Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: kLiCk on October 14, 2002, 09:57:22 AM
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Well i have been playing on and off for about 4-months...I have no real flight sim experince except for this game and a little FS2000...Anyway i tend to fly a yak (very easy to fly) but there is not enough fire power on that...Is there any plane that can give me the feel as the yak but fire power like a spit...Thanks for all input, and see ya in the air..:D
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Not really, can try the C.205, but the Yak is unique in many respects.
La7 perhaps comes closest, although not as nimble
it has better speed especially on the deck.
Perhaps the N1k.
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Try the 205 or the Ki, but get in close before you squeeze. They have 4 guns, but very slow muzzle velocity.
You might also try the Hurricane IIc - 4 cannons can pack a wallop! When I fly the Hurri IIc, I shoot the guns in pairs rather than all 4 at once. 2 or 3 hits will bring down most planes.
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Try the Tiffie... Guns are a very good tool, but its poor roll rate amounts to many deaths, Unless you fly very smart.
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I'm assuming you've been flying the Yak-9U. Have you tried the Yak-9T? Not quite as fast as the "U" but it does have wep. While it has only 32 rounds of 37mm it only takes 1-2 rounds to bring down most fighters. Saddle up, tap the cannon, and watch the parts fly. Very satisfying. :)
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Thanks for all the input fellas...I have tried both yaks, i think what i might need to do is a little reading..Does anyone know a good site with specs and things of that nature..Once again thanks a mill..:D
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I'd reccomend a few planes,
For your first sorties, I'd reccomend the n1k2, it turns well, can take damage, had good visibility, good guns, and a ton of ammo, ideal for learning the basics of gunnery in.
Once you're able to actually hit what you're shooting at without much trouble, it''s time to move on to learning how to fly, learn the basic concepts of energy and ACM. Good planes for it are the spits, the p51d, la7, etc.
Next, when you get the basics of fighting down, I'd reccomend advancing to a tougher plane, anything with an ENY over 20 or so. The slightly tougher planes are excellent for getting better at fighting, since it's that or get shot down.
This is just a reccomendation, the rough path I followed as a newbie. Don't be afraid to try every plane there is, and see what you think about it, there isn't a plane that isn't somtimes fun to fly.
A general overview of the strengths and weaknesses of every plane can be found here:
http://www.telusplanet.net/~dsoder/models.htm
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You're going to want a plane that is easy to fly for the first few weeks until you get used to the flight model. La7, Spitfire Mk IX and the N1K2 are good learner planes because of their ease of flight.
Ack-Ack
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I concur, the Spit and N1K are usually the best planes for new pilots. The Spit IX can really be a great starter and intermediate plane before trying out something that really requires a more disciplined fight, like a P-51 or La7. Eventually you really want to fly everything in the game though, and understand the nuances of each.
Damn, my webspace has been getting assaulted with everyone linking to it..... but that's good. I hope it helps some people.
-Soda
The Assassins.
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Try everything, that's pretty much what I did. Most people have their own certain way of flying. Some like the turn and burn furball type of fighting. Some like the energy fight where you must monitor your planese energy (speed and altitude) and use it to get angles over your opponent. And some like Boom and Zoom where you dive in above your opponent, get a shot at him and zoom back up to where you were flying before.
There are planes suited to each of these needs. The Bf-109G10 is a real speed deamon but it isn't the most nimble plane. The Fw-190D9 is kind of a jack of all trades except it's turning absolutly sucks. The P-51 is pretty good, very fast and turns DECENTLY. The Spitfire is one of the best turners in the game (plus it isn't as terribly slow as some of the dedicated turners) but it isn't the fastest plane in the game, most planes will be able to run away if they wish. The Nik2 is a decently plane, does a lot well but i never really took a liking to it. The zeke is a fun plane but is very slow, you will pretty much be able to hold the stick all the way back in the zeke and outturn ANYTHING. The F4u1D is a pretty nice choice too, it turns decently, dives like no tomorrow, has decent speed and can carry a lot of ordinance. The Yak-9U does everything well, it's fast, turns well, climbs decently however it is severly lacking in the guns departement with 1 20mm carrying only 120 rounds (you will eat through these fast) and 2 12.7mm machien guns with a little less than 200 rounds per gun.
Those are pretty much the planes I started off trying. A lot of the planes have something special to offer and you may like that. Try em all out and find which one suits your flying style the best :)
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huricane mk 2 c
aka
hurc2lese
4 20mm hispano cannons
relatively good tuirn rate (not as good as hurri 1 [wich has been known to out turn the zeke] but still good)
pretty nice turn and climb rate
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Originally posted by vorticon
huricane mk 2 c
aka
hurc2lese
Where on earth did you come up with hur2lese? I've never heard anyone else say that.
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somethings have to start somewhere.... and how could you here me the mb has not got vox does it???
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SpitIX, Bf109F, Bf109G2, F6F, La5 or N1K etc allrounders (imho).
Make your choise and spend some time in Offline. Just generall flying: field of view, stalls, compress and guns. You get some touch & routine about all of them BEFORE online fights (h2h or arenas).
If online fighting is new to you please check out link below and metioned articles:SimHq (http://www.simhq.com/simhq3/sims/air_combat/air_combat.shtml) pages and read following articles:
-Energy Management: Picking the Right Airplane for the Job
-BOOM AND ZOOM TACTICS
-Air to Air Gunnery Revisited - Guns, Gunsights, and Convergence
plus links in my siganarure. Rest is up just about practise, practise and practise...
:)
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what do you mean by hth or arenas?????
hth has several player hosted 8 person arenas that are ocasionaly up not just one arena.
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H2H is FREE (not cost) 8 player room.
Arenas like MA,TA,CT and SA cost 15$ per moth (alltogether).
So, "h2h or arenas" tells it all.
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fm2
can turn and has wep
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no xjazz i know what hth is
hth is not just 1 arena
its kind of like the msn gaming zone where several rooms can be up or down and are player hosted and only have 8 players
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Personally...you picked 1 of the best 3 to learn on. Yak, 205, F6.
All are solid planes that can be used in all three fight "styles". Once you can hold your own with one of these you can branch out easily to the rest of the set. The biggest problems with some of the other suggestions is that the plane will do more work than the pilot...or that the plane is so outclassed that you won't develope a decent skill set....stick with the yak. Shane Cobra and others can run up 5 kill sorties pretty easily in the Yak. One thing to try is mapping the cannon and mg seperately. Use the mgs at 250-350 and hold the cannon till you are in closer (200 or less). One solid shot at close range will take out all but the tough and the lucky. You can actually score kills of the mgs as well. They seem to hit pretty hard at that range.
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F6F & Spit IX are very user friendly. They do everything fairly well. Can't go wrong with either 1 of them. :p
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I would have to say the F6F. This plane climbs fairly well, dives faster than almost any plane. It outturns spits at high speeds and will B n Z planes if you do it right. I think that since this is a plane that you will have to use your SA = Situational Awareness right away you will be able to learn pretty quick. I have some tricks that I would gladly be able to teach you in the F6F. Mathman's website is also a good tool, but email me at lmpbzktsk82004@yahoo.com and I will teach you some things. SALUTE!
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yer right the yak has no firepower, try the spit 14.:cool:
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I agree with all that has been posted here. All good input.
My experience has been that the traditional "Knife fighters"...SpitV and IX..N1k and Fm2, to mention a few are good to learn on. However... it seems that every individual has somewhere inside them, a ride that suits them. You need to explore your fighting style and all the aircraft.
For example...I started my SQN out in Spits. It's easy to fly and does most things well. We now fly almost exclusively Hogs..(F4U1D's to be exact). and do fairly well with it. It is all a matter of exploring what your preferred method of fighting is, and finding an Aircraft that performs as you want/need and getting comfortable with it.
Whatever A/c you settle on as your main ride, you will find in here people who can help you become much better. It is a great community.
And on that note..anyone who has Corsair experience..421 recruiting hehe. or just look us up , we are always willing to help out, and indeed even learn a thing or two.
Cheers,
RTR CO 421 TFS
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I don't agree that the spitIX is a good "starter" plane. It's got some unique FM issues that make it a plane that builds bad habits. Primarily it doesn't bleed E quickly so you develop a bit of "yank & bank" early on...later you go through an adjustment where you can't finish of a fight because your bleeding E all over. Additionally, a lot of moves that will work defensively with other rides won't work in the spitty since it won't unload E as quickly when needed...new stick will discount moves that "didn't work" when in reality the plane was the "problem". The spitty is certainly a great ride and can provide a lot of fun...and more than a few "1 ping kills"...but it won't build a good skill set...niether will the Nikki. I haven't flown the FM2 but from what I've read it turns awful well...like zeke or even better. Again niether zeke or FM2 will build the skillset as fast. Again I'm simply approaching this from the perspective of getting a newer pilot to speed as quickly as possible with a minimum of "bad habits".
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C205, P-38, F6F, P-51, La5,Ki61 all good "learner" planes.
I'd recomend the C205 for overall learning, the P-51 for Energy management learning. Then graduate to the other planes in the list.
If you just want to get kills without worrying about needing any skill other than turn and spray cannon, then fly N1k and Spit9.