Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: ramzey on September 15, 2002, 06:22:49 PM
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Flying AH we earn perk points, more and more......................... ....
I can die on every plane several times.
Mby time to make perk points more usefull.
My idea look like that:
When u take damage on your plane u cane land on refuel pad.
When u stop host ask u about repairs.
But only on small things, like hole in fuel/oil tank, gun dmg, lost flaps, aileron or rudder.
He write how many perks u pay, and show time of repair.
Player can agree or not
Many heavy damages like lost wingtip, wounded pilot, gear, engine dmg cannot be fixed. Or time of repair should be much longer.
Smth like pitstop in racing.
For example:
Player land with lost left aileron, left flap, 2 guns lost, fuel leak.
Repair cost
- aileron 1 perk T+30s
-flap 1 perk T+30s
- gun 1 perk T+30s
- fuel tank fix 2 perks +T-1 min
overall cost: 6 perks T+4 minutes
Host ask: Do u wonna fix your plane for 6 perk point ? time of repair 4 min - YES/NO
Player can chose.
Its "little" unreal bicose most of dmg cannot by fixed so fast, and only in repair yard.
Possibly its not new idea, but imho worth to implement "little"economy to AH:) just for better gameplay
Im curious it is possible to make?
What do u think about that?
ramzey
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GREAT IDEA
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Nice idea I like it .. here is another idea along with that. right now you have 3 perk point groups. Fighter/attack, Bomber and Vehicle. fighter/attack planes can only accumulate and use perk points in that column.. Same for bombers and vehicles. The current system is rather useless because there is only 1 perk bomber and no perk vehicles. So what's the use accumulating perk points for bombers or vehicles. Why not combine all the perk points into 1 total to be accumulated and/or used by all equipment types