Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hblair on October 07, 2002, 08:56:43 AM

Title: Channel 1 situation
Post by: hblair on October 07, 2002, 08:56:43 AM
I've noticed over the past several months the situation on channel 1 getting worse. It seems now to be pretty much dominated these days by hotheads just wanting to whine. Don't get me wrong, I have no problem with people going off occasionally. I know it's part of the game. But when you get 400+ in the MA and two pilots want to argue over who killed who and why, then the arguement turns into an alt-tab score checking contest, it just gets real old fast. I don't care to have to scan through that stuff while I'm typing to an old friend, etc.
The way HT changed the way kills are displayed definately helped, but IMO there's just too much bad blood on channel 1 at times to do the game any good.
Last night skuzzy came on in blue text, carries on a proffesional conversation, everybodys acting cool. 30 minutes after he leaves the sswaffen squeakfest is in full swing. Then there's a 30 minute cry-fest after somebody get's killed by an unworthy GV guy. Channel 1 scrolls 90 mph with useless crap like that.

I understand that everybody's not going to get along, but the volume of the negative stuff at times has got to be a detriment to the game, say a middle age guy with no previous PC game experience who sees the advertisement on TV, looks interesting, he downloads the game, and is greeted with this stuff on channel one. Not a pretty picture.

Maybe a coded system that let's the MA population as a whole vote on muting someone for a period of time?
Are there other games using a system like that? The code would have to make it where one squad couldn't vote someone quiet. I obviously don't know what all that would entail.

Keeping them all squelched just isn't really practical, and I like to use channel one too much to squelch the whole channel.


Input?
Title: Channel 1 situation
Post by: muckmaw on October 07, 2002, 09:02:53 AM
Bliss= .squelch 1
Title: Channel 1 situation
Post by: Kronos on October 07, 2002, 09:04:23 AM
here here.  It gets awful at times.

IMHO a permanent squelch list is the most practical, if not the best solution for the problem.  I don't know how voting a player to mute would do...  and although I don't like the idea, maybe more HTC police?
Title: Channel 1 situation
Post by: Saintaw on October 07, 2002, 09:07:37 AM
:D

Need perma squelch list, we said it already!
Title: Channel 1 situation
Post by: Rude on October 07, 2002, 09:10:13 AM
Too much O' Club banter on ch 1 for me as well....save it for the boards please.
Title: Channel 1 situation
Post by: Zippatuh on October 07, 2002, 09:21:11 AM
Oh yes, nothing better than a political debate raging channel 1 :rolleyes:

We need the permasquelch but that’s not going to help much for hblair’s presented case.

Maybe some muting privileges should be given out to some individuals that have been in AH for awhile.  I know that’s another can of worms but there are several veteran squads out there with players who have been online long enough they have the respect of quite a few.

AH police corps!  Step up and be counted!  :D
Title: Channel 1 situation
Post by: MWHUN on October 07, 2002, 09:24:52 AM
For better or worse CH1 rants are part of the game… sometimes it can be an amusing distraction while getting to/from target.

I just try to do selective mental filtering of CH1 and pick-out the valid information/conversation from it.  In AH it is so awesome that you can create different color chat buffers—imagine trying to pull out squad conversation and arena/country conversation from a single colored chat buffer.  With the multi-color chat buffer I find it very easy to ignore certain text channel conversations when needed.

I’m not sure I like the “voting” option—there is bound to be a way some people would find a way to exploit/abuse it.
Title: Channel 1 situation
Post by: mosgood on October 07, 2002, 09:28:21 AM
actually, it's just a lot easier to record the offensive text and send the file to HTC.  Let them decide what to do with them.  It's their  game.  :)
Title: Channel 1 situation
Post by: hblair on October 07, 2002, 09:34:49 AM
Quote
Originally posted by mosgood
actually, it's just a lot easier to record the offensive text and send the file to HTC.  Let them decide what to do with them.  It's their  game.  :)


That sounds like a good idea, but if everybody sent in an offending screenshot, they'd have to spend too much time away from developing the game.
OTOH, If people knew they could be voted on being muted by the population of the MA at any given time, they'd prolly be a lil more pleasant and less likely to spam channel one with rants.
Title: Channel 1 situation
Post by: mosgood on October 07, 2002, 09:59:47 AM
Hmmm...I think you're right on that hblair.  

I'm not presuming to volunteer more work for our already hard working hosts.:)

Although I do think that HTC would probably prefer to be responsible for any customer penalties that need to be administered.  That's just good CS policy.

I think that the solution to this problem has already been provided by HTC as much as it really can w/o having the community police the text offenders themselves.

That solution is not to stop other customers from using channel 1 as a chat room,  but to give us the option to not receive their comments with the "squelch" command.  

Personaly, I feel that this is the best solution because it allows the chaters to do what they want (they pay as much as I do) and I just have to type in their names to squelch them and everybodies happy.  That's the main reason it was put in place right? ( I'm actually guessing).


Of course, the new guys that haven't read the part of the  manual that covers "squelch" can still get turned off by it until they discovers it.:(
Title: Channel 1 situation
Post by: Ripsnort on October 07, 2002, 10:00:42 AM
Aces High proposal change:

Currently says this on website:
Quote
Aces High takes the art and science of vintage WWII air combat and sets it in an online high intensity environment where hundreds of players can battle it out with and against each other.  High fidelity air combat is the heart of
Aces High, but it doesn't end there.  In addition to flying a multitude of aircraft types, players can also man vehicles, boats, amphibs, gun batteries, and ships.  It's the most diverse virtual arsenal available to players in this genre and it's constantly growing through frequent updates.  In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world.
[/i]

Proposal to change it to this:

Quote

Asses High takes the art and science of vintage online bullshipping and sets it in an online high intensity environment where hundreds of players can battle it out without wit and endless banter.  High fidelity trash talking is the heart of tulips High, but it doesn't end there. In addition to endless unadulterated text banter, players can also send threatening emails to one another!  It's the most diverse virtual community prettythangholes available to players in this genre and it's constantly growing through frequent influx of ex-AW players!.  In the air, on land, and at sea, the text battle rages 24 hours a day without participants having to be present to be insulted!.


:D:D All in fun of course. :)
Title: Channel 1 situation
Post by: Max on October 07, 2002, 10:40:37 AM
The squeakfest on Ch 1 usually involves the same group of loudmouths. We all know who they are. They seem to thrive on ranting and short of being silenced by a moderator, I doubt they'll ever STFU.

DmdMax
Title: Channel 1 situation
Post by: Cobra on October 07, 2002, 10:47:08 AM
HBlair is a whiner!  :p

Cobra
Title: Channel 1 situation
Post by: Ripsnort on October 07, 2002, 10:57:25 AM
I editted the "it's constantly growing through frequent updates" section. :D
Title: Channel 1 situation
Post by: Hornet on October 07, 2002, 11:19:06 AM
They have to find a way to get the o'club political BS out of the arena. They should probably bring in more hall monitors to get more coverage and give them more specific instructions to mute and kick the morons who pay $14.95 for a chatroom. Do these clowns ever shoot at anything?

But people have to realize that this thread is connected to JAB's 5 page monster about SSWaffen. The more lax HTC is in allowing poltically charged names into the main, the more difficult it becomes to keep poltically charged conversation off channel 1. Whether the SS were a bunch of cool dudes or not is besides the point, its the debate that is sparked that has a damaging effect on chnl 1, not the perceived "offense" of the handle.

As far as game related taunting across channel 1...that's much more of a grey area. If you crack down too much on it I think you lose a part of the multiplayer experience. In these cases the goal should be for players to know there is clear line not to cross regarding profanity and physical threats. But a little H8 is good, it builds rivalries, keeps people coming back, and plus they're always those guys you can set off like wind-up toys...so predictable and amusing.
Title: Channel 1 situation
Post by: Apache on October 07, 2002, 11:36:03 AM
Quote
Originally posted by Zippatuh
Oh yes, nothing better than a political debate raging channel 1 :rolleyes:

We need the permasquelch but that’s not going to help much for hblair’s presented case.

Maybe some muting privileges should be given out to some individuals that have been in AH for awhile.  I know that’s another can of worms but there are several veteran squads out there with players who have been online long enough they have the respect of quite a few.

AH police corps!  Step up and be counted!  :D


Agreed.
Title: CH1
Post by: Steve on October 07, 2002, 12:24:26 PM
That SSwaffen thing is perplexing...I mean I can understand why some may find it offensive.  What I don't understand is the guy's attachment to the name..he wasn't in the unit, claims to have no relatives that were.. said "it's just a name."  If so, why would he have such trouble changing it.  I'm not saying that someone should change their behavior every time someone gets their feelings hurt.. but there seems to be at least a nominal consenus that this guy's name is in bad taste.  Last night a guy came on with the name:  Flynazi.  People immediately jumped him for having that name. I tried to politely tell him on ch2 that I understand his love of German planes but the term "Nazi" has a connotation entirely different than "German".  He promptly told me to "F&*% off" So much for the constructive approach.
I've also heard some vets complaining that there are too many new people.  I thought, " Are you F%&*$#% kidding me?" People leave the game for various reasons, which means with no newcomers, the game will die out.  As trying as some new people can be, it is incumbent upon the vets to welcome them and help them as much as is practical and within reason. As a guilty member of the ch1 squeakers club, I am making a determined effort to curb my negativity and promote a fun communty...I think it is a good suggestion that the rest of my "club" follow suit.

Title: Re: Channel 1 situation
Post by: Shane on October 07, 2002, 01:20:46 PM
Quote
Originally posted by hblair



i disagree with the suggestions to enlarge the ch1 gestapo - too often it's about who one knows as opposed to what one's saying.

:D

now the perma-squelch thingy... i could go for that - it's a proven winner in other MMPOG's.
Title: Re: Channel 1 situation
Post by: Flossy on October 07, 2002, 01:36:13 PM
Quote
Originally posted by hblair
Last night skuzzy came on in blue text, carries on a proffesional conversation, everybodys acting cool.
Yeah, a "visible presence" in the arena makes all the difference, doesn't it?  :)
Title: Re: Re: Channel 1 situation
Post by: hblair on October 07, 2002, 02:19:11 PM
Quote
Originally posted by Shane



i agree with the suggestions to enlarge the ch1 monitors, often it's the reputation a few morons like myself have created for themselves as opposed to what one's saying.


I agree.

:) ;) :D :p :)  

 :rolleyes:
Title: Re: Re: Re: Channel 1 situation
Post by: Shane on October 07, 2002, 02:46:50 PM
Quote
Originally posted by hblair
I agree that people like me who abuse CM powers in an arena they had no authority in should never again be allowed any sort of official powers and should serve as an example of how the gestapo can go bad.
:) ;) :D :p :)  
 :rolleyes:
Title: Channel 1 situation
Post by: hblair on October 07, 2002, 02:57:21 PM
Shane, your buttons are so easy to push it aint funny. :) Go back and read your cry thread. Most people sided with me. I wonder why.

How many times a week do you get muted now in the MA?

It's all a conspiracy though isn't it? You never did any wrong, just the system keeping you down huh?

Now go mow the grass.
Title: Channel 1 situation
Post by: Shane on October 07, 2002, 03:04:05 PM
Quote
Originally posted by hblair
Shane, your buttons are so easy to push it aint funny. :) Go back and read your cry thread. Most people sided with me. I wonder why.
How many times a week do you get muted now in the MA?
It's all a conspiracy though isn't it? You never did any wrong, just the system keeping you down huh?
Now go mow the grass.


you ready for the honest answer to that question?

zero, zip, nada.

i haven't been muted in quite some time, before even the last "warning" which was quite a while ago - remember the bw thread about "warned for 'being annoying"" ?

i guess the follow ups with the ch1 cops were effective for the most part in where people with the ability, as well as the *authority* to issue mutes and warnings have been instructed to issue them only in cases where they're truly needed and deserved, not merely an effront to one's milquetoast ass.  thanks for being instrumental in that.

 go back to war birds if you liked the way they handled it so much.

:)
Title: Channel 1 situation
Post by: hblair on October 07, 2002, 03:25:09 PM
Quote
Originally posted by Shane
i guess the follow ups with the ch1 cops were effective for the most part in where people with the ability, as well as the *authority* to issue mutes and warnings have been instructed to issue them only in cases where they're truly needed and deserved, not merely an effront to one's milquetoast ass.  thanks for being instrumental in that.


That's your assumption anyway. You have no idea what, if any affect your rants on bigweek had.


Quote
Originally posted by Shane
go back to war birds if you liked the way they handled it so much.

:)


That is humorous seeings how this same crew was over there, and how I've been here since this game began and you're a refugee. ;)

Have you mowed the grass yet?
Title: Channel 1 situation
Post by: Shane on October 07, 2002, 03:33:49 PM
Quote
Originally posted by hblair
That is humorous seeings how this same crew was over there, and how I've been here since this game began and you're a refugee. ;)Have you mowed the grass yet?


almost as humerous as the realization that it *all* (WB, AH) descended from AW - but of course, you keep failing to acknowledge that, which is why you squeak so...  squeakily.

HT combined two passions to bring to realization his third, kudos to him and his crew; i'm sure they're grateful for the increase in business regardless of the source.


:)
Title: Re: Re: Channel 1 situation
Post by: Silat on October 07, 2002, 03:37:55 PM
Quote
Originally posted by Flossy
Yeah, a "visible presence" in the arena makes all the difference, doesn't it?  :)


Flo that would entail common sense:}
Title: Channel 1 situation
Post by: hblair on October 07, 2002, 03:52:10 PM
Quote
Originally posted by Shane


almost as humerous as the realization that it *all* (WB, AH) descended from AW - but of course, you keep failing to acknowledge that, which is why you squeak so...  squeakily.

:)
 


What? What does that have to do with anything ? Did you help code air warrior or what? I'm perplexed here. Go back and read what I posted. You need to have a clue what you're talking about before you pull the old "AW wuz first!" card. Sometimes it doesn't apply. (imagine that)

Unless you have something of some kind of value to add I'm done with you here. Don't feel like playing "gotcha!".

The whole point of this thread was to get input on how to maybe make channel one's content less of a freakshow.
Title: Re: Channel 1 situation
Post by: DeadDuck on October 07, 2002, 04:17:17 PM
Quote
Originally posted by hblair
Input?


 

This the same guys who jumped MY bellybutton for saying the same thing?

DD
Title: Channel 1 situation
Post by: palef on October 07, 2002, 04:22:53 PM
Come on guys, can't we all just get along?

This is starting to look like the Channel 1 buffer :D



palef
Title: Re: Re: Channel 1 situation
Post by: Shane on October 07, 2002, 04:39:05 PM
Quote
Originally posted by DeadDuck

This the same guys who jumped MY bellybutton for saying the same thing?
DD


but, my good man, you didn't come from WB.

lol
Title: Channel 1 situation
Post by: sling322 on October 07, 2002, 04:42:38 PM
Hate to burst your bubble Shane, but just cuz somebody is a CM doesnt give them mute powers in the MA.  The SEA is a different story though.  Why dont you come over there and rant so I can mute ya?  :D
Title: Channel 1 situation
Post by: Shane on October 07, 2002, 04:55:21 PM
Quote
Originally posted by sling322
Hate to burst your bubble Shane, but just cuz somebody is a CM doesnt give them mute powers in the MA.  The SEA is a different story though.  Why dont you come over there and rant so I can mute ya?  :D


so tell me... do you have mute powers in the CT? do your powers cross over into the CT? did they ever? has that changed perhaps?



during an event in SEA, as a CM you're quite within your authority to mute. i have no idea why HBlair had any CM abilities in the CT, unless it was an artifact of him being on the CM team for special events, i.e. the wild wednesdays and stuff, or perhaps as an assistance to the CT staff in helping set up settings and stuff, and even if he was CT staff, it can in no way comapre to special events. quite simply, he tried to play 800lb chimp and make a boo-boo in the way he thought he could deal with what was happening... which was very minor, really. he was just "annoyed" with me for calling a few lamer gangers lamer gangers.

no bubble burst, except maybe the assumption bubble you tried to float into this on?

:)

and fwiw, when it comes to scenarios, i'm much more laid back because the gameplay and design is totally different than the MA, or even the CT. totally different beasts.

as for your little "challenge" i'll pass, and take the opportunity to call you a chimp right here where you're powerless to do anything about it. bwahahahaha.
Title: Re: Channel 1 situation
Post by: Montezuma on October 07, 2002, 05:04:19 PM
I am so glad when I get the chance to read channel 1.   Sometimes I just sit in the tower to read it so I will not be distracted from it.  When I do have to fly, sometimes I fly with the large text buffer open so I do not miss one single comment.

I wasn't sure what to think about President Clinton or gun control, but now that I can listen to AH channel 1, I feel much more informed.
Title: Channel 1 situation
Post by: sling322 on October 07, 2002, 05:41:42 PM
As far as I know, CM powers only exist in the SEA.  I know that's how mine work.  If Hblair has mute powers elsewhere then that is his business and that is between he and HTC.  He was on the CT staff at one point, so maybe thats why he had those powers.

I do know that there have been times when I wished somebody would mute you in the MA...or at least give ya a warning.  You dont always have to be an ass, ya know?  It seems that you just enjoy doing that all the time.
Title: Channel 1 situation
Post by: Shane on October 07, 2002, 05:56:22 PM
Quote
Originally posted by sling322
I do know that there have been times when I wished somebody would mute you in the MA...or at least give ya a warning.  You dont always have to be an ass, ya know?  It seems that you just enjoy doing that all the time.



cm/ct staff  interchangable when it comes to the powers they have or had.

lol, i'm not always an ass.... but i'll never hesitate to call out lameness when i see it.

why don't you go after the people who jump in and egg me on? aiding and abetting and all that, yanno? i'm usually...

"lamer gangers - go learn some acm" then all sorts of lamers jump in at that point, so i just slap 'em down. not my fault they keep coming for more.  :)

there are only a few people i'll needle for the pure pleasure of needling... voss and whels come to mind as well as a few other leg-humping poodles.

besides, why whine about it, why not simply type /.squelch shane, or even just mentally ignore what doesn't concern you? or is that too much to expect from a chimp?

:D
Title: Channel 1 situation
Post by: sling322 on October 07, 2002, 06:44:59 PM
Quote
Originally posted by Shane



cm/ct staff  interchangable when it comes to the powers they have or had.
[/b]

Not true.  The CT staff and the CM team are two separate entities.

Quote

lol, i'm not always an ass.... but i'll never hesitate to call out lameness when i see it.[/b]


And what exactly does this do to help keep channel 1 civil?  More and more I read about how guys that try the game leave because of the channel 1 drivel.  You dont have to spam channel 1 and insult everybody you shoot down.  Maybe practice a little restraint from time to time....besides it keeps the bandwidth down.  :D

Quote

or is that too much to expect from a chimp?

:D [/B]


Chimp, eh?  Why am I not surprised by the personal attack?  :rolleyes:
Title: Channel 1 situation
Post by: beet1e on October 07, 2002, 06:56:36 PM
Wow!  -and I thought it was just Lazs and I who argued. :)

Yes I do notice a degree of trash talk on Ch1. My only complaint is that is causes important messages (like my kill credits - LOL!) to scroll off too soon. Otherwise it's just rolling around, and it doesn't bother me. But I personally blame the futility furballers. They are the root of all evil in this sim. ;)

Ripsnort! "Asses High"?  That sounded perilously close to "amazinhunks High".  Maybe you can reply to my email sometime. :cool:
Title: Channel 1 situation
Post by: hblair on October 07, 2002, 07:25:20 PM
Quote
Originally posted by Shane
during an event in SEA, as a CM you're quite within your authority to mute. i have no idea why HBlair had any CM abilities in the CT, unless it was an artifact of him being on the CM team for special events, i.e. the wild wednesdays and stuff, or perhaps as an assistance to the CT staff in helping set up settings and stuff, and even if he was CT staff, it can in no way comapre to special events. quite simply, he tried to play 800lb chimp and make a boo-boo in the way he thought he could deal with what was happening... which was very minor, really. he was just "annoyed" with me for calling a few lamer gangers lamer gangers.

 


:) Funny stuff.
Title: Re: Channel 1 situation
Post by: culero on October 07, 2002, 07:42:37 PM
Quote
Originally posted by hblair

snip
Keeping them all squelched just isn't really practical, and I like to use channel one too much to squelch the whole channel.


Input?



As others have pointed out, a permanent squelch feature would be a practical help. Its someting we always wanted at AW and never got.

One thing that early iterations of AW *did* have that would also help was a range limit to the radio - you would only see radio text from people within so many sectors of your position.

That's also a "feature" that would help in this respect, and its practical in that it goes hand in hand with gameplay - you can still communicate with anyone who you might be actually interacting with in the game.

culero (yeah, I know nobody wants to hear about AW, just sayin)
Title: Channel 1 situation
Post by: Shane on October 07, 2002, 07:47:25 PM
Quote
Originally posted by sling322
You dont have to spam channel 1 and insult everybody you shoot down.  


i don't.  shows what you know.
Title: Channel 1 situation
Post by: Shane on October 07, 2002, 07:48:48 PM
Quote
Originally posted by hblair
Funny stuff.


and quite true.
Title: Channel 1 situation
Post by: Skuzzy on October 07, 2002, 08:18:22 PM
What possibly started as a good thread has pretty quickly turned into a mud slinging contest. No reason to let the wound fester.