Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Ripsnort on August 28, 2002, 11:13:15 AM
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Free Perk planes to any country that has 5 fields or less! :)
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Free perkies for 5 fields or less....I'm gonna be waitin on that one. I can see the vulchmasters now killing 262 after 262 on the runway and goin home and gettin 3,000 perk points :)
On the other hand, upping 262's from a base further away would make reaction time a whole lot faster and goon interception more effective.
Either way, I like it :)
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Sounds good except maybe up to planes that cost no more than 60 points. Hordes of 262's wouldn't be much fun for anybody to deal with.
J_A_B
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Only early war planes at forward fields, mid war planes next, then late war planes at rear fields. A country down to its last fields would have late war planes to defend against the attacker's early war stuff.
Unless, of course, the enemy had made a deep strike to capture rear fields first.
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I think the final resets (once down to 5 bases) are drawn out far too long as it is. How about limiting people to Vals and C.202s once they are down to 5 fields?
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10k air launches for the last 3 fields.
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How about Free Pizza and Beer delivered to your door when your country is down to 5 fields?!?! (Obviously a ploy by the enemy to get you to log off while they reset!)
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I can see the vulchmasters now killing 262 after 262 on the runway and goin home and gettin 3,000 perk points :)
Either way, I like it :) [/B]
Add to that, NO country transfers when country X = <10 bases!
Vulch Light on :)
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I think HTC should stick to the original idea of a dynamic system to reduce perk points for the underdog country. Sure,they'd still be perked but at a cost that wouldn't make them a pain the buttocks , meaning it would still not dominate,but making them affordable while avoding something like the 262 scenario.
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Well IMO the problem doesnt lie with the giving the ganged country perked planes, it lies within the 3 country set up.
IMO it plain ole sux, and doesn't work.
The results are that one country tends to get ganged and the other two pick over the remains of the ganged country in a race to get perk points. By that time, it has long since become no fun at all for the losing country.
If yer gonna talk about a fix, consideration should be given to a fundamental change in the 3 side setup. I believe it may result in less milkrunning; more singleness of purpose; and there may be a lil something for everyone eg. the furballers and the strat/buff types.
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Some kind of perk incentive for the underdogs is a good idea, except that the perk system already doesn't provide any incentive whatsoever for anything.
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oops, wrong thread
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Originally posted by Oedipus
"...the perk system already doesn't provide any incentive whatsoever for anything."
You must have hit [enter] too soon. You forgot to include "..for me." at the end of that line.
Ok, people avoid flying the n1k2, spit9, la7 and p51d so that they can earn the perks they need to fly the unbelivably fun spit14, f4u4, and 152!
Or rather, people fly the n1k2, spit9, la7, p51d because its not worth earning perks to fly a perk plane only to get gangbanged.
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Hehe, interesting. The notion of perks for the gangee won't work but, the idea of changing the 3 side configuration gets no play ;)
I take it that losing the perpetual gangee is much too radical a notion?
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As has been pointed out, a two sided war is even worse. The thing with the three sided system is that the side with the most people can still be ganged.
IMO the best fix for gangbanging is a setup like AKDesert, where it's difficult to gangbang except near the end.
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I don't agree, and do not see how a 2 sided arena could be worse than the current 3 sided setup in the MA.
A 2 sided could lead to better cooperation between squadrons/groups, include independents and encourage use of non fighter assets. Perhaps the pizza map would be better suited for such an arrangement. A war is a war, there is a good guy and a bad guy=2 sides. The ebb and flow of battle as it is right now, has more to do with which unengaged side is milking which engaged side.
Perhaps the time has come to consider a different way of doing things.
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What about newbies having a few perkies to burn off in the Main Arena? 75 or so to get em going? Gives them a few rides in the fun fighters, and a good head start to a 262?
Just a thought. I know I had a difficult time building up perks since I only fly a few times a week.
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Why from 3 sides to 2 sides.... Why not have 4 countries....
4 countries would spread the available pilots out and would probably bring the individual country strenghts back down to where they were last July.
AirScrew
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I thought the idea was for someone to actually win the war & reset the map. Silly me....
fine how it is now.
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thisis exactly what i fear most.
A load of gamey style ways to ruin a decent sim.
if you want aid to help the last few bases maybe just make the perk rides a little cheaper in perk cost as country is about to fall. Dont just give them away so people fly them like 5 year olds and the maps go on for days!
Ideas like these might work if you didnt have so many people gameing the game. off map flyers, CV hiders, people who try to induce warps, kamakazi types etc etc the list is endless. these same idiots will just learn ways to use me262's to ram or ho kill every other flight and thats all they will do in the closing stages of every map.We'll all get pissed off with the fools and some boring bellybutton on these BB's will think up a catchy derogitory name for them. ;)
Keep the game physics resembling the real world, ie no air spawns at 10k crap and everyone has to do the same to get a kill.You have to get up, fly there, get position and fight.
I can perhaps accept free non perked Me163s only around key targets, as it would be next to usefull for hardly anything else but that job with its poor range and probable high losses through empty fuel ditching but thats very different to 100's of me262s trying to ho you in your c47 just as youre about to win the map isnt it :)
lets have a reasonable help for struggling countries that wont turn AH into a fair ground full of furballs.
free perks for newbies i have always thought would be good. so that those that dont play as much can flyy the jets etc.
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>>I thought the idea was for someone to actually win the war & reset the map. Silly me.... <<
Hehe, I don't think yer silly at all; don't be so hard on yerself.
In fact, my point is not whether winning is affected negatively, but its more about HOW winning is accomplished under the current setup; I already posted about that earlier.
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Hazed:
I understand your point but, I disagree about the notion of helping the struggling country. As it is, with the usual 2 countries on one scenario, there is no help for the country that is in the tank, and "help" is just prolonging the inevitable.
In addition to that, IMO, its more than a little condescending. Hell, if I'm in the tank and fighting, kill me with bullets and not kindness.
No, my argument is about "how" a country that gets in the tank. The inevitability of it is boring.