Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Citabria on October 20, 2002, 08:27:06 AM
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ive lost all my fighter perkies to the high g death bug in the 262.
I dont mind that as I can get more easy.
what I do mind is that i can no longer have fun flying the 262.
it must now be flown so carefully that any high speed rapid high g turn or maneuver results in being sent instantly back to the tower.
tempest
d3a
fm2
these planes face same problem.
HiTech youve flown in real g maneuvers.
you know they should not cause instant death.
please correct this
(p.s. i posted this in bug forum too)
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Cit i dont fly the 262 but when in tempest or FM2 or come to that any aircraft i have never suffered this High G instant death problem.
Not saying it does not happen but are you pulling hard into blackout when it occurs ? or does it happen instantly if stick pulled back fast ?
Or is your stick spiking ?
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Hey Cit...I think that the 262 will ALWAYS be a fun plane to fly...the last month of my flying I flew it A LOT, almost more than my Hellcat. It is an actually pretty hard to fly because if you pull too hard, bam there goes the wings. Before I dive I throttle all the way down and most of the time I could manuver for the kill. I think HTC still might check the high G forces, but I never pull hard enough to black out in a 262 - it's too dangerous. I think you made an excellent point, BUT try flying it not so much on the edge and see how you do. I know you are VERY careful, but try even more. SALUTE CIT! Drop me an e-mail I gotta couple questions for you - lmpbzktsk82004@yahoo.com.
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Did you REALLY suggest Fester not fly "out on the edge so much"??
BWAHAHAHAHAHAhahahahahaha!!!
*wipes a tear from the eye*
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I don't get it... are you ripping the wings while blacked out and not noticing the rippage, ripping the wings without blacking out, or dying from over-g without blacking out? I've never experienced this over-g death thing in any of those planes listed.
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neither did I, I think pilots who used to yank and make the dreaded "blackout time turn" find themself miserable with this "high G death".
I never died from it, but I eard some squadies talk about it.
Maybe it's an "anti-gamey" feature, I like it.
And before someone complains about it : yes I already blackedout for real. It was in a CAP10 in the French Air Force in a "courtesie ride". In the loop, to avoid a cloud, I blackedout both myself AND the instructor. We both awoke a couple of sec later in a dive. So at the question :"when u balck out can u still pull on the stick? The answer is no. At least not me :D
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Leave it, did some tests offline. It prevents hi speed stick stiring.
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You can replicate it by getting your speed up(Just over 400mph in a p40e) level out, roll 90 degrees, and yank back hard on the stick untill about a half a second after you black out. Some planes, like the fm2, which have a lot to gain from high speed dives reaally do seem to suffer. I believe it's somewhere around 9 or 10g's that the pilot dies, well before any structure gives.
The problem is that if you hit that mark for even a moment, you die. A stick spike, or pulling too hard on the stick for a moment, and you're dead instantly. There is no warning like with the aircraft's parts.
Oh and heinkel, it doesn't prevent high speed stick stirring, It prevents high g maneuvers, stick stirring wont get you to that 10g mark. It takes an attempt at a very high g turn to hit the mark.
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This actually sounds pretty good to me.
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I have only had this a couple of times. So I think its a bug. On one of them, I was in nearly level flight.
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That sounds like something else, what Fester sounds like is the same overstressed human unit module as the 163 did.
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Wish there was a bug responsible for me ripping the fekin wings all the time :D
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I crashed one landing today, must be that "bug"!
Here I thought I made a pilot error!
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pilots were not routinely pulling 10 G in the 1940's!
if it only occours at 9 / 10 G then id say its a good thing.
seems to me anythingthat stops players pulling rediculous G's is a superb implementation.
Id like to see total loss of input once a pilot is blacked out (totaly),as in the joystick does nothing as the pilot is slumped in the cockpit passed out.
Continuous blackout isnt something to be used to evade it should cause you to become a sitting duck.Your knocked out for gods sake :D
thats my veiw
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Lost 262's and Tempests to this myself, about 2-3 of each since it started.
Funny thing is if any of you ever played WWIIOL ... this reminds me of that crappy FM... where if you acidently hit the neg G trim key, instant Black-out/Death.
It's not as if I'm hitting neg G's for long periods, one quick spike will do it.
BOOM in tower.... you tend to ask of your wingman "WTF just happend?!?!?!?"
well I don't like it .. and thought it was a bug, not a feature,
anything that makes a game more like WWIIOL is bad IMHO :D
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hmm mwhat is the MA peoples attraction to the 262 its only good point is speed everything else about it sucks.
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Originally posted by hazed-
pilots were not routinely pulling 10 G in the 1940's!
if it only occours at 9 / 10 G then id say its a good thing.
seems to me anythingthat stops players pulling rediculous G's is a superb implementation.
Id like to see total loss of input once a pilot is blacked out (totaly),as in the joystick does nothing as the pilot is slumped in the cockpit passed out.
Continuous blackout isnt something to be used to evade it should cause you to become a sitting duck.Your knocked out for gods sake :D
thats my veiw
Fester is not talking about sustained G loading here, he's talking about momentary peak loads that should not injure the aircraft or the pilot. It's a bug, plain and simple.
I've seen myself several times, in the FM-2 and SBD. Grumman stressed the Wildcat to survive sustained loading up to 12.5 G. This has been confirmed by their former Chief Test Pilot. The human body can survive momentary G loadings up to and exceeding 40 G. So why are we getting blown into the tower for relatively low G, short duration, maneuvers? Answer: Bug.
My regards,
Widewing
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Maybe the top of the pilots head explodes? Or maybe his feet pop and all the blood falls out real fast so you die instantly.
I don't think it has happened to me yet :).
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Originally posted by Lazerr
Wish there was a bug responsible for me ripping the fekin wings all the time :D
It is a bug Lazer, the one humming 20mm up ur arse :D
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Originally posted by vorticon
hmm mwhat is the MA peoples attraction to the 262 its only good point is speed everything else about it sucks.
The 262 is the best buff hunter in the game, hands down. Except for those strato buffs, then it's the 152 (though that's marginal because 30k+ the buffs can out manuever any fighter).
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I've flown the FM2 a lot, and never died from Gs. Maybe it only happens when you toggle your engine while hiding in friendly ack.
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Lol Popeye :)
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cavemanj
the hurc2lese is quite a bit better as a buff hunter (depending on whos flying the buff) and what buff your attacking. maybe its good for hunting down ar234s (only thing that can keep up really) but for planes like the b17 and b26 the hurc2lese is a lot better...due t obetter pull out rate as the only way you can get a good pilot in em is by bnz from the front...in 262 you will end up either under doing it or smashing into them before they make a large poof.
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Originally posted by hazed-
pilots were not routinely pulling 10 G in the 1940's!
if it only occours at 9 / 10 G then id say its a good thing.
No one routinely pulls 10G's, however the accelerometers of the day (late 30's-mid40's) were designed to read -4 to +12 G's, and even when the stress warnings were listed at -3 to +8 the pilots often reported momentary G's in excess of the gauges range
No, this is a bug and it's not gamey to pull to the blackout point. In WWII it was a measure of experience versus youth (largely because the variables of gravity induced loss of consciousness, or gloc, were not yet known) as to who would wake up first following a high G pullout.
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so this is what happened to me.....
it's not only the above mentioned planes .... i had it happen in the Dora (FW190-d9)
pulled back on stick to blackout and rolled ... POP in tower :(
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vorticon, MA is quite different from H2H, thus different tactics/planes are needed.
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lost another one.
262 cant do anything now except fly like a pony and run away
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I have never lost a 262 to Over G Bug..Or whatever your calling it.
I have lost 262's to rammings though. You know, you sneak up on unsuspecting target and you think youve got perfect solution and you fly your 262 right up your enemies ass. Thats the only problem I've ever had in it, then again I rarely fly it.
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Originally posted by Nefarious
I have never lost a 262 to Over G Bug..
It happens when you try and move your nose very far, very quickly. i.e. a momentary 10+G's or so. Several planes can do it, mostly at high speeds.
Get a p40E to about 410mph or so near sea level, level out, roll 90 degrees, and pull back all the way on the stick quickly. You only need to hold it for a second or so. The screen will flash red(pilot dies) and you'll go back to the tower.
It's not a bug, HT has said it's supposed to work that way, but I don't think anyone has ever killed themselves by pulling 10g's for a moment.