Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Koed on October 14, 2002, 08:34:07 AM

Title: Friendly collision above 500 ft please
Post by: Koed on October 14, 2002, 08:34:07 AM
I think turning on friendly collisions above 500 ft will add a lot to the gameplay reality.

Especialy if the Mission Arena is ever taking off, I think a lot of things should change there.

I mainly started playing AH for the reality factor and I hope the Mission Arena will be the place where these things can be applied.

Friendly fire should be at 100% for example.
Title: Friendly collision above 500 ft please
Post by: fffreeze220 on October 14, 2002, 09:19:17 AM
I totally agree.
Firendly collision and friendly fire should be on.
Title: Friendly collision above 500 ft please
Post by: Fatty on October 14, 2002, 10:08:09 AM
Heh, I can't wait to see all these "he ran thru me and made me killshooter myself!" whines turn into "he ran into me!" whines.
Title: Friendly collision above 500 ft please
Post by: fffreeze220 on October 14, 2002, 10:12:24 AM
Every 1 will whine about some thing any time.

Just dont listen.
Title: Friendly collision above 500 ft please
Post by: F4UDOA on October 14, 2002, 10:36:01 AM
I think it should be on everyone except over you own base.

It would add allot to the game plus reduce gangbanging significantly.

It would also add allot to ACM by making your foe collide.

Proximity Perks!!
Title: Friendly collision above 500 ft please
Post by: Wotan on October 14, 2002, 10:47:04 AM
we tried events with friendly colisions on. They work just like nme colisions.

1 guy dies the other dont. He sees himself to your left you see him fly right at you. You die get pissed off and beetch.

We all want that ..........

:rolleyes:
Title: Friendly collision above 500 ft please
Post by: Mickey1992 on October 14, 2002, 11:00:23 AM
Yeah, I want some friendly idiot ramming the rear of my Lanc formation that I just spent and hour getting to alt.  Or I want some screwball with no SA to t-bone my 262 as I go screaming by. :rolleyes:

Or how about this.  County A is down to 2 fields and is desperate.  They have someone switch sides.  But instead of this person being a spy, this person grabs a Tiffy and rear-ends every goon in sight?

No thanks.
Title: Friendly collision above 500 ft please
Post by: loser on October 14, 2002, 11:14:00 AM
no thanks
Title: Friendly collision above 500 ft please
Post by: Maverick on October 14, 2002, 01:21:28 PM
Collision modeling is screwed up enough as it is. Don't make it worse with friendly "collisions" as well.
Title: Friendly collision above 500 ft please
Post by: J_A_B on October 14, 2002, 01:26:25 PM
That would make formation flying suicidal.

J_A_B
Title: Friendly collision above 500 ft please
Post by: J_A_B on October 14, 2002, 02:18:02 PM
That's the thing Oed....when you see a friendly "flying through you", on HIS FE he's not actually flying into you, but near you.

In other words, you'd be dying because of his impatience.  So not only would he steal your kill, but kill you at the same time.

In theory friendly collisions is a great thing.  In practice it's not so good, because of lag and internet wierdness.

J_A_B
Title: Friendly collision above 500 ft please
Post by: krazyhorse on October 14, 2002, 02:32:22 PM
not a good idea, you would have "spies" etc  intensionally ramming  to take pilots out of the situation,
Title: Friendly collision above 500 ft please
Post by: hazed- on October 14, 2002, 03:53:54 PM
Quote
Originally posted by Fatty
Heh, I can't wait to see all these "he ran thru me and made me killshooter myself!" whines turn into "he ran into me!" whines.


fatty i had  this happen to me just the other day. I was chasing a p51 for ages and as i was about to finnish him i saw a friendly literally fly thru me.I was unfortunately already firing and i killed myself.
you call this a whine?

From my point of veiw i had no chance of knowing this guy was there until it was too late.
seems to me the only people that would call this a whine are those that get shouted at for causing it.If i see a player firing i try to stay to one side or leave the kill to them if they get extremely close.If i ever fly thru a bullet stream and cause someone to get killshot I appologise for doing it.
We know when we have done a wrong move or wizzed accross someones shot but its only the dweebs who say they were not in the wrong when they fire from behind you or try to overtake you without letting you know they are there.

why do you take offence to people who dont like it? are you the type that does just this very thing i wonder?  :D
Title: Friendly collision above 500 ft please
Post by: MrLars on October 14, 2002, 05:12:07 PM
It seems to me that the state of the net would create even more problems...

now, if everybody had the same ping time AND there were ZERO micro warps then sure, it would be neat but when those conditions happen you'd still have a problem with all those pigs that can suddenly fly and the same with all those monkeys flying outa everyones butts  :D
Title: Friendly collision above 500 ft please
Post by: sling322 on October 14, 2002, 06:13:37 PM
So, Hazed...correct me if I'm wrong, but if you were chasing this guy for like "ages" as you stated.....

Could you not look back thru the use of your handy little hat switch and see a friendly coming up behind you?  Or is your SA bad enough that you dont look behind you when chasing a bad guy?  I wish I could find more target-fixated opponents like you in the MA.  It would be like clubbing baby Rooks.
Title: Friendly collision above 500 ft please
Post by: Fatty on October 14, 2002, 06:27:54 PM
So hazed you would prefer that you exploded as he went thru you instead of when you didn't see him coming and shot him?

The second you can control, the first you cannot.
Title: Friendly collision above 500 ft please
Post by: J_A_B on October 14, 2002, 07:07:43 PM
"From my point of veiw i had no chance of knowing this guy was there until it was too late. "

Isn't this the guy you said you were chasing for like 2 minutes?   During that time, couldn't you be bothered to look around you even ONCE?    I know you're a good flier so you really have no excuse for not having seen the other friendly, except perhaps laziness (we all get lazy wuth SA sometimes, not an insult).

What do you expect, all the friendlies in the area to always ignore whatever enemy you decide to attack?   The AH MA is very much a free-for-all; sometimes that works to your benefit, sometimes it doesn't.  It's human nature to complain about the times we lose out, so I can understand your post here (I get quite vocal on squad channel at times), but that doesn't really mean there's a problem with AH.

We all die to killshooter now and then, or at least suffer some damage from it.  Accidents happen.  I maintain that if you die to KS more than once every few months, then you are doing something drastically wrong.


That said, I don't particularly like killshooter.  It makes things like bomber escorting or clearing a wingman's 6 needlessly dangerous.

J_A_B
Title: Friendly collision above 500 ft please
Post by: Wilbus on October 15, 2002, 04:52:58 AM
Wouldn't work.
Title: Friendly collision above 500 ft please
Post by: J_A_B on October 15, 2002, 01:15:47 PM
"Totally disregarding (as seen above in testimony) the friendlies already there and any effect thier sudden pop up right in front of a person firing already may have. "

Oed--

If a friendly flies through you, then on HIS screen he's probably 100 yards or so away from where you see him.   Where you see planes on your screen is NOT the exact location as they see themselves on THEIR screens.   It's not that they "disregard" you, it's that on their screen they are NOT flying directly in front of you.  If they DID fly directly in front of you, then they wouldn't appear right in front of you on your screen.

This is why 9/10 of the time, only one person dies in an AH collision....because only one person's computer actually saw the collision.  For the guy who doesn't die to a ram, it wasn't a collision at all but a near-miss.

If AH had friendly collisions, then every time you see a friendly "fly through you" you would die.....and he wouldn't because on his screen he did not touch you.   Does that really seem like fun?

J_A_B
Title: Friendly collision above 500 ft please
Post by: Wotan on October 15, 2002, 02:16:20 PM
jab is right and we tried a few events with friendly colosions on. It sucked it we any where close to a friendly. Both of you dont die only the guy that sees the colision.

All it lead to is arguing and name calling.
Title: Friendly collision above 500 ft please
Post by: MotorOil on October 15, 2002, 05:12:52 PM
Lots of good arguments here.  The thing to remember is not everyone who plays AH cares about the realism, what team they are on etc...  I've had friendly newbies come up on me and blast away because they don't realize the country situation.  
   
Piss off the right squad member of a significant squad and you become a marked target, despite being on the same team.  You need killshooter.  

Collisions, same thing, a little harder to ram but there are guys out there that would just like to make your day.  Also the limitations of a computer simulating a combat flight sim, I think a little compensation is needed.  

The way things are set up now works.  You need some rules to keep the game playable and enjoyable for all skill levels and enthusiast.
Title: Friendly collision above 500 ft please
Post by: Tumor on October 16, 2002, 01:23:31 AM
Great idea.  Both planes should die though.
Title: Friendly collision above 500 ft please
Post by: J_A_B on October 16, 2002, 01:47:11 AM
Tumor--

Do you really want to die when somebody flies past you?

J_A_B
Title: Friendly collision above 500 ft please
Post by: Koed on October 16, 2002, 07:09:52 AM
I agree that it would only be practical in a Mission Arena.

The thing is however, that I've been with AH since beta and seen many features disapear because of "playability".

The fact is that if you put stuff like FF en Fcollisions in a new arena from the start, it won't cause as many problems.

People in the MA are used too these things and will probably never be able to play a more realistic setting.

For example, I realy miss the day/night changes and hope they come back soon. But they will probably not be accepted in the Main Arena.

Better to start stuff like that in a new Mission Arena.
Title: Friendly collision above 500 ft please
Post by: J_A_B on October 16, 2002, 01:43:45 PM
"I realy miss the day/night changes and hope they come back soon. "

Could you elaborate on this?   I'm not sure what you mean--we still have night-time in the MA on regular intervals.

J_A_B
Title: Friendly collision above 500 ft please
Post by: popeye on October 16, 2002, 02:47:22 PM
I vote, "NO".
Title: Friendly collision above 500 ft please
Post by: Hooligan on October 16, 2002, 05:49:38 PM
Friendly collisions would be a nightmare.  AH doesn't have periphial vision, real radio coms/discipline, flight controllers, traffic rules and formation discipline.  Friendly collisions might surpass enemy fire as the major source of kills.

I kind of wish HTC would allow players to enable friendly collisions on their FE so they could try it out and see how much they like it.

HOoligan