Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: chad on October 11, 2002, 01:47:24 AM
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First attempt at making Aces high like wwiionline tank combat.
well i still need to do alot of work.
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cool
can u run over them or do you die like hitting a tree?
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Sweet, is there a severe impact on the frame rate?
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it does hit the frame rate a bit. and you can set the objects to not collide with vehicles, etc.
I think the direction that Nuttz, and myself after his hints, is a better way to go and has less impact on FR.
It's using the TE to reskin certain items.
So 1 object can cover 1 mile square instead of thousands of objects.
it's a layer that 'floats' above the terrain a specified height.
(http://www.nick-tucker.com/gc.jpg)
definately just a prelim and needs graphic work but it's similar to how IL2 does it.. helps hide GV's from aircraft.. in forests that is :)
of course it does little to nothing for the ground war as far as hiding behind objects.
That's next :cool:
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I like IL2 concept concerning the cover for GV, and I recall HT saying he was looking foward to that also.
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If you turn off the clutter does that get rid of the bushes?
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Originally posted by CDR Akira
If you turn off the clutter does that get rid of the bushes?
no
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WOW looks a hell of a lot better than some of the stuff we have now
cant wait to get the tiger into a tank warz with those
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Thanks ben
nice and straight forward
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ooooooo cant wait to see the tanks skins to go with that :D
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that,chad,is kick bellybutton :),glad to see you are still around as well :)