Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Seagoon on September 20, 2002, 03:25:43 PM
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Hi All,
I'm considering an open letter to Hitech at this point, but I'm looking for assistance in compiling statistics first before I fire it off.
For months it seems that whenever I log on the Rooks are in the process of being reset. I'd probably feel uncomfortable with this trend as a Bishop or Knight (there's only so much "stomp on the little guy" most people can stomach) but as a Rook, its getting downright depressing. Now I suppose I could do what many others have already done and change sides, but I don't want to and that wouldn't eliminate the problem anyway. In recent weeks this has become thoroughly ridiculous.
Anyway, I'm looking for actual statistics as to the number of resets in the last couple of months and which nations won and which ones were reset. I'd also appreciate actual averages as to the number of players per side, but have no idea how to get such figures. Any help you can give would be appreciated.
Thanks!
- SEAGOON
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Knights were in that situation a month ago. It seems cyclical. Been a long time since I've seen the Bishops reset, though.
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Originally posted by gofaster
Knights were in that situation a month ago. It seems cyclical. Been a long time since I've seen the Bishops reset, though.
Last weekend, twice.
It HAS been a while since the Bish's have been in the same predicament that the Rooks are in as far as average numbers go.
The weekends belong to the Knights when their numbers inflate by 1/3 or more.
I know exactly how you feel, lately I've only been able to log on during the weekend, fighting both enemys from very limited and porked fields is no fun for most and I find myself logging off most times when the situation looks hopeless.
Wait until the next tour starts, I'll bet some of the rotating squads will be making Rookville their home for a while then.
BTW, HTC knows of the imbalance problems and are working on a solution.
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I know the Bish were reset 3 times since this past weekend. I've only seen the Rooks reset once in that time...that was Thursday night.
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There is always the Combat Theater:D
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fix= you get X perks if you join the side with fewer X number players/fields, you math guys can figure the numbers
example, you get 5 perks if join side with 20% players and 20% of bases, only one switch per 24 hours.
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rook reset .. is that some sort of oxymoron
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Actually I belive the bish have been reset by the knights 7 out of the last 8 resets. The last reset on the island map was indeed dealt to the rooks. But last weekend the bish where reset 3 times in a 24 hour period by the knights. I do understand your pain tho as all countrys feel this gang bang constant resetting. Was just a month or so knights was getting ganged. So just bide your time and keep fighting for our turn in the barrel will come and you may pork us at will. Beside I must say you rooks are getting damn good I have been getting waxed by some of you quite often as late =S= to you all.
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Rooks get reset the most. Bish win the most. Period.
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Ok! That dead horse is too broken up to beat anymore. Wait a second!
"Come here little horsie!" "Come Here, I have an apple for you!"
BANG!!
OK we have a new dead horse to beat concerning this subject!
Beat away! This dead horse should be good for at least 9 more, "My county gets reset more often than your country!" threads!!
You can thank me later!!
:)
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If you watch closely you can see that 99% of the people saying all countries take thier turn in the bucket are either knights or bishops. Sure, 2-3 days out of the month the nitwits are in the bucket. 2-3 days out of the month the bishits are in the bucket. Let's see.. that 4-6 days... leaving 24-25 days of the month for someone else to be in the bucket. Hmmm... wonder who gets stuck there the rest of the time.....
Fact of if it, Rooks are the best, though it doesn't seem it. The constant gangbang runs out the weaker dweebs and hones the ones that stay.
Unfortunately there is really no solution to this problem, as the hatred of all things Rook has been ingrained in the nitwits and bishits since beta, when the Rooks held both nits and bish down to 2 fields each for better than a day :D Something, I might point out, that neither bish nor nits have been able to ever do.
The numbers thing is the exact reason for my latest absence. I logged back on last night, on the isles map, and found 170+ nits, 150+ bish, and only 73!! Rooks, and of course the bish and nits were collectively ignoring each other (not including the furball island in the center, of course). It was a helluva welcome back, I tell ya.
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CavemanJ
there are so many misstatments in your post i can't even begin to correct them , take off the rook blinders and see what really happens in the MA
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It never even occurred to me that someone would contest the idea that Rooks have had the lowest numbers and are being reset the most frequently of late.
For me, this really isn't a "Rook" thing, its a balance thing. Were the Bishops or the Knights always being reset, I'd probably be asking for help compiling statistics as well.
Just a quick yes or no question then - is there any way to get actual hard numbers on resets or player numbers?
- SEAGOON
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Oh BTW - this is not about which side is best. The Rooks are undoubtedly good pilots, but the numbers issue (and the addiction to furballing, lack of any strategic vision, etc.) means that they still get reset.
Read the following Stats however and you will quickly see that the Rooks generally have fewer players up than the Bishops and the Knights:
TOUR 32 STATS:
The Rooks have 37398 kills and have been killed 33892 times against the Bishops.
The Rooks have 34163 kills and have been killed 34157 times against the Knights.
Ok, got those figures (numbers in the 30,000s) right? Now check these out:
The Knights have 50334 kills and have been killed 48253 times against the Bishops.
Now I'm not a math major, but I did do enough statistics to realize that means that yes Virginia, both the Knights and Bishops have had MANY more players up throughout the tour.
- SEAGOON
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Yes, the perk system is part of the issue as well. But I think that being able to disable radar for an entire country is a big part of this problem. It's just dumb. A bunch of guys in bombers can fly for an hour and a half and drop radar for an entire country. There is nothing I can do as a fighter pilot. No way can I climb that high and catch them fast enough. Nor do I want to be forced to do that, as I really don't play the game to do buff intercepts.
Make it so that dropping the HQ simply removes blanket coverage. IE, when HQ dar goes down, I can only see radar info for the areas close to me. Think of it as hitting comms or something. Don't ever, ever take away enemy bar dar. That's just dumb, it just makes people log out. I don't know where to go to find good action then. When radar goes down, folks start to log, numbers fall, and both of the other two countries see who can beat you fastest. I don't care how out-numbered I am, as long as I know where to go to fight generally. The last thing we need is to make it easier to reset the country with lower numbers, and that's exactly what this radar system does.
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bad assumtion seagoon , what the numbers say to me is the knights and bish fight each other more than they fight the rooks
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In the for what it's worth department. Being in one of those squads that more around I have to say that I always have the most fun flying for Rooks. I think the fact that they are on most nights out numbered has built in a common goal and or mind set with them that breeds a certain comradery. Take it from me Rook's you cats are a class act!!!
S!!!!! to all Rooks,
Avid
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Originally posted by john9001
bad assumtion seagoon , what the numbers say to me is the knights and bish fight each other more than they fight the rooks
John, this is not an assumption. Its actually simple math. Mathematically the more kills and losses over the same time frame = more sorties = more players.
Now for those who require pictures, I'll tell you what, I'll take random screenshots of the current roster and I think you'll see that the rooks commonly have 10%-30% fewer players than the Knights or Bishops. If you extrapolate that over a period of time you get the numbers that I posted.
Here is Screen Shot #1 taken right now.
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OOOPS... Here is the pic.
- SEAGOON
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What I think would aid the thorough research of this would be a way to find who won a reset and when (a sort of global stats page) and also team stats (number of playerhours, number of bases taken, lost, etc.) I'm a die-hard Rook and we do get reset, i think, more than our share, but usually, yes, it's the Bishd pushing to reset the Knights with us there to bother the Bish flank. Oftentimes the Knights seem not to want to deal with Bish, so they attack us. But that's the way the game goes. BOTTOM LINE: More stats.
(Being a Rook has it's perks. Like being down 20-40 players and still rolling over someone like we do oftentimes. Damn, if you stick with a team like the Rooks you are either a dedicated pilot or dense.....errr, forget I said that).
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Originally posted by john9001
CavemanJ
there are so many misstatments in your post i can't even begin to correct them , take off the rook blinders and see what really happens in the MA
Naaa... he's hittin it pretty good.
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Originally posted by Seagoon
John, this is not an assumption. Its actually simple math. Mathematically the more kills and losses over the same time frame = more sorties = more players.
Now for those who require pictures, I'll tell you what, I'll take random screenshots of the current roster and I think you'll see that the rooks commonly have 10%-30% fewer players than the Knights or Bishops. If you extrapolate that over a period of time you get the numbers that I posted.
Here is Screen Shot #1 taken right now.
Been there-done that Seagoon. Your answer will be "Gee how do we know you didn't take those pix at the most convenient times for you?"
Fact is... the masses will always choose the path of least resistance. That path does not include being outnumbered.
Tumor
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Originally posted by Seagoon
John, this is not an assumption. Its actually simple math. Mathematically the more kills and losses over the same time frame = more sorties = more players.
No. It's bad logic.
1 bish kills 10 guys in one sortie and gets vulchted 10 times.
10 kills 10 deaths.
5 rooks kill 5 guys and all die.
5 kills 5 deaths.
And your screen shot is inductively biased.
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Ok. My bad. In apologetics they train you never to assume that a person has the same presuppositions, experience, educational background that you do. I forgot that rule here.
Let me back-up one step more and show how the numbers I posted prove the point I was trying to make.
In the MA we have three nations, therefore each nation is at war with two other nations. All of the nations use the same planeset and gravitate towards the same high-end planes (which is why there is always a surplus of LA7s, Nikis, Spits IXs). Given all of this the experiences of pilots from each nation will be generally very similar. Now when a pilot from these nations takes off there are 2 possibile ways in which he can affect the numbers I posted. 1) He gets kills or 2) He is shot down. The only way he can *not* affect the numbers in a sortie is if 3) He takes off and does not get killed and does not shoot someone down. This would be the case if say I took off and flew away from all combat or augured immediately after take off with no enemy planes around. Experience teaches us however that most missions result in options 1 or 2 and often 1 AND 2.
Now, IF we are to assume, as several of you seem to, that there are roughly equal numbers of all three nations then the numbers would be roughly the same given the same number of sorties. If one nation was composed of pilots who were markedly BETTER than the pilots of other nations, the KILLS register would be higher. If they were markedly worse the KILLED register would be higher. The numbers though generally even out within limits - kills to killed are usually pretty similar, and this is reflected in the fact that most planes types do not have a K/D over 2.
Given these factors, the ONLY way the Rooks could be showing such markedly lower numbers (close to 20K) in the Kills/Killed area would be if Rooks were quite substantially more likely to avoid combat or auger behind the lines. The idea that the numbers simply show that Knights and Bishops are more likely to fight each other rather than Rooks is absurd, because that would require the existence of another mystery country X that the rooks were fighting instead of the Knights and Bishops. Think on this and you'll see how it works. Rooks have to be fighting somebody when they sortie (Bishops or Knights), given roughly the same number of pilots, those combats would produce different numbers. "Vulching" doesn't provide a magic way out either, as if the Bishops and Knights always tusseled with each other exclusively our KILLS would be much higher as we vulched bases with no one trying to fight us (we'd also be reseting the knights and bish 30% more often than they reset us - see how this works).
Unless you really want to defend one of these theories:
1) Rooks avoid combat and usually take off and fly away from the enemy
or
2) There is a mystery country X that the Rooks are fighting.
then the only logical explanation is THAT THE ROOKS CONSISTENTLY HAVE FEW PILOTS ONLINE! This QED is the only logical explanation for those numbers.
Now to show you that this bears out I'll tell you what I'll do, I will try to post the Roster from each day at 12pm and 6:00pm. This avoids any chance of me waiting for the right odd "moment" and then grabbing non-typical numbers. I think what you will find though is that Bishop and Knight numbers are consistently roughly the same, while the Rook numbers are between 10-30% lower. This usually makes from anything from a 35/35/30 breakout to a 40/40/20 breakout.
With that in mind here is todays MA roster at 6:04 PM ET.
- SEAGOON
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I would like to go "On the Record"
That I am a ROOK and have contributed very much to the imbalance in the numbers...
EXAMPLE:
TOUR 32 STATS:
BOOT of the Rooks has 8 kills and has been killed 33892 times against the Bishops.
BOOT of The Rooks has 3 kills and has been killed 34157 times against the Knights.
:rolleyes: