of my buffs kills are during vulching. I killed only 2 b17s and 1 lanc while they were in the air, and all 3 were low. When I compare it with what it was before, I understand, that it is a problem.
Calibration mode is very interesting one, and a great addition for scenarious and "mission" arena, which is going to be added in next version. It just does not work in MA good enough, to make buffs effective. I made several big buffs missions, with 15+ people, which makes more that 45 buffs, and not a single time those raids closed a field. Strat targets do not work now, but even if they do, most of strat targets does not worth to be bombed.
I do not know what, but something shall be done about bombing in MA.
Fariz
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calibration should stay...
and i think comat trim should be deactivated after a certain score is reached..in fighters..
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it should take at least and hour to do.
lazs
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why that bit about CT SELECTOR?
Trim is a secondary flight control... Its usefulness in a fight is almost NIL. In a stall fight CT actually makes the job HARDER...(watch the trim indicators next time u turn fighting at 100mph...)
CT will also kill ya when diving in planes like the 109. Its also a big problem when flying the 262...
SKurj
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No.
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No
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Originally posted by deSelys
...oh, btw, HTC should keep the ATE message....but also make it bigger, and day-glo pink (I know, I'm an egoistical elitist bastard....can't help it).
LOL :D Oh ya! I'd just luvvv that!;) :D
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Originally posted by RAMAIR
NAY!!!!Get rid of that useless mess.Before this "new" bombsight you could up a buff, climb to alt, and bomb with some effect,sure it took and hour or two to have a good mission but at least when you reached target you could hit something.That is a thing of the past,nobody bothers to fly them because its a complete waste of an hour or two...
The bombers that are flown are just quickies to maintain score, I also dont agree with the statement that it was "laser guided" bombs before the new sight.
Well Ramair you are 1 of 2 FOR the option to toggle off the Calibration Bombsight so far; so you meant to vote "YAY", correct?
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Originally posted by Fariz
Calibration mode is very interesting one, and a great addition for scenarious and "mission" arena, which is going to be added in next version. It just does not work in MA good enough, to make buffs effective. I made several big buffs missions, with 15+ people, which makes more that 45 buffs, and not a single time those raids closed a field. Strat targets do not work now, but even if they do, most of strat targets does not worth to be bombed.
I do not know what, but something shall be done about bombing in MA.
Fariz
Okay Fariz you and Ramair vote "Yay". I think your statement about Calibration mode being a good addition to the upcoming Mission Arena (MA2?!;) ) is interesting. Maybe having the option to toggle off the Calib. Mode should NOT be available to players in the Mission Arena and other "realism important" scenarios while it SHOULD be available in the Main Arena (MA). ...Just an idea.
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I like the new bomb calibration model. I do think there are bugs in the three ship formation thingy however.......
To be able to toggle the calibration is self defeating to the entire concept and will not happen in my judgement, fortunately.
Nice try ;)
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I really think the new bombsight would be better suited for a different type arena for the reasons I stated above Marauder.Sorry if I confused anyone.Carpet Bombing for the most part is used against soft targets and personel and we dont have alot of that in the MA.:p
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NAY
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If you turned bombsight calibration mode off then how would you calibrate your bombsight ?
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Originally posted by Samm
If you turned bombsight calibration mode off then how would you calibrate your bombsight ?
If you turned calibration mode off and then went to go bomb a target in a bomber you would simply bomb the way we used to in Aces High version 1.09 patch 2 and earlier.
That was: Hit F6 to go to Bomb Sight view, Keypad 0 to look down, Z to zoom in, O to open bomb bay doors, and B to drop... remember?
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Originally posted by Revvin
[SIZE=8]NAY, NAY AND THRICE NAY![/SIZE]
what revvin said
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the calibration shouldn't be dumbed down, just improved a little. what innominate said:
"The bombsight should have readouts for salvo, delay, and drop airspeed, and current airspeed. Readouts so we can tell when the conditions change after calibrating."
also please fix the damage bug with the drones
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I say keep it.
Yet is could use improvment and tweaks. Its the first version of it and it can only improve.
How about an Auto Calibrate, sort of like Combat Trim, Auto Takeoff and Auto climb. Another tool to aid pilots. What I am thinking is this...
You go to the Norden sight. Instead of trying to move your joystick around to find the magic spot during calibration, You push a Big red button (whatever key on the keyboard) and it sets your calibration. Now if you change heading, Alt, Speed your calibration is still screwed up.
All Bombs still have drift and spread. wind still affects things and accuracy is down. It still wouldnt allow "Laser" (said like Dr Evil) Bombing.
I think the calibration is tricky depending on the joystick you own, If it spikes, or has a very tight throw, its hard to get your crosshairs on the magic spot. A well done Calibration Aid would be a nice feature.
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keep it like it is. it is easy to do with practice. I rarely fly bombers but can hit a target . Escorts are the key to making it to target. that i see is not done very oftenin MA . Break away form the fur BAll once in a while and fly escort duty. you will see action also. with the right fighter coverage and the right target it can be done even in MA. But that is my thoughts alone. I would like more realism in all areas of game. but then it is what i would like. I wish I could parachute out of C47 and have ground assaults too. would be cool to hide in bunker waiting for enemy troops to take it and gun them down...lol kidding ,
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I want to keep calibration. I am gradually reaching the point that I can reliably hit something (like a hangar.)
Look at it from this point of view: Would you like a switch that would permit all participants to fly fighters as well as Drex? Not me!
I like buffs that require practice. Think about it .. if Drex ups a b17, he's harmless so far as bombs go. :) Before calibration showed up, any pilot could jump in a buff and knock down hangars (even Drex.) Not any more. :)
curly
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Originally posted by marauder
Well Ramair you are 1 of 2 FOR the option to toggle off the Calibration Bombsight so far; so you meant to vote "YAY", correct?
CORRECT
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Let it stay as is.....
until I get killed over the target fiddling around on the bomb run...then it should frikken GO! :D
Tronsky
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Time for a "Relaxed Realism Arena" perhaps.Let them have the old bomb site back so they can obliterate airfiled ords with a 30k Lancaster.Give us in the "Full Realism Arena" level bombing targets/strat,reduced icon range and other FM tidbits.
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Reduced icon range is less realistic, not more.
If icons could disappear when aircraft are within 1000 yards, but be present from 1000 to 6000 yards that would be best. Icons are needed to supply the information that pilots would have in reality but that the game cannot. Once the aircraft are close enough to provide some semblance of the information that our eyes would provide us with in reality icons are not needed.
Simply shortening the icon range is about the least realistic thing that can be done as it sets up a situation in which we have no info at medium ranges where we would in reality and have way too much information at close range because of the red billboards that identify the enemy with a split second glance.
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Originally posted by SELECTOR
calibration should stay...
and i think comat trim should be deactivated after a certain score is reached..in fighters..
u gona send me $500 for controls so i have them on a flight stick?
CT allows me (confined to wheelchair, no use of legs) to not need the rudder so much, or to go out n buy a throttle/stick setup so that i have 4 zillion buttons at finger tips.
CT doesnt give me an advantage, it just puts me on par somewhat with manual trimmers. pilots of equal skill in equal planes, pilot with manual trim should win every fight. cause manual trim gives him advantage.
maybe if CT goes away with high score, maybe should limit
high scorers to early war planes, since late war planes givem
too much over others? hehe see, can of worms.
whels
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Originally posted by marauder
If you turned calibration mode off and then went to go bomb a target in a bomber you would simply bomb the way we used to in Aces High version 1.09 patch 2 and earlier.
That was: Hit F6 to go to Bomb Sight view, Keypad 0 to look down, Z to zoom in, O to open bomb bay doors, and B to drop... remember?
ok, have option to turn of Calib, BUT ! no Calib, salvo defualts to entire bomb load dropped at 1 time, delay defualt to .05, unchangeable for both.
u wana salvo seperate bombs, u gotta calibrate.
whels
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It occurs to me (again and again, over and over) that I dont have a problem using the calibration feature and getting good results. My problem with flying heavies is its too damned quick and easy to get killed. Conversely, I can do a generally smack up job killing three ship formations. Just get the leading bastard and as he fumbles around trying to get back into guns in the second ship he already dead. Then as he tries to get into the third and final ship and then getting into a gun position then reaquiring the target hes already dead a third time. Yup, thats it for me. The calibration thing has NOTHING to do with why I generally dont fly heavie three ships. Its too damned easy to get killed. Im sure of it :)
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YAY! Bomb calibration was one of the best things that Hitechs ever done! ...I stink at it, but I like it and its much more historically accurate.... but unfortunitly I have noticed a GREAT bomber decrease in Population, something should be done to make ppl want to fly bombers more, like making bombs more powerfull maybe?
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The only way to have any chance in MA on a bombing run is like in eal life back then. Bombers wee shot down all the time , They thought 60 B17's with all those 50 cal's could do the trick. Till they were butchered up by fighters, tll they ahd fighter escorts. How many people do you see in MA that will escort a bomber when not in mission. I look at map for distant bases with one Icon going up . and watch it. after while you can almost tell it is a bomber. i just find a base close enough to intercept it, get it and then go back to where I was. I know alot of people like to fur ball some like to team up , some want to win reset some want to go for points and score. some like to bomb, but As i found out in The real army team work wins, if you keep it a game then this is fine. but if you want to think this is a real world thing. It will never happen with out team work. In bomb runs you need escorts they needed it then (ww2) . we have alot of bomberr squads i seen in bbs, My score will always suck cause if i see someone in trouble i will assist even if i get downed. I will hang near a goon or bomber if i can, it is how i was trained and some time it leaks out in game and i forget it is a game. people whine about what plane shoots what plane down.. remember. those planes were made to shoot those planes down. People cry about P51's and LA7, and such, well it was thier job to kick bellybutton and send the germans and the japanese to hell for real. And of course we have some very good virtual pilots in here that i think do some great flying in this game. And every once in a while i get them too.. So guys if you really want to win, teaming up to help once in a while will not hurt but help sometimes, I hate to bomb for this reason only, I take off fly for 35 minutes to target, Get almost there then two planes takeoff then within 5 minutes they are at my alt ganging on me , down I go , thinking if only i had a few escorts to distract them i could of hit target, (hopefully that is) . well this was after playing since jan, what i have seen, BUt love this game will still play it. And i like the SEA CT and squad nights when we fight together as one. And thanks to the ones that let me fly with them in TOD's and SEA's and to all the ones that have helped me out in MA when they checked six and/or took care of the one on my six
to you all. and to my squad for a good bunch of Guys the 332nd Flying Mongrels...
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Pre 1.10 bombing was ridiculously easy. Keep it as it is.
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No, no and no
leave it as is.
We don't want WB here thankyouverymuch!
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I feel it discourages the new people and in the one thing they once could be proud of until the learned how to fly better. Regardless of the bomb site, bombers die very easy now - likely before they even get to try the bomb site.
But, but back to the bomb site - if it were a selectable option, we would hear nothing but more whines filling the radio buffer.
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Nay. Hell Nay in fact.
Hell nay to the RR arena too.
Hell nay to reduced range on icons (but no icons within 1000 yards is ok, the monitor does a good enough job for giving our eyes/brains the visual info they need then.)
Hell nay to removing CT options. refer to skurj or Toad.
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Forget the compromise of no salvo without calibration just learn to calibrate! it takes a little practice to yield very good result's...too many lazy people in AH.
BTW out of curiosity Whels what controls do you currently use?
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. the icon thing is tough one, l fly the same planes, with the same markings, and no way to tell who is who, would leave me lost at who to shoot at. , was in MA with Icons off went to a fur ball and was killed . kill shooter go me also. I have good monitor and it is clear . just to hard to figure out who is who i am shooting.. if we all had our own set of planes K-US planes B-Brit palnes R- axis palnes it could work with pratice. if it is not a friendly marking kill it..lol . but still have a lot to figure out in game now. Bombimg took a day or two in TA to get the concept. the first thing i found out i did wrong was. I did not hold cross hairs on target with josystick once i could keep x on target i was doing great. took a few minutes to pratice keeping it still enough for speed cal.
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Keep it as is....But add airspeed to data window and maybe add a level speed autopilot so you can set speed. I find thats the main reason I miss my targets,when i have speed stable Im Teets on:D
GW
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If you have level airspeed autpilot, you are compromising the essence of the bomb sight.
The whole point of the bombsight calibration is to start a bomb run, and manually maintain alt. and airspeed from your calibration.
I picked up a little trick on the BBS when the new calibration came out that makes pinpoint bombing possible, if you are patient, and calculating.
As for the overall vote:
Nope. Negative, No way!
Real bomber pilots love the challenge of the new system. Who wants occasional bomber being able to do what a dedicated bomber pilot does? Not me. I love a challenge, and I don't need the score pages all filled up with the point and click laser guided monkeys.
Now, give me a real strategic target to hit, and I'm a really happy camper!
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nay
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Originally posted by Revvin
Forget the compromise of no salvo without calibration just learn to calibrate! it takes a little practice to yield very good result's...too many lazy people in AH.
BTW out of curiosity Whels what controls do you currently use?
my turning/shooting part is a Ch products mach 1 joystick. if u remember atari 2600 sticks, it looks simular to it, but 2 buttons.
for all else views/throttle/rudder(if i use it)/gear/ ect....... i use the keyboard.
btw revvin, i rarely buff but when i do i can hit what i aim at with
the calib. i dont have a prob with it. but some do.
whels
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I say we keep the cal. it is more realistic...but tweek a little (a little) so that you can be a LITTLE more accurate. The bombing of strat targets is broken but I don't want to see it go back to the no skill easy run that it used to be. The current is better than the former!
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I agree that the calibration mode for buffs now is great. A buff driver should have to do more than just push a button for drop.
But realistic?, far from it.... realistically, the reason to enter all the calibration requirements was for the machine to do the guess work for you. Unless I am missing something when I fly, it is still basically dead reckoning on when to drop your load. Like I said, if what i see through my sight is either my not seeing it or missing input information... than my apologies and this point is mute.
But, the whole idea behind calibration is to input all data required into the sight in order for it to adjust crosshairs properly for target. Right now you even after input, you still have to gauge on when to drop for bombs on target. If situation over target changes after calibration is set (wind direction, airspeed, alt) then naturally the it will be off. I agree that calibration method should stay, but other problem discussed should be looked at.
Realistic???, as an arguement for keeping it, not even close... even the norden bombsight, while not pinpoint accurate, would even after proper calibration would drop the bombs automatically.
Carpet bombing purpose was to dissimate an entire complex (factories, fuel refineries and storage, rail yards) not to have boms drop to make sure you covered an area to take out one hanger.
Just my opinion, I know, I know...... everyone has one ;)
Cheers
MwKAZ
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calibrations should stay if u dont liek calibration then so what. if the sight goes back to the auto calibration then we should have laser guided rockets and torps that follow the ship and hits it when it turns.
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-NAY- for easy bomb calibration system
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Keep the Calibration system.
But give the buff pilots what they want. Meaningful targets that have a real effect and are worth the time and effort.
Funny how no one complains about buffs anymore. Guess they got what they wanted.
( Raising the wind alt, lowering the vector, or both wouldn't hurt either. )
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BUMP!.....wheeee!!!!:D
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Turn the precision(old) bombsight on, and disable bomber formations. Once the buff bugs are fixed, THEN put in the new system. (Maybe offer a choice between formation+new bombsight and precision bombsight+single bomber)
Going back to the precision bombsight isnt a return of laser guided bombs, there is still wind drag, and the bomb drifting.
As things stand with the current strat system, bombing strat targets is inherintly pointless. Even when they do work. The only targets worth hitting are HQ's and fields.
When I started playing a few months before 1.10, I really sucked, as I'm sure we all did. It took me a week to get my first real(as in not prox) fighter kill. During this week, I was able to bounce between bombers and fighters, so I could actually do something semi usefull. Sure I died a lot, but I could actually help my country out.
Over the past few weeks, I've been trying to get a couple friends of mine to play AH. Unfortunatly, there is little they can do right off the bat to help. There is no option other than, up in a fighter, and try and get used to flying and shooting. Sure on the pizza map, there are GV's, but the map gets reset so quickly, it's moot most of the time. It's hard to get someone to play a game where they're completly and utterly worthless for so long.
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It seems to me that the vote has already been taken in the M.A. where it counts and you can see what it is by the scarsity of buffs in the air.
I'd like to go back to the old way but changing the amount of damage done to the altitude of drop. The higher you go, the more bombs you have to drop to kill target. That would take care of dispersal.For instance.
FH from 8-12 K 3 500s to kill it, from 12-16 K 4 500s, and so on up to FH from 28 K and above 8 500s
Strato buff will pay the price for altitude with less damage done. Low buff better be chased or he will hurt you.
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Formation Bombing......
Fariz, I dont see how that many bombers didnt flatten a field....
With just 4 pilots with 3 buffs each ive completly shut down large fields(i.e. FH and most fuel gone). Let me make sure yall understand the concept of formation bombing.
A group(3 or more) of buffs take off to bomb a target. B4 the reach the target they get into a some what close formation. On the way into the target ONLY the lead will calibrate his/her sight.
At the bomb release point the lead will GIVE the order to drop and the entire FLIGHT drops when HE drops. Thats the way it was done in WW2. It works, ask anyone you has flown with me in a Buff or mission ive created. For the people who say you can't compensate for the 30k wind.....try bombing against it. Make the runs from West to east "<-------" This whole idea that Jabos can do the same thing is total crap in my book. even if you manage to live through the Ack you still dont have anywhere near the weapons to shut the field down.
Yes, Bombing is hard and time consuming....but at the end when you hit your target and hammer it good. I think its well worth it.
I hate to tell yall but not every joe can just log on and fly fighters...Example: Someone who loves the FW-190. They log on hop in one and off they go....first fight they get into the try and turn and BANG....they either get shot down or stall out go into a spin and die. Bottom line..Strat needs to be fixed to show results as soon as its effected. Bombsite is fine...no more "laser bombs" for yall...time to get off your butt and learn. I did, why cant you?
This was done with FOUR B17s @ 20k+. any questions?
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Great pic Ontos!The base in the pic is not disabled, 1 fh is up on the right side and a couple of bomber hangars as well as some fuel,ammo,and I think that was barracks up too.I counted approximately 24 or more misses in the pic as well and we all know that craters in a runway doesnt stop the fighters from taking off,they just roll right through them."Learn to calibrate",I have bud check my stats.That run woulda just made me upset I think,maybe we will have some solutions in the next patch.The newbys really liked the buff's before they were castrated because they could get used to the main arena at a slower pace than flying a fighter. I know thats how most of my squad got used to it.You could up a buff and have a little success and it gave you a boost in confidence,that is no longer the case and the newby's are the future of any sim.:)
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But add an Air Speed readout so the bombardier can control his speed.
It's supposed to be manual remember, so give him the one tool he still needs to manually control the speed and hit his targets. Then you'll see the buffs back up in numbers instead of just us "Experts."
Re: Buff damage. Just a guess but I'll bet the three plane formation gets a single hit point value taken as a whole. When the points are gone, you're dead. Also, the guns are a little more effective than a single buff in v1.09 but not nearly as effective as they should be.
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Hey, 5 FH out of 7 aint bad in my book:D Besides its much easier to take out a single FH than 5. Also remember there was only 4 of us.
As far as noobs learning slowly ill give ya that. But they idea of people giving up flying all together because they don't have the patience to sit down and practice is crazy. the bombsite isnt that hard to learn. I mean if you play sims like "Janes F/A-18" or "Falcon 6.0" bombing in those zoomies makes bombing online in AH look like a cake walk. I think that the Strat needs to be fixed and the constant 30mph wind at 14k needs to be changed.
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I hope that calibration is here to stay and no capablility to option it off is made available.
But it seems easier to shoot down a 3 ship formation then it was to shoot down a single bomber...single bombers could use manuver to deny angles to interceptors and formations are severly curtailed in this way. Bombers are more deadly then befor from below the wind layer but defensivley they are weaker.
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I agree.. it seems much easier to kill the 3 ship formation.so much so that many see them as an opportunity to pad their scores...
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Nej.What a silly idea.
Just learn to do the calibration,it's not that hard;)
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Originally posted by Wlfgng
I agree.. it seems much easier to kill the 3 ship formation.so much so that many see them as an opportunity to pad their scores...
How true... a buff formation isn't even safe from the dweeb who will walk up the six of the buffs. I don't know what it is about the gunnery now, but it sure feels different to me. :confused:
As far as changing the calibration... HELL NO!! I feel like I've actually accomplished something when I hit a target now. However, I would like to see HTC add the calibrated air speed and current air speed. Then, if course changes are made that would have an effect on the drop, you are given the chance to recalibrate or use Kentucky windage and adjust your drop.
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One of the buff formation damage bugs causes damage to one buff to carry over to the other buffs under certain circumstances(I duno what exactly though) I suspect it's related to the same thing that will cause you to hear hits after being back in the tower. So where normally you would be back in the tower getting hit, the first buff dies, and those hits then hit the second buff, then that one dies, and the same hits hit the third.
Just my theory.
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NO leave it the way it is.
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No of course not, lets just leave the bombers deactivated....:rolleyes:
Seriously though, if the next patch doesn't fix bomber weakness, the pop guns, the migrating damage, and either create suitable targets or make the calibration simpler, you might as well call this what it has become a FIGHTER sim
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This will be my last post on this subject.My suggestions are as follows:
1.Move the current bombsight to the new missions arena and reinstall the old one.
2.Make the bomber formations a perky item,150 perks or enough that you would have to master a single bomber before you could up a formation of them,that would give us something to do with those mounting bomber perks we dont want to waste on the arado and would keep the newbys from being able to do as much damage as someone who knows what they are doing,it would also encourage them to up bombers and bomb some strategic targets and put more buff's in the air.It also will keep them from being able to kill large fields.
3.I think I would also make the high alt bases all large size airfields,common sense tells me that if I was building airfields that I would place the largest at highest alt if it were at all possible.
4.Strat targets have to be fixed before anyone will bomb them,I bombed the knit HQ awhile back and promptly knocked out our own radar:confused:
5.B25 or B26 should be available from a carrier:) Thats it, C-YA up
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Ramair,
Read the interview with Hitech, calibration is here to stay. The continued obstinancy of the fighters only and experten crowds mean that not enough of a stink is being made about this issue to force any changes.
Problem is of course, the Newbies who used the Buffs as training aircraft and ran the greatest number of sorties aren't flying them any more. Sure the experten are running occasional curiousity missions, but the backbone of bombing in AH is currently broken. This is being obscured by the "all major changes produce a negative reaction from the user community" rule of thumb. The adage ignores the fact that changes for the worse also necessarily produce a negative reaction. The statistics are the key to whether this is "we fear change" or "this isn't much fun" blip. So far, the majority of people are voting for "this isn't much fun" by their choice of aircraft.
Since we won't see a change in calibration all we can hope for is that the Buff damage models and the Buff Guns will be fixed. All other hopes regarding calibration are vain.
Personally I'd love to see a bomb drift calculator in the bombsight simulating several months of bombardier classes. Heck, we get more help adjusting artillery fire from the ships than we do bombing. At least show us how far off of true our calculations are in numbers - it doesn't have to be a green X like in training.
- SEAGOON