Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Kweassa on October 05, 2002, 07:16:19 AM

Title: Some skinning experiments...
Post by: Kweassa on October 05, 2002, 07:16:19 AM
La-5FN
Title: Some skinning experiments...
Post by: Kweassa on October 05, 2002, 07:16:54 AM
P-38L
Title: Some skinning experiments...
Post by: Kweassa on October 05, 2002, 07:17:30 AM
Bf109F-4/Trop
Title: Some skinning experiments...
Post by: Kweassa on October 05, 2002, 07:20:14 AM
It seems that the "older" planes which were introduced long, long time ago, have some problems.

 There are areas of the plane which are not textured, thus, cannot change the color. Also, some of the planes have bugs in it which was never identified until now - the P-38L, for instance, doesn't have any texture on its right aileron.

 ....
Title: Some skinning experiments...
Post by: Kevin14 on October 05, 2002, 08:40:27 AM
Kweassa how do you even start to skin?
Title: Some skinning experiments...
Post by: BenDover on October 05, 2002, 12:27:17 PM
VERY, VERY NICE!!!!!



These look very good, what programs you use?




oh, btw, can i use your olive drab p38 skin for my d-day map:D
Title: Agree
Post by: Dessy on October 05, 2002, 01:59:56 PM
This P-38 thing is terribly vexing. That's the plane I really want to play with, and aside from the texture bugs you mentioned the texture files themselves are annoyingly spartan. It's extermely difficult to tell what goes where on the 38. Suppose we'll just play with the Dora a bit for now. Or the 47.

I do have a question though, is it necessary to mke a basic map to actually test the planes out in game, or are there some compatible maps already made that can be modified to include these new skins?

Or is there some possible way to make the skins 'default', and appear in the MA? Maybe too much to ask for :rolleyes:
Title: Some skinning experiments...
Post by: Furious on October 05, 2002, 03:37:08 PM
Dessy,

The skins are part of a terrain and will only show in that terrain.  You will need to build a map to use them.


F.
Title: Some skinning experiments...
Post by: SFRT - Frenchy on October 05, 2002, 05:07:34 PM
The P47 is a nightmare also, working on a gabby one :
look at those pylons, they are included in the wing:mad:
will be a pain to correct
Title: Some skinning experiments...
Post by: SFRT - Frenchy on October 05, 2002, 05:08:37 PM
...
Title: Some skinning experiments...
Post by: Sancho on October 05, 2002, 11:14:31 PM
sorry frenchy. looks like not a whole lot of thought was put into future custom skin jobs when that model and others were uv mapped. :(

here's hoping htc updates a few of the models... if not with complete 3d redo's at least with some minor tweaks to the UV mapping.
Title: Some skinning experiments...
Post by: Kweassa on October 06, 2002, 02:26:28 AM
I'll say.

 I've finished on the first version of the Bf109F-4 trop.

 While working on it, I've met a problem where some of the
 lines won't match, and had to put numbers on the template
 to see which part was assigned to the problem area.

 It seems some parts of the template are not used(even if
 there are schemes on it), some parts are "flipped" when it
 is put onto the plane, other parts are left out.

 I actually had to flip only a certain part of the template to
 get it displaying properly on the plane.

 Haven't tried if some of the recent planes are easier to do,
 but I agree.. the older planes are a nightmare to work on.
Title: Some skinning experiments...
Post by: Kweassa on October 06, 2002, 02:31:40 AM
.
Title: Some skinning experiments...
Post by: Dessy on October 06, 2002, 02:33:12 AM
The Dora is absolutely wonderful to work with, heaven after you've struggled with the 38 or another extremely buggy plane.

(http://www.cynium.com/images/ahedited/desertdora.jpg)
Title: Some skinning experiments...
Post by: hazed- on October 06, 2002, 02:44:48 AM
guys can one of you send me a simple terrain so i can display my 190d9 conversion?

i have the bmp.'s but i cant look at the aircraft. I have edited the bmps a little but i dont know how to veiw it on an aircraft.

do i have to build a map to look at my coverted bmp.s?


also when i picked the 190d9 then saved texture as the help file said it did not create the /myterr/ folder which the help file refers to. Its all very confusing
please help guys. btw is there any way i can use a map from the many H2H maps ive downloaded? can they be put into the editor and edited further or are they a completely different type of file once uploaded to HTC and then downloaded as a map??
is there any default maps n the editor maybe?

anyway heres a jpg of the edited BMPs:


oops ill repost below
Title: Some skinning experiments...
Post by: hazed- on October 06, 2002, 02:46:54 AM
here:
Title: Some skinning experiments...
Post by: hazed- on October 06, 2002, 02:49:11 AM
hers the wings:

ok its pretty poor but it matches a real life skin :)
Title: Some skinning experiments...
Post by: Tilt on October 06, 2002, 04:48:46 AM
Quote
Originally posted by SFRT - Frenchy
...


Frenchy there is a cut out  where the insignia would show if repeated for that wing........... you need to add a white stripe on the wing tip pattern on the bottom right..............     I think
Title: Some skinning experiments...
Post by: SFRT - Frenchy on October 06, 2002, 05:26:41 AM
that's what I did. Got most of it covered. The striped makes me crazy, top wings not being same scale ... but I'll prevail. Definitly not skiner friendly.
Title: Some skinning experiments...
Post by: vorticon on October 06, 2002, 10:05:31 AM
ive only worked with the seafire hurri2c and the c47 and the c47 was best to work with. what really bugs me is how with the hurri your wings are in different files (1 is with rudder,wheels,elavator and something esle the other is with fuselage.)

heres the process i go through to make them

1 white out the entire thing
2 put in my shape lines so i know where to paint
3 put in base colours for the camo
4 put in rest of camo
5 put on panel lines
6 put on insignia and any extra little things with ailerons etc.

of course i have to do all this using the gimp.

best on ive done is put desert camo on c47 and i still need to put in panel lines and insignia (what country was the c47 from?)
Title: Some skinning experiments...
Post by: Mitsu on October 06, 2002, 12:44:49 PM
What skin names are C202/205/NIK in TE?
I can't find them...can you help me?

thanks.
Title: Some skinning experiments...
Post by: Dux on October 06, 2002, 12:50:36 PM
Mitsu... Pokie told me that you have to go into the Shpfilter file (somewhere in the editor directory) and delete from the list the shapes that you want to show up in the object list.

Thanks again, Pokie.
Title: Some skinning experiments...
Post by: hazed- on October 06, 2002, 01:20:41 PM
guys please , when people asked me for help with the film viewer i spent a lot of time helping, not one of you guys has helped us new guys :(

can someone run through how its done?

I have read the help file a hundred times over but im getting stuck at LOADS of points in it. times where it gives you instructions and you follow them to the letter but then it refers to files that are supposed to be there and they arent. like this:

'After the .bmp files are edited to your satisfaction, copy only the edited files into your ../HTC/ahedit/terrains/myterr/texsrc folder.  Start the Terrain Editor and locate one of the edited objects to view the new skin.'

well i havent got a texsrc folder?? :(the only folder created when i saved textures for 190a5 from the editor is this folder:

'All of the textures for that shape will be exported as .bmp files into your ../HTC/ahedit/terrains/myterr/savedtex folder.  '

the savedtex folder was created and i edited the Bmp. for the '190A5' the 'TAIL' and 'SPIRAL' and then replaced the old ones with my edited ones

but when i go back to the editor and add object 190a5 it puts an old 190a5 skinned object. What am i doing wrong?

the texsrc folder must be why its not working but what do i have to do to create it? and what should be in there?

please help, It will help others who are new too.
Title: Some skinning experiments...
Post by: BenDover on October 06, 2002, 01:40:50 PM
no one has helped the new guys??
yeah, sure:rolleyes:


if its not there, what do you think would be the best thing to do?
thats right, create the folder.
Title: Some skinning experiments...
Post by: Mitsu on October 07, 2002, 11:14:18 AM
Quote
Originally posted by Dux
Mitsu... Pokie told me that you have to go into the Shpfilter file (somewhere in the editor directory) and delete from the list the shapes that you want to show up in the object list.

Thanks again, Pokie.


Thank you!!! a prob is solved. ;)
Title: Some skinning experiments...
Post by: pokie on October 07, 2002, 12:04:44 PM
Quote
Originally posted by hazed-
the texsrc folder must be why its not working but what do i have to do to create it? and what should be in there?

please help, It will help others who are new too.


When you open your MYTERR folder in Windows Explorer and while the MYTERR folder is still highlited in blue move mouse cursor to top of window and click on

File
New
Folder

Rename it      texsrc

Put your altered stuff in there.
Also that's where the clipboard map goes also when you create it.

Pokie
Title: Some skinning experiments...
Post by: Dux on October 07, 2002, 12:38:50 PM
Quote
Originally posted by hazed-
...not one of you guys has helped us new guys :(

 
:mad:

Thanks.
Title: Some skinning experiments...
Post by: Tilt on October 07, 2002, 03:27:58 PM
A few more for the late summer 44 Baltic set.

Lend lease Bostons

(http://www.tilt.clara.net/pics/LLboston.gif)
Title: Some skinning experiments...
Post by: gatso on October 07, 2002, 04:53:26 PM
A few bits to be tweaked but it'll pretty much the same. Noy bad for a first try even if I do say so myself  :)

109G2 'Black 6'

Gatso
Title: Some skinning experiments...
Post by: newguy on October 07, 2002, 05:39:29 PM
Some sweet skins guys, keep'em coming!
Title: Some skinning experiments...
Post by: Tilt on October 07, 2002, 06:47:52 PM
Another for the late summer 44 Baltic set.

Lend lease B26..............with guards logo

(http://www.tilt.clara.net/pics/LLb26.gif)
Title: Some skinning experiments...
Post by: gatso on October 07, 2002, 06:58:24 PM
The G2 has some 'issues' that make it a bit tricky. All on the starboard side:

Section just behind prop needs to be raised 1 pixel for lines to )sort of) match. Still not a 100% perfect .

Fuselage section just aft of cockpit is a mirror of port side fuselge. Have to be careful about placing markings in this area as they get mirrored.

Section aft of above needs raising 3 pixels to match.

Whole texture aft of this is on a slightly different orientation to the port side. It 'drops' at least 5 pixels by the time it hits the tail.

Having said that.. Black 6 now pretty much done  :)

BTW, the black diamond with white border seems to be a faily sensible substitution for 'the symbol'.  Good idea whoever suggested that.

Gatso
Title: Some skinning experiments...
Post by: Kweassa on October 07, 2002, 09:11:51 PM
Oh wow, gatso!

 That is absolutely great!!!

 Can you post the BMPs when finished?? I just gotta fly that thing :D The colors are amazing, and the lines seem very good, too! Great study material! :)
Title: Some skinning experiments...
Post by: gatso on October 08, 2002, 08:28:55 AM
Some times it's a pain in the bum being a perfectionist. If I was sensible I'd stop work on this and go do something else. But... Now converting it to 1024x1024 and redoing the panel lines  :D

Will attach the current one

Gatso
Title: Some skinning experiments...
Post by: gatso on October 08, 2002, 08:29:42 AM
Enjoy!
Title: Some skinning experiments...
Post by: Kweassa on October 09, 2002, 08:20:00 PM
Hehe, I'm enjoying it!

 Thx gatso!


 :D :D
Title: Some skinning experiments...
Post by: Dowding (Work) on October 11, 2002, 06:10:46 AM
Love your work, Tilt. That stuff is going to be great for any Eastern Front scenarios. :) The Boston is awesome.

I think I might try my hand at this skinning malarkey.