Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Ripsnort on August 29, 2002, 03:18:31 PM
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Read Hero's posts (long, but funny as hell!) :)
Who was that big cheerleader on our AH OT BBS here for a bit? Comment please. :)
http://agw.warbirdsiii.com/bbs/showthread.php?s=&postid=106060#post106060
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accurate
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Only problem I have with that game is AI; in AT and in AA. I still remember AH ack in the beta; when we had hmm... was it two guns in different sides of the base and the accuracy and range was from star wars.
Version CRS did is twice as accurate, and funniest part is it's almost indestructable. Guess tankers/infantry did whine enough so CRS made it a fu____ng Phalanx.
That game sure isn't made for flight simmers.
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Ahh, Fscott was the WW2OL cheerleader on this BBS a while back, haven't seen him in ages, have we?
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I can't say it's totally accurate or not. I never really played infantry in the game. tho. You don't have to hold down the W key. There's an automove or something. I only played inf once in the last "welcome back" campaign, so I don't remember the key or setup.
I mainly flew. The FMs seem a little quirky. If you think trim in AH is important it's even moreso in WWIIOL. It can and does affect your turn performance. In a Hurri I, I can't stall out with the stick fully deflected back in a turn, until I start trimming up on the elevator. Incorrect answer. Full deflection is full deflection. Unless they are making the assumption my little virtual English pilot isn't buff enough to deflect the stick without trimming (yeah, forces on the stick at 160kts are too much for a pilot to fully deflect his elevators.) However, E retention and turn performance appears about the same. I could perform the same 3-4G turn in both WWIIOL and AH in the Hurri I and sustain it indefinitely. Difference was in WWIIOL I was fully deflected on the stick and in AH I was about 75% deflected. It felt like a stall limiter. ;)
Gunnery was lame tho. didn't seem like any dispersion or much drop due to gravity. Damage done by 0.303s. About as comparable as AH. Difference is it's frickin' hard to tell when you've hit with the 303s in WWIIOL when in AH we get hitsprites. If you zoom in (actually reduce the FOV to get the actual aspect ratio for the distance, much like in AH) you can see your strikes on the target.
I never really saw the lag that he mentioned. What I saw was about the same as AH lag at times.
Anyways, not that I'm cheerleading for WWIIOL. I'm not, as I have never subscribed to the game and I doubt I ever will. I'm just saying my experiences weren't as bad as what he posted.
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Guess you guys mean me. I really wasnt cheer leading for ww2ol. Just posting stuff for the freebie time.
The lastest version is going have dx8.1 support including T&L. Should help the FPS limited folks. I suspect there will be a free time when it is released for anyone, not just old players. I havent read the review yet, off to do so.
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Either you enjoy it or you don't. Stuff needs fixing. Ground model is not complete but, I guess being able to drop and raise gears while on ground is very important to some. I have had engines shot up and dropping water, oil, gas..gas you prolly can fly a while..water I watch the temp guage climb and oil, once depleted you engine will sieze.
talking about gunnery, I flew AH for 2 weeks, lazer gunnery seems rampant. Each round in ww2ol is tracked, thru penetration, loss of energy, ricochete, another penetration untill the energy is depleted.
Did the reviewer ever have anything good to say about it, or was it just another rant on it.
That LAG he mentions is not LAG, it is the HD being hit when you run out of free ram. I guess he is just another one of those "reviewers" that do so with a lamed system. Flying with less than 512 megs and haveing nothing running in the background is needed to fly with some fun. When I see 'lag' mentioned as a problem I know the guy doesnt have the system to fly.
Bottom line, it is complex and there are lots of things to fix, but they will prolly get there.
hardcase
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Trainer for Warbirds doesn't qualify me as a flight simmer? Flying requires at least 512 megs but we have pply flying with 256, but they make sure nothing is running in background. You guys are speculating in the dark. I hope there is a freebie time again when the next version is released. This one cures the error crs made when they coded so those with lower end systems could still play.
Requires DX8.1, implements T&L.
Didn't understand the problem with the AAA. Bofurs is coming next version..40mm bad ass. I like usiing flack, watching the rounds explode as their time fuses ingnites at sunset, hearing them delayed and reduced in volumn as they 'splode. Jeez, much more to it than just flying.
hardcase
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Originally posted by hardcase
That LAG he mentions is not LAG, it is the HD being hit when you run out of free ram.
hardcase
If thats the case then I gotta buy some more; looks like 768megs isn't enough.
System (mobo is changed to Soltek SL-75DRV5 and sound card to SB-Audigy (http://www.kolumbus.fi/staga/system.gif)
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Whether it is accurate or isn't, it isn't fun to me.
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768 megs should be the sweet spot, unless you are running XP, which takes more than 100+ megs to load and anything else that might need to run in the background. I use to run Cacheman before launching when I had 512. Got a gig now and it runs completely in ram. Each release takes few megs less to run than the previous. When T&L comes in I hope to see decent FPS for mid level machines. We are already benchmarking our FPS with the 1.65, to see what the improvement will be.
It has its warts but for 9.95 to splode stukas out of the sky with my lil' friend, it seems worth it;-)
hardcase
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With 512mb RAM WWIIOL is running fine for me.
I do find WWIIOL more fun than AH :)
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768 MB of ram JUST to fly? If its that bad, they should include extra RAM in the box!
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768 megs just to fly. It will fly with 256 but you will have HD hits which some call lag, but isn't net related at all. Running it completely in Ram is the best way to fly.
Thing about flying or doing anything else, there is a lot going on in the background. AH, when i flew it, seemed to have say at max 15 guys fighting in some area. WW2OL has much more going on in background. The new version with T&L may alter the ram needs soon.
hardcase
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Yah, that great new version will also require everyone to have a 64mb video card
so you're asking someone to pay $20-$40 for a game, $12 a month thereafter, and then to upgrade their video and ram settings to a spec most box games nowadays dont ask for?
Give me a break. I think CRS is too lazy to optimize their stuff. Their excuse is that people need to upgrade. Well, IL-2 ran perfect on my PIII800 with 256mb on a 32mb card, and it beats the pants off WWIIOL.
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Where do you guys get this stuff...CRS is not supporting 16 meg cards, cause they dont support dx8.1 stuff. 32 megs cards may not be Supported soon. That only means if something coded wont work on a 32 meg it will still be coded. Thing about 32 megs and 64 megs the only diff between the two is usually the 32 has to hit ram for textures sooner than the 64 megger. 32 megs cards will run fine I believe, if they support 8.1 stuff.
bottom line..not supporting any card doesnt mean it wont run,just means the coders dont take into account the fact that a card wont run something.
Not Optimizing? They just rewrote the graphic engine to bring it up to dx 81.
IL2-ww2ol..apples and oranges.
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Moose,
Most games that I know, does require 32mb video card and recommends 64mb (which are actually using todays 3d technology and not some older licensed 3d engines)
You cannot either compare IL2 and WWIIOL together.
For example, if you want real FPS drainage in IL2, then add some more trees, bushes and other obstacles on the ground for ground combat.
That would really drain the FPS.
and so on forth.. can't really compare.
Like Hardcase said, CRS has been upgrading their stuff.. why else do you think they would suddenly up requirements?
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What about this? (http://www5.playnet.com/bv/wwiiolhq/dg_message.jsp?group_id=8863&parent_id=1513635&BV_SessionID=@@@@0044921457.1030899419@@@@&BV_EngineID=fadcfckmhfffbjjcgmcggichhl.0)
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I dont remember ever ridiculing anyone.
I enjoy ww2ol. It is worth the price I pay. It is more than a flight sim. Our opinions differ. Mine is based on two years of playing, yours is based on a newbie trying a new game and getting spanked. Some understand the difference between a game and a sim.
I remember playing a buggy bellybutton sim and paying $2/hour to do so. I enjoyed that sim also. I lot of ppl thought I was crazy to do so, cause it was such a badly created game. WW2OL is in its early iteration. If it survives and gets fixed, it will start a whole new idea on MMOLRPGs. It is its complexity that is causing the problems. I like complexity.
hardcase
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Originally posted by hardcase
I dont remember ever ridiculing anyone.....
yours is based on a newbie trying a new game and getting spanked
Some understand the difference between a game and a sim.
hardcase
:D
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Hey, my first ridicule:D
I liked it.
hardcase
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Kieran,
And AH hasn't had problems with kill scoring eh? ;)
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Read my response here. (http://agw.warbirdsiii.com/bbs/showthread.php?s=&postid=107524#post107524)
I'm too lazy to retype my response to this (frequent) type of rebuttal. To sum it up in a few words, yes, all sims have trouble, but the response time is vastly different. And, if you think I am concerned about the score, you really aren't reading what I am writing about it.
But seriously... you are defending this problem as no big deal? While I am not into score, I'd be a fool to think that others are not or shouldn't be. A major incentive for some people to play that game is disastrously flawed, and you can consider that insignificant?
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Lord,
You guys are gonna get dizzy with all that spinning.
wwiiol has the worst reputation of all online games. Not just with some guys on these boards, but from folks on gaming boards, car boards, I mean everywhere I see that name, I see laughter.
Hey, enjoy if ya can. Just don't promise the game will run fine for newbies with 512ram. That's simply not true for every experienced gamer I know that's played it, much less a newbie with AOL and a shiny new box.
Imo, Quank is no better than the strat offered in AH. But AH is stable, has decent frame rates, great support, and all the little things newbies kinda expect for their dollars.
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Braz,
Problem is that many people values the game by the graphics and insta spawn & insta death gameplay.
but theres no other game which offers same enviroment as WWIIOL does - or has there ever been one.
Neither will there be other game which offers same kind of enviroment for a long time.
Actually, it would be good for us all if WWIIOL would become good - it could open markets for other similar games.
Currently games are pretty much clones of each other.
FPS, flight sim.. or FPS with poor vehicle/flight sim featuring and flight sims with poor ground combat featuring. (aka Bf1942.. AH... WB...)
In WWIIOL I like that how air and ground forces are much better combined than in other games, it gives whole new dimension for the game.
Ground combat is wastly superior to AH's and planes are used more real war like than in AH.
For me, AH is just.. flying.. with few vehicles and quite poor ground for ground warfare.
People likes different things, I like more WWIIOL than AH.
I'm not so much for insta combat and dozens of kills in couple minutes.
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Fishu-
You miss the point. Not a single person, none, have disputed the soundness of the WWIIOL concept. What people do rightfully complain about is the myriad of issues the plague the sim. Worse, people that have played and experienced these issues don't want to see their viewpoint minimalized by someone pointing a finger at other sims' flaws. And characterizing people that have problems with these issues as action freaks that haven't the patience to master the nuances of the game is... weak. In fact, there are those that want MORE intricacy, and find the game nothing more than a glorified "capture-the-flag", only revolutionary in being the first MMOLG to combine different simulations. At the guts it's the same ol' game.
And there will be more games that attempt the concept, and they will be better at it. The concept is proven to be viable, at least from the market interest perspective. There's money to be made, and the smell of blood is in the water.
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Yep, it has a bad rep. We have a lot of ppl posting their opinions based on june 6th launch, who haven't played it in a year.
Nothing is swept under the run. Problems are being fixex,
things are being added. Some have priority over others..Hmm,. just like Warbirds in the early days. Glad to see that AH is flawless
I nursed WBs and had immersurable fun. I enjoy WW2OL for the same reasons.
Did any of you guys who think it bites, ever try more than flying?
hardcase
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Originally posted by hardcase
Glad to see that AH is flawless
That's why we're here and not playing WW2OL.
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Is that "Hero" from JG300x EAW?
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Yes, I have tanked and walked, as well as sailed a boat. I am a flightsimmer, that's it. I am glad the other aspects are included in the games, don't get me wrong, but they just don't appeal to me personally.
But... why does it matter? If you come to this board proselytizing the wonders of a competing product, you have to expect that many here are going to have a negative opinion of the other product- else they would be there. FWIW, when I am at the other games I play I don't talk about competitor's stuff in a comparative way. I realize that will necessarily (and even appropriately) incur some distaste
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ww2ol hired doomie.. what else do you have to know about the sim?
lazs
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Who is/was snail?
lazs
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but AH is so simple and boring...
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Originally posted by Fishu
but AH is so simple and boring...
Perhaps we could add several hundred bugs to liven up things for you. :D
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If it's so simple and boring, what compels you to visit our boards then? :p
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(snicker)
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Anybody played Battlefield 1942?
Such a simple game, but makes WW2OL look pretty ridiculous if you compare how it handles the transition from vehicle to infantry and vice versa.
15 months from launch and we still can't bail out of our planes or jump in a truck and drive it to the front. What's so damned hard about it? BF 1942 manages it seamlessly. Are those particular devs coding geniuses?
BF1942 is a hell of a lot more fun than WW2OL, and I've only played one of the multiplayer maps with a maximum of 32 people...
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Hardcase, you were not the Pom Pom girl I was referring too, actually your posts in here were very good regarding WW2Online...Fscott was the fellow I was speaking of....anyway, the intent of the post was a good laugh, the way Hero wrote the post, and comments about the French were funny to me..(shrugs)
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Dowding-
I feel the same way about transitions in BF1942 vs WWIIOL. I think this portends more multi-arms sims, not less (as we are often warned).
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perhaps bf42 handles in and out of vehicles because they didnt get to complex. I suspect that these two games handle things differently.
I have no doubt you will see more 32 player, ww2 based sims. I doubt if they approach the complexity that lies behind ww2ol. I once hit a a13 tank in beta, when we ran damage/phyics logs. I hit hiim in 55 diff places..the 4 member crew took damange in leg, torso, arms head, and the rest was the tank. Spawling was taken into effect. There is much more going on in the background with ww2ol than bf42. That complexity is tough to code around.
hardcase
Hardcase
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Hardcase-
Try to give credit where it's due. The BF1942 interface is slick, simple as that. In the end, however complex or not complex it is or isn't, it suspends disbelief better than any other game where transitions occur.
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Kieran, for shame!
Everyone knows that every aspect of WW2OL is perfect in every way: in the unlikely event that anything seems "unrealistic", then I think you'll find that it is reality that is wrong, not the CRS coding.
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Kieran,
Problem is that you have no "expectations" for BF1942, but you have loads of expectations for WWIIOL.
Hard to have expectations on arcade game such as Bf1942..
Otherwise its fairly much like any other FPS, with exception of vehicles.
Imagine Delta Force with vehicles and boats...
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The last excuse to be trotted out by CRS regarding vehicle transitions revolved around capping flags - i.e. it was a gameplay issue rather than a coding one.
And now I hear that CRS are toying with the idea of copying BF 1942's method of flag capture... although they insist they had independently thought of it before BF 1942's inception. Hmmm...
lol :D
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Dowding,
Why not, I, amongst the others, have suggested quite similar way of capping flags long time before Bf1942.
Although that was said by Killer, who talks crap alot anyway..
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To do so would involve writing code.....LOL.
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Great review ! sounds a bit like my experience too. (I've given it 3 tries(sp?)).
One good experience I had was being alone at night in the woods, hearing a Brit tank close to me... I crawled for hours trying to evade it. scary !
Only to discover that it wa a sound bug and that the tank was probably miles away from me.
Haven't tried BF1942 yet.
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This is what irks me to no end. The problem I have is that cornered rat put the game on the market knowing that it wouldn't run, run smoothly, and had a myriad of bugs. System specs were way out of line etc. I bought the game....and took it back. Cornered Rat is not the only company that does this....but WW2OL was undoubtedly the most bug ridden piece of software I've ever purchased in my lifetime. For that simple reason I would not consider trying the game again......they took the general public as a whole as a group of morons with little intelligence and a lot of anticipation . Anything that takes 512 RAM to run poorly is designed poorly considering it's a game.
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But that is the point, isn't it Fishu? BF1942 doesn't pretend to be something it isn't, and accomplishes exactly what it sets out to do. As for Delta Force, does it have transitions like BF1942? Anyway, once again we are straying from the point- BF1942 handles transitions better than anything I've seen out there, period. Pointing back to how complex WWIIOL is doesn't change that point at all.
Another point Hardcase makes is about how damage is modeled. This one is a pet peeve of mine, because however complex it is, it doesn't work right, and never really has. Damage logs? I don't get great joy reading 'em, I'd rather a plane smoke and burn when I shoot it- like it should. They got the smoke right- trouble is, they can smoke for too long. I have this silly feeling if I was trailing smoke I would be leaving a fight, pronto, in real life. I also have this silly feeling that a hit to glycol on a liquid cooled engine would give me great cause for concern and I'd be thinking about getting out of the fight and on the ground ASAP, before I became chute fodder. We all know this is not true as a general rule in WWIIOL. Complex isn't necessarily better, especially when it doesn't work.
And if you think I am a BF1942 groupie, you're wrong. It is undeniable however they've accomplished something the Rats can't/won't.
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Hardcase NOT a cheerleader?!?!?
RIIIIIIIGHT!!!!!
Hell when you make love you probably make your partner say " I'm WWIIO!..I'M WWIIO!".
I bet when you fart it comes out sounding like "WWIIO is the best".
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Because I prefer it over WB and AH makes me a fanboy?
Did you happen to notice the bad release of Strike Fighter, or what ever its name is, known beta and pushed out the door. Published by Strategy First also. You know strat first published the second release of ww2ol PCE with the know bug of vidoe still on the cd install. You really think CRS wanted to release on june 6th?
I dont care if you dont like it. If you don't want to play then don't. I will always post in here if a new freebie shows up, or someone post some lame "review" based on a few hours of play on a questionable machine.
If you are so distraught over the perceived lies, come back at each freebie and check it out. Just found out the IO sysncing is being worked to on to stop the memory chunk load stuttering for machines with not enough ram.
farts,what makes you think i fart;-)
WW2OL has problems, crs knows what they are, they are being worked on, ,but the vitriol will always be answered.
hardcase
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Btw, Warbirds went thru the same squeaking ww2ol is going thru. '96 was a bad time for WB sincec the 2.00/hr price vs the gameplay. I think someday some of you will enjoy it, if not not the end of the world.
At least Odedipus can try it instead of living at the 6th of june. Very old news, beaten to death, and shows no experience lately.
hardcase
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Originally posted by hardcase
Because I prefer it over WB and AH makes me a fanboy?
Nope..its because you spent the time to register here and only post anything when it relates to WW2OL...and you ALWAYS jump to its defense.
THAT makes you a fanboy.
But, I was always considered a troll over there, so don't feel bad.;)
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Defense..I wish someone would review it by playing for a month, on a decent machine and do more that fly. Flying is a small part fo the war. Ground model of flying needs rework, graphical damage needs implementing, damange modeling needs looking at for the fluid leaks. There are a lot of things wrong with ww2ol. CRS had to scaramble with basic gameplay issues for the first 9 months and has only recently been able to address the issues. FPS, dumps, damage, I hope soon to be able to reload without spawning. But I just read a post about ctds lags etc on an AH scenerio. My bet is AH could use some looking at, but like CRS, Hitechcreations has only a limited amount of time to work on all. They fix what and where they can.
But all you greifers seem to have never done anything other than fly in ww2ol. If you only fly, you are missing more than 2/3rds of the sim. The ground war is just as important to gameplay as fligh.Tell Hitech he is wasting his time coding a ground war.') cause you guys won't even look at it.
Did you notice that i havent posted for quite a while, till someone posted that review
I flew AH for the 3 week trial. Biggest fitght I saw was 10 ppl, the gunnery was suspect, laser and long reaching. It is a good flighsim, but wasnt worth the money to me. I spent 6 years flying warbirds. I enjoy more than flying now.
hardcase
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Originally posted by hardcase
Defense..I wish someone would review it by playing for a month, on a decent machine and do more that fly. Flying is a small part fo the war. Ground model of flying needs rework, graphical damage needs implementing, damange modeling needs looking at for the fluid leaks. There are a lot of things wrong with ww2ol. CRS had to scaramble with basic gameplay issues for the first 9 months and has only recently been able to address the issues. FPS, dumps, damage, I hope soon to be able to reload without spawning. But I just read a post about ctds lags etc on an AH scenerio. My bet is AH could use some looking at, but like CRS, Hitechcreations has only a limited amount of time to work on all. They fix what and where they can.
But all you greifers seem to have never done anything other than fly in ww2ol. If you only fly, you are missing more than 2/3rds of the sim. The ground war is just as important to gameplay as fligh.Tell Hitech he is wasting his time coding a ground war.') cause you guys won't even look at it.
Did you notice that i havent posted for quite a while, till someone posted that review
I flew AH for the 3 week trial. Biggest fitght I saw was 10 ppl, the gunnery was suspect, laser and long reaching. It is a good flighsim, but wasnt worth the money to me. I spent 6 years flying warbirds. I enjoy more than flying now.
hardcase
Well, I played it for 8 months...I endured the head-shaking bug and numerous other "problems". I kept with it (bought lots of ram) and gave it up only after being harassed by a bunch of fan-boys on the boards who chased me outta there by pissing me off too much...all because I mentioned that the Char was too damn powerful. Petty? Maybe...but saying negative things on these boards doesn't attract the kind of presonal bull-shit attacks that I got over there in the WW2Ol "community".
I desparately tried to get my joystick to operate properly for months...attempting all those .kgm "fixes" that only made things worse....and I was NEVER able to fly long enough to even get into a fight. I would black-out and crash with only minor movements on my stick.
Decent machine? I have one...just needed to buy lots of ram. I refuse to spend another $1,500 on a better machine merely to play WW2OL. What is your definition of a decent machine...or more relevant, what is CRS' definition?
Maybe things are better...but frankly I enjoy it here. I have had NO technical issues with AH..the people here are great and I even flew all the way to the Con in Texas to meet my squaddies and others from the game. A much, much different experience to the one I had in WW2OL.
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Griefers? Only play one aspect?
Look... you post stuff, I rebut. I do so respectfully. I think I have attempted to be very thoughtful about it. Now I know I can't convince you that a single complaint I have is legitimate, but you sure can't expect to convince me I didn't see what I saw- and yes, I did fly, tank, float, and walk. I also spent 7 months or so in the game. I have a pretty fair idea what the game is, how it's played, and what its weaknesses are. Now maybe some people here are very strongly worded about how they feel about WWIIOL, but what do you expect? You are on the AH boards defending a game that many have obviously chosen not to play!
I do check in on the game occasionally, I am keeping a current version, and when it looks like something really different has happened I re-up. This is more than you've ever done for AH I suspect, so careful how you sling accusations...
...Which reminds me, if you really are only defending the truth here, where are you on the WWIIOL boards rebutting lies about AH? I sure have missed those posts when they happened- both yours and Fishu's apparently. I find this particularly interesting, because all the time I was there, I saw only the occasional player mention AH, a few guys would talk about how crappy it was, then the issue was dropped. It seems the AH players who also played WWIIOL had the common sense to know not to defend AH so deep in unfriendly territory- or where it was obvious it was inappropriate.
This is not to say you shouldn't talk positive about WWIIOL- of course you should, if you really believe it is a good game. OTOH becoming filled with righteous indignation because you are received negatively here while proselytizing for CRS is a bit naive, isn't it?
You post the truth as you see it, I'll do the same.
Oh, and if I find the land battles nothing more than a yawnfest, I sure don't think my opinion should be discounted. That sim is supposed to have the best flight model out there- which is what I want, and all I want. I think CRS is very hyperbolic to call it the best, but hey, they are supposed to exaggerate, right? And anyway, it is kinda fun... until you realize there are serious damage model issues... which BTW is also supposed to be the best in the biz... more hyperbole... anyway, if it can't deliver a better experience in the air than can AH or WB or Il-2 or FA or whatever... why should I concern myself?
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I did re-subscribed to wwiiol couple weeks ago and imo it has better damage model than AH has. Few MG rounds can kill the pilot but usually it takes much more lead to get a kill.
Sometimes when engine got a hit it runs 15 minutes after that and sometimes it stops faster than I can say "chit".
One thing I'm missing, with structural limits, is visible damage.
Also when pilot is wounded I like more the way that game handles it.
Oh and those icons are great.
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Look Fanboy I tried WWIIO several times in everything they have so don't try to tell me I didn't give it a chance.
I was more of a tanker so I was in them as much as that POS would let me. I didn't fly very much but when I did it was a joke.
My machine is a 1.7 ghz 1 gig mem 40 gig HD with a GF4 128meg card so don't try to tell me it's my machine.
The bugs never got fixed and the lies just kept coming so sell your BS somewhere else. You want to play that POS... fine! You want to come over here and spread CRS lies....Fine! Just don't be to suprised when we tell you you are full of toejam!
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As you can see both games have their share of mature players.
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Staga-
I concede there are aspects of WWIIOL that are better- pilot injury and icons would be on that list, along with atmosphere. I never see a reciprocal response from the other side- do you?
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I've never tried WW2OL for more than the training offline.. So I can't say much about it.
All I know is that I'd never EVER play a game with such an amount of bugs that I've seen in the public.
As what goes for BF1942 the game is pretty, but way too arcadeish for my taste. Icing on the cake is the crappy net code which makes playing totally impossible. I have never seen such backstepping, warping or rubber bullets like I had in 1942 each time I tried it.
Maybe the 1942 in the game meant the year when the net code was written, who knows.
Damage model was a joke naturally being arcade, still considering the level of detail in graphics I expected something much better than explosion sprites leaving clean surfaces on ships etc.
All in all I tried BF1942 maybe 8 times online after which I deleted it from wasting space on my 80% empty harddrive. :)
With a complete reworking of the net code, it has potential for the arcade crowd (only). I have much much more fun with Americas Army. At least it has decent net code even though its still ridden with several bug-like features in movements.
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What I am defending is ww2ol and some review that I dont believe was accurate,Curval, no one ran you off, but, the Char is a very tough machine and on one agreed with you. I remember that thread.
There are very good ppl in ww2 and some amazinhunks.
As for you machine, I dont know what to say. I have played on a p3700 a 1.3 gig amd, and now a 2100xp. I dont have the problems. The forum woulda worked with you to iron something out. May not be your machine but maybe your setup. Somthing in 1.6 range shoulda run circles in there. So, is it the sim or your machine setup?
Indignant was not something i wanted to convey.
I'm usually in the help forum and I have never seen anyone even mention AH. If they are in Off Topic I will nose around. AH is great for what it is. WW2OL is better than some think, and not as good as others think. It is going to always improve, much like they did with warbirds.
But the bottom line is when someones says, ww2 lags this, screws that, a turd, based on, June 6th, or trying to run it on a machine that is lamed, poorly setup, playing on AOL, trying to log in thru a firewall and squeaking to no end how it is the sims fault, then that needs to be called out.
I digress. I all boils down to what you like, you support. Just cannot figure out the vitrolic post of some.
When a freebie comes up I will be post again.
hardcase
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Hardcase= Fanboy
nuff said
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At least hardcase is devoted to his cause. Most others already caved in and moved on..
to that!