Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Kweassa on October 05, 2002, 07:16:19 AM
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La-5FN
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P-38L
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Bf109F-4/Trop
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It seems that the "older" planes which were introduced long, long time ago, have some problems.
There are areas of the plane which are not textured, thus, cannot change the color. Also, some of the planes have bugs in it which was never identified until now - the P-38L, for instance, doesn't have any texture on its right aileron.
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Kweassa how do you even start to skin?
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VERY, VERY NICE!!!!!
These look very good, what programs you use?
oh, btw, can i use your olive drab p38 skin for my d-day map:D
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This P-38 thing is terribly vexing. That's the plane I really want to play with, and aside from the texture bugs you mentioned the texture files themselves are annoyingly spartan. It's extermely difficult to tell what goes where on the 38. Suppose we'll just play with the Dora a bit for now. Or the 47.
I do have a question though, is it necessary to mke a basic map to actually test the planes out in game, or are there some compatible maps already made that can be modified to include these new skins?
Or is there some possible way to make the skins 'default', and appear in the MA? Maybe too much to ask for :rolleyes:
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Dessy,
The skins are part of a terrain and will only show in that terrain. You will need to build a map to use them.
F.
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The P47 is a nightmare also, working on a gabby one :
look at those pylons, they are included in the wing:mad:
will be a pain to correct
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...
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sorry frenchy. looks like not a whole lot of thought was put into future custom skin jobs when that model and others were uv mapped. :(
here's hoping htc updates a few of the models... if not with complete 3d redo's at least with some minor tweaks to the UV mapping.
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I'll say.
I've finished on the first version of the Bf109F-4 trop.
While working on it, I've met a problem where some of the
lines won't match, and had to put numbers on the template
to see which part was assigned to the problem area.
It seems some parts of the template are not used(even if
there are schemes on it), some parts are "flipped" when it
is put onto the plane, other parts are left out.
I actually had to flip only a certain part of the template to
get it displaying properly on the plane.
Haven't tried if some of the recent planes are easier to do,
but I agree.. the older planes are a nightmare to work on.
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.
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The Dora is absolutely wonderful to work with, heaven after you've struggled with the 38 or another extremely buggy plane.
(http://www.cynium.com/images/ahedited/desertdora.jpg)
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guys can one of you send me a simple terrain so i can display my 190d9 conversion?
i have the bmp.'s but i cant look at the aircraft. I have edited the bmps a little but i dont know how to veiw it on an aircraft.
do i have to build a map to look at my coverted bmp.s?
also when i picked the 190d9 then saved texture as the help file said it did not create the /myterr/ folder which the help file refers to. Its all very confusing
please help guys. btw is there any way i can use a map from the many H2H maps ive downloaded? can they be put into the editor and edited further or are they a completely different type of file once uploaded to HTC and then downloaded as a map??
is there any default maps n the editor maybe?
anyway heres a jpg of the edited BMPs:
oops ill repost below
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here:
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hers the wings:
ok its pretty poor but it matches a real life skin :)
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Originally posted by SFRT - Frenchy
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Frenchy there is a cut out where the insignia would show if repeated for that wing........... you need to add a white stripe on the wing tip pattern on the bottom right.............. I think
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that's what I did. Got most of it covered. The striped makes me crazy, top wings not being same scale ... but I'll prevail. Definitly not skiner friendly.
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ive only worked with the seafire hurri2c and the c47 and the c47 was best to work with. what really bugs me is how with the hurri your wings are in different files (1 is with rudder,wheels,elavator and something esle the other is with fuselage.)
heres the process i go through to make them
1 white out the entire thing
2 put in my shape lines so i know where to paint
3 put in base colours for the camo
4 put in rest of camo
5 put on panel lines
6 put on insignia and any extra little things with ailerons etc.
of course i have to do all this using the gimp.
best on ive done is put desert camo on c47 and i still need to put in panel lines and insignia (what country was the c47 from?)
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What skin names are C202/205/NIK in TE?
I can't find them...can you help me?
thanks.
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Mitsu... Pokie told me that you have to go into the Shpfilter file (somewhere in the editor directory) and delete from the list the shapes that you want to show up in the object list.
Thanks again, Pokie.
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guys please , when people asked me for help with the film viewer i spent a lot of time helping, not one of you guys has helped us new guys :(
can someone run through how its done?
I have read the help file a hundred times over but im getting stuck at LOADS of points in it. times where it gives you instructions and you follow them to the letter but then it refers to files that are supposed to be there and they arent. like this:
'After the .bmp files are edited to your satisfaction, copy only the edited files into your ../HTC/ahedit/terrains/myterr/texsrc folder. Start the Terrain Editor and locate one of the edited objects to view the new skin.'
well i havent got a texsrc folder?? :(the only folder created when i saved textures for 190a5 from the editor is this folder:
'All of the textures for that shape will be exported as .bmp files into your ../HTC/ahedit/terrains/myterr/savedtex folder. '
the savedtex folder was created and i edited the Bmp. for the '190A5' the 'TAIL' and 'SPIRAL' and then replaced the old ones with my edited ones
but when i go back to the editor and add object 190a5 it puts an old 190a5 skinned object. What am i doing wrong?
the texsrc folder must be why its not working but what do i have to do to create it? and what should be in there?
please help, It will help others who are new too.
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no one has helped the new guys??
yeah, sure:rolleyes:
if its not there, what do you think would be the best thing to do?
thats right, create the folder.
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Originally posted by Dux
Mitsu... Pokie told me that you have to go into the Shpfilter file (somewhere in the editor directory) and delete from the list the shapes that you want to show up in the object list.
Thanks again, Pokie.
Thank you!!! a prob is solved. ;)
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Originally posted by hazed-
the texsrc folder must be why its not working but what do i have to do to create it? and what should be in there?
please help, It will help others who are new too.
When you open your MYTERR folder in Windows Explorer and while the MYTERR folder is still highlited in blue move mouse cursor to top of window and click on
File
New
Folder
Rename it texsrc
Put your altered stuff in there.
Also that's where the clipboard map goes also when you create it.
Pokie
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Originally posted by hazed-
...not one of you guys has helped us new guys :(
:mad:
Thanks.
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A few more for the late summer 44 Baltic set.
Lend lease Bostons
(http://www.tilt.clara.net/pics/LLboston.gif)
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A few bits to be tweaked but it'll pretty much the same. Noy bad for a first try even if I do say so myself :)
109G2 'Black 6'
Gatso
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Some sweet skins guys, keep'em coming!
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Another for the late summer 44 Baltic set.
Lend lease B26..............with guards logo
(http://www.tilt.clara.net/pics/LLb26.gif)
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The G2 has some 'issues' that make it a bit tricky. All on the starboard side:
Section just behind prop needs to be raised 1 pixel for lines to )sort of) match. Still not a 100% perfect .
Fuselage section just aft of cockpit is a mirror of port side fuselge. Have to be careful about placing markings in this area as they get mirrored.
Section aft of above needs raising 3 pixels to match.
Whole texture aft of this is on a slightly different orientation to the port side. It 'drops' at least 5 pixels by the time it hits the tail.
Having said that.. Black 6 now pretty much done :)
BTW, the black diamond with white border seems to be a faily sensible substitution for 'the symbol'. Good idea whoever suggested that.
Gatso
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Oh wow, gatso!
That is absolutely great!!!
Can you post the BMPs when finished?? I just gotta fly that thing :D The colors are amazing, and the lines seem very good, too! Great study material! :)
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Some times it's a pain in the bum being a perfectionist. If I was sensible I'd stop work on this and go do something else. But... Now converting it to 1024x1024 and redoing the panel lines :D
Will attach the current one
Gatso
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Enjoy!
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Hehe, I'm enjoying it!
Thx gatso!
:D :D
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Love your work, Tilt. That stuff is going to be great for any Eastern Front scenarios. :) The Boston is awesome.
I think I might try my hand at this skinning malarkey.