Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SirLoin on September 25, 2002, 06:42:54 PM

Title: Hit %
Post by: SirLoin on September 25, 2002, 06:42:54 PM
Suggestion...

Hit % does not count when you fire off ammo on runway.

Thoughts?

Title: Hit %
Post by: Furious on September 25, 2002, 06:52:40 PM
Better yet, allow us not to load all our weapons fully.


F.
Title: Hit %
Post by: Wilbus on September 26, 2002, 03:36:39 AM
What Furious said, let us chose what guns we want (if those guns could be taken off, such as outer guns on 190's etc) and let us chose ammount of ammo.
Title: Hit %
Post by: Duedel on September 26, 2002, 06:17:27 AM
What Furious said!
Title: Hit %
Post by: Shane on September 26, 2002, 08:08:23 AM


:D
Title: Hit %
Post by: BGBMAW on September 27, 2002, 08:26:49 PM
what the hell oare u guy scryn about???

U can choose to put guns on 109....maybe im lost....


BiGB
xoxox
Title: Hit %
Post by: Ossie on September 28, 2002, 12:20:15 AM
Quote
Hit % does not count when you fire off ammo on runway.

Thoughts?



So if I get all of my kills while sitting on the runway, does that give me a hit percentage of infinity? :D
Title: Hit %
Post by: Scott E on September 30, 2002, 04:24:57 PM
a true measure of gunnery would be to devise a way to count kills per trigger

ie: pilot pulls trigger 16 times and gets 10 kills for a kill/trigger ratio of .625 (burst length and # of bullets fired not counted)

it would be much more indicative of deadliness than hit% per bullet
Title: Hit %
Post by: Pei on September 30, 2002, 04:51:59 PM
So if I pray and spray for 6 seconds and get a kill I'm better than the guy who takes a couple of well aimed bursts?

I would prefer the option to reduce ammo loads for the guns.
Title: Hit %
Post by: Scott E on September 30, 2002, 05:03:08 PM
or make it backwards as shots per kill

16 shots 10 kills for a shots/kills of 1.6 :D
Title: Hit %
Post by: Scott E on September 30, 2002, 09:24:40 PM
pei

a most accurate measure would be obtained by keeping hit% per bullet and adding shot % per kill


an average between the two would reveal interesting results that would do well in reflecting dweeb abilility in ah shooting
Title: Hit %
Post by: senna on October 07, 2002, 07:37:59 PM
Ouch, how about .000009

Awsome :D
Title: Hit %
Post by: MrCoffee on October 07, 2002, 07:45:26 PM
Senna, thats a horrible shooting percentage. Just wanted you to know you suck thats all.
Title: Hit %
Post by: senna on October 07, 2002, 07:53:08 PM
lol mr coffee.