Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: HawkerMKII on September 02, 2002, 08:36:13 PM

Title: Game unplayable
Post by: HawkerMKII on September 02, 2002, 08:36:13 PM
The MA is getting really bad with LAG, to the point it is unplayable and its just not me. That LOST UDP crap has to be from HT and not the players computers or phone lines, to many people are having the same problem. Thinks its time to FIX something!!!!!!!!!
Title: Game unplayable
Post by: Turbot on September 02, 2002, 10:50:45 PM
Lag was very bad at times.   I was in a bomber formation and a LA7 and 190 were attacking me, I was wondering why they were such awful shots.  A couple of minutes later (with the enmy quite some distance away)  ping ping ping - NOW the damage is registering.

All this while my ping was the usual 70 or 80 ms.  We got us some sever lag boys, but I'm sure HTC is on the case.
Title: Game unplayable
Post by: TheFatz on September 02, 2002, 11:04:25 PM
Lag = (http://www.f150online.com/galleries/images/1485-2385-28675.gif)
Title: Game unplayable
Post by: easymo on September 02, 2002, 11:45:40 PM
14 packets go bye bye.




Target Name:
         IP: 216.234.247.240

 1   37 ms    9 ms    9 ms   32 ms    8 ms    9 ms    7 ms    8 ms   10 ms   11 ms  [10.51.128.1]
 2   38 ms   46 ms    9 ms    8 ms    9 ms   11 ms   37 ms    8 ms   29 ms   59 ms  pos5-0.hstntxlut-rtr1.houston.rr.com [24.28.97.206]
 3   10 ms   10 ms   10 ms   12 ms   10 ms    9 ms   11 ms   10 ms   70 ms   33 ms  srp2-0.hstntxeas-rtr1.houston.rr.com [24.28.96.1]
 4   13 ms   13 ms   10 ms   11 ms   13 ms    9 ms   10 ms   10 ms   13 ms    9 ms  pos6-2.hstntxtid-rtr1.houston.rr.com [24.28.97.25]
 5   12 ms   31 ms   11 ms   10 ms   10 ms   11 ms   12 ms   10 ms   10 ms   11 ms  srp8-0.hstntxtid-rtr3.texas.rr.com [24.93.33.147]
 6   20 ms   50 ms   13 ms   10 ms   11 ms   46 ms   11 ms   13 ms   12 ms   11 ms  pop1-hou-P7-2.atdn.net [66.185.136.77]
 7   11 ms    9 ms   20 ms   12 ms   11 ms    9 ms   12 ms   10 ms   11 ms    9 ms  bb2-hou-P0-1.atdn.net [66.185.146.101]
 8   99 ms   67 ms   51 ms   43 ms   42 ms   80 ms   76 ms   44 ms   44 ms   43 ms  bb2-pho-P7-0.atdn.net [66.185.152.214]
 9   43 ms   44 ms   44 ms   42 ms   41 ms   48 ms   73 ms   41 ms   44 ms   64 ms  bb1-pho-P1-0.atdn.net [66.185.152.73]
10   53 ms   50 ms   53 ms   90 ms   73 ms   50 ms   56 ms   51 ms   51 ms   52 ms  bb1-las-P7-0.atdn.net [66.185.152.53]
11   52 ms   55 ms   62 ms   84 ms   51 ms   51 ms   51 ms   51 ms   55 ms   50 ms  pop2-las-P0-0.atdn.net [66.185.137.162]
12   51 ms   52 ms   55 ms   50 ms   52 ms   51 ms   50 ms   51 ms   66 ms  102 ms  aol-gw.la2ca.ip.att.net [192.205.32.101]
13   68 ms   85 ms   64 ms   61 ms   54 ms   59 ms   65 ms   63 ms   94 ms   56 ms  tbr1-p012801.la2ca.ip.att.net [12.122.11.225]
14   *       *       *       *       *       *       *       *       *       *       []
15   69 ms   71 ms   72 ms   70 ms  111 ms   70 ms   70 ms   70 ms   70 ms   71 ms  gbr1-p10.dlstx.ip.att.net [12.122.12.58]
16   68 ms   69 ms  112 ms   71 ms   68 ms   92 ms   70 ms   74 ms   69 ms  106 ms  gar1-p360.dlstx.ip.att.net [12.123.16.233]
17   70 ms  105 ms   70 ms   69 ms   70 ms   90 ms   72 ms   85 ms   72 ms   70 ms  gar1-p340.dlrtx.ip.att.net [12.123.196.97]
18   49 ms   58 ms   92 ms   49 ms   49 ms   47 ms   48 ms   49 ms   48 ms   71 ms  [12.119.136.22]
19   48 ms   47 ms   47 ms   68 ms   47 ms   48 ms   61 ms   49 ms   51 ms   49 ms  border3.ge3-1-bbnet1.ext1.dal.pnap.net [216.52.191.22]
20   68 ms   47 ms   49 ms   86 ms   87 ms   47 ms   81 ms   63 ms   47 ms   50 ms  theplanet-2.border3.003.dal.pnap.net [216.52.189.222]
21   48 ms   47 ms   49 ms   53 ms   47 ms   49 ms   47 ms   79 ms   83 ms   47 ms  [216.234.247.240]
Title: Game unplayable
Post by: Roscoroo on September 03, 2002, 12:42:09 AM
Hawker  please get a ping plotter and check your connection when this happens to help htc with this and yourself .

Ive played over 108 hours this month with only 1 disco , and 3 ucp tcp disco's and everytime i got one of these it was in my route to htc .  thanks
Title: Game unplayable
Post by: goaly on September 03, 2002, 01:00:15 AM
I had four lost UDP boots in 15 minutes tonight... That's enough
Title: Game unplayable
Post by: beet1e on September 03, 2002, 03:02:19 AM
I have been playing AH since November, and you've never seen me whine about lag. (I used to do that all the time *over there*)

Anyway, I'm not going to start now because I know that the matter is in the very capable hands of Hitech/HTC.

But I too have noticed some very strange occurrences. These problems typlically occur with crowded arenas, and I saw more than 300 online last night at around midnight my time.

Last night for me was the worst in terms of server lag that I have ever seen.
Title: Game unplayable
Post by: Innominate on September 03, 2002, 03:05:31 AM
Quote
Originally posted by beet1e
Shooting a con at 300 yards, and being blown up myself! Lag collision perhaps, but this happened to two of my squad mates last night.


I actually did this to a squadmate once.  We were both chasing down a 109 trying to steal each others kill.  I edged out ahead of him, and my wing went inside his while he was shooting.  He never saw my wing get just slightly in front of his guns before he exploded.  It might be nice if killshooter were disabled against friendlies which were within 10-30 yards of you.
Title: Game unplayable
Post by: moose on September 03, 2002, 03:29:43 AM
I think today (Sept 3) is the day they move the servers

From what I remember it's supposed to be like.. better then
Title: Game unplayable
Post by: beet1e on September 03, 2002, 04:37:42 AM
Insomniate - No, this was nothing to do with killshooter. What happened to my squaddies did so in separate incidents. When I shot up a 190, I blew up myself - no other cons or friendlies in sight.
Title: Game unplayable
Post by: Revvin on September 03, 2002, 04:46:40 AM
Got to say for the first time last night I was faced with lag that caused me to log off in sheer frustration. I lit up an F4F's wing like a christmas tree and he flew on like I had just tickled him and then I had a P51 go from D1.3 about me to 300 off my six with no transitional movement in between these two distances, he did this twice. I watched several cons and friendlies warp in an out and other's change aspect radically flopping in the sky like fish. I hope this can be sorted out soon.
Title: Game unplayable
Post by: beet1e on September 03, 2002, 04:52:43 AM
LOL Revvin!  The air around you was turning quite blue.
Title: Re: Game unplayable
Post by: Vulcan on September 03, 2002, 05:15:44 AM
Well Hawker I play all the way from NZ without any real problems. The first release of 1.10 was a bit dodget, but I've had no real issues since the patches. Now the next furtherest hop away from HTC is the International Space Station.

That LOST UPD crap indicates you have a crap internet connection and in the past you've simply got away with it or ignored the cries of 'warper' thrown at you.

To many people ARE NOT having the same problem. When you consider that there are roughly 3000-4000 subscribers (guessing by the ranking system) its a vocal few who are having issues. Those issues are mixed between UDP configuration problems with firewalls or routers, and low quality ISPs.

If you want to fix something I'd suggest first you get a half decent internet connection, shortly followed with someone who knows a bit about networking to make sure you have an optimal setup. You'd be suprised at what a savvy networking person can do for you.



Quote
Originally posted by HawkerMKII
The MA is getting really bad with LAG, to the point it is unplayable and its just not me. That LOST UDP crap has to be from HT and not the players computers or phone lines, to many people are having the same problem. Thinks its time to FIX something!!!!!!!!!
Title: Re: Game unplayable
Post by: akak on September 03, 2002, 06:22:49 AM
Quote
Originally posted by HawkerMKII
The MA is getting really bad with LAG, to the point it is unplayable and its just not me. That LOST UDP crap has to be from HT and not the players computers or phone lines, to many people are having the same problem. Thinks its time to FIX something!!!!!!!!!


Before you go off half-cocked again, download Pingplotter (http://www.pingplotter.com).  Next time you get that Lost UDP error message and get discoed, run Pingplotter and do a tracert to the AH servers, ( IP: 216.234.247.240 ).  This will pretty much tell whether or not the problem is on your end or HTC's.  If the problem turns out to be on HTC's end, then email   HiTech support (support@hitechcreations.com) or post the tracert in the Internet Connectivity message board.


Ack-Ack
Title: Game unplayable
Post by: hazed- on September 03, 2002, 07:05:01 AM
Vulcan thats nonsense mate. Ive been playing AH for over 2 years with no problems up until the latest patches.I have adsl and a very good connection but im still getting lost udp's and CTDs regularly.

also for me last night was so laggy that i switched to CT.

all the symptoms mentioned above went away in CT and as you know the ping times to CT are higher than the MA.It has nothing to do with poor connections per say, its the routers that seem to be at fault and MA routers last night SUCKED EGGS! :)
Title: Game unplayable
Post by: Shamus on September 03, 2002, 08:09:32 AM
Yup for the first time I logged off due to lag. Was pinging the host at 45 ms, both lines flat.
Half a dozen times I was 200 or so back from a bad guy in a g6 with 30mm and gondolas just laying into him and I might get a kill message 30 to 60 seconds later or maybee not :(

Shamus
Title: Game unplayable
Post by: Wlfgng on September 03, 2002, 09:24:54 AM
for the first time since starting AH I logged last night due to repeated Lost UDP messages and of course this was followed by could not find Host and CTD.

hoping this server move is in the works.
Title: Game unplayable
Post by: DarkHawk on September 03, 2002, 07:07:37 PM
Last night ran ping plotter
response times last night was in the 4000 to 9000 ms range. and AH was not the problem seems as if the sprint network routers were having a congestion problem. Durning this same period was also unable to get to the BBS.

Later the rate drop back to my normal conncetion time of between 150 and 250 ms.

Internet congestion can be a major cause of lag at any point in the hops between your ISP and the
AH server. My current connection is 15 hops between my cpu and AH.

DarkHawk  :rolleyes:
Title: Game unplayable
Post by: Vulcan on September 03, 2002, 08:30:26 PM
For a start, CTDs most likely have little to do with your network connection. CTDs seem to be a bug possibly related to buff formations. Last week I managed to film a situation where something was causing many people to repeatedly CTD at a field that was under attack. Hopefully it will help HTC figure out the bug.

Ping times can be quite irrelevant at a certain level. Obviously a ping time in 1000's means things are bad. But as they get lower connection quality becomes the issue you have to look at.

What you are describing is most likely your ISP or something in the circuit between you and HTC dropping packets. Ahh you say I ran pingplotter and got no packet loss! But did you run pingplotter or your tracert with larger packet sizes? Most tracerts run with 128byte packets, and I can assure you AH furballs do not use 128byte packet sizes.

Trying running a trace with incremental sizes, 128 bytes, 512 bytes, 1024 bytes, 2048 bytes etc. Watch how your 'once virgin and perfect' network connection suddenly starts getting 50% packet loss ratios as the size creeps up.

What can you do? Not much on the internet side of things, but as far as AH goes try and avoid fights with loads of planes (ie 20-50's) or GVs or ships. These increase the trafficload to you and increase the likelyhood that some router along the way is going to discard your traffic.

What you are probably finding is a less crowded CT = smaller packets = less packet loss = better gameplay.

Lastly, Hazed, what has changed with AH in the last 2 years? Think back, how big were fights before the AW boatpeople started unloading?



Quote
Originally posted by hazed-
Vulcan thats nonsense mate. Ive been playing AH for over 2 years with no problems up until the latest patches.I have adsl and a very good connection but im still getting lost udp's and CTDs regularly.

also for me last night was so laggy that i switched to CT.

all the symptoms mentioned above went away in CT and as you know the ping times to CT are higher than the MA.It has nothing to do with poor connections per say, its the routers that seem to be at fault and MA routers last night SUCKED EGGS! :)
Title: Game unplayable
Post by: Innominate on September 03, 2002, 09:30:50 PM
During prime time the server obviously can't handle the loads.  Maybe its just from too many people in one arena, since pings aren't all that bad.  Best thing to do is, don't play during prime time if at all possible, or avoid it.  Kind of sad that the game does become that unplayable.

Anyone think it'd help to have a furball arena, and then the main arena, to split up the numbers a bit?
Title: Game unplayable
Post by: Vulcan on September 03, 2002, 10:42:55 PM
Read my lips guys   (  ).(  )    . Pings do not give you the full picture of your internet connection.

Quote
Originally posted by Innominate
blah blah blah, since pings aren't all that bad. blah blah blah
Title: Game unplayable
Post by: Innominate on September 04, 2002, 01:33:39 AM
Quote
Originally posted by Vulcan
blahblahblahblah semantics blah blah blah blah

 


These problems though ARE the server.  Some parts lag while others lag less.  Chat lag, and interface lag are server-side.
Title: Game unplayable
Post by: Turbot on September 04, 2002, 01:54:51 AM
Absolutely, without question.   These are indeed server side lags.   Save your tracerts, they have nothing to do with this one - absolutely nothing at all.  That is to say, your individual ping to arena is of no consequence in this regard.